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Earthshaker
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Raigor Stonehoof
Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8

Affiliation: Sentinel
Attack Animation: 0.467 /0.863
Damage: 46 - 56
Casting Animation: 0.69 / 0.5
Armor: 2.68
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
PROS
1. One of the best disabler in the game.
2. He can roam at level 1.
3. Often picked in competitive scenes
4. High Strength Gain.
5. A Game Breaker once he got Kelen Dagger.
6. Fissure is what makes Earthshaker a disabler and useful for any ally
7. Average movement speed.
Cons
1. Mana issues
2. Must have a dagger to be an initiator.
3. Definitely not a tanker eventhough he's attribute is Strength.
4.Mirana's Leap, Magina's Blink and other types of blink makes his fissure useless.

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
:-
Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
Level 1 - 125 Mana Cost. 125 Damage and stun for 1 sec
Level 2 - 140 Mana Cost. 175 Damage and stun for 1.25 sec
Level 3 - 155 Mana Cost. 225 Damage and stun for 1.5 sec
Level 4 - 170 Mana Cost. 275 Damage and stun for 1.75 sec
• AoE and Casting Range is always 225 and 1200
• Duration of Crevasse is always 8 seconds.
• Cooldown is always 15 seconds.
Enchant Totem

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
Level 1 - Increases Damage by 75%
Level 2 - Increases Damage by 150%
Level 3 - Increases Damage by 225%
Level 4 - Increases Damage by 300%
• Cooldown is always 7 seconds.
• Mana Cost is always 50.
• Last for 1 attacks or 14 seconds.
• Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
• Bonus damage from this skill does not stack with the Double Damage rune.
Aftershock

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 - 25 Damage and 0.3 Sec stun.
Level 2 - 45 Damage and 0.7 Sec stun.
Level 3 - 75 Damage and 1.2 Sec stun.
Level 4 - 115 Damage and 1.5 Sec stun.
• Damage type: magic
• Using items does not trigger Aftershock.
Echo Slam

Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.
Level 1 - 145 Mana Cost. 150 Seconds cooldown. 160 initial Damage and 40 Echo Damage
Level 2 - 205 Mana Cost. 130 Seconds cooldown. 210 Initial Damage and 55 Echo Damage
Level 3 - 265 Mana Cost. 110 Seconds cooldown. 270 Initial Damage and 70 Echo Damage
• Area of effect is always 500.
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
Common Skill Build
1. Fissure
2.Aftershock
3. Fissure
4.Aftershock
5. Fissure
6.Echo Slam
7. Fissure
8.Aftershock
9.Aftershock
10.Enchant Totem
11.Enchant Totem
12.Echo Slam
13.Enchant Totem
14.Enchant Totem
15.Stats
16.Echo Slam
17-25.Stats
Stats Skill Build
1. Fissure
2.Stats
3. Fissure
4.Stats
5. Fissure
6.Echo Slam
7. Fissure
8.Enchant Totem
9.Aftershock
10.Aftershock
11.Echo Slam
12.Aftershock
13.Aftershock
14.Enchant Totem
15.Enchant Totem
16.Echo Slam
17.Enchant Totem
18-25. Stats

Earthshaker
I am able to help.
Quote:
| Hello, This is my very first guide to Earthshaker. He is one of the best initiator once he get a dagger and Earthshaker got 3 active AoE skills with a stun, thanks to his skill, Aftershock. |

Raigor Stonehoof
Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8

Affiliation: Sentinel
Attack Animation: 0.467 /0.863
Damage: 46 - 56
Casting Animation: 0.69 / 0.5
Armor: 2.68
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
PROS
1. One of the best disabler in the game.
2. He can roam at level 1.
3. Often picked in competitive scenes
4. High Strength Gain.
5. A Game Breaker once he got Kelen Dagger.
6. Fissure is what makes Earthshaker a disabler and useful for any ally
7. Average movement speed.
Cons
1. Mana issues
2. Must have a dagger to be an initiator.
3. Definitely not a tanker eventhough he's attribute is Strength.
4.Mirana's Leap, Magina's Blink and other types of blink makes his fissure useless.

