
(English is not my best language, so there will be some mistakes I think)
Foreword
This guide (my first one) is mainly for beginners. It could be that i write sometimes a bit to "pro"-like (I'm NOT pro^^) and that beginners don't understand me. But I hope it's useful for good players, too.
It's about my favorite hero: Akasha the Queen of Pain. After she was nerved to death, she became a more common hero in 6.63 because of a buff of Scream of Pain and Shadow Strike.
But she is still weaker than in versions earlier versions than 6.52 because of pipe.
Because I started playing her intensively since 6.52, which was made some time ago, I've got some skill in playing her. And I will try to teach you that in this guide.
Maybe (/hopefully) you noticed this gay pink look. It makes the guide easier to read and maybe female Dota players like it

For the hasty experianced players:
Alt+Tab mini-guide
(Not my idea, I saw this in some other guide^^)
Quote:
|
Skillbuild: Items: Starting Core Supportive Semi-Carry Anti-Nukes/Stunns/Disables Tips - Choose preferable a solo lane - Go ganking in early-midgame - Use Blink to move around, dodge and pass cliffs, and chase, that means nearly every time possible when you have a bit mana regeneration - Always let other team mates (the initiator) begin fights. |
1.0 Hero Information
1.1 Story2.0 Skills
1.2 Pros / Cons
1.3 Roles
2.1 Information / Using3.0 Items
2.2 Conclusion
2.3 Synergies
2.4 Skill Build
2.5 Area of influence
2.6 Litte Blink Guide
3.1 Starting Items4.0 Strategy
3.2 Core Items
3.3 Advanced Items
3.4 Alternatives
3.5 Rejected Items
3.6 Dangerous Items
3.7 Item Synergies
3.8 How to use...
4.1 Early Game5.0 Allies / Enemies
4.2 Mid Game
4.3 Lategame
4.4 Ganking
4.5 Clashes
5.1 Allies6.0 The golden rules to play Akasha
5.2 Enemies
7.0 Replays
8.0 Credits
Hero Information
Here are some things that saying you nothing and you don't want to know: The stats
(Year it's stolen from here
)Story
Pros/Cons
Pros
+ Very strong midgamer
+ Not completely useless in the other stages of the game
+ Good ganker
+ Blink is a wonderful escape, chase and moving over the map skill
+ Good farming
+ Tons of AoE Damage
Cons
- Low hp
- Disablers are your death
- You are getting weaker in Late Game
- You have no disable, just a slow.
Roles
Akasha has different roles in the team.
1. AoE - Sonicwave / Scream of Pain
2. Ganker - Blink / Shadowstrike / Scream of Pain
3. Semi-Carry - Items (Look at the item part) / Blink / Shadowstrike
4. Antipusher - Scream of Pain / Sonicwave
Skills
Information / Using
For a more detailed description of the skills look here.
Shadow Strike

