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Slicing Through The Ace
"Dont Even Blink...Not Even For An Instant"

Alright lets get straight to the point as to why you will love Juggernaut..

WARNING This Guide is not meant for simple play, but if your willing to patiently learn, read on.

1)With Yurnero YOU WILL BRING THE FIGHT TO THE DOORSTEPS OF YOUR ENEMIES

2)Versatile Carry/Semi-Carry, which I will explain through the rest of the guide on how to bring out his true potential.

3)Love instant noodles? then you'll love 1500-2500 damage in 3 seconds


Stats
Strength – 20 + 1.9
Agility – 20 + 2.85
Intelligence – 14 + 1.4
Damage: 44 - 48
Armor: 3.9
Movespeed: 305
Attack Range: 100 (melee)
Attack Animation: 0.33 / 0.84
Casting Animation: 0.3 / 0.51
Base Attack Time: 1.7
Missile Speed: Instant
Sight Range: 1800 / 800

Pros:
~Carry/Semi-Carry/Ganker Role in team
~Great stat gain which solves Health and Mana problems by mid game
~With the correct items, he provides great synergy with his skills easily bringing him to Late Game.
~Criticals can nearly match up to Mortred and other critical based heroes (Explained Later)
~"Hidden Techniques" (Explained Later)

Cons:
~Omnislash damage gets reduced by late game but with the correct play style, Omnislash wont always be the only alternative to carrying the team
~No Stuns
~Needs extra armor and health to survive clashes, which usually make him a primary target due to late game potential.
~Item Dependancy Late Game
~NOT NOOB FRIENDLY, PRACTICE MAKES PERFECT


WITH THESE SKILLS YOU SHALL SHOW NO MERCY TO THE OPPOSITION:

Blade Fury [F]
Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.

Tips and Basic Info:
~Full Damage after 5 seconds per Level: 400/500/600/700!! so by lvl 2 or 3 Blade Fury enables a very likely FIRST BLOOD
~Hero movement speed does not slow down during blade storm
~Upon Activation of Blade Fury, Yurnero becomes MAGIC IMMUNE preventing disables, heals, AOE, and burst nukes from doing any damage/heals however certain spells such as Axe's Culling Blade will still have an effect.
~Damage Type is magical therefore its overall damage reduced by items such as Hood of Defiance etc.

Usage:
~Obvious first ability to level up due to high damage potenital early.
~As of 6.66b Blade Fury now has a lowered cooldown of 24 seconds
~Items such as Kelens, TP Scroll, Boots of Travel and Blade Mail can be activated while Blade Fury is on, therefore it provides if at least an instant escape/survival method.

~If stunned spam the [F] hotkey to escape as soon as stun duration ends.
~Always use Blade Fury to escape WHENEVER running away from enemy heroes which can disable and prevent your escape.
~ Orb walker Heroes such as Traxex, Venomacer etc. and abilities that can slow your initial MS will have no effect UNLESS your are affected BEFORE you activate Blade Fury SO ALWAYS Blade Fury into the fray especially in team clashes
~However Ancient Apparation's Ice Vortex can still slow you down even if Blade Fury was activated beforehand.

~Early Game to Mid Game Blade Fury is your primary farming and lane pushing ability before you make a Battle Fury.
~When chasing an enemy with Blade Fury (considering u at least have boots) DO NOT auto follow/right click the enemy hero becuase you will lose speed every time u get close enough so instead, anticipate their pathway and click ahead and predict where they will go but make sure not to be lazy and click too far ahead because depending on the player's skill he/she will juke you into thinking they will go in an obvious direction but instead make a quick U-Turn making u lose direction and they'll get away so always "stay on your feet".
~Blade Fury is used to do heavy damage and chase enemies therefore forcing loss of positioning, and running far from creeps earning u the opportunity to get all hits with Omnislash but as the game progresses and Blade Fury loses its power, this will become the least way of scaring your enemies into running away.


Healing Ward [G]

Summons a Healing Ward that heals all nearby allied units' life.

Tips and Basic Info:
~Healing Ward can be clicked and moved to benefit the team during clashes and to set heal spots beneficial to team survival.
~Healing ward Duration:25 seconds
~Heal Percentage per level 1%/2%/3%/4% so the higher the Hit Points of allies the better, otherwise its wasteful to level it up early game.

Usage:
~Always place Healing Ward a few paces behind allies during clashes so it wont get attacked.
~....DONT EVER level Healing Ward early game or this guide would be for nothing. Considering Yurnero's starting mana problems leveling up Healing Ward along with Blade Fury will make you run back to your well faster than saying OOM.
~Salves, Tangos and Urn will always heal your HP faster than Healing ward early game cuz the amount healed is based on how high your hit points are. wanna be a healer? go play Dirge or Shadow Priest.
~Healing Ward may also be used as a sentry ward in rivers for Rune Checks, Roshan Checks and Warning allies of imminent ganks.

Blade Dance

Yurnero's cunning blade gives him a chance to deal double damage on each attack.


Tips and Basic Info:





Yurnero the Juggernaut
Author: raikiri_kun
Map Vers.: 6.66b

Yurnero Ultimatium

FlyLikeAButterflyStingLikeABee

Date Posted: 02/13/10
Last Comment:24/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 3960



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