
A Guide to an Effective Treant Protector

I've seen that playdota lacks a good, updated treant protector guide. A lot of people play him very ineffectively like either farming radiance for entire early game and then farming for even higher tier items, struggling to actually have some early mid game impact. Making a guide for one of my favorite heroes. A lot of trouble comes with Treant builds. He's actually a very reactive hero who requires team presence to act up as a tank or to make use of his hard hitting capabilities efficiently in order to act as a carry.
Treant Protector hardly needs an introduction. He's a beefy hero with really awesome stat gains and great skills overall. Though two of his skills are actually extremely important for lane staying, he can contribute a lot to a teamfight as well as solo ganks.
My first introduction to treant was in a gaming tournament.(I had never actually played treant before that.) An opposition captain had picked Treant for his lane staying power and the heroes at that point of time(Puck + ES) vs a solo Treant were unable to push him out of lane. He used to manage to avoid 5 man ganks and gave a lot of vision to him team. To the end we lost that match pretty badly when he came out with a refresher + radiance at minute 35.
I've been awe-inspired by this hero ever since.
My perspective on Treant Protector as of version 6.71:
1)Map Awareness: Treant can be a mid-mid-late carry simply because of his stat gain.He reaches his peak at around level 20-22 where illusion based carries start overpowering him.(That is only when equally farmed.)Treant Protector requires quite a lot of map awareness to remain effective. Especially from the time his skills got reworked into Forest Sentinel from Eye Of the Forest.
2)Attributes: Treant Protector has got great stat gains, in all three spheres(Agi,Strength and intelligence.) However with an average movement speed and melee nature, coupled with few disables beyond Ultimate as well as Forest Sentinel, along with low base agi he often has problems actually chasing down an opponent hero. He also has some mana problems because of all four of his spells being active in nature as well as a heavy mana cost on his Ultimate(Overgrowth).
3)Items: Treant protector is more or less item independent if you aren't playing him as a carry. As a carry however he has several requirements which we shall later stress upon. All in all his invisibility serves an an escape machanism as well as an initiating mechanism, his living armor provides him in lane regeneration and armor while Forest sentinels provide a lot of gank protection as well as vision advantage for your team.
4)Gold and Exp: Treant has great Lane staying power thanks to both invisibility,Forest sentinels to avoid ganks, as well as harass the opponents if required. He is however a very passive hero for levels 1-3 at the very least. With the change to Forest sentinels he can actually dominate lanes, deny loads of creeps with extremely high base damage while using forest sentinels + Auto-attacks to harass opponents. Gold however, Trickles in slower until your first major item.
5)Skills: All of his skills are of support nature, however his stat gains deem him to be a carry.
Forest sentinel provides an easy 1.5 seconds stun but with a heavy cooldown at lower levels.
Nature's Guise is an awesome skill to set up ganks. Even more so with the advent of Smoke.
Living armor is his primary lane staying skill. Makes him almost impossible to harass.
Overgrowth is his Teamfight skill with long duration albeit countered by a long cooldown.
What must be your mindset while playing Treant:
1)Be really aware of the details occurring in a Team-fight. You can probably save allies frequently with your invisibility. You should be present as much as possible during Team-fights if your Overgrowth is up. If it isn't and you are the main carry, don't bother and continue farming.(Alertness required)
2)Should have decent last-hitting skills. Last-hitting with Treant is a breeze thanks to his relatively high base damage. However, since he has no other actual method of farming before his basic core/semi core, the initial farm has to be good to set up a tempo for your game.
3)You should pay close attention to opponents items as Treant by his nature is a very Reactive hero. He shines only with the right set of items against the right opponents with the right allies.
Playstyle I: Support/Baby-Sitter
Your job in this role is to stay close enough to the carry to keep giving him armor. Help initiate ganks via Nature's Guise on an allied initiator and use Forest Sentinels almost every cool-down for more map awareness as well as to harass/help in kills.
He isn't the most efficient of babysitters but does the job decently well if he manages to get some mana regen. He can farm at around mid game using armor and neutral-ling or taking a few last hits in a pushed lane.
Playstyle 2: Semi-Carry/ Initiator tank
This is the extension of the support role. Once you've let the carry farm up a bit, you are relied on to counter-initiate using Overgrowth. Farming up a pipe goes well with this role. However, if your Team does not quite have AoE monsters, this role becomes one of very low impact, turning Treant Protector into a walking Ultimate.
Playstyle 3: Hard Carry
A completely different role from the above two. You are in this role supposed to rush radiance, preferably with a tanking item or two by mid-game. This role is generally preferred in pubs because of his extreme lane staying power. However, lack of chasing mechanism previously as well as lack of attack-speed and a single long cd disable with the further disadvantage of being melee(without a pseudo blink) makes him a risky pick for a hard carry. There are items which make him effective in this sphere as well however.




