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<div class="gtext"><div align="center"><font size="7"><font color="red">Slardar<br />
Spare the Pleasentries!</font></font></div><br />
<hr /><br />
<br />
<div align="center"><img src="http://th08.deviantart.net/fs70/PRE/i/2010/314/e/f/slardar_or_slithereen_guard_by_gerrypicasso-d32jmtl.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div><br />
<hr /><br />
<div align="center"><br />
<font color="green"><font size="5">Why Pick Slardar?</font></font><br />
<br />
<font color="red"><font size="4">Positives:</font></font><br />
<br />
<table class="stg_table tborder"><tbody><tr class=""><td>-Easy last hitter</td></tr><tr class=""><td>-Anti tank </td></tr><tr class=""><td>-Great dps</td></tr><tr class=""><td>-Carry</td></tr><tr class=""><td>-Looks badass</td></tr><tr class=""><td>-Good initiater</td></tr><tr class=""><td>-Decent ganker</td></tr><tr class=""><td>-Strong ultimate</td></tr><tr class=""><td>-Decent Laner (for melee)</td></tr></tbody></table><br />
<font color="red"><font size="4">Negatives:</font></font><br />
<br />
<table class="stg_table tborder"><tbody><tr class=""><td>-Melee </td></tr><tr class=""><td>-There are stronger carries</td></tr><tr class=""><td>-Somewhat Item dependend</td></tr><tr class=""><td>-Needs baby sitters</td></tr></tbody></table></div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Hero Introduction</font></font><br />
<br />
<br />
Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.</div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Background Story</font></font><br />
<br />
After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.</div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Basic & Advanced Statistics</font></font><br />
<br />
<font color="red"><font size="4">Basic Statistics</font></font><br />
<table class="stg_table tborder"><tbody><tr class=""><td> </td></tr><tr class=""><td><div align="center"><img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></td></tr><tr class=""><td><div align="center"><img src="http://media.playdota.com/site/strength-c.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://media.playdota.com/site/agility.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://media.playdota.com/site/intelligence.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></td></tr><tr class=""><td>21 + 2.8 17 + 2.4 15 + 1.5</div></div></td></tr></tbody></table><br />
<font color="red"><font size="4">Advanced Statistics</font></font><br />
<br />
<table class="stg_table tborder"><tbody><tr class=""><td>Affiliation: Scourge </td></tr><tr class=""><td>Attack Animation: 0.36 / 0.64 </td></tr><tr class=""><td>Damage: 51 - 59 </td></tr><tr class=""><td>Casting Animation: 0.35 / 0.51 </td></tr><tr class=""><td>Armor: 5.38 </td></tr><tr class=""><td>Base Attack Time: 1.7 </td></tr><tr class=""><td>Movespeed: 300 </td></tr><tr class=""><td>Missile Speed: Instant </td></tr><tr class=""><td>Attack Range: 128 (melee) </td></tr><tr class=""><td>Sight Range: 1800 / 800</td></tr></tbody></table></div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Skills</font></font><br />
<br />
<div >
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Sprint</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Slithereen Crush</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font color="red"><font size="4">Bash</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font color="red"><font size="4">Amplify Damage</font></font>
</a></li>
</ul>
<br style="clear:both;" />
<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<img src="http://media.playdota.com/hero/81/skill-0.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ability Type: Active<br />
Targeting Type: Instant<br />
Ability Hotkey: <font color="blue">T</font><br />
<br />
Slardar increases his movement speed dramatically, but takes 15% bonus damage.<br />
<br />
<font color="purple">Level 1</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 20%<br />
<br />
<font color="purple">Level 2</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 27%<br />
<br />
<font color="purple">Level 3</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 33%<br />
<br />
<font color="purple">Level 4</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 40%<br />
<br />
<font color="maroon">Notes</font><br />
<br />
• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.<br />
• Does not stack with Mask of Madness.<br />
• Amplified damage is the same type of damage dealt.<br />
<br />
</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ability Type: Active<br />
Targeting Type: Instant<br />
Ability Hotkey: <font color="blue">R</font><br />
<br />
Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.<br />
<br />
<font color="purple">Level 1</font><br />
Mana Cost 80<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 1<br />
Effects 50 damage, stun and slow<br />
<br />
<font color="purple">Level 2</font><br />
Mana Cost 95<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 1,5<br />
Effects 100 damage, stun and slow<br />
<br />
<font color="purple">Level 3</font><br />
Mana Cost 105<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 2<br />
Effects 150 damage, stun and slow<br />
<br />
<font color="purple">Level 4</font><br />
Mana Cost 115<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 2,5<br />
Effects 200 damage, stun and slow<br />
<br />
<font color="maroon">Notes</font><br />
<br />
• Damage type: physical</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ability Type: Passive<br />
Targeting Type: N/A<br />
Ability Hotkey: <font color="blue">B</font><br />
<br />
Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.<br />
<br />
<font color="purple">Level 1</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 10% chance per attack , 40 bonus damage <br />
<br />
<font color="purple">Level 2</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 15% chance per attack , 50 bonus damage <br />
<br />
<font color="purple">Level 3</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 20% chance per attack , 60 bonus damage <br />
<br />
<font color="purple">Level 4</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 25% chance per attack , 70 bonus damage <br />
<br />
<font color="maroon">Notes</font><br />
<br />
• Damage type: magical<br />
• Stun works on magic immune units.<br />
• Does not stack with Cranium Basher.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ability Type: Active<br />
Targeting Type: Unit<br />
Ability Hotkey: <font color="blue">G</font><br />
<br />
Amplifies physical damage against enemy units by reducing their armor.<br />
<br />
<font color="purple">Level 1</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 8<br />
<br />
<font color="purple">Level 2</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 12<br />
<br />
<font color="purple">Level 3</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 16<br />
<br />
<font color="maroon">Notes</font><br />
<br />
• Works on magic immune units.<br />
• Provides True Sight on enemy unit.</div>
</div>
</div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Skill Order</font></font><br />
<br />
1 <font color="red">Slithereen Crush</font><br />
2 <font color="green">Sprint</font><br />
3 <font color="red">Slithereen Crush</font><br />
4 <font color="green">Sprint</font><br />
5 <font color="red">Slithereen Crush</font><br />
6 <font color="navy">Amplify Damage</font><br />
7 <font color="red">Slithereen Crush</font><br />
8 <font color="green">Sprint</font><br />
9 <font color="green">Sprint</font><br />
10 <font color="blue">Bash</font><br />
11 <font color="navy">Amplify Damage</font><br />
12 <font color="blue">Bash</font><br />
13 <font color="blue">Bash</font><br />
14 <font color="blue">Bash</font><br />
15 <font color="yellow">Stats</font><br />
16 <font color="Navy">Amplify Damage</font><br />
<br />
<font color="purple">Justification</font><br />
<br />
Max Slithereen Crush first because it is your only "aoe" disable. Almost always max stun first. Sprint second because the movement speed is very important all game long. This seperates you from other heroes in early in the game. Its vital for ganking, chasing and escaping. Slithereen crush has a short cooldown and sprint allows you to keep up with the target this way you will be able to use crush twice making sure you are defenitly going to kill the enemy. Bash would only be usefull if you were able to attack the enemy several times, in order to do this you need sprint, so you can hit and run him. Besides movement speed bash also relies on attack speed, which you dont have in early game either. Always skill your ultimate since its probably the reason you picked slardar in the first place.</div><br />
<hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Skill Usage</font></font><br />
<br />
<div >
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Slithereen Crush</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Sprint</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font color="red"><font size="4">Bash</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font color="red"><font size="4">Amplify Damage</font></font>
</a></li>
</ul>
<br style="clear:both;" />
<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<img src="http://media.playdota.com/hero/81/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This spell in combination with sprint or dagger can be used for both offensive and defensive purposes. Because slardar is very well capable of escaping he can help teammates in trouble stun them with your Slithereen Crush and sprint or dagger out of there. It has an 8 second cooldown and your sprint last 25 seconds, therefore you are often capable of using this spell twice when trying to kill someone. This also makes him more capable of killing someone on his own, unlike lets say venge. The power of this spell lies in the aoe, this is what makes him such a good initiater.<br />
<br />
</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-0.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is a very lovely spell, it dramatically increases your movement speed and comes in very very handy all game long. It is what makes slardar so versatile and dangerous early on. It can be used for escaping, no need for chinese pro juking anymore, try to the cut one corner as fast as you can to end up in the shades and you are gonna be long gone with your great ms. Ofcourse it works the other way arround aswell, it allows you to chase down heroes, when doing so beware of mass disablers like lion, they have the ability to run, juke and disable you long enough for help to arrive. And if you are tower diving against a hero like lion u better make sure his spells are on cd or he is out of mana. And last but not least it can be used for roaming, I personally havent done this a lot, but he is most defenitily capable of doing so. It would depened on the enemies a bit, because you will not be able to solo gank a disabler, in this case you will need another team to help with the initial disable, like venge or ogre.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Wonderfull spell, it provides more late game potential and deadly against carries without images. Bash is best used in combination with Slithereen Crush. Use crush, hit the enemy and optimize your positioning, for example lets say you are still laning and playing for the sentinel. The hero you just stunned with Slithereen Crush will most likely run towards his tower, so move slardar a bit that direction to get off 1 or 2 extra hits and maybe even try blocking his path. In late game this can be used to stun lock certain enemies and kill them before they get a chance to do anything.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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This is the reason slardar is picked, the best single target ultimate in the game! It can be used for a variety of things. First of let me start by saying slardar should not just be picked for beating invis heroes, yes it is the most obvious thing to do, but amplify works wonders against almost everyone. Think about those fragile supporters you can kill with 1 stun, amplify and a few hits? Think about those carries that do not have images, or tanks that are now longer really a tank. It can be used on gankers, to provide your team with vision of where the gankers are. Think about heroes such as pudge, venge and veno. In those cases you should use amplify all the time. When you are defending your base, you usually have time to amplify several enemies while you turtle in base. However make sure you do not get initiated while you are amplifying enemies. If you are ganking first you use sprint (later perhaps dagger), followed by slithereen cursh followed by amplify and your bash. I know Slithereen Crush would deal more damage if you would amplify the target first but this takes too much time, this way you can be disabled before you get a chance to stun him.<br />