Information
Using
Blink

Information
Using
Scream of Pain

Information
Using
Sonic Wave

Information
Using
Conclusion
All in all, her skills are a bit unimaginative (3/4 skills are Warden's ones) and ... relatively bad. Shadow Strike is a joke of a Venomous Gale, her Blink is a worse version of Magina's once, her ulti doesn't do as much damage as other AoE ultis (Sandking, Lich) or has a stun/disable (Tidehunter / Rooftrellen). And her Scream of Pain is not as good as Death Pulse. The reason why she was a firstpick in <6.52 is just the combination of all skills that makes her very dangerous.
Synergies
+
= Chasing and fleeing as I said before
+
= Blinking to be near to you enemy and damage him
+
= Aoe damage combo for teamfights
+
+
+
= Blink to your target, use SS, Scream, Blink, Scream, Blink Scream till he has low hp and finish with your ultimate. That way you don't just do Aoe damage, you can also kill single targets. You don't make high burst damage like slayer, but you are harder to get rid of.
Skill Build
Blink
Scream Of Pain
Scream Of Pain
Blink/Shadow Strike
Scream Of Pain
Sonic Wave/Blink
Scream Of Pain
Blink
Blink/Sonic Wave
Shadow Strike/Blink
Sonic Wave
Shadow Strike
Shadow Strike
Shadow Strike
Stats
Sonic Wave
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
Stats
This is my recommended and the most common build.
Some people recommend to skill Shadow Strike one time at the start of the game. Only do it when you are on a dual lane. You will nearly not even notice the slow on level 1. But a blink level 2 earlyer is better because it's getting hardly better on every level.
Taking Scream of Pain primary is the best choice, i think, because the damage is deadly in early game.
You CAN skill Blink instead of Sonic Wave on level 6 (Thanks to CaLLizeR). Mobility is awesome in midgame. The bad thing is that you can't use you "<440? = Dead" combo.
Area of influence
Another thing you should always use, is her Area of influence.(Aoi). A axe e.g have a very small Aoi. (Because of that he needs a dagger). With Blink and Sonic Wave, your Aoi is really high. Look at this superb imba top quality picture i made:
High damage area
In the high damage radius you can do damage with Shadow Strike, Scream of Pain and Sonic Wave.
Radius: 1550
Damage: 775 + 250 over time (1025)
Good damage area
In the good damage radius you can do damage with Scream of Pain and Sonic Wave.
Radius: 1450
Damage: 675
Low damage area
In the low damage Radius you can do damage with Sonic Wave.
Radius: 2150
Damage: 450
Litte Blink Guide
Speed
Firstly, I want to tell you, how superb your mobility is:
Boots of Travel + Blink level 4 whenever it's possible with maximum used range every time and animation canceling
=
As fast as a hero with around 500 ms.
But you don't have to care about trees and cliffs.
This is a map with some good positions where you can use Blink to reach useful positions extremely fast. I think I don't have to make picktures like in the ganking part. You will understand it.
How to aim
As i said before, you should always use Blink's the maximum range. As I said in the description of the skill Blink, you can aim too far. In this situation you will not Blink to the farest possible position. But how can you aim right? Mainly it's experiance. Here is a picture of Level 4 Blinks distance. If you would aim too far, you would blink to Ward's position.
Maybe the distance is not that high, but it can save your life.
The common projectile dodge
But there are also the hard guys:
To dodge Alchi's stun, Snipers ultimate and (the hardest one) Tinkers missle, you need experiance. I can't really teach you that because you never know when the projectile will fly or it's simply too fast to use Blink when it does.
Items
Starting Items
1.
Let you stay longer on the lane.
2.
Let you lasthit fairly easy and nuke a bit more (mainly for lasthits because the damage will not kill someone on low levels)
Not against double stunner lanes (Crix/Mirana,Atro/Kunkka) or high damage lanes (Tinker).
3.
Buy this when you play against heroes on the mid lane who spam their skills, e.g. Zeus. Upgrade the Magic Stick to a Magic Wand.
If you are Top/Bot, take #4.
4.
The Magic Wand rush build. The pictures are a bit confusing, I know. You buy 3 GG-Branches and the RECIPE for the Wand. Then buy the Stick in the Goblin Shop. Just works if you go Top/Bot.
If you are on the mid-lane, then buy #3.
5.
The most balanced start items. Can be taken against every lane.
Core Items
Core (2070
)Optional
Advanced items
Supportive
Core
Optional
Luxury
You end inventory could look like this:
Ganker
or this:
Clash-power
Semi-Carry
Core
Optional
Luxury
Because its a bit confusing, I made this picture. Just follow the lines of 1 colour:
You end inventory could look like this:
A(r)mor destroyer
or this:
Ice, Poison and Thunder
or this:
Eagle eye
Anti Nukes / Disables
Akashas biggest weakness is that she's dying quickly against Nukes / Disables. This Items will help you. You can add one of this to every item build. I just recommend Linken's more for the Supportive and BKB more for the Semi-Carry build.
Alternatives
I'm testing some Items in the next time.
-> Added to Supportive
Rejected Items
Dangerous Items
Item Synergies
+ = Superb Slow
+ 
= High damage to a single target

