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Items
Starting


Core build


Late-game extension
Mainly focus on counter and stat items.
ItemBenefits
Counters nukers and disablers
Counters
Counters evasion and
Counters permabashers
Stats and a reliable slow
Stats and an invaluable spell block

Skill build
LevelSkillLevelSkillLevelSkillLevelSkillLevelSkill
16111621
27121722
38131823
49141924
510152025

Tips
• Stay alive until level 6. After that start ganking
• Use Dark Pact early as a nuke, and later as a debuff removal. Remember it can remove stuns, slows and even tracking skills and Dust of Appereance.
• Activate Armlet of Mordiggian right before you start hitting.
• After a succesful gank, use the bonus stats you gained through Essense Shift. Farm, push towers or go to the next victim as soon as possible to take advantage of your high damage output.
• Never initiate a battle. Wait for the initiators to do their job or wait until most of the disables have been used and then take them all out in this order
Disablers-->Support-->Carries-->Tanks
• Use your ultimate smartly. You can know whether the enemy has sight of you or not. Stay for 10 seconds in fog and a lot of your HP is replenished.
• Remember Pounce is not a disable, so you are in the same danger whether you leash the enemy or not.
• Stick with your team late game, never go alone.
• If you are focused, back of, regen HP and then come back.


Forum version of the guide here

Introduction
So this is my first guide. I never imagined of writing my first guide about this hero. Maybe it is because I see him being played wrong or see him underrated. I don't really remember how many nerfs/buffs has Slark suffered since he came out in DotA but I will tell you in 2 words of what he is. "Glass cannon". Trust me even Techies who is not meant to participate in battles isn't that fragile. This frog can be played as a ganker/semi-carry. His carry potential has a limit though.

Warning
This guide may be boring to read, as it contains a mass number of wall of texts.



Overview


Strength

21 + 1.8

Agility

15 + 1.8

Intelligence

16 + 1.5


Also displayed here

So as you can see Slark has a simple yet difficult gamestyle:
[+]Great ganking from level 6 on
[+]Good attack animation for last hitting
[+]Vision in night is as good as in day, giving you an advantage against other heroes in night time
[+]Can remove dust from himself
[+]Agility hero with a nuke
[+]Can fight all kinds of heroes.
[+]Ultimate serves as a counter-warding ability
[+]Thanks to his ultimate he is a good roamer from level 6 on, not losing much time while changing lane to gank, detection of your detection, and a heal even better than Heart of Tarrasque
[+]Low cooldown skills, ultimate has the longest cooldown of 25 seconds
[+]Oh come on where the fuck hell have you seen a self-purgable, 300 damage nuke for only 55/50/45/40 MP and 37.5/75/112.5/150 HP including a skill that can provide you with HP

[-]Slightly below average STR gain and low starting armor make him a bit fragile
[-]No real disable, only a semi enshare
[-]Mana intensive early game
[-]If not dust, wards and gems counter you too hard
[-]You possess the only invisibility that gives you off


Note
From a general aspect Slark is a glass cannon. He can deal ridiculous ammounts of damage if he is let loose. All he has to do is start whacking some hits. Once he starts building up agility he pretty much 3-hit-KOs everyone.

So let's take a deeper look at his skills

Dark Pact


This is your nuke, pushing, farming and escaping tool. It has an extremely low cooldown, low manacost, can clear creepwaves pretty fast and most importantly it can dispel buffs. You can remove some really annoying skills like "Track" and "Amplify damage" and something very important you should know is that it can dispell "Dust of Appereance". Note that the damage it deals to Slark can not be used to suicide.

Pounce


Your semi-disable skill. It is actually just a worse version of Slithice's "Enshare". This is the skill that you use to buy time to hit the enemy to use Essense Shift. Take note that this skill has nothing to do with Mirana's Leap. This one destroys trees, cannot dodge projectiles and stops Slark if he catches an enemy. Good thing is, it won't affect creeps, so if you get the jump on an enemy farming a lane he can't really juke you in the creep-crown. The damage is minor. Some skills can break the leash because of granting excessive movement speed or forcing very fast movement. Here are some, if not all, of them:

Skills that can break the leash:
SkillHero/item
Adaptive StrikeMorphling
Time WalkDarkterror
Phantom StrikeMortred
BlinkMagina
BlinkAkasha
Blink StrikeRikimaru
Illusory OrbPuck
Nether SwapShendelzare Silkwood
Icarus DiveIcarus
HookshotRattletrap
Meat HookPudge
YmirSnowball
PoofGeomancer
HauntMercurial
RecallEzalor
TeleportationFurion
TeleportationScroll of Town Portal
TeleportationBoots of Travel
Test of FaithChen
RelocateIo
InfestN'aix
Skills that won't break the leash:
SkillHero/item
WaveformMorphling
Ball LightingRaijin Thunderkeg
SkewerMagnus
Mirana NightshareLeap
VaccumIsh'kafel
ForceForce staff
Deafening BlastKael
FlamebreakJin'zakk
Primal Split*Mangix
Supernova**Icarus
Notes
*Leash won't break but Mangix will have no problem with casting his skill.
** Leash won't break but Icarus will have no problem with casting his skill.

Magic immunity to the victim will also break the leash.


Essense Shift


Your bread and butter skill. This is the skill that makes you so much hated and make enemies never want to come in melee range with you. Remember that with each hit you don't only lower the stats of the opponent, but raise your agility as well. With each hit you do you take 3 agility. Agility converts into attack speed, damage, armor.