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<div ><br />
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;"><br />
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><b><font color="maroon">Counters</font></b> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <b><font color="maroon">Positive effects</font></b> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <b><font color="maroon">The Limit!</font></b><br />
</a></li><br />
</ul><br />
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<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<img src="http://media.playdota.com/hero/122/skill-0.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Rage</font> is sort of a counter to amplify. If you amplify naix and he uses rage the amplify will dissapear. If you amplify naix during or after rage you win the battle.<br />
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<img src="http://media.playdota.com/hero/40/skill-0.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Mirror Image</font> is also a counter to amplify, if you amplify naga and he uses mirror image amplify will dissapear. When he uses mirror image before you use amplify its gonna be hard to find the right hero to amplify.<br />
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<img src="http://media.playdota.com/hero/114/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Phantasm</font> does the same thing as mirror image.<br />
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<img src="http://media.playdota.com/hero/12/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Aphotic Shield</font> removes amplify, but amplify works on aphotic shield.<br />
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<img src="http://media.playdota.com/hero/12/skill-3.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Borrowed Time</font> removes amplify, im not too sure about this but something tells me it does.<br />
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<img src="http://media.playdota.com/hero/52/skill-3.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Primal Spirit</font> is also a counter to amplify, when he uses this spell he loses his amplify, how you can still amplify the little panda's.<br />
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<img src="http://media.playdota.com/items/74/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Manta</font>, just like mirror image is a counter to amplify, however this is an item available for every hero.<br />
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<img src="http://media.playdota.com/items/772/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Linkens prevents any hero from getting amplified, however linkens cd is much larger then amplify cd. And it can be a usefull to use amplify to trigger linkens. If you have an easier way of triggering linkens i suggest you use that.<br />
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<img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Black King Bar</font>works the same as rage, bkb >>> amplify but amplify >> bkb, get it? ;D<br />
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<img src="http://media.playdota.com/hero/47/skill-1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Repel</font>, same story as with bkb and rage.<br />
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<img src="http://media.playdota.com/items/101/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Euls</font> does not remove amplify. It only saves you from brutal death for a few seconds.<br />
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<img src="http://media.playdota.com/hero/25/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Kraken Shell</font> removes amplify after a certain ammount of damage taken.<br />
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<img src="http://media.playdota.com/hero/32/skill-3.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Time Laps</font> removes amplify and dust, once he has linkens you are best off buying wards or a gem to kill him.<br />
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</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><font color="blue">Roamers</font><br />
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<img src="http://media.playdota.com/hero/107/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/101/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/34/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/18/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/21/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/108/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/8/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/29/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/103/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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All of these guys are epic roamers, if they are going to leave the lane you would wanna know where they are going. If you constantly amplify these heroes they can not leave the lane to gank, because they will be seen. They are gonna have to wait 25 sec before the amplify wears out. Espcially furion, if he cant suprise gank anymore, well there goes his use.<br />
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<font color="blue">Invisible Heroes</font><br />
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<img src="http://media.playdota.com/hero/79/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/64/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/99/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/57/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/51/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/15/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/118/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/89/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/32/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/42/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Make the invisible visible and enjoy the candy. Generally speaking invisible heroes are pretty low hp heroes.<br />
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<font color="blue">Tanks</font><br />
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<img src="http://media.playdota.com/hero/39/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/33/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/12/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/17/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/113/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Amplify is an execellent counter to tanks, as is naix. When fighting naix it comes down to teamwork and the rage and amplify battle.<br />
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<font color="blue">Escape Artists</font><br />
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<img src="http://media.playdota.com/hero/43/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/62/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/82/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/53/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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These guys have wonderfull ways to escape battle, with amplify you will notice immediatly where they have gone and with sprint and dagger you are able to follow and finish them off.<br />
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<font color="maroon">General Conlusion</font><br />
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Amplify works wonderfully against any single target hero. Baring the few counter and exceptions i mentioned. The only thing slardar has to fear are heroes with images, very strong late gamers such as spec, naga, nessaj and pl. But other then that it can help you beat heroes such as lycan, clock, magina, luna etc etc.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none">Negative armor values:<br />
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Damage Increase = 1 - 0.94 ^ (-armor)<br />
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Examples:<br />
-5 armor:<br />
1 - 0.94 ^ (--5) = 1 - 0.94 ^ 5 = 0.266 = 26.6%<br />
-10 armor:<br />
1 - 0.94 ^ (--10) = 1 - 0.94 ^ 10 = 0.461 = 46.1%<br />
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Negative armor has a cap of -20 (71% damage increase). Reducing the armor even more will not change the damage increase.<br />
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<img src="http://www.playdota.com/forums/picture.php?albumid=181&pictureid=1281" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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What does this mean for slardar? It means that the negative armor limit is at -20 armor. This rarely effects slardar as a single hero, but in combination with lets say dazzle this may take effect. In general heroes have enough base armor to prefent getting a negative armor of -20. Especially in late game, when heroes gained levels and therefor increased their base armor, along with armor items ranging from meka to shivas and assault curiass. Only if you are playing with a mass armor reduction team you could reconsider your items, ill talk about this again in the items section. <br />
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<font color="Red"><font size="4">Armor Reduction Combo's</font></font><br />
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With these spell combinations you may hit the limit of -20 armor during any stage of the game. If this is the case you need to reconsider your items and roll in the team.<br />
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<img src="http://media.playdota.com/hero/77/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="Blue">Weave</font> decreases the armor of the enemy with -1 every second, his spell can last 30 seconds on level 3 with agha. If you combine this with amplify and assault cuirass you will have -50 armor. On most heroes this will provide over -20 armor.<br />
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<img src="http://media.playdota.com/hero/32/skill-0.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="Blue">Swarm </font> decreases the armor by -1 every 1,5 seconds the spell last 20 seconds on level 4 which can result in -13 armor.<br />
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I am sure there are a few spells i forgot or chose not to mention such as naga's or tide's nukes, because they are single target spells and do not reduce the armor drastically such as the spells i mention above.</div><br />
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<div align="center"><font color="green"><font size="5">Laning</font></font><br />
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<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Tri-Lane</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Dual Lane</font></font>
</a></li>
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<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
Slardar can be used in a variety of ways, therefore he has several laning options. I have to say a thing or 2 about laning now because I will discuss several item builds on slardar after this. The one I prefer the most is on a tri-lane as the farming hero. This way he will get a ton of farm, get his items and forfill the roll you think is best for this particular game. By putting him on the tri-lane he is gonna be a vital part of your team and is the only way to get a dps slardar going. Here are some examples of line-ups that could work on a tri-lane:<br />