= Let you summons hit long time = High damage, good for ganking
How to use...
-Storing runes and heal life/mana. The common using. While ganking you will pass the rune spots and have nearly never ending life and mana. Also the runes like haste, dd and invi will nearly grant you free kills.
-Fountain healing. The Bottle refreshes automaticly when you are in the fountain. Using it will grant you more heal and should be done when ever you are there.
-Botteling in fight. If you chase an enemy over a long time, your mana will not be enough. So use it while chasing. If you are the one who have to run, use it, too. Even if you will be hitted, there is some heal that can save your life or some mana for Blink.
-As i said before, it let you gank more often because ganked heroes will use their skills to flee and sometimes because they have panic. More charges = you don't have to go back to fountain = more ganking.
-Surviving. In the most cases in early game it's that: 1 Hit to kill a hero before he flees into the tower. I don't think that you can be killed without skills, so you will have some charges at this destinating moment. Use it and let them fail.
-Gank detector. The range is fairly high. So if you suddenly get charges and don't see anyone, be careful. (If you suddenly get 15 charges run for your life
)-Teamfight. I mentioned it before: In teamfights you will get 15 charges easily. Use them.
Ganking. Very simple. Use it on a target to slow and disable. Keep in mind that the range is amazing. Even if a Antimage would blink away you would get him.
Teamfights. Here you have some prioritys:
1. Dangerous non channeling heroes. Guys like Tc or Lich can kill a whole team. Try to pick them out before they do it. Not that easy, I know.
2. Channeling heroes: Enigma or Sandkings ultimates are extremely dangerous. Try to stop them if you can. Stay out of range if you don't want to be affected. You can join the fight after that by using Blink.
3. Physical damage carries: A good way to kill guys like Naix or Mortred. When they don't leech life and make damage like insanes, your team can kill them fairly easy.
4. Intelligence carries: Disable guys like Krobelus, Necrolyte, Leshrak or Tinker and kill them with your team before they become dangerous. (They are not meta anymore, so I swapped place 3 and 4)
-Farming. Scream + Shivas = Creepwave
-Teamfight. A additional nuke can't be to bad, especially if you win the teamfight and the enemies die because they can't run away.
-Ganking. Blink, use Shadowstrike, use Necronomicon, take you and the ugly little demons in a slot, order to attack use Scream, press tab till you have the guy who has Manaburn, use it, order them to attack again. When the ganked hero is still alive, Use Blink and Scream of Pain till he is.
-Teamfight. Manaburn guys that have fairly low mana, but need it. Like Enigma or Sandking. Maybe you can destroy enough mana to avoid their ultimates. Also the blue guy will annoy AoE heroes with low hp, because they kill him automaticly with their skills.
Strategy
Early Game
Pick Akasha (^^), buy your items and choose your lane. You are very variable in this. When you go mid, you are leveling fast and go ganking to make kills. When you go to other lanes you can kill with your lanepartner. Just in organizated games like clanwars, inhouses and -cm games (yes, even in public) you should look against which lane you play. Better don't buy the start items #2 if you play against a tinker in the mid or a double stunner lane. Now guess against which lane you will play (sorry, just experience can tell you that, no guide) and chose one of this strategies:
Defensive: The <440 death combo
I personally have a little strategy to make a kill when your opponent is not a noob that let himself kill. Play a bit passively. Lasthit of course. And remember the holy number : 442!
On level 7 you Scream of Pain in combination with Sonic Wave will do this damage. When you just damage sometimes a bit and run directly a bit back after that, he will just smile and keep beeing on the lane, because he think you would be to scared.(Year mindgaming^^). But when he (or she of course) haves ~ 400 hp, Blink->Scream->Wave. And he dies smiling (xaxaxa what a bad joke
). Against good players it will work just 1 time, but it will work (When I do it^^). And lasthit creeps all the time, of course. But just do it against heroes like Potm that can flee to fast and are able to become really dangerous. Of course it would work against a Mortred or a Kunkka, but it grands unnecessary too much farm. Simply be agressive and do the combo if they really are foolish enough to stay on lane with low hp.Offensive
Against heroes that can't really kill you and need farm (nearly all carrys) play agressive. Just hit them when they come to near. Of course you have to last hit. But destroy the carry's farm is better than some lasthits.
Defensive
Against a double stunner lane play VERY deffensive. Stay out off their range. And just come near to make some lasthits. And just lasthit when you don't go into stun range. If your opponents keep beeing between you and the creeps, go ganking or ask your allies for a gank. Otherwise it can destroy your game because ganking without regeneration form Perserverence or Oblivion Staffs is hard. You have to go back to the fountain too often.
Later early game
The ganker
The aim of the ganker-Akasha is to abuse Blink and brust damage to kill as much heroes as you can. Preferable dangerous carries. If you have a carry in your team, leave the kills to him if possible.
After you are level 7 you are a imbalanced killing machine for a short time when you was on a solo lane. Go ganking. That works great because of the brust damage. Read at "Ganking" for more information.
The farmer
The aim of a farmer-Akasha is to rush Guinsoo's/Orchid before go ganking. It wastes her early-game gank potential, but you go ganking in mid-game and you are useful in lategame because of good farm.
Just lasthit and sometimes hit creepwaves to 2/3 and use SoP.
Kill the lane opponent if you can, and if there are ganks near to you you should help of course.
If all goes right you will get Guinsoo's or Orchid around minute 25.
Runes
When you have a Bottle and you are in the mid, the rune race can begin. Maybe you will play against heroes that use bottles, too. In fact you will always win this "race" if you try it, because of your almighty Blink.
But why you should run around the map and lose farm?
1. Staying on lane and farming. By leaving the lane for runes? Yes. If you have low hp, you can't lasthit that easy because you always have to care about your life. Without mana, you can't use Scream of Pain. And SoP nearly grants you free lasthits. All in all you will not lose as much farm as you think. Always store the runes.
2. Kills. Runes can help you getting them. You are near to the top/bot and the mid lane. You can go to the Sentinel/Scourge wood for a good ganking position or return to the mid to kill your opponent. Look at the "Ganking" part for good ganking positions. You don't have to use runes for that.
Here a little guide what to do with special runes:
Illusion: Not the best ganking rune. But you can send your illusions to the nearest lanes to make the players scared^^. No, seriously, scout with them or let the enemies think that you return to your lane. You can also use them for 1337-like actions where you block the enemy with them, but if you are able to do that you know what to do with runes anyway. For us mortals it's not much more than a bottle-filler.
Haste: Gives us the option to gank the farest lane (When you are bottom, it's the top lane, I think you know what i mean).
Run to the enemy, use SoP and start hitting him to death. Use ultimate to finish him if you have to.
Invisible: Go next to a hero, order your allies on the lane to get ready and kill them (if they will leave the protection of their tower). You have the advantage of surprise.
Regeneration: Store it and wait for the right situation to use it. For example if you have low hp after a fight and don't want to go back or you are chased.
Double damage: A rune that you can abuse to it's maximum because of Blink and Shadowstrike. You can get many hits, especially if you cancel your attack animation.
Mid Game
The ganker/The farmer
In the midgame, when the ganking phase has begun, you should gank with your mates. The only difference between the ganker and the farmer is, that the farmer will have a Guinsoos/Orchid now. When you see that there is a hudge creep wave which could destroy a tower / looks delicious, buy a tp or blink to it and kill them with SoP or your Ultimate (when there are REALLY many creeps). You can also return quickly to your mates by using tp and /or blink. Sometimes there are little clashes (teamfights). Look at the category "Clashes" for more information.
Lategame
You will do the same thing like in the mid game, but you will rather ganking and more ... clashing (is that the right word?^^).
When you can't win clashes, the enemy team will maybe have a very clash orientated team. So try to push the lanes. Maybe they can't defend them because they are to weak when they are splitted.
Ganking
Very simple. Always blink BEHIND the ganked heroes (not to a position that is your dead, like a Sand King ultimate or the enemie's tower, of course). That will grant you free hits. Maybe it will cut off the fastest way back to the tower. Blink in, use Shadow Strike, Scream of Pain, Blink, if you are skilled enough block the target, if not just attack, Scream of Pain, Blink (he should be already dead now), Scream of Pain and finish with Sonic Wave if necessary.
Let your mates begin the gank when there are more then 1 or 2 heroes because they will try to let you die with them. And better don't try to kill stunning/disabling heroes in the tower when they don't die after 1 Scream of Pain.
The not so simple thing is to surprise your enemys. Blink gives great options for that:
1. You are FAST. You don't have to care about trees and something like this. Not so good players will not think that they will be ganked only a few seconds after a "miss".
2. You can let the enemy not see that you are coming. Just use cliffs and trees. You don't have to walk around them
Here are some placed where you can surprise your enemies with your blink.
A general tip, that is not just useful for Akasha. She always wants to use her skills very dramaticly. They have a long animation, but you can make it 10 times faster: Animation canceling. You can cancel the animation of every skill. Just order them to move, when the skill is casted. For example Scream of Pain's animation can be reduced to 0.1 seconds or something like this. This is especially useful if you chase an enemie and don't want to lose him. It will look like Akasha is using the skill without stop running. If you kill someone with a skill, you can let her do her animation, because it looks cool
.Now the ganking positions. Akashas Blink gives you a few options that other heroes don't have.
The blue points are for the places where you can simply gank. The red points are for the early/midgame when the first towers are not destroyed. When the towers are destroyed, this positions change to normal ganking positions.
Normal Ganking Places:
1. Top lane
2. Mid lane
3. Mid lane
4. Mid lane
5. Bot lane
6. Bot lane
1. Top lane
2. Mid lane
3. Mid lane
4. Mid lane
5. Bot lane
6. Bot lane
7. Top lane
8. Mid lane
9. Mid lane
Clashes
Fight in clashes is not that easy. You are very fragile and have a high priority to be killed. When you are just blinkin in, and use SoP, you are dead. If you use Sonic Wave first, the other team will run back, and heal. To be really effective, your team need a initiator.
Like this guys :





