
Enchantress is a strong support hero, whether it is the hard support or the secondary support, Enchantress can shine without many items. After buying some cheap core items, Enchantress's build opens up giving her a great flexibility in items choices. General support items do not hold down Enchantress in obtaining her core items because of her ability to jungle effectively. Animal Courier 150g
Gauntlets of Strength 150g Gauntlets of Strength 150g Tango 90g Clarity 50g Total: 590g (13g left over) This starting build focuses on giving you a nice boost in your strength to increase Enchantress's maximum health alongside a couple consumables items just to allow Enchantress to stay out in the field to deal damage. At the beginning of the game, if another ally decides they want to buy the animal courier, buying wards in place of the Animal Courier is required. |
Enchantress should only be picked when the jungle is available for her and a hero on her team is capable taking a sidelane solo. She can effectively play the support role on a team, whether it is full support with wards or the secondary support going for cheap support items such as Force Staff or Mekansm earlier. Heroes that are capable of soloing a lane effectively that also have strong ganking capability are good allies for Enchantress if the solo lane is placed beside Enchantress's jungle; a few notable ones are:
☼ Puck can help in ganks with Enchantress while being capable of delaying her own death with Phase Shift for Enchantress to get into the lane for assistance. ☼ Luna can thrive in a solo lane that is supported by Enchantress, although Luna usually is not the best candidate for a solo lane - the constant pressure Enchantress can apply to a lane due to the aggressive play early can give a lot of room for Luna to farm and also help with ganks using Lucent Beam ☼ Windrunner with Shackleshot can help setup ganks with Enchantress making a potent combo with Windrunner's great damage output. At the later parts of the game, heroes that can keep enemies heroes locked into place can allow Enchantress to easily deal damage without having to worry about the possibility of death, a few notable heroes are: ☼ Treant Protector's ultimate, Overgrowth is a strong disable to allow Enchantress to throw Impetus at enemy heroes. ☼ Magnus not only helps Enchantress's damage with Empower but Reverse Polarity can also allow Enchantress to throw out many hits of Impetus on important heroes. ☼ Faceless Void, if played properly, can give Enchantress a long window of opportunity with Chronosphere. Other notable heroes that work well with Enchantress are as follow: ☼ Troll Warlord can not only help Enchantress's damage output in team fights with Battle Trance but with regular use of it, tower killing can become extremely easy. ☼ Lycanthrope can give a strong boost to not only Enchantress but her controlled neutral creeps with Howl ☼ Keeper of the Light can allow Enchantress to use more of her abilities more often with Chakra Magic; this takes the pressure of mana management of player. |
Early game, Enchantress shines in her ability to be aggressive and become a strong presence in the game. Enchantress begins in the jungle but even after the very first camp, the Enchantress can begin making her presence known in the adjacent lanes. Throughout the early game, Enchantress should play very actively - setting up kills and pressuring lanes. Jungling with Enchantress is relatively simply because she never has to danger herself while ganking by simply using enchant to take control of the strongest creep in a camp to tank. Enchantress will be relying on the jungle as the main source of gold and experience for her taking on mostly the medium and large camps.
Controlling multiple units is extremely important for Enchantress to be successful throughout the game. Making proper control groups can help make controlling multiple units much easier - here is my own setup for controlling multiple units: ☼ Control group 1 - Enchantress and all extra controllable unit ☼ Control group 2 - Enchantress only ☼ Control group 3 - All extra controllable unit only. This control group set up allows the player to move all units at once but also quickly send commands to only certain units. There are certain creeps that the Enchantress should look out for as they are especially useful for her purposes. Dark Troll Warlord Dark Troll Warlords are a strong neutral creep for Enchantress. Firstly, this creep is ranged and does decent auto-attack damage - the extra boost of damage is always welcomed. One of its skills, Ensnare can hold down a target to open up for other skills in a gank - making this creep a powerful creep to have. Its second skill can summon skeletons if there is a corpse (something died near) nearby. The skeletons come in pairs and are not particularly tanky but still provide extra meat-shields and extra damage when pushing a tower. Ursa Warrior The Ursa Warriors (not fuzzy wuzzy) have a nice mix of tankiness, damage, and control ability. With Thunder Clap, it is a potent damage and a bonus slow - also note that Thunder Clap has a large AoE range around the neutral creep. Use this one mainly for ganking or pressure, the Ursa Warrior can pose a consistent danger in a lane because it can easily be used for a follow-up in damage and slow in a gank. Other than Thunder Clap, the Ursa Warrior does not have another skill. Note that the Ursa Warrior can only use its ability 3 times before running completely out of mana. Satyr Hellcaller The Satyr Hellcaller is the strongest creep for pressure in a lane. On its own, it only has a line based AoE magic damage but it can be used to simply force enemy heroes back from a lane. Alongside that, its long range damage capability makes it a strong candidate for bonus damage in a gank especially against heroes that have escape mechanisms. This neutral creep also has a passive aura that grants minor health regeneration to allies near it, this can be used to give some assistance to hurt allies in lane but it can usually be overlooked due to its slow regeneration. Be aware that Satyr Hellcallers can only use its Shockwave skill 3 times before running completely out of mana - use it wisely. Centaur Khan The Centaur Khan is a good creep for ganking and pushing. The Centaur's War Stomp ability will stun everything near it while doing some minor damage. This ability makes the Centaur a strong ganking creep being able to completely disable heroes in a small AoE. Unlike the Ursa Warrior though, the AoE for the stomp is quite small, positioning the centaur is very important. The Centaur can only use the stun twice until it runs out of mana, don't waste it. The Centaur also has an aura that increases attack speed, this makes the centaur especially strong in fights and pushing towers. Whilst pushing towers, the increased attack speed can help take down the tower quickly and then the stunning capabilities can help deter anyone teleporting in or coming in to deny the tower. Wildwing Warchief The Wildwing Warchief is the best creep for applying pressure to the lane. Its ability, Tornado, deals strong damage while the Wildwing can still be out of sight. Enchantress can just leave the Wildwing channeling the spell out of sight and send the tornado in while Enchantress goes back into the jungle. The Tornado should be micro'd to deal as little as possible damage to the lane creeps and get as close to the hero as possible. The damage is usually enough to force the enemy hero in lane to run away from the tornado giving your allied lane partner some time to farm. The tornado also grants limited vision around it, use this to scout out locations if necessary. This neutral creep also has a bonus armor aura, this can be useful when pushing the lane to give creeps some extra defense against the tower and other creeps. |
Thank you for reading my guide, practice is important when playing any hero, this guide is only the start of your career with Enchantress - best of luck. Here is the replay where I took most of the photos for this guide, the Enchantress played by me. There are a handful of mistakes in there, learn from those mistakes that I've made to see what not to do at certain places. Match ID: 117896492 Radiant Lifestealer (Hattori) Tiny (PlasmaPunch) Luna (Reutan) Windrunner (Lucrio) Enchantress (EvilAndrex) VS. Dire Beastmaster (Smeags Bonaparte) Pudge (MegaSmeags) Spectre (Fallacious47) Ancient Apparition (¶XML| »nrel©nting«) Lich (The Gosu Choo Choo) Thank you anyone who played with me. I've put a download for the file from the match ID if the in-game download is unavailable. This guide is also available on the following formats: ☼ DotaFire ☼ SteamHub Guides |
Author: evil andrex
Map Vers.: 6.77-Dota2
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Comprehensive Enchantress Guide
Last Comment:02/04/2013
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