R I K I M A R UTable of Content
A guide to a sneaky, annoying, assasin.
A guide to a sneaky, annoying, assasin.
IV. Skill Build
VI. Item Build
VIII. Solo Killing
The Stealth Assassin's ultimate allows him to passively regain Invisibility after an attack or using an ability. He could be anywhere, at any time, and therein lies his strength. His preferred attack is obviously to Backstab someone, inflicting greater damage as he grows more agile. He can also Blink Strike towards his enemies to quickly get in range of attack, making it even harder to escape or catch him. Once he decides to reveal himself, Rikimaru can unleash a Smoke Screen in a moderate area, which gradually expands, silencing anyone inside, slowing them down, and causing them to miss. Only a fool would continue fighting while blind, deaf and dumb, but Assassins have no room for remorse.
"Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back. He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable."
First of all, I'm not gonna say that i'm a Pro-Riki. But I am experienced enough to really make a guide. I'm not making a guide because I think that the other guides are wrong, I'm simply making this guide to express Riki from a different perspective, my perspective. This is not a perfect guide. Like the author, which is me, its got flaws too. This is only a different way of playing Riki. You can also play Riki on your own way.
Thank you for reading. Please comment for improvement. Also, please vote.
PS. No hate-comments please. Thanks.
When to play Rikimaru:
When a carry hero is needed.
If there are lots of late-game heroes on the opponent side.
When you think your opponents are bad at teamwork, and ganking
When NOT to play Rikimaru:
When there are lots of early-game heroes. And almost all your teammates are late-game heroes.
If there's a hero/es with true sight skill.
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels.
Does not silence castable items
Least priority in maximizing this skill. Although a very important skill in during a clash.
Teleports to a unit and strikes it if it is a foe, dealing bonus damage.
Bonus damage is dealt before Rikimaru's regular attack.
Teleports to the back of the target, forcing a backstab on the next attack.
If the target is an ally, no damage will be dealt.
Main chasing skill. Highest priority to be maximized. Reason: lower cooldown every level.
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking his opponents from behind.
Even if the animation is shown for Rikimaru's images the effect will not work.
Bonus damage from Backstab can't be evaded.
A great maximizer of your damage. What makes Rikimaru scary when chasing a runner after a clash. This also takes effect when at the side of the unit being attacked sometimes. To see that a backstab is taking place, look for the red slash.
Rikimaru becomes permanently invisible when not attacking.
Rikimaru will not auto attack enemies.
If Rikimaru is silenced this ability will be disabled.
Rikimaru's signature skill. Although easily countered with gem/true sight/wards/dust, still a very great skill.
IV. SKILL BUILD:
Skill Build Option 1:
This shouldn't be hard to explain. We should all know why we should have Blink Strike first. Its basically an escape tool for Riki in case of early ganks. Also, this is a good chasing skill in case your team calls for an early gank and it got a chance to run away with 1hp left. Just Blink Strike and you got yourself the first-blood. You might ask, "Why not Backstab?" Its because NOBODY runs away from a level 1 Rikimaru. He's the worst level 1 hero. That is just my opinion. But then you might ask, "Why not Smokescreen?" You will get to level 2 just after the first 2 batch of creeps in your lane if your close enough. Smokescreen won't help much in an early gank either because everyone's damage is still slow and the only thing that you'll need in an early gank to be successful are stunners. Two stunners should secure a hero. Smoke Screen's AoE is small enough for a hero to run away from if he knows that he's about to get ganked. And no one fights 2 heroes if they're all still level 1. That's just the dumbest thing that any DotA player would do. Absolutely no excuse. Now, why not max out backstab first? Now, that's arguable. According to ROSHANPAI another Riki guide maker, Rikimaru is a ganker. And he should start ganking as early as possible. If I read his guide couple months ago, I would be arguing with him right now, but DotA has changed a lot now. Everyone's gotten a lot aggressive. And I think that Blike Strike is a lot more useful in ganks than Backstab. Considering the fact that when fighting, you wouldn't really be behind then because they'd know that killing Rikimaru would be a better decision because he's some DPS, but on the contrary, he got a really low HP. So Backstab early game is really not comparable with Blink Strike when it comes to usefulness. Also, a level 4 Blink Strike's CD is 5 seconds. You can so spam this skill on a gank. Good chasing skill too. Especially if they have really low life and no mana too stall you, then kill should be yours for sure. Now after Blink Strike is maxed out, next will be Backstab. Why not Smoke Screen? Well that's what I use to do. Since Backstab isn't really useful early game, I would max out Smoke Screen. But then I thought, it only develops its Miss Effect by a quarter of the original, and its AoE barely increases too. Its CD doesn't decrease, and its Duration doesn't increase, so is it really worth maxing out first before Backstab? Think about this, if you are in the AoE of Smoke Screen, would you really fight in there? No, you would try to get out of it and try fight back, right? Again, that's just another dumb move. Unless you're a DPS, but still, with 40% miss you wouldn't. Better not, because that's just suicide.
I guess that should explain the recommended skill build. For questions just ask. Thanks.
I'm making this section last because there's just too much items in DotA. And yes, I'm making a section in this guide for the items in DotA and comment on each of them about its usefulness to Rikimaru.
V. ITEM BUILD:
Item Build Option 1:
[SIZE="2"][color="RoyalBlue"][i]Slippers of Agility and Circlet of Nobility shouldn't be a questioned. "Why Ancient Tango of Essifation instead of Healing Salve?" you might ask. Well would you really wait till your HP get down to 200 something before you regenerates just so you'd get to use it to its full extent? Another dumb move if you do. Ring of Protection for Ring of Basilius? Whoa, and I should upgrade it to Vladimir's Offering too?! I use to think that's dumb. But if your playing pub and your allies are greedy, you'll need a good HP regen. And a 5HP, 6HP, or even 8HP regeneration isn't good enough. Because like I said earlier, you'll be ganking a lot because that is your job. And with a very low HP, on a face to face battle, you'll be in a great disadvantage if you don't have lifesteal.