When the initiator used his ultimate (the good initiating skills are always the ultimates)
The other team can't flee anymore without loosing 1 , 2 or 3 heroes. And then you can hunt the other ones. So you can use your ultimate. Try to hit all enemy heroes. Now the enemy team should be near to dead (if not, you will) and you can blink in and scream savely, because they are not thinking about killing you anymore (hopefully^^ that is just psychology). Hunt them to death.
If the enemy team have 2/3 hp now and is just more angry, you have a serious problem. You and your team should go back. When the fight is balanced, it's time to use your items. With the semi-carry build, just hit and damage (and use you skills. Never stop using them) And try to stop channelings with your Orchid or shut down a dangerous nuker like leshrak or thinker for a few seconds.
With the supportive build, Try to shut down their carry with superb slow and hex.
Now the compact version:
1. Wait for the initiator to initiate
2. Use Ultimate
3. Hex/silence/manaburn with Necronomicon dangerous guys (I wrote about this before in the Item part
4. Look at the enemy team:
Low hp? Blink + Scream and hunt with ss if they try running
1/2 hp? Blink + Scream whenever you can
Nearly full hp and angry? Try to go back without losing someone. Don't run around panicly and don't leave your team alone.
Allies / Enemies
Allies
Other Gankers
Because you can make kills with them