Although the Earthshaker is a strength hero, his real power lies in his spells. With a well-placed Echo Slam, Raigor can single-handedly level an entire team of enemies if they are foolish enough to bunch together. His Fissure spell is very versatile. While it deals decent damage along with a stun, it also creates an impassible wall of rock for several seconds. A skilled Earthshaker can use this to his advantage, blocking enemy movement and trapping hapless foes between a rock and a hard place. Enchant Totem gives him a significant damage boost for one attack, and his passive Aftershock ability causes a minor stun and damage effect under him every time he casts one of his spells. Although he is one of the more difficult heroes to use to his full strength, he is also one of the most deadly heroes in skilled hands.

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched for these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
:-Fissure

Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.
Level 1 - 125 Mana Cost. 125 Damage and stun for 1 sec
Level 2 - 140 Mana Cost. 175 Damage and stun for 1.25 sec
Level 3 - 155 Mana Cost. 225 Damage and stun for 1.5 sec
Level 4 - 170 Mana Cost. 275 Damage and stun for 1.75 sec
• AoE and Casting Range is always 225 and 1200
• Duration of Crevasse is always 8 seconds.
• Cooldown is always 15 seconds.
Quote:
| => This skill IMO is one a game breaker if place correctly. Use this to net some early kills and help your allies escaping and killing. |

Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.
Level 1 - Increases Damage by 75%
Level 2 - Increases Damage by 150%
Level 3 - Increases Damage by 225%
Level 4 - Increases Damage by 300%
• Cooldown is always 7 seconds.
• Mana Cost is always 50.
• Last for 1 attacks or 14 seconds.
• Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
• Bonus damage from this skill does not stack with the Double Damage rune.
Quote:
| => This skill is useful for finishing of fleeing heroes. Use this at the start and in the end of a teamfight. |

The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 - 25 Damage and 0.3 Sec stun.
Level 2 - 45 Damage and 0.7 Sec stun.
Level 3 - 75 Damage and 1.2 Sec stun.
Level 4 - 115 Damage and 1.5 Sec stun.
• Damage type: magic
• Using items does not trigger Aftershock.
Quote:
| => Aftershock is what make All Earthshaker skill's having stuns and turn earthshaker into a disabler. |

Raigor sends shockwaves shooting through the ground, dealing damage and ricocheting to nearby targets for additional damage.
Level 1 - 145 Mana Cost. 150 Seconds cooldown. 160 initial Damage and 40 Echo Damage
Level 2 - 205 Mana Cost. 130 Seconds cooldown. 210 Initial Damage and 55 Echo Damage
Level 3 - 265 Mana Cost. 110 Seconds cooldown. 270 Initial Damage and 70 Echo Damage
• Area of effect is always 500.
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it (including itself).
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
Quote:
| => Echo Slam is one of the skill that makes the enemy afraid to stay close together because if there is many units in the area, more damage will occur. |
Common Skill Build
1. Fissure
2.Aftershock
3. Fissure
4.Aftershock
5. Fissure
6.Echo Slam
7. Fissure
8.Aftershock
9.Aftershock
10.Enchant Totem
11.Enchant Totem
12.Echo Slam
13.Enchant Totem
14.Enchant Totem
15.Stats
16.Echo Slam
17-25.Stats
Quote:
| Fissure is taken at level 1 for blocking the enemy. Use it to block the enemy and Attack the enemy. Take a disabler/slower Ally with you and start ganking the enemy heroes. Aftershock comes after for more damage and stuns. Echo Slam is taken anytime it's appear for obvious reason. Enchant Totem is taken at level 10 Because it's not really that effective at early game since you are the supporter, not a killer in the early game. Give your carries the kills since carries need to be effective in the Late Game. |
1. Fissure
2.Stats
3. Fissure
4.Stats
5. Fissure
6.Echo Slam
7. Fissure
8.Enchant Totem
9.Aftershock
10.Aftershock
11.Echo Slam
12.Aftershock
13.Aftershock
14.Enchant Totem
15.Enchant Totem
16.Echo Slam
17.Enchant Totem
18-25. Stats
Quote:
| This skills gives more mana and strength. Enchant Totem is taken at level 8 because of his strength Gain from stats can make Earthshaker a killer without Aftershock. After Aftershock is level up. Enchant Totem can be used for extra stuns. |
Author: Sufisufy
Map Vers.: 6.73
[In Progress] I am able to help.
Earthshaker, Raigor Stonehoof
Last Comment:28/12/2011
Total Votes: 0
Current Rating: 0.00
Views: 870
























