Developer's Blog

Remember me ?             Register


       
dark_phoenix96's Guide to Huskar the Sacred Warrior


Alt-Tab Mini Guide
Skill Build:
Level 1: Burning Spear(1)
Level 2: Berserker's Blood(1)
Level 3: Burning Spear(2)
Level 4: Berserker's Blood(2)
Level 5: Burning Spear(3)
Level 6: Life Break(1)
Level 7: Berserker's Blood(3)
Level 8: Burning Spear(4)
Level 9: Berserker's Blood(4)
Level 10: Inner Vitality(1)
Level 11: Life Break(2)
Level 12: Inner Vitality(2)
Level 13: Inner Vitality(3)
Level 14: Inner Vitality(4)
Level 15: Stats(1)
Level 16: Life Break(3)
Level 17-25: Stats(2-10)


Starting:


Core:


Luxury:



Strategy:
- Orbwalk the enemy while laning and be aggressive as possible.
- Do not kill-steal.
- Kill carries early game before they get fat.
- Last hit creeps as much as possible.
- Participate in ganks as much as possible.


Table of Contents:


I. Guide Introduction~~~~Back to Table of Contents
Hello reader. This is my other guide and this time, I'll show you how to play Huskar. Take note that this guide does not teach you how to play Huskar in a professional way, it'll show you how I play Huskar in my personal way. Huskar is easy to play, in which he's considered by many players to be one of the most picked heroes in any game because of his simplicity and his uniqueness. Now, I'll teach you everything about what I've learned in playing this hero. Please don't put any offending or rude comments. Well then, let's begin...


II. Hero Introduction and Story~~~~Back to Table of Contents

Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.



III. Pros and Cons~~~~Back to Table of Contents

(+)One of the best ranged heroes in the game.
(+)A very dangerous opponent 1v1 thanks to his Berserker's Blood.
(+)Can take down heavy tankers with his Life Break.
(+)Excellent harassing ability and lane control with his Burning Spears which makes him a dangerous foe in laning phase.
(+)One of the best healers in the game.
(+)He doesn't need mana much.
(+)IMBA damage and attack speed when in critical HP.



IV. When(not) to pick Huskar~~~~Back to Table of Contents

1). Your team has a lot of disablers.
2). The enemy team has a lot of carries.
3). The enemy team have few or no disablers and nukers.
4). The enemy team has a tanker (Centaur, Axe, etc.).
5). Your team needs a carry.
6). Your'e lucky.
7). You're a good farmer.



V. Skills and its Usage~~~~Back to Table of Contents
I really don't want to copy all the statistics of his skills. If you want to know it, click here.


Inner Vitality

Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.

Notes:
- The hp percentage is checked every second and the regeneration adjusted accordingly.
- Inner Vitality can be cast on magic immune targets.

This is your healing skill. This is not as useful as it is in early game so save it for late game because it heals based on your primary attribute. Since Huskar's a Strength Hero, his main attribute is strength so more strength you have, the more you'll heal faster. Once you have a lot of Strength from your luxury items, you'll heal faster so this is very effective in late game like what I've said before. The best part of this skill is that this skill does not dispel when you're under attack and you heal faster the more you're injured so its a very good skill for everyone who's in bad shape. Use this when you or your friends are critically injured (If you or your allies' HP is 40% or below); also, use this when you're in low HP while fighting a carry because the high regeneration will keep you alive longer during a battle. Don't forget that this cost mana though.

I have here a link to an amazing WoDota video about Huskar. In part 5:34 to 6:00 of the video, you'll see how [Yakuza]Kraizer (The Huskar player) owned the entire team all by himself. It'll show you how to switch orbs (Lifesteal and Burning Spear) in certain situations, how to use Inner Vitality in terms of Survivability (especially when you're HP is 40% and below), and on how to use Armlet in restoring little HP when you're in critical HP. Here's the video link: DotA - WoDotA Top10 Weekly Vol.97.


VI. Skill Build and Item Build~~~~Back to Table of Contents
Skill Build:

Level 1: Burning Spear(1)
Level 2: Berserker's Blood(1)
Level 3: Burning Spear(2)
Level 4: Berserker's Blood(2)
Level 5: Burning Spear(3)
Level 6: Life Break(1)
Level 7: Berserker's Blood(3)
Level 8: Burning Spear(4)
Level 9: Berserker's Blood(4)
Level 10: Inner Vitality(1)
Level 11: Life Break(2)
Level 12: Inner Vitality(2)
Level 13: Inner Vitality(3)
Level 14: Inner Vitality(4)
Level 15: Stats(1)
Level 16: Life Break(3)
Level 17-25: Stats(2-10)

Explanation: This is my personal skill build for Huskar. We need to maximize Burning Spear and Berserker's Blood first since these will give you the advantage in early game and in mid game. Then, we level up Inner Vitality since this is effective later on, especially when you have your luxuries. Always level up Life Break when you're at level 6, 11 and 16 since this skill is game-breaking. After maximizing your skills, level up your stats to full.






These are the basic starting items. We need to buy two Gauntlets of Ogre Strength for some extra damage and to upgrade them into an Urn of Shadows later on; two branches for some stats; we need some consumables like a Tango and a Salve to recover some health from received damage.



