

Basic Introduction
Vengenful Spirit is one of the signature heroes of Dota being a constant pick in competitive and pub games thanks to her great supporting skills and incredible ability to turn the tides of whole game with a just one spell.
Requirements to play
There are 2 techniques you should be familiar with, you do not have to be the best in the world in them, but it totally helps you if you know a trick or two.
Warding guide by Lycan
Drgaliza´s guide to juking
Advanced Statistics
Vengengul Spirit
![]() | ![]() | ![]() |
| 16+2,3 | 27+2,35 | 15+1,75 |
Attack Animation:0,33/0,64
Damage: 39 - 53
Casting Animation: 0.3 / 0.51
Armor: 3.78
Base Attack Time: 1.7
Movespeed: 295
Missile Speed: 1500
Attack Range: 400
Sight Range: 1800 / 800


Pros
+ Awesome ganker + Life saver + Scaling support + Good Agi and Str growth |
Cons
- Very squishy - Small attack range - Never has enough mana - Very bad Int growth |
Skills Overview
MagiC Missile
![]() | Magic Missile | A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds | |
| Ability type: | Active | ||
| Targeting type: | Unit | ||
| Ability Hotkey: | C |
| Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects | |
| 1 | 110 | 10 | 500 | N/A | 1.45 seconds | Enemy units | Deals 100 damage and stuns for 1.45 seconds. |
| 2 | 120 | 10 | 500 | N/A | 1.55 seconds | Enemy units | Deals 175 damage and stuns for 1.55 seconds. |
| 3 | 130 | 10 | 500 | N/A | 1.65 seconds | Enemy units | Deals 250 damage and stuns for 1.65 seconds. |
| 4 | 140 | 10 | 500 | N/A | 1.75 seconds | Enemy units | Deals 325 damage and stuns for 1.75 seconds. |
- Damage type: Magic
WavE of Terror
![]() | Wave of Terror | Shendelzare lets loose a wicked cry, terrorizing enemy units. Their armor is reduced | |
| Ability Type: | Active | ||
| Targeting Type: | Point | ||
| Ability Hotkey: | E |
| Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects | |
| 1 | 40 | 15 | 1400 | 300 | 20 seconds | Enemy units | Reduces armor by 2. Deals 18.75 damage. |
| 2 | 40 | 15 | 1400 | 300 | 20 seconds | Enemy units | Reduces armor by 3. Deals 37.5 damage. |
| 3 | 40 | 15 | 1400 | 300 | 20 seconds | Enemy units | Reduces armor by 4. Deals 56.25 damage. |
| 4 | 40 | 15 | 1400 | 300 | 20 seconds | Enemy units | Reduces armor by 5. Deals 75 damage. |
- Damage type: HP removal
- The wave gives vision as it goes forward.
CommanD Aura
![]() | Command Aura | Increases nearby units' damage. | |
| Ability Type: | Passive | ||
| Targeting type | N/A | ||
| Ability Hotkey: | D |
| Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects | |
| 1 | N/A | N/A | N/A | 900 | N/A | Allied Units | 12% bonus damage |
| 2 | N/A | N/A | N/A | 900 | N/A | Allied Units | 20% bonus damage |
| 3 | N/A | N/A | N/A | 900 | N/A | Allied Units | 28% bonus damage |
| 4 | N/A | N/A | N/A | 900 | N/A | Allied Units | 36% bonus damage |
- The bonus damage provided by the aura is based on base damage and primary attribute.
Nether SWap
![]() | Nether Swap | Instantaneously swaps positions with a target Hero. | |
| Ability Type: | Active | ||
| Targeting Type: | Unit | ||
| Ability Hotkey: | W |
| Mana Cost | Cooldown | Casting range | Area of Effect | Duration | Allowed Targets | Effects | |
| 1 | 100 | 45 (10*) | 600 | N/A | N/A | Any hero (Any unit*) | Vengeful Spirit and the target instantly swap positions. |
| 2 | 150 | 45 (10*) | 900 | N/A | N/A | Any hero (Any unit*) | Vengeful Spirit and the target instantly swap positions. |
| 3 | 200 | 45 (10*) | 1200 | N/A | N/A | Any hero (Any unit*) | Vengeful Spirit and the target instantly swap positions. |
- Works on magic immune units.
- Trees near Vengeful Spirit and the target will be destroyed upon swapping.
- Interrupts channeling skills of the target.
- Can be improved by Aghanim's Scepter (* shows the improved values).
Nearly endless list of usage Never swap enemy initiator unless you are 10000000000% sure they do not have their initiating skill.
In the early mid game, this is not so important, since the range is 600 or 900 which is rather small, however, once you get level 3 ultimates your enemies cannot feel safe anywhere. Is enemy Tinker sitting behind tower spamming rockets? Who cares swap him out and let your team rape him. Keep in mind that not all heroes are meant to be swapped out. Always remember the golden rule of swap: Never swap enemy initiator unless you are 10000000000% sure they do not have their initiating skill. |
Changelog
Credits
Author: Lama051
Map Vers.: 6.72f
Vengeance is best served cold
Detailed look at VS
Last Comment:13/10/2011
Total Votes: 0
Current Rating: 0.00
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