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<img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Lich + Veno + Slardar</font> is a very strong tri-lane, the slow that veno and lich hand out is ridicilous. Along with the damage output, their harass potential is very great aswell. And slardar provides the stun . Along with his sprint he is gonna be able to chase the target with ease. Dark ritual is always awesome on any lane. It prevents the lane from being pushed enhanching farm and gank/kill potential.<br />
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<img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/95/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Doctor + Undying + Slardar</font> provides a lot heal and aoe damage. Tomb and paralyzing cask are a nice combination, add anoter stun and its a party. Yes the downside is that you have 2 melee heroes on a tri-lane, however i believe that undying is such a well rounded hero that he can handle it, you also have 2 healers which can compensate the extra harass you take.<br />
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<img src="http://media.playdota.com/hero/128/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Ancient Apparition + Veno + Slardar</font> is another solid tri-lane, 2 long ranged harassers with slow and a very strong disable if succesfull. Veno is one of the best roamers in the game and could leave the lane to gank mid for example.<br />
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<img src="http://media.playdota.com/hero/34/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/112/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Maiden + Lion + Slardar</font>, I am not a very big fan of this line-up but it could be picked depending on the enemies line-up, it does have very stong single target kill potential. Since maiden is capable of casting 2 spells, with lions stun and slardars stun thats going to be a kill. Lion is able to hex another caster that i going to try and save his friend. Also slardar and lion both have aoe stuns, how maiden and lion are very low hp.<br />
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<font color="maroon">General Conclusion</font><br />
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I have given only a few examples of tri-lanes, you always have to take into consideration, the laning against the teamfights, is veno going to usefull in teamfights or am i going to need warlock to counter an enigma pick? I do like to say that the most usefull spells on a tri-lane have some sort of aoe, such as the tomb from undying, the stun from es, doc and sven, the slow from veno and ogre, or the enormous damage output from bat with his firefly. This is also an upside to slardar on a tri-lane he has a little aoe stun which can come in quite handy. <br />
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</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none">The other option would be on a dual lane, i recommend doing this with a ranged healer. In CM games most people tend to use tri-lanes, if slardar with lets say doc faces a tri-lane they are gonna have a very tough time stopping the enemy from farming and pushing, also slardar is most likely not to get any farm. In situations like this you have to addept and get the supporter from the other lane to come help you. There aren't many dual lanes that can hold a tri-lane and slardar in combination with another hero isn't one of them. The upside to dual laning is that you level up faster then the tri-lane and are gonna be able to gank faster. However because you are definitly getting less farm then on a tri-lane you are most likely to forfill the role of supporter/ganker/initiater but not from a dps carry. Here are some good dual lanes with slardar:<br />
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<img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Lich</font> is a very fine supporter in general, has very long range and an execelent harass spell in nova. What makes it even better is dark ritual, this allows you to kill one of your own creeps and makes sure you do not push the lane. This can be vital against a tri-lane, this way you are capable of hugging the tower and getting some farm. However if the enemy tri-lane is capable of pushing or they are starting to pull your creeps (if you are on sentinel down lane) you can still be in trouble. <br />
<br />
<img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">The doctor</font> is your best bet, doc has awesome kill potential for a supporter. His stun and maledict in combination with your stun and sprint is deadly, this dual lane has potential to kill someone. The other reason why doc is great is because of his heal, a dual lane is risky and slardar is most likely gonna need some extra healing.<br />
<br />
<img src="http://media.playdota.com/hero/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Dazzle</font> has a little bit less kill potential compared to doc, however this is also an excellent supporter with plenty of heal and his life saving shallow grave. You do have a bit of kill potential with his poison touch in combination with timed healing but i wouldn't count on it.<br />
<br />
<img src="http://media.playdota.com/hero/58/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Warlock</font> is the ultimate babysitter, he is my favourite babysitter. A very capable harasser with a beautiful attack animation and spells. His heal is the strongest of the 3 but the kill potential has really dropped this time, you are very unlikely to get a kill, with this combination you should really focus on farming and start pushing towers and ganking when you both hit level 6.</div>
</div>
</div><br />
<br />
<hr /><br />
<div align="center"><br />
<font color="green"><font size="5">Items</font></font><br />
<br />
<i><font color="maroon">Note</font></i><br />
<br />
I will discuss several item builds, depending on the role you are going to forfill.<br />
<br />
<div >
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font size="4"><font color="red">Dual Lane Supporter</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font size="4"><font color="red">Tri-Lane Initiater</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font size="4"><font color="red">Tri-Lane Tank</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font size="4"><font color="red">Tri-Lane DPS</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(5, this);"> <font size="4"><font color="red">Rejected Items</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(6, this);">
</a></li>
</ul>
<br style="clear:both;" />
<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<b><font color="blue">Starting items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
You are on a dual lane, as a melee, your focus is surving, leveling, farming what you can, and perhaps gank (either on your lane or elsewhere). Therefore you need plenty of regen, plus a stout shield for protection. The branches and stout shield can be turned in a magic wand and vanguard later on.<br />
<br />
<b><font color="blue">Core</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/66/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is your core, its the first thing you should try to farm, you have taken the role of a suppporter, you have to play to your strenghts in the easiest way possible. Which is ganking and initiating with your dagger. <br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/766/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/765/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
The good thing about all of these items is they buff your hp. Which make you more capable of initiating and getting out alive. I don't recommand getting all of these items, but depending on what you think is best for a certain game, jango is often an item gotten by other supporters aswell. The urn provides some nice hp regen due to the charges which you can use very well. Medallion provides even more armor deduction which fits well for a ganking style.<br />
<br />
<b><font color="blue">Extended Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Vanguard provides you the hp you need to survive in battle, which is what you are aiming for, you are there to disable with your stun and amplify as many heroes as possible. You have great mobility with dagger and sprint, with a low cooldown on stun and amplify you can go in and out of battle several times without a problem.<br />
<br />
<b><font color="blue">Luxuries</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Assault would be your very late game option, which makes you very deadly and also helpes the team a lot. It works wonders with your bash and decreases the enemies armor even more. However it is very expensive and depening on what your team needs you can decide to get either a hyper stone or plate mail first.<br />
<br />
</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/16/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is your core, an early vanguard allows you to take damage while tower diving for ganks. The faster you have boots and vanguard the faster you are deadly. A dagger as quickly as possible after vanguard and boots, you will be set to go for the rest of the game.<br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
These 2 items are cheap, provide mana regen and urn even hp regen with charges. I do not recommend getting jango or medallion because they are too expensive and do not provide the things you are aiming for while playing a tri-lane initiator. <br />
<br />
<b><font color="blue">Extended Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/99/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/66/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is what you are looking to get, your job is to initiate, the more disable an initiater has the better. You need to focus on important targets such as enigma and in late game you might not be able to kill the target within 1 stun, you are going to need to disable them for longer. Now that you have hex you do not have to worry about mana problems. You can dagger sprint and stun all you want. Because you are such a great disabler at this point you can be effective in teambattle with 300 hp or less. So never go back to base when you are low hp. Stick arround dagger in stun some enemies and save a friend, or even get a kill. And ofcourse finish your treads.<br />
<br />
<b><font color="blue">Luxuries</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/770/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
There could be many luxury items after this, it souly depends on what the team needs from you. Do you need to tank? Get a heart, maybe assault cuirass which will benefit the entire team and also make you more of a killer. It is a better item against strong carries. Armlet if you want to get more into the killing zone for not a lot of money. Perhaps vlads if you want to push or your carry needs it.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<font color="maroon"><i>Note</i></font><br />
First of all let me explain why a tank slardar works, slardar is a str hero which can be a deadly hero with only a few items. Either items that provide attack speed or a little bit of damage. Since he is a str hero, he will automatically gain huge amounts of hp but damage at the same time. If they do focus you, will have trouble killing you and fire most of their ammunition on you, which leaves your teammates in a easy battle. In my opinion a tank slardar can be played in many different ways all depending on the enemy line-up, i can not think of 1 item that should always be the first item you need on a tank slardar. Therefore i will give several examples of how to build a tank slardar which can be highly effective given the right situation. <br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/770/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Armlet + Heart</font><br />
<br />
If you are farming well on the tri-lane and you can get these 2 items fairly quick, your enemy is not gonna have a chance of killing you, and you are going to be a pretty dangerous killer yourself. Besides, with heart you will never have to go to base, and the massive hp provides the perfect foundation for items such as pipe and assault cuirass. Armlet gives damage, attack speed and bonus hp. <br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/120/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Pipe</font><br />
<br />