[nqb][color=#3399CC][B]Justification (Standard):

- Foreword
- Introduction
- Playstyle
- Treant Protector's Skills
- Skill Build
- Item Builds
- General Strategy
- Counters
- Miscellaneous
- Conclusion
- Replays
- Credits
- Changelog
I. FOREWORD
▲Top
I've seen that playdota lacks a good, updated treant protector guide. A lot of people play him very ineffectively like either farming radiance for entire early game and then farming for even higher tier items, struggling to actually have some early mid game impact. Making a guide for one of my favorite heroes. A lot of trouble comes with Treant builds. He's actually a very reactive hero who requires team presence to act up as a tank or to make use of his hard hitting capabilities efficiently in order to act as a carry.
II. INTRODUCTION
Treant Protector hardly needs an introduction. He's a beefy hero with really awesome stat gains and great skills overall. Though two of his skills are actually extremely important for lane staying, he can contribute a lot to a teamfight as well as solo ganks.
My first introduction to treant was in a gaming tournament.(I had never actually played treant before that.) An opposition captain had picked Treant for his lane staying power and the heroes at that point of time(Puck + ES) vs a solo Treant were unable to push him out of lane. He used to manage to avoid 5 man ganks and gave a lot of vision to him team. To the end we lost that match pretty badly when he came out with a refresher + radiance at minute 35.
I've been awe-inspired by this hero ever since.
My perspective on Treant Protector as of version 6.71:
1)Map Awareness: Treant can be a mid-mid-late carry simply because of his stat gain.He reaches his peak at around level 20-22 where illusion based carries start overpowering him.(That is only when equally farmed.)Treant Protector requires quite a lot of map awareness to remain effective. Especially from the time his skills got reworked into Forest Sentinel from Eye Of the Forest.
2)Attributes: Treant Protector has got great stat gains, in all three spheres(Agi,Strength and intelligence.) However with an average movement speed and melee nature, coupled with few disables beyond Ultimate as well as Forest Sentinel, along with low base agi he often has problems actually chasing down an opponent hero. He also has some mana problems because of all four of his spells being active in nature as well as a heavy mana cost on his Ultimate(Overgrowth).
3)Items: Treant protector is more or less item independent if you aren't playing him as a carry. As a carry however he has several requirements which we shall later stress upon. All in all his invisibility serves an an escape machanism as well as an initiating mechanism, his living armor provides him in lane regeneration and armor while Forest sentinels provide a lot of gank protection as well as vision advantage for your team.
4)Gold and Exp: Treant has great Lane staying power thanks to both invisibility,Forest sentinels to avoid ganks, as well as harass the opponents if required. He is however a very passive hero for levels 1-3 at the very least. With the change to Forest sentinels he can actually dominate lanes, deny loads of creeps with extremely high base damage while using forest sentinels + Auto-attacks to harass opponents. Gold however, Trickles in slower until your first major item.
5)Skills: All of his skills are of support nature, however his stat gains deem him to be a carry.
Forest sentinel provides an easy 1.5 seconds stun but with a heavy cooldown at lower levels.
Nature's Guise is an awesome skill to set up ganks. Even more so with the advent of Smoke.
Living armor is his primary lane staying skill. Makes him almost impossible to harass.
Overgrowth is his Teamfight skill with long duration albeit countered by a long cooldown.
What must be your mindset while playing Treant:
1)Be really aware of the details occurring in a Team-fight. You can probably save allies frequently with your invisibility. You should be present as much as possible during Team-fights if your Overgrowth is up. If it isn't and you are the main carry, don't bother and continue farming.(Alertness required)
2)Should have decent last-hitting skills. Last-hitting with Treant is a breeze thanks to his relatively high base damage. However, since he has no other actual method of farming before his basic core/semi core, the initial farm has to be good to set up a tempo for your game.
3)You should pay close attention to opponents items as Treant by his nature is a very Reactive hero. He shines only with the right set of items against the right opponents with the right allies.
▲Top
III. PLAYSTYLE
Playstyle I: Support/Baby-Sitter
Your job in this role is to stay close enough to the carry to keep giving him armor. Help initiate ganks via Nature's Guise on an allied initiator and use Forest Sentinels almost every cool-down for more map awareness as well as to harass/help in kills.
He isn't the most efficient of babysitters but does the job decently well if he manages to get some mana regen. He can farm at around mid game using armor and neutral-ling or taking a few last hits in a pushed lane.
Playstyle 2: Semi-Carry/ Initiator tank
This is the extension of the support role. Once you've let the carry farm up a bit, you are relied on to counter-initiate using Overgrowth. Farming up a pipe goes well with this role. However, if your Team does not quite have AoE monsters, this role becomes one of very low impact, turning Treant Protector into a walking Ultimate.
Playstyle 3: Hard Carry
A completely different role from the above two. You are in this role supposed to rush radiance, preferably with a tanking item or two by mid-game. This role is generally preferred in pubs because of his extreme lane staying power. However, lack of chasing mechanism previously as well as lack of attack-speed and a single long cd disable with the further disadvantage of being melee(without a pseudo blink) makes him a risky pick for a hard carry. There are items which make him effective in this sphere as well however.
▲Top
IV. TREANT PROTECTOR'S SKILLS
▲Top
V. SKILL BUILD




1. Nature's Guise/Forest Sentinel
2. Forest Sentinel/Nature's Guise
3. Living Armor
4. Forest Sentinel
5. Forest Sentinel
6. Overgrowth
7. Forest Sentinel
8. Living Armor
9. Living Armor
10. Living Armor
11. Overgrowth
12. Nature's Guise
13. Stats
14. Stats
15. Stats
16. Overgrowth
2. Forest Sentinel/Nature's Guise
3. Living Armor
4. Forest Sentinel
5. Forest Sentinel
6. Overgrowth
7. Forest Sentinel
8. Living Armor
9. Living Armor
10. Living Armor
11. Overgrowth
12. Nature's Guise
13. Stats
14. Stats
15. Stats
16. Overgrowth
[nqb][color=#3399CC][B]Justification (Standard):
Author: ^Eternity^
Map Vers.: v6.71b
I ain't a Tower
Effective Treant Protector
Last Comment:18/02/2011
Total Votes: 0
Current Rating: 0.00
Views: 3181
















[indent]Nature's Guise - (Active, Unit,Allies)
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