Initiators
As is said before you need them to get your full potential in a clash.
Other AoE
Just 1 AoE is fairly useless. More of them are deadly.
Other heroes that can suddenly appear
Surprise, Surprise!
Healers
They make you lesser fragile.
Special Allys
Earthshaker
Ganker, Initiator and Aoe. A perfect partner.
Crystal Maiden
The mana regeneration is amazing for ganking in early game. You don't even need a Void Stone or some Sobi Mask.
Undying
Initiate, Aoe and let you make even more damage with his ulti. Also he can heal you what makes you lesser fragile.
Enemies
Disablers
You can't use Blink and die. Outch.
Damage reducers / healers
They're making you useless.
0.5 second killers
You can't do anything you are just dead.
Silencers
Obviously
Special Enemies
Bloodseeker
The 2nd longest silence. You can't just stand there because of low hp and you can't run because of low hp.
Lucifer
The longest silence. Lvl? Death! + Doom = A dead Akasha
Storm Spirit
Disable? Check. Damage? Ugly. That would be ok but in lategame he's rolling and rolling and rolling and we can't flee. One time I saw some funny 25 Bloodstone charges Storm that fucked my whole team simply by rolling from fountain into it. And guess who was the one that died instantly. Well, my teammate followed me into the death when he rolled the second time and the game was over... I want to say that: He's more dangerous for you than any other farmed carry.
Tinker
Extreme Damage. In early/mid game a rocket, laser, rearm, rocked
combo is your dead.
Quote:
|
+ Khadgar's Pipe of Insight Reduces you damage hardly. = The worsest thing that can happen A Tinker on drugs. This hero and 3653 gold can make you useless. Pipe, rearm, pipe , rearm... You can only try to kill him with an overkill of AoE and/or normal attacks. |
Nightcrawler
The new hero in 6.65 is really dangerous. Burst damage? Yes. A skill that makes him laugh about your Blink? Yes. Invisibility that makes him laugh even more because you can't hit him with Scream of Pain? Unfortunately. Removing Shadow Strike? Yes. Insane movementspeed to chase you? You know...
Try to counter him with Necronomicon.
The golden rules to play Akasha
1. Never Blink in too hasty
You are not the initiator. When you Blink as the first one you are dead. This is improtant for teamfights AND ganks.
2. Never use your Ultimate too hasty.
Again: You are not the initiator. If you do it before the teamfight begins, the enemy team will maybe not begin the fight.
3. Take care of disables/stuns.
They are your death. Try to counter them with items. When you play against a team like this