A very classical tank combination, which provides protection against both base damage and spells. Pipe is a great item against heavy aoe nukes and can truly be the difference between winning and losing a team battle.<br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Assault Cuirass</font><br />
<br />
This build is a bit more unorthodox. However assault cuirass is a very good team item and the attack speed and armor deduction turn you into a killer tank once again. This build also works very well with a blademail. A blademail provides damage, mana, armor and ofcourse the damage return. A blademail could be gotten if for some reason you are farming bad. It can also be bought as a follow-up item but i will discuss the blademail later on.<br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Armlet</font><br />
<br />
This is a fairly cheap tank build compared to the others, gives nice hp regen and is a pretty decent killer.<br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/120/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Armlet + Pipe</font><br />
<br />
Again a fairly cheap combination compared to the other builds. This is good against casters and if you still want to have some more kill potential you can get armlet instead of a vanguard.<br />
<br />
<font color="purple">General Conclusion</font><br />
<br />
There are many many item combinations you can get to make slardar a tank, i have only give a few logically and common examples. It is up to you to decide which items are going to be the most effective against the given enemy line-up.<br />
<br />
<img src="http://<font color=blue>Possible Inbetween Items</font>" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/766/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
These items could be used to solve your mana problems, and all of them also increase either armor, or hp.<br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Slardar with dagger is always good no matter what items you had in mind for slardar. And vlads provides lifesteal, is a good item for perhaps your fellow team mates, it helps push lanes and provides even more armor.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Possible Follow-Up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I wouldnt get too funky and go for jango or medallion, dps slardar requires a lot of gold and its best to skip the possible follow-up items because you need all the gold you can get.<br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Armlet is the core set-up for your attack speed and damage. Bkb is simply needed because you are not tanking or initiating, you have to be able to inflict your damage one way or another. The best way is the BKB way, the enemy will run in fear when slardar with bkb comes sprinting at them. Too bad for them you will catch and kill them.<br />
<br />
<b><font color="blue">Extended Core</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/87/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ideally this is what your build would look like, its expensive, its fantastic and it hurts like a mother. With these items you can literally kill any single target with a few hits (if you used amplify ofcourse). Desolator and Assault Cuirass will provide everything you need, armor, attack speed, damage and lets not forget the massive armor deduction! If you are playing along side other heroes with ability to massively deduct armor you may wanna skip desolator because it could become useless when reaching the -20 armor limit.<br />
<br />
<b><font color="blue">Alternative Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/71/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/83/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/68/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/86/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
If you need even more damage, get buriza. When facing PA, get mkb. If you need more hp and dont have an orb yet, get satanic, could be an option against void or pa. Mjollnir, sure why not but you did forget deso ...provides nice attack speed and a funny orb. Dagger is always good on slardar, with dagger you might not need bkb and go faster for your extended core items.</div><div class="ctab5" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/items/775/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Sny is rejected because it provides everything you already have. Movement speed you have in sprint and the maim you have in bash and slithereen crush, which btw is much better then stupid maim. There are simply much better options out there such as armlet. For a lot less gold too.<br />
<br />
<img src="http://media.playdota.com/items/91/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Phase boots are rejected because you have bash, you need attack speed, now some would argue that phase is great for chasing heroes and attack speed you gain by getting hyperstone or armlet. Thats very cute but the faster you maximize your potential the better. You can chase just as well with treads and they provide more attack speed and above all some vital hp. <br />
<br />
<img src="http://media.playdota.com/items/81/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Where do you place this? DPS? No because there are much better items. Support? no because its to expensive and its not supporting. Tank? No because it actually anti-tanks. Initiater? No because there are better ways to initiate and fit that role. Its a fun pub item, use it there and keep it there.</div><div class="ctab6" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/items/95/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I have little to no experience using this item on slardar, im sure it works in pub. But the only time i might consider this item would be on a dps slardar where you need alot of gold. It provides nice attack speed and it could be worth experimenting to get skip armlet and get this item instead. Key to HoM is getting it in under 8 min and 10 is the deadline. Ill leave this open for you to try.<br />
<br />
<img src="http://media.playdota.com/items/30/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
The tp scroll is key in dota. Dota games are won and lost by tp's. Make sure you always carry one of these arround, you need them to optimize your farming, leveling and team battles. I usually prefer to buy them in stacks of 2 or 3. It may cost a bit, but trust me, you will earn it back big time.<br />
<br />
<img src="http://media.playdota.com/items/114/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
This is a very situational item for slardar, if you are dying often and taking a lot damage, this is what you get. Either they will decide to leave you alone so you can do your thing, or they are going to kill themselfs, its that simple. <br />
<br />
<img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
I only mentioned this item during the DPS build, but it could very well be that you are going to need it with other styles aswell. Keep that in mind, bkb is a very important item.</div>
</div>
</div><br />
<br />
<hr /><br />
<div align="center"><br />
<font color="green"><font size="5">Overall Conclusion</font></font><br />
<br />
Still one of my favorite heroes! Very underrated in my opinion, and as you can see slardar does not have a lot of enemies. Deadly in the right hands and beautiful to watch. A very strong initiater, very versatile and strong late gamer, i hope you enjoyed reading my guide, learned a thing or two and are now psyched to try out slardar in the game! Feedback and criticism is welcome if you are able to bring it in a mannered way. I apologize for messy grammar at times, i will slowly but surely fix it.<br />
</div><hr /><br />
<div align="center"><br />
<font size="5"><font color="green">Replay</font></font><br />
<br />
This is my favorite kinda of slardar, a tri-lane initiater slardar. I think it is a wonderfull replay to watch how i play slardar with guinsoo. It also has a very fun teamclash where the chicken got killed on the ward spot near rosh, on the river. So used my dagger to get up there and grab the items. And so the battle begins! ;D<br />
<br />
<a href="http://www.playdota.com/forums/509133/fw-slardar-guinsoo-clock/" target="_blank">http://www.playdota.com/forums/50913...guinsoo-clock/</a><br />
</div><hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Credits</font></font><br />
<br />
Thank you <font color="Purple">EcceLex</font> letting me use one of your pictures to explain the negative armor limit.</div></div>
<br />
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<span class="bl">Slardar the Slithereen Guard</span><br />
<span class="or">Author: </span><span class="blw"><a href="/forums/member.php?u=879905">Lady.Liuwa</a></span><br />
<span class="gr">Map Vers.: 6.72f</span>
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<center><h1>Spare the Pleasentries!</h1></center>
<center><h2>Spare the Pleasentries!</h2></center>
<span class="bl"><b>Date Posted:</b></span> 08/11/11<br />
<span class="bl"><b>Last Comment:</b></span>25/08/2011 <br />
<span class="bl"><b>Total Votes:</b></span> 24 <br />
<span class="bl"><b>Current Rating:</b></span> 7.16 <br />
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<div class="gtext"><div align="center"><font size="7"><font color="red">Slardar<br />
Spare the Pleasentries!</font></font></div><br />
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<div align="center"><img src="http://th08.deviantart.net/fs70/PRE/i/2010/314/e/f/slardar_or_slithereen_guard_by_gerrypicasso-d32jmtl.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></div><br />
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<font color="green"><font size="5">Why Pick Slardar?</font></font><br />
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<font color="red"><font size="4">Positives:</font></font><br />
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<table class="stg_table tborder"><tbody><tr class=""><td>-Easy last hitter</td></tr><tr class=""><td>-Anti tank </td></tr><tr class=""><td>-Great dps</td></tr><tr class=""><td>-Carry</td></tr><tr class=""><td>-Looks badass</td></tr><tr class=""><td>-Good initiater</td></tr><tr class=""><td>-Decent ganker</td></tr><tr class=""><td>-Strong ultimate</td></tr><tr class=""><td>-Decent Laner (for melee)</td></tr></tbody></table><br />
<font color="red"><font size="4">Negatives:</font></font><br />
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<table class="stg_table tborder"><tbody><tr class=""><td>-Melee </td></tr><tr class=""><td>-There are stronger carries</td></tr><tr class=""><td>-Somewhat Item dependend</td></tr><tr class=""><td>-Needs baby sitters</td></tr></tbody></table></div><br />
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<div align="center"><font color="green"><font size="5">Hero Introduction</font></font><br />
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Slardar is a powerful close range stunner and physical damage fighter. He excels at chasing down fragile heroes and bashing them into the dirt. Slithereen Crush and Bash allow him to stun and damage a target, then follow up with additional bashes to keep them stunned and finish them off. To get into close enough range to make use of his stun skills, Slardar uses Sprint. Sprint gives him a massive movement speed bonus for a relatively long duration, but causes him to take extra damage from enemy attacks and spells. This downside makes good Sprint usage critical for Slardar: trying to catch a fleeing hero with Sprint can often turn into a trap, and due to the extra damage Slardar can get into a lot of trouble. To help keep an eye on his target and make sure they go down quickly, Slardar uses Amplify Damage. This ability gives him vision of a target unit and drastically reduces their armor, making them easy prey for his powerful attacks. If faced with this dangerous hero, it's best to keep him as far away as possible.</div><br />
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<div align="center"><font color="green"><font size="5">Background Story</font></font><br />
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After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Ner'zhul's every whim.</div><br />
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<div align="center"><font color="green"><font size="5">Basic & Advanced Statistics</font></font><br />
