The contents of Hyde
Hero Story and Stats
4.Pros & Cons
1. Searing Chains
2. Sleight of Fist
3. Flame Guard
4. Fire Remnant
1. (1-6 lvl)
2. (7-11 lvl)
3. (12-16 lvl)
4. (17 lvl)
3. Options for leveling skills
4. The initial purchase of artifacts at (things)
5. Where can you play online panda
Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.
In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.
19 + 2
22 + 1.8
20 + 1.8
Attack Range: 128 (melee)
Attack Animation: 0.4 / 0.3
Casting Animation: 0 / 0.51
Base Attack Time: 1.7
Missile Speed: Instant
Sight Range: 1800 / 800
Dominant Early and Mid Game
Good last hitting animation
Good starting damage
Great ganking capabilities
High movement speed
Can run out of mana in no time
Not so powerfull in late game
Very vulnerable if disabled
Abilities of the hero Ember spirit
Searing Chains (active, without a goal, hotKey - C)
- Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Duration: 2/2/3/3 seconds
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Panda binds three nearest enemy (whether monsters or heroes) units to the site. Goals can not be selected - they are determined randomly. Objects that come under the impact of ability, can not move for 2-3 seconds. Every second, they do damage (40-100 damage per second). The range of skill - 400 AoE, which claims to be a hero right next target.
Anchored by Searing Chains goal, continue to attack and use. Noticed that the ability has no effect on the characters Text or other forms of invulnerability.
Sleight of Fist (active in the field, hotkey - T)
- Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
Cast Range: 700
The hero jumps very quickly within a specified area (AoE 250-550) and damazhit (30-120 damage) all enemies. After that, he returns to the starting position.
Panda beats all, jumping from one to another. But it does not work on the building and the catapult. At the same time creeps bear only 50% of the damage to the panda, but the characters take damage pandas plus bonus (30 - 120 damage) of the skill.
Use skill, hiding in the shadows (the wood) that would have to be seen - then the enemy will have to string up to find us.
During the course of an invulnerable hero Searing Chains to all attacks. Use this skill is a great debuff that will sbrosyvat poisons and other harmful pillboxes.
The ability will not help us escape from the network (other abilities). They also say that Searing Chains can be used under the big sign.
Flame Guard (active, without a goal - itself, hotkey-E)
- Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
The hero of Ember spirit picks up Fire Shield, which blocks magic damage (150-600 units). The shield is red flame and causes damage (30-40 damage per second) to everyone who was within 400 AoE.
It is important to note that only blocked damage - the camp is still held.
Flame Guard skill shows itself in a good farm forest, allowing for a clean cast two trash mobs. The shield stacks with abilities Dark Seer, that it is delivering.
Fire Remnant (active in the area, hotkey-F, R)
- Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
Panda launches the specified point charge of energy, the energy trap (maximum distance of 1500 aoe). This charge may be valid up to 45 seconds and then dissipates. Release of such charges can be the hero of three of them (cooldown every 30 seconds).
After creating one or more of these traps, the hero in the menu there is a new button is active (Fire Remnant), which will allow us to quickly move to a place with the desired charge.
When you select a point with the Fire Remnant, panda and other flies (if any) created by the trap energy, while undermining each of them, causing 140-220 damage to the area within 450 AoE.
Jump to the nets and mills have a way to fail.
The enemy sees our traps, and can safely withdraw.
The initial purchase of artifacts at (things)
Options for leveling skills
Pumped Flame Guard and, according to availability, or the ultimate pumps go the other way
The tactics of the game (in levels)
Ember Spirit bad feeling alone. Little makes haste to raise money. It is better to go on-line with stanerom dizeyblerom. First, we are unlikely to kil vozmem, but the 6-7 level, you can already kill. Levels of 1.6 - this is the best time to pay the farm - the whole force of character is revealed closer to Leyte, after buying the necessary artov.
We continue to farm, get ultimate and put one copy in the forest to see the emerging gang. The second can be placed behind the tower to get away from the gang.
If we are seriously beaten - we put up on the line, do teleport home is purchased, regenerate and fly back using ultra (we only have 45s). Copies of the work all over the map, which will fly back and forth at a rate of Morph.
Farm on) should panda farm. All his strength is revealed closer to the leit-game. But now it is time to take an active part in team fights, give time to mills, kick everyone to take my someone, catching runaway.
17 level and beyond.
17 level, with a good purchase, Panda is not really quite immortal, but thick enough. It is well initiate a fight, and well away from them. Catch up with her hard, but easy to catch up with the panda, the main thing - to have the charges in the ultraviolet. In team fights causes great damage to everyone. We need a BKB to bursting and giving the camp could be given another copy of it and fly it. Here the hero is similar to his brother in blue storm)
Where can you play online panda
If you like the new hero of DotA 6.73s and you want to test the say so in the field, then your service garena or aysikap.
Ember Spirit needs a best support like these heroes.
One of the most weaknesses of ember spirit is silence and these hero is disablers.