
: Gives you good stats and damage for last hitting.

: If you are a paper, then this should back up your hp.

: Go mid with this. I rarely go mid so I don't need a bottle. Exploit double runes: imagines you have a Haste/Invis with Double Damage in bottle, I can guarantee that you will score a kill.

: Buy this instead of

if you want to be a ganker. This provides you enough mana regen and bonus str as well as a good nuke at early. Also serves to support everyone. beside I said as above that I was quite hard to get hurt in early, but in mid game I will have to work really hard so this should gives you free salves. Should use up stored charges before any kill for the best benefits.

: It is friendly for all heroes, however it can't scan gankers like before so I don't really recommend it. However its viable benefits still worth the price.

: Get this first before anything else. You starts roaming at level 6? This is a need and a must.

: Although his skills don't use much mana but his combo does. Your ulti costs 200 mana and has 50 sec cooldown, so w/o this unlikely you can use Purge when cooldown ends. You can buy

before the boots, it will be easier for you to cast spells although it hinders your roaming.

: Gives good MS, good bonus AS as well as good stats, that's what every hero needs. Recommend using str tread.

: Provides enough bonus dmg for auto-attack after finishing combo. Gives decent chasing MS as well. You will need a mana supply for your skills if you go for this.

: You have 2 60%-dmg-illusions of enemy. You have 50% dmg amplification. And you have a ridiculous purge. What do you need more? A gang rape. The blue guys himself is a free AM with masochist Last Will, while the yellow one turns you on enough and a small Mana Burn. In fact, Necromicon 3 gives you a free AM, a free Gem, a free Janggo and also dmg that surpass Dagon 5. It is sad that this item is underused...

: Mostly you will have at least a paper enemy. Dagon is really good for a nuke item and an extension from Null. You can ks by this ofc. However save the upgrade recipes for your Necromicon.

: Always have this with you (unless you get BoT). Teleport roaming is a good option, while you can still escape from gank.

: An extension for Arcane Boots, provides decent hp/mp regen.

: Also an extension for Arcane Boots, which helps you travel easier. Recommend for game >40/45 min.

: Loved by all Int heroes. No-brainer.

: Buy this instead of

when enemy has an escape mechanim such as Blink. Offers too good damage, Int and mana regen. Also amplify your damage and that amount also can be amplified by Soul Catcher (overlapping amplification)

: Provides enough Int for skills, armor for survivality, a passive to counter physical dealers and an active for chasing/escaping.

: Buy this if your team has enough nukers. Using for yourself isn't a bad option, but the price may make you consider.

: Somehow this

is the best counter to physical dealers for most heroes, however not Eredar; his hp is cockroach. Do not buy this when enemy is full of nukers!

: Ghost Scepter extension. They said this is for Agi heroes only. Wrong! It provides decent stats, boosts your own magical damage and also saves your ass from physical damage. Better use if your team is full of nukes. Try using it when Purge ends, it will slow enemy down more and you benefit from bonus dmg. Note that this amplify Soul Catcher's damage as well, since it is
pure. Another overlapping amplification.

: Decent bonus stats, bonus regen and a survivality. A good way to counter a stunner. As a counterpart of

/

: For approaching/chasing. I recommend on Lothar since it provides AS, damage and ww has more survivality for Eredar.

: Not really need if you go for Bloodstone, but meh, all heroes love it.

: You will have to physically attack and same to your Disruption illusions, so reduce armor will amplify your DPS as well as Soul Catcher. The best orb so far for Eredar. However you will unlikely purchase this due to the cost; you will spend most of your wallet for cores. In late game this is a little bit weak.

: This underused item isn't a bad choice. It provides decent mana/hp and stats, the buff placer isn't so bad. Can be used as 6th item.

: If you want to be a baby sitter then go for it. However let someone gets it instead.


: Get it if you really need one. The extension one is good, but like

let another one (usually a tanker) gets it.

: Provides good AS/MS for your team and also your illusions and Necromicons.

: So what? Mana regen aura, bonus armor aura, damage aura for you, creeps and illusions. Wasted lifesteal is only thing to consider, but for supporting it works. Really situational and I myself haven't gone for it. Only seen a match when Eredar + AM cause chaos on the clash.