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<font color="red"><font size="4">Basic Statistics</font></font><br />
<table class="stg_table tborder"><tbody><tr class=""><td> </td></tr><tr class=""><td><div align="center"><img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></td></tr><tr class=""><td><div align="center"><img src="http://media.playdota.com/site/strength-c.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://media.playdota.com/site/agility.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> <img src="http://media.playdota.com/site/intelligence.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /></td></tr><tr class=""><td>21 + 2.8 17 + 2.4 15 + 1.5</div></div></td></tr></tbody></table><br />
<font color="red"><font size="4">Advanced Statistics</font></font><br />
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<table class="stg_table tborder"><tbody><tr class=""><td>Affiliation: Scourge </td></tr><tr class=""><td>Attack Animation: 0.36 / 0.64 </td></tr><tr class=""><td>Damage: 51 - 59 </td></tr><tr class=""><td>Casting Animation: 0.35 / 0.51 </td></tr><tr class=""><td>Armor: 5.38 </td></tr><tr class=""><td>Base Attack Time: 1.7 </td></tr><tr class=""><td>Movespeed: 300 </td></tr><tr class=""><td>Missile Speed: Instant </td></tr><tr class=""><td>Attack Range: 128 (melee) </td></tr><tr class=""><td>Sight Range: 1800 / 800</td></tr></tbody></table></div><br />
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<div align="center"><font color="green"><font size="5">Skills</font></font><br />
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<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Sprint</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Slithereen Crush</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font color="red"><font size="4">Bash</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font color="red"><font size="4">Amplify Damage</font></font>
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Ability Type: Active<br />
Targeting Type: Instant<br />
Ability Hotkey: <font color="blue">T</font><br />
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Slardar increases his movement speed dramatically, but takes 15% bonus damage.<br />
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<font color="purple">Level 1</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 20%<br />
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<font color="purple">Level 2</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 27%<br />
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<font color="purple">Level 3</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 33%<br />
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<font color="purple">Level 4</font><br />
Mana Cost 50<br />
Cooldown 40<br />
Duration 20<br />
Effects Increases speed by 40%<br />
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<font color="maroon">Notes</font><br />
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• Activating this skill does not cancel channeling spells, meaning you can use Boots of Travel and then use this skill without canceling the teleportation.<br />
• Does not stack with Mask of Madness.<br />
• Amplified damage is the same type of damage dealt.<br />
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</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Ability Type: Active<br />
Targeting Type: Instant<br />
Ability Hotkey: <font color="blue">R</font><br />
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Slams the ground, stunning and damaging nearby enemy land units. Slows enemy units by 20% for 2 seconds afterwards.<br />
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<font color="purple">Level 1</font><br />
Mana Cost 80<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 1<br />
Effects 50 damage, stun and slow<br />
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<font color="purple">Level 2</font><br />
Mana Cost 95<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 1,5<br />
Effects 100 damage, stun and slow<br />
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<font color="purple">Level 3</font><br />
Mana Cost 105<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 2<br />
Effects 150 damage, stun and slow<br />
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<font color="purple">Level 4</font><br />
Mana Cost 115<br />
Cooldown 8<br />
Area of Effect 350<br />
Duration 2,5<br />
Effects 200 damage, stun and slow<br />
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<font color="maroon">Notes</font><br />
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• Damage type: physical</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Ability Type: Passive<br />
Targeting Type: N/A<br />
Ability Hotkey: <font color="blue">B</font><br />
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Gives a chance that an attack will do bonus damage and stun an opponent for 1 second.<br />
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<font color="purple">Level 1</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 10% chance per attack , 40 bonus damage <br />
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<font color="purple">Level 2</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 15% chance per attack , 50 bonus damage <br />
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<font color="purple">Level 3</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 20% chance per attack , 60 bonus damage <br />
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<font color="purple">Level 4</font><br />
Duration 1 second on heroes (2 seconds on creeps)<br />
Effects 25% chance per attack , 70 bonus damage <br />
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<font color="maroon">Notes</font><br />
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• Damage type: magical<br />
• Stun works on magic immune units.<br />
• Does not stack with Cranium Basher.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Ability Type: Active<br />
Targeting Type: Unit<br />
Ability Hotkey: <font color="blue">G</font><br />
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Amplifies physical damage against enemy units by reducing their armor.<br />
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<font color="purple">Level 1</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 8<br />
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<font color="purple">Level 2</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 12<br />
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<font color="purple">Level 3</font><br />
Cooldown 10<br />
Casting range 70<br />
Duration 25<br />
Effects Reduces armor by 16<br />
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<font color="maroon">Notes</font><br />
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• Works on magic immune units.<br />
• Provides True Sight on enemy unit.</div>
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<div align="center"><font color="green"><font size="5">Skill Order</font></font><br />
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1 <font color="red">Slithereen Crush</font><br />
2 <font color="green">Sprint</font><br />
3 <font color="red">Slithereen Crush</font><br />
4 <font color="green">Sprint</font><br />
5 <font color="red">Slithereen Crush</font><br />
6 <font color="navy">Amplify Damage</font><br />
7 <font color="red">Slithereen Crush</font><br />
8 <font color="green">Sprint</font><br />
9 <font color="green">Sprint</font><br />
10 <font color="blue">Bash</font><br />
11 <font color="navy">Amplify Damage</font><br />
12 <font color="blue">Bash</font><br />
13 <font color="blue">Bash</font><br />
14 <font color="blue">Bash</font><br />
15 <font color="yellow">Stats</font><br />
16 <font color="Navy">Amplify Damage</font><br />
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<font color="purple">Justification</font><br />
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Max Slithereen Crush first because it is your only "aoe" disable. Almost always max stun first. Sprint second because the movement speed is very important all game long. This seperates you from other heroes in early in the game. Its vital for ganking, chasing and escaping. Slithereen crush has a short cooldown and sprint allows you to keep up with the target this way you will be able to use crush twice making sure you are defenitly going to kill the enemy. Bash would only be usefull if you were able to attack the enemy several times, in order to do this you need sprint, so you can hit and run him. Besides movement speed bash also relies on attack speed, which you dont have in early game either. Always skill your ultimate since its probably the reason you picked slardar in the first place.</div><br />
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<div align="center"><font color="green"><font size="5">Skill Usage</font></font><br />
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<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Slithereen Crush</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Sprint</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font color="red"><font size="4">Bash</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font color="red"><font size="4">Amplify Damage</font></font>
</a></li>
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This spell in combination with sprint or dagger can be used for both offensive and defensive purposes. Because slardar is very well capable of escaping he can help teammates in trouble stun them with your Slithereen Crush and sprint or dagger out of there. It has an 8 second cooldown and your sprint last 25 seconds, therefore you are often capable of using this spell twice when trying to kill someone. This also makes him more capable of killing someone on his own, unlike lets say venge. The power of this spell lies in the aoe, this is what makes him such a good initiater.<br />
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This is a very lovely spell, it dramatically increases your movement speed and comes in very very handy all game long. It is what makes slardar so versatile and dangerous early on. It can be used for escaping, no need for chinese pro juking anymore, try to the cut one corner as fast as you can to end up in the shades and you are gonna be long gone with your great ms. Ofcourse it works the other way arround aswell, it allows you to chase down heroes, when doing so beware of mass disablers like lion, they have the ability to run, juke and disable you long enough for help to arrive. And if you are tower diving against a hero like lion u better make sure his spells are on cd or he is out of mana. And last but not least it can be used for roaming, I personally havent done this a lot, but he is most defenitily capable of doing so. It would depened on the enemies a bit, because you will not be able to solo gank a disabler, in this case you will need another team to help with the initial disable, like venge or ogre.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-2.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Wonderfull spell, it provides more late game potential and deadly against carries without images. Bash is best used in combination with Slithereen Crush. Use crush, hit the enemy and optimize your positioning, for example lets say you are still laning and playing for the sentinel. The hero you just stunned with Slithereen Crush will most likely run towards his tower, so move slardar a bit that direction to get off 1 or 2 extra hits and maybe even try blocking his path. In late game this can be used to stun lock certain enemies and kill them before they get a chance to do anything.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/hero/81/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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This is the reason slardar is picked, the best single target ultimate in the game! It can be used for a variety of things. First of let me start by saying slardar should not just be picked for beating invis heroes, yes it is the most obvious thing to do, but amplify works wonders against almost everyone. Think about those fragile supporters you can kill with 1 stun, amplify and a few hits? Think about those carries that do not have images, or tanks that are now longer really a tank. It can be used on gankers, to provide your team with vision of where the gankers are. Think about heroes such as pudge, venge and veno. In those cases you should use amplify all the time. When you are defending your base, you usually have time to amplify several enemies while you turtle in base. However make sure you do not get initiated while you are amplifying enemies. If you are ganking first you use sprint (later perhaps dagger), followed by slithereen cursh followed by amplify and your bash. I know Slithereen Crush would deal more damage if you would amplify the target first but this takes too much time, this way you can be disabled before you get a chance to stun him.<br />