VII. Game Strategy~~~~Back to Table of Contents


Early Game you're very effective since you have your Burning Spears. Buy your starting items and pick a lane. Pick the top lane or the bottom lane and make sure you can control your lane with your own hands. When you're laning, harass as much as possible if you're laning against someone with little or no lane control and try to avoid any harassment from the enemy if you can especially when your fighting nukers. Last-hit and deny creeps as much as you can and try to get fat. If you're having a hard time laning against your opponent(s), call for a lane switch or gank. Once you reach level 6, gank lone carries and try not to let them get fat. MAKE THEIR LIVES A LIVING HELL! You can kill any carry alone in early game but when you're fighting nukers, bring someone since you can't kill them easily (they can kill you after you use Life Break so be aware of that). If you're in critical HP while fighting a carry, DON'T FALL BACK! Attack them until you die or when you kill them with your own hands. But if you're in critical HP and you encounter a nuker, FALL BACK! They can kill you easily if you're in critical HP.


Here's an example of an early game 1v1 fight:






In here, I'm farming in a farming site and suddenly, Phoenix appeared and used Sun Ray on me and I switched to Lifesteal to survive the battle. Phoenix wasn't able to disarm me with his Icarus Dive because he lacks mana to cast it (Sun Ray cost a LOT OF MANA so that skill was his only weapon during this battle). Since Sun Ray is a DPS skill, I was able to survive that attack since I have Lifesteal and Berserker's Blood to aid me while I'm attacking him.



I was able to survive his Sun Ray long enough before I was able to damage Phoenix critically and now I'm about to win.



I won the battle and I was able to send Phoenix back to hell (or heaven).




VIII. Synergies and Counters~~~~Back to Table of Contents

Disablers/Stunners:

They hold down the enemy in place while you do the rest. They are frenemies. Homies on our side, homo on the other side.

Babysitters:

They ensure your safety and security. Omniknight is useful as he provides us with free BKB to prevent you from getting damaged by your Life Break; also, his heal and his ultimate is just that cool.

DPS Amplifiers:

Your going to love them since they amplify your DPS. Who doesn't love them?


Special Mentions:


One of your best friends. Witch Doctor can babysit you with his Voodoo Restoration. His stun is also great since it'll give you time to orbwalk the enemy. What's better is if you use Life Break and you hit them with your spears while enemy his affected by his Maledict, each "tick" will hurt a lot!



Viper is one of the best allies for Huskar. Why? Because first, if you cast Life Break, his DPS grows because of his Nethertoxin (Remember the lower the enemy's HP is, the more Viper can deal damage). Second, you two are orbwalkers so you can control a lane easily if you're with him. When you two are together, no one can stop you.



Rylai also serves as a great ally for Huskar. Her slow and her disable gives you time to orbwalk to enemy; plus, her global aura is great especially in late game since it gives you mana to cast Inner Vitality as much as you want (Inner Vitality is effective in late game especially when you have most of your Luxuries).



Dazzle is a very good ally for Huskar as well. He can heal you while your laning with him. He can slow the enemy so you can orbwalk them. His ultimate is just that great since it gives you all the armor you need to be beefy and you can deal more damage to the enemy with your spears. What's better is his Shallow Grave allows you to deal more damage with your spears when you're in critical HP while it prevents you from dying. Oooooohhh.. YOU LOVE HIM A LOT!



Your best friend. He can babysit you while you're laning with him and his aura has great synergy with your Burning Spears. What's better is this: Life Break + Reaper's Scythe = Dead Enemy.



IX. Conclusion~~~~Back to Table of Contents
Well, that's everything I can give you. When you're playing using Huskar, keep your head cool and don't let your emotions get the best of you. Remember, too much negative emotions can lead you to failure. When you fail, you'll lose your game but learn from that failure and be better in your next game. Keep that in mind. Well then, have fun playing as Huskar! Don't mess with the bad guy!


X. Replays~~~~Back to Table of Contents


XI. Credits~~~~Back to Table of Contents
First, I would like to thank Kenshiro, Zotmaster and No_Worries for giving me some knowledge about Huskar.

Second, I would like to thank Lycan for some feedback and for publishing my guide.

Third, I would like to thank Icefrog for making one of the most famous games in the world.

Fourth, I would like to thank wei9393, Denso and ZeeRoz for their Huskar replays.

Fifth, I would like to thank the Guide Makers for encouraging me to make this guide.

Sixth, I would like to thank WoDota for the video.

And Seventh, I would like to thank you for reading my guide.


XII. Channel Log~~~~Back to Table of Contents
06/18/12 - Finished Chapter I, II, IX, XI, XII.

06/20/12 - Finished Chapter III, IV and X.

06/22/12 - Finished Chapter V and VIII.

06/23/12 - Finished Chapter VI and VII.

06/27/12 - Guide now published by Lycan.

07/05/12 - Some updates in the Game Strategy, Item Builds and in the Hero Synergy and Counters.

07/20/12 - Added Replays in the Replays Section.

07/21/12 - Added a note to the guide for those people who are lowering the rating of my guide without leaving any comments.

07/23/12 - Added Nerubian Assassin in the Hero Synergy and Counters.

07/28/12 - Added a video link to the guide.

07/30/12 - Placed Heaven's Halberd in the Luxuries and removed Butterfly in that section.

07/31/12 - Removed Hood of Defiance in the core.

12/04/12 - Updated the guide for 6.76c.

04/13/13 - Updated the guide for 6.77c.





Huskar the Sacred Warrior
Author: dark_phoenix96
Map Vers.: 6.77c

A Guide to Huskar

Don't Mess with the Bad Guy

Date Posted: 05/30/12
Last Comment:28/04/2013
Total Votes: 96
Current Rating: 8.42
Views: 164128



Login to post a comment