better don't pick Akasha.4. Don't stop ganking.
Just staying on the lane and farming is wasted potential, even if you have 6 Divine Reapers after this.
Replays
I think i will play some SIGs, -CMs or Inhouses with her next time. You surely you don't want to see me powning some noobs.
When you have a replay that shows you owning with her (with my skill/item), then upload it and send me the link. You will get credits of course.
Garena Public 6.62/1.24b
Discription
Not the best game ever, especially because it's the first game after 2 weeks where i didn't played Dota. My lasthitting is not that good, and sometimes I was maybe too careful because of Techies. So i let a lycan run instead of chasing into tower. But you will understand that i was scared because the Krobelus on my lane suddenly disabpeared (no dying animation) in ~0:40. But all in all I ganked good and the only bad action was when i wanted to kill visage and had suddenly no mana after ulti^^.
Items
I used the start items #3 (Magic Stick) , then i bought Perser after core(+Magic Wand) and then Necronomicon instead of BoT or Guinsoo's because of Techies.
Garena Public 2 6.62/1.24b
Discription
I made some kills in the early game. So i wanted to rush Guinsoo's, but i failed. My farm stopped and I helped the team instead of farming (it was necessary i think). But I used Blink, Bottle and Magic Wand fairly good and played good in general. In the end we lost the game because our Clincz left and Akasha, Techie, Pit and Mirana can't do anything against a Razor and a Pl in lategame.
Items
I started with the start items #4. After core (+Magic Wand) I tried to rush Guinsoo's without Perser or BoT, but my farm was not good because I helped my team all time.
Mania plays Akasha 6.63/1.24b
Discription
Mania plays Akasha. And owns. And this is the first game i saw after 1 or 2 years where Akasha was firstpicked
PARTY! He didn't ganked that much and farmed a long time.Items
2 Mantles, 2 Branches, Tangos, Salve ... nothing special. Nearly the same as startitems #2. After core (without Magic Wand this time), he rushed Boots of Travel, bought a Cloac (because of Zeus, I think), and Aghanimn's after that. This combination was ok, because he was focused on farm and clashes, but I think it's wasted ganking power. However, he was also able to get Guinsoo's and Skadi (+ farming - ganking, as i said before. Nothing to be pround of in my worthless opinion, but he's the pro, not me^^).
This was my Akasha guide. I hope it was helpful to you. When you know something to improve, just say it. Watch this video from Black Lotus, it's fairly good.
Credits
Credits to ...
Icefrog: You are a idealess genius. (when you made Akasha. Or was it Eul/Guinsoo?) Thanks for 6.63, I love you

Loda: I stole your Semi-Carry build.
Ironfisto: For the stuff with the Aoi. But my picture is better ^^
Author: FunnyWarfare
Map Vers.: 6.65
Guide for the Queen of Pain
Die smiling (Updated for 6.65)
Last Comment:15/03/2010
Total Votes: 147
Current Rating: 8.24














16 + 1.7
18 + 2
24 + 2.5
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