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<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;"><br />
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><b><font color="maroon">Counters</font></b> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <b><font color="maroon">Positive effects</font></b> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <b><font color="maroon">The Limit!</font></b><br />
</a></li><br />
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<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<img src="http://media.playdota.com/hero/122/skill-0.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Rage</font> is sort of a counter to amplify. If you amplify naix and he uses rage the amplify will dissapear. If you amplify naix during or after rage you win the battle.<br />
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<font color="blue">Mirror Image</font> is also a counter to amplify, if you amplify naga and he uses mirror image amplify will dissapear. When he uses mirror image before you use amplify its gonna be hard to find the right hero to amplify.<br />
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<img src="http://media.playdota.com/hero/114/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Phantasm</font> does the same thing as mirror image.<br />
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<font color="blue">Aphotic Shield</font> removes amplify, but amplify works on aphotic shield.<br />
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<font color="blue">Borrowed Time</font> removes amplify, im not too sure about this but something tells me it does.<br />
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<img src="http://media.playdota.com/hero/52/skill-3.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Primal Spirit</font> is also a counter to amplify, when he uses this spell he loses his amplify, how you can still amplify the little panda's.<br />
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<img src="http://media.playdota.com/items/74/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Manta</font>, just like mirror image is a counter to amplify, however this is an item available for every hero.<br />
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<img src="http://media.playdota.com/items/772/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Linkens prevents any hero from getting amplified, however linkens cd is much larger then amplify cd. And it can be a usefull to use amplify to trigger linkens. If you have an easier way of triggering linkens i suggest you use that.<br />
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<img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Black King Bar</font>works the same as rage, bkb >>> amplify but amplify >> bkb, get it? ;D<br />
<br />
<img src="http://media.playdota.com/hero/47/skill-1.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Repel</font>, same story as with bkb and rage.<br />
<br />
<img src="http://media.playdota.com/items/101/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Euls</font> does not remove amplify. It only saves you from brutal death for a few seconds.<br />
<br />
<img src="http://media.playdota.com/hero/25/skill-1.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Kraken Shell</font> removes amplify after a certain ammount of damage taken.<br />
<br />
<img src="http://media.playdota.com/hero/32/skill-3.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="blue">Time Laps</font> removes amplify and dust, once he has linkens you are best off buying wards or a gem to kill him.<br />
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</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><font color="blue">Roamers</font><br />
<br />
<img src="http://media.playdota.com/hero/107/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/101/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/34/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/18/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/21/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/108/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/8/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/29/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/103/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
All of these guys are epic roamers, if they are going to leave the lane you would wanna know where they are going. If you constantly amplify these heroes they can not leave the lane to gank, because they will be seen. They are gonna have to wait 25 sec before the amplify wears out. Espcially furion, if he cant suprise gank anymore, well there goes his use.<br />
<br />
<font color="blue">Invisible Heroes</font><br />
<br />
<img src="http://media.playdota.com/hero/79/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/64/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/99/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/57/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/51/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/15/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/118/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/89/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/32/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/42/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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Make the invisible visible and enjoy the candy. Generally speaking invisible heroes are pretty low hp heroes.<br />
<br />
<font color="blue">Tanks</font><br />
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<img src="http://media.playdota.com/hero/39/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/33/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/12/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/17/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/113/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Amplify is an execellent counter to tanks, as is naix. When fighting naix it comes down to teamwork and the rage and amplify battle.<br />
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<font color="blue">Escape Artists</font><br />
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<img src="http://media.playdota.com/hero/43/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/62/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/82/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/hero/53/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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These guys have wonderfull ways to escape battle, with amplify you will notice immediatly where they have gone and with sprint and dagger you are able to follow and finish them off.<br />
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<font color="maroon">General Conlusion</font><br />
<br />
Amplify works wonderfully against any single target hero. Baring the few counter and exceptions i mentioned. The only thing slardar has to fear are heroes with images, very strong late gamers such as spec, naga, nessaj and pl. But other then that it can help you beat heroes such as lycan, clock, magina, luna etc etc.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none">Negative armor values:<br />
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<br />
Damage Increase = 1 - 0.94 ^ (-armor)<br />
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Examples:<br />
-5 armor:<br />
1 - 0.94 ^ (--5) = 1 - 0.94 ^ 5 = 0.266 = 26.6%<br />
-10 armor:<br />
1 - 0.94 ^ (--10) = 1 - 0.94 ^ 10 = 0.461 = 46.1%<br />
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Negative armor has a cap of -20 (71% damage increase). Reducing the armor even more will not change the damage increase.<br />
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<img src="http://www.playdota.com/forums/picture.php?albumid=181&pictureid=1281" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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What does this mean for slardar? It means that the negative armor limit is at -20 armor. This rarely effects slardar as a single hero, but in combination with lets say dazzle this may take effect. In general heroes have enough base armor to prefent getting a negative armor of -20. Especially in late game, when heroes gained levels and therefor increased their base armor, along with armor items ranging from meka to shivas and assault curiass. Only if you are playing with a mass armor reduction team you could reconsider your items, ill talk about this again in the items section. <br />
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<font color="Red"><font size="4">Armor Reduction Combo's</font></font><br />
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With these spell combinations you may hit the limit of -20 armor during any stage of the game. If this is the case you need to reconsider your items and roll in the team.<br />
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<img src="http://media.playdota.com/hero/77/skill-3.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="Blue">Weave</font> decreases the armor of the enemy with -1 every second, his spell can last 30 seconds on level 3 with agha. If you combine this with amplify and assault cuirass you will have -50 armor. On most heroes this will provide over -20 armor.<br />
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<img src="http://media.playdota.com/hero/32/skill-0.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<font color="Blue">Swarm </font> decreases the armor by -1 every 1,5 seconds the spell last 20 seconds on level 4 which can result in -13 armor.<br />
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I am sure there are a few spells i forgot or chose not to mention such as naga's or tide's nukes, because they are single target spells and do not reduce the armor drastically such as the spells i mention above.</div><br />
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</div></div>
</div>
</div><br />
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<hr /><br />
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<div align="center"><font color="green"><font size="5">Laning</font></font><br />
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<div >
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font color="red"><font size="4">Tri-Lane</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font color="red"><font size="4">Dual Lane</font></font>
</a></li>
</ul>
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<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
Slardar can be used in a variety of ways, therefore he has several laning options. I have to say a thing or 2 about laning now because I will discuss several item builds on slardar after this. The one I prefer the most is on a tri-lane as the farming hero. This way he will get a ton of farm, get his items and forfill the roll you think is best for this particular game. By putting him on the tri-lane he is gonna be a vital part of your team and is the only way to get a dps slardar going. Here are some examples of line-ups that could work on a tri-lane:<br />
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<img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Lich + Veno + Slardar</font> is a very strong tri-lane, the slow that veno and lich hand out is ridicilous. Along with the damage output, their harass potential is very great aswell. And slardar provides the stun . Along with his sprint he is gonna be able to chase the target with ease. Dark ritual is always awesome on any lane. It prevents the lane from being pushed enhanching farm and gank/kill potential.<br />
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<img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/95/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Doctor + Undying + Slardar</font> provides a lot heal and aoe damage. Tomb and paralyzing cask are a nice combination, add anoter stun and its a party. Yes the downside is that you have 2 melee heroes on a tri-lane, however i believe that undying is such a well rounded hero that he can handle it, you also have 2 healers which can compensate the extra harass you take.<br />
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<img src="http://media.playdota.com/hero/128/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/106/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Ancient Apparition + Veno + Slardar</font> is another solid tri-lane, 2 long ranged harassers with slow and a very strong disable if succesfull. Veno is one of the best roamers in the game and could leave the lane to gank mid for example.<br />
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<img src="http://media.playdota.com/hero/34/icon.JPG" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/112/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Maiden + Lion + Slardar</font>, I am not a very big fan of this line-up but it could be picked depending on the enemies line-up, it does have very stong single target kill potential. Since maiden is capable of casting 2 spells, with lions stun and slardars stun thats going to be a kill. Lion is able to hex another caster that i going to try and save his friend. Also slardar and lion both have aoe stuns, how maiden and lion are very low hp.<br />
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<font color="maroon">General Conclusion</font><br />
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I have given only a few examples of tri-lanes, you always have to take into consideration, the laning against the teamfights, is veno going to usefull in teamfights or am i going to need warlock to counter an enigma pick? I do like to say that the most usefull spells on a tri-lane have some sort of aoe, such as the tomb from undying, the stun from es, doc and sven, the slow from veno and ogre, or the enormous damage output from bat with his firefly. This is also an upside to slardar on a tri-lane he has a little aoe stun which can come in quite handy. <br />
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</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none">The other option would be on a dual lane, i recommend doing this with a ranged healer. In CM games most people tend to use tri-lanes, if slardar with lets say doc faces a tri-lane they are gonna have a very tough time stopping the enemy from farming and pushing, also slardar is most likely not to get any farm. In situations like this you have to addept and get the supporter from the other lane to come help you. There aren't many dual lanes that can hold a tri-lane and slardar in combination with another hero isn't one of them. The upside to dual laning is that you level up faster then the tri-lane and are gonna be able to gank faster. However because you are definitly getting less farm then on a tri-lane you are most likely to forfill the role of supporter/ganker/initiater but not from a dps carry. Here are some good dual lanes with slardar:<br />
<br />
<img src="http://media.playdota.com/hero/92/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Lich</font> is a very fine supporter in general, has very long range and an execelent harass spell in nova. What makes it even better is dark ritual, this allows you to kill one of your own creeps and makes sure you do not push the lane. This can be vital against a tri-lane, this way you are capable of hugging the tower and getting some farm. However if the enemy tri-lane is capable of pushing or they are starting to pull your creeps (if you are on sentinel down lane) you can still be in trouble. <br />
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<img src="http://media.playdota.com/hero/63/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">The doctor</font> is your best bet, doc has awesome kill potential for a supporter. His stun and maledict in combination with your stun and sprint is deadly, this dual lane has potential to kill someone. The other reason why doc is great is because of his heal, a dual lane is risky and slardar is most likely gonna need some extra healing.<br />
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<img src="http://media.playdota.com/hero/77/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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<font color="blue">Dazzle</font> has a little bit less kill potential compared to doc, however this is also an excellent supporter with plenty of heal and his life saving shallow grave. You do have a bit of kill potential with his poison touch in combination with timed healing but i wouldn't count on it.<br />
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<img src="http://media.playdota.com/hero/58/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /> & <img src="http://media.playdota.com/hero/81/icon.gif" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="blue">Warlock</font> is the ultimate babysitter, he is my favourite babysitter. A very capable harasser with a beautiful attack animation and spells. His heal is the strongest of the 3 but the kill potential has really dropped this time, you are very unlikely to get a kill, with this combination you should really focus on farming and start pushing towers and ganking when you both hit level 6.</div>
</div>
</div><br />
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<hr /><br />
<div align="center"><br />
<font color="green"><font size="5">Items</font></font><br />
<br />
<i><font color="maroon">Note</font></i><br />
<br />
I will discuss several item builds, depending on the role you are going to forfill.<br />
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<div >
<ul style="list-style-type:none;margin:0px;padding:0px;display:block;cle ar:both;">
<li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#232220;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#ff9000;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(1, this);"><font size="4"><font color="red">Dual Lane Supporter</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(2, this);"> <font size="4"><font color="red">Tri-Lane Initiater</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(3, this);"> <font size="4"><font color="red">Tri-Lane Tank</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(4, this);"> <font size="4"><font color="red">Tri-Lane DPS</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(5, this);"> <font size="4"><font color="red">Rejected Items</font></font> </a></li><li style="-moz-border-radius-topleft:5px;-moz-border-radius-topright:5px;-webkit-border-top-left-radius:5px;-webkit-border-top-right-radius:5px;float:left;padding:5px;background-color:#101410;margin-right:10px;padding-left:10px;padding-right:10px;" > <a href="#" style="color:#83baff;font-family: 'Myriad Pro', arial, sans-serif;font-size:15px;" onclick="return showTab(6, this);">
</a></li>
</ul>
<br style="clear:both;" />
<div class="ctab1" style="background:#000;border:1px solid #232220;padding:3px;"><br />
<b><font color="blue">Starting items</font></b><br />
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<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
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You are on a dual lane, as a melee, your focus is surving, leveling, farming what you can, and perhaps gank (either on your lane or elsewhere). Therefore you need plenty of regen, plus a stout shield for protection. The branches and stout shield can be turned in a magic wand and vanguard later on.<br />
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<b><font color="blue">Core</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/66/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is your core, its the first thing you should try to farm, you have taken the role of a suppporter, you have to play to your strenghts in the easiest way possible. Which is ganking and initiating with your dagger. <br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/766/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/765/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
The good thing about all of these items is they buff your hp. Which make you more capable of initiating and getting out alive. I don't recommand getting all of these items, but depending on what you think is best for a certain game, jango is often an item gotten by other supporters aswell. The urn provides some nice hp regen due to the charges which you can use very well. Medallion provides even more armor deduction which fits well for a ganking style.<br />
<br />
<b><font color="blue">Extended Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Vanguard provides you the hp you need to survive in battle, which is what you are aiming for, you are there to disable with your stun and amplify as many heroes as possible. You have great mobility with dagger and sprint, with a low cooldown on stun and amplify you can go in and out of battle several times without a problem.<br />
<br />
<b><font color="blue">Luxuries</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Assault would be your very late game option, which makes you very deadly and also helpes the team a lot. It works wonders with your bash and decreases the enemies armor even more. However it is very expensive and depening on what your team needs you can decide to get either a hyper stone or plate mail first.<br />
<br />
</div><div class="ctab2" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/16/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is your core, an early vanguard allows you to take damage while tower diving for ganks. The faster you have boots and vanguard the faster you are deadly. A dagger as quickly as possible after vanguard and boots, you will be set to go for the rest of the game.<br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
These 2 items are cheap, provide mana regen and urn even hp regen with charges. I do not recommend getting jango or medallion because they are too expensive and do not provide the things you are aiming for while playing a tri-lane initiator. <br />
<br />
<b><font color="blue">Extended Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/99/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/66/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
This is what you are looking to get, your job is to initiate, the more disable an initiater has the better. You need to focus on important targets such as enigma and in late game you might not be able to kill the target within 1 stun, you are going to need to disable them for longer. Now that you have hex you do not have to worry about mana problems. You can dagger sprint and stun all you want. Because you are such a great disabler at this point you can be effective in teambattle with 300 hp or less. So never go back to base when you are low hp. Stick arround dagger in stun some enemies and save a friend, or even get a kill. And ofcourse finish your treads.<br />
<br />
<b><font color="blue">Luxuries</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/770/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
There could be many luxury items after this, it souly depends on what the team needs from you. Do you need to tank? Get a heart, maybe assault cuirass which will benefit the entire team and also make you more of a killer. It is a better item against strong carries. Armlet if you want to get more into the killing zone for not a lot of money. Perhaps vlads if you want to push or your carry needs it.</div><div class="ctab3" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<font color="maroon"><i>Note</i></font><br />
First of all let me explain why a tank slardar works, slardar is a str hero which can be a deadly hero with only a few items. Either items that provide attack speed or a little bit of damage. Since he is a str hero, he will automatically gain huge amounts of hp but damage at the same time. If they do focus you, will have trouble killing you and fire most of their ammunition on you, which leaves your teammates in a easy battle. In my opinion a tank slardar can be played in many different ways all depending on the enemy line-up, i can not think of 1 item that should always be the first item you need on a tank slardar. Therefore i will give several examples of how to build a tank slardar which can be highly effective given the right situation. <br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/770/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Armlet + Heart</font><br />
<br />
If you are farming well on the tri-lane and you can get these 2 items fairly quick, your enemy is not gonna have a chance of killing you, and you are going to be a pretty dangerous killer yourself. Besides, with heart you will never have to go to base, and the massive hp provides the perfect foundation for items such as pipe and assault cuirass. Armlet gives damage, attack speed and bonus hp. <br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/120/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Pipe</font><br />
<br />
A very classical tank combination, which provides protection against both base damage and spells. Pipe is a great item against heavy aoe nukes and can truly be the difference between winning and losing a team battle.<br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Assault Cuirass</font><br />
<br />
This build is a bit more unorthodox. However assault cuirass is a very good team item and the attack speed and armor deduction turn you into a killer tank once again. This build also works very well with a blademail. A blademail provides damage, mana, armor and ofcourse the damage return. A blademail could be gotten if for some reason you are farming bad. It can also be bought as a follow-up item but i will discuss the blademail later on.<br />
<br />
<img src="http://media.playdota.com/items/771/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Vanguard + Armlet</font><br />
<br />
This is a fairly cheap tank build compared to the others, gives nice hp regen and is a pretty decent killer.<br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/120/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<font color="purple">Armlet + Pipe</font><br />
<br />
Again a fairly cheap combination compared to the other builds. This is good against casters and if you still want to have some more kill potential you can get armlet instead of a vanguard.<br />
<br />
<font color="purple">General Conclusion</font><br />
<br />
There are many many item combinations you can get to make slardar a tank, i have only give a few logically and common examples. It is up to you to decide which items are going to be the most effective against the given enemy line-up.<br />
<br />
<img src="http://<font color=blue>Possible Inbetween Items</font>" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/766/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
These items could be used to solve your mana problems, and all of them also increase either armor, or hp.<br />
<br />
<b><font color="blue">Possible Follow-up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Slardar with dagger is always good no matter what items you had in mind for slardar. And vlads provides lifesteal, is a good item for perhaps your fellow team mates, it helps push lanes and provides even more armor.</div><div class="ctab4" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><b><font color="blue">Starting Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/23/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/34/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/22/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
OR<br />
<br />
<img src="http://media.playdota.com/items/48/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/24/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/773/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
On a tri-lane your items can vary greatly, i recommend the first option if you do not have a single healer on your tri-lane. The second options if you are going to play agressive and looking for kills, with lets say undying and veno. The third option can be used if you are going to play a more or less passive farmer with atleast 1 healer. A stout shield is a must in all situations. <br />
<br />
<b><font color="blue">Possible Follow-Up Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/119/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/755/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/94/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I wouldnt get too funky and go for jango or medallion, dps slardar requires a lot of gold and its best to skip the possible follow-up items because you need all the gold you can get.<br />
<br />
<b><font color="blue">Core Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/76/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Armlet is the core set-up for your attack speed and damage. Bkb is simply needed because you are not tanking or initiating, you have to be able to inflict your damage one way or another. The best way is the BKB way, the enemy will run in fear when slardar with bkb comes sprinting at them. Too bad for them you will catch and kill them.<br />
<br />
<b><font color="blue">Extended Core</font></b><br />
<br />
<img src="http://media.playdota.com/items/769/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/87/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
Ideally this is what your build would look like, its expensive, its fantastic and it hurts like a mother. With these items you can literally kill any single target with a few hits (if you used amplify ofcourse). Desolator and Assault Cuirass will provide everything you need, armor, attack speed, damage and lets not forget the massive armor deduction! If you are playing along side other heroes with ability to massively deduct armor you may wanna skip desolator because it could become useless when reaching the -20 armor limit.<br />
<br />
<b><font color="blue">Alternative Items</font></b><br />
<br />
<img src="http://media.playdota.com/items/71/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/83/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/68/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/86/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><img src="http://media.playdota.com/items/122/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<img src="http://media.playdota.com/items/14/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
If you need even more damage, get buriza. When facing PA, get mkb. If you need more hp and dont have an orb yet, get satanic, could be an option against void or pa. Mjollnir, sure why not but you did forget deso ...provides nice attack speed and a funny orb. Dagger is always good on slardar, with dagger you might not need bkb and go faster for your extended core items.</div><div class="ctab5" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/items/775/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Sny is rejected because it provides everything you already have. Movement speed you have in sprint and the maim you have in bash and slithereen crush, which btw is much better then stupid maim. There are simply much better options out there such as armlet. For a lot less gold too.<br />
<br />
<img src="http://media.playdota.com/items/91/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Phase boots are rejected because you have bash, you need attack speed, now some would argue that phase is great for chasing heroes and attack speed you gain by getting hyperstone or armlet. Thats very cute but the faster you maximize your potential the better. You can chase just as well with treads and they provide more attack speed and above all some vital hp. <br />
<br />
<img src="http://media.playdota.com/items/81/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
Where do you place this? DPS? No because there are much better items. Support? no because its to expensive and its not supporting. Tank? No because it actually anti-tanks. Initiater? No because there are better ways to initiate and fit that role. Its a fun pub item, use it there and keep it there.</div><div class="ctab6" style="background:#000;border:1px solid #232220;padding:3px;;display:none"><img src="http://media.playdota.com/items/95/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
I have little to no experience using this item on slardar, im sure it works in pub. But the only time i might consider this item would be on a dps slardar where you need alot of gold. It provides nice attack speed and it could be worth experimenting to get skip armlet and get this item instead. Key to HoM is getting it in under 8 min and 10 is the deadline. Ill leave this open for you to try.<br />
<br />
<img src="http://media.playdota.com/items/30/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
<br />
The tp scroll is key in dota. Dota games are won and lost by tp's. Make sure you always carry one of these arround, you need them to optimize your farming, leveling and team battles. I usually prefer to buy them in stacks of 2 or 3. It may cost a bit, but trust me, you will earn it back big time.<br />
<br />
<img src="http://media.playdota.com/items/114/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
This is a very situational item for slardar, if you are dying often and taking a lot damage, this is what you get. Either they will decide to leave you alone so you can do your thing, or they are going to kill themselfs, its that simple. <br />
<br />
<img src="http://media.playdota.com/items/108/icon.jpg" border="0" alt="" class="tcattdimgresizer" onload="NcodeImageResizer.createOn(this);" /><br />
I only mentioned this item during the DPS build, but it could very well be that you are going to need it with other styles aswell. Keep that in mind, bkb is a very important item.</div>
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<hr /><br />
<div align="center"><br />
<font color="green"><font size="5">Overall Conclusion</font></font><br />
<br />
Still one of my favorite heroes! Very underrated in my opinion, and as you can see slardar does not have a lot of enemies. Deadly in the right hands and beautiful to watch. A very strong initiater, very versatile and strong late gamer, i hope you enjoyed reading my guide, learned a thing or two and are now psyched to try out slardar in the game! Feedback and criticism is welcome if you are able to bring it in a mannered way. I apologize for messy grammar at times, i will slowly but surely fix it.<br />
</div><hr /><br />
<div align="center"><br />
<font size="5"><font color="green">Replay</font></font><br />
<br />
This is my favorite kinda of slardar, a tri-lane initiater slardar. I think it is a wonderfull replay to watch how i play slardar with guinsoo. It also has a very fun teamclash where the chicken got killed on the ward spot near rosh, on the river. So used my dagger to get up there and grab the items. And so the battle begins! ;D<br />
<br />
<a href="http://www.playdota.com/forums/509133/fw-slardar-guinsoo-clock/" target="_blank">http://www.playdota.com/forums/50913...guinsoo-clock/</a><br />
</div><hr /><br />
<br />
<div align="center"><font color="green"><font size="5">Credits</font></font><br />
<br />
Thank you <font color="Purple">EcceLex</font> letting me use one of your pictures to explain the negative armor limit.</div></div>
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<span class="bl">Slardar the Slithereen Guard</span><br />
<span class="or">Author: </span><span class="blw"><a href="/forums/member.php?u=879905">Lady.Liuwa</a></span><br />
<span class="gr">Map Vers.: 6.72f</span>
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<center><h1>Spare the Pleasentries!</h1></center>
<center><h2>Spare the Pleasentries!</h2></center>
<span class="bl"><b>Date Posted:</b></span> 08/11/11<br />
<span class="bl"><b>Last Comment:</b></span>25/08/2011 <br />
<span class="bl"><b>Total Votes:</b></span> 24 <br />
<span class="bl"><b>Current Rating:</b></span> 7.16 <br />
<span class="bl"><b>Views:</b></span> 17174 <br />
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Author: EddieMo
Map Vers.: 6.72f
The Complete Guide
Don't blink or you'll miss me!
Last Comment:29/08/2011
Total Votes: 0
Current Rating: 0.00
Views: 1236
