Shadow Dance


Your signature skill. Gives you ultimate mobility and survivability, highly enhancing your ganking potential, anti-ward, full movement speed, regeneration 2 times better than the one of Heart of Tarrasque, 5.5 seconds of whacking without getting wacked and an extremely low cooldown of 25 seconds. You know god loves you.

Skill-builds


LevelSkillLevelSkillLevelSkillLevelSkillLevelSkill
16111621
27121722
38131823
49141924
510152025

Justification: Pounce can be used as a disable this early as the duration is 3.5 at level 1. Pretty handy. You can even attempt a first blood. You then take one point of Essense Shift as it is your signature skill and all you will be able to do is hit. After then Dark Pact should be maxed as it is your main nuke. After you max out your nuke give priority to Pounce because the range increases with each level and it helps for both ganking and escaping. We skipped Essense Shift since the increase of the duration of the stats is not that great early game, mid-late game though it will be great as it can be devastating, seeing how Slark kills one or two heroes and then rapes in like 4 hits other heroes is actually funny. If you think that the extra Essense Shift duration and Pounce's are useless and prefer survivability or want to carry, feel free to replace them with some stat points, but have at least one level to Pounce and Essense Shift. Trust me stats really help.


Item-builds/Strategy






Early game - Lane Phase(Levels 1-5)
If you picked Slark(-ap,-sd,-cm,-rd):
589 gold
If you randomed Slark(-ar, -random):
783 gold
Grab these items and go to a sidelane. Preferably the safe one (top for Sentinel, bot for Scourge). If you didn't finish your PMS in fountain finish it from the side shops as soon as possible. PMS and tangoes is to survive in lane, branches are for cheap stats and for a later upgrade to Magic Wand. Last hit carefully with every possible safe technique you know, such as aggroing creeps. When you get to level 5 is your chance to attempt a kill, since your nuke has 225 damage and you can hit for 3.5 seconds, maybe more with a stunner. If the opponents are superior (Viper, Rhasta) or are too hard to die (Magina, Puck etc) just wait till you get to level 6.








Extra items

Mask of Madness


Most commonly seen item on Slark.
The actual thought is: "I need attack speed. Madness provides cheap attack speed with the disadvantage of making me squishier. My ultimate though makes up for that and when I take all the incoming damage I will be able to lifesteal it back with the stats I managed to steal"
Good thinking but this will only work if the enemy team has no AoE nukes and doesn't bother bying invisibility detection (most probably pubs).

Black King Bar


Yes the almight BKB. Gives you the invaluable magic immunity, the friend of all DPS heroes. Definitely get it if there are too many stuns/nukes in the opponent team.

Linken's Sphere


Gives considerable stats, solves mana problems to a degree and provides the invaluable Spell block. A perfect item, but what you really benefit from is the +10 STR and spell block (Agility is a waste since you already get it from Essense Shift, Intelligence and mana regen shouldn't be a problem if you manage your mana carefully). If you think of it 10 STR and Magic immunity for 5-10 seconds is granted from BKB. So between Linken's and BKB, I would prefer BKB.

Diffusal blade


Attack speed, extra INT for early mana, and the invaluable Purge. Get this if your opponents have a Sven or a Broodmother or if you just have difficulty landing that Pounce because of the retarted collision AoE.

Ethereal Blade


I personally hate this, but it seems to work. Stacking as much agility as you can then finishing the enemy off with Ether blast. Problem is you can never calculate how much damage it will inflict at the target since everything changes every minute, so if you don't calculate right you won't have another chance of killing him since he will be in Banished form. It will work in pubs though.

Eye of Skadi vs Sange and Yasha







Your score is already 10-0 in some random pub? Are you a last-hit fag? Do you avoid ganks like a ninja or maphack? This item is here for you. Great stats solving your HP problems, a reliable slow. If you really are overconfident or have managed to get so much gold around minute 30 go ahead take it. Consider it in your luxury.






Orb of Venom


This item actually gives you a lesser slow, but for the chasing power it gives it is really cheap. A really good item on Slark, but only bother with it in early-mid game. Late game favors carries and stunners, not slows.

Monkey King Bar


Is that Mortred, Rikimaru, Troll so annoying you can't even hit them? True strike is your friend. Keep in mind raw damage isn't what you are aiming for thought.

Raw damage items


The only reason these are situational is that it is stupid to neglet damage items on a pure DPSer. They contribute to the only thing that Slark does, whacking. But they don't increase your attack speed, since the only way to take advantage of Slark's Essense Shift through items is attack speed and no survivability, which Slark also partially lacks.

Satanic


You can even add it to your final luxury instead of situational. I remember once a Slark with over 200 damage and 200 HP activating satanic and getting a Triple kill leaving with full HP. Don't underestimate this on Slark. Also use it to counter blademail.

Aghanim's Scepter


The stats are really nice and I would consider this item as a core of Slark, but it just doesn't fit his ultimate

Soul Ring

You will regen the HP, and you won't miss it Careful when using in battles though, because when combined with Dark Pact can lead to leaving you with almost half your HP. Also useful to farm neutrals.

Medallion of Courage

Well sure, this item reduces armor so your whacking is more painful, but 1075 gold for just a -6 armor is not that good. Focus on your core mostly and if you really want it, tell your support to get it.

Boots





Power Treads
Gives you attack speed, + 8 stats which are better used in STR for more survivability. This is the best choice of boots for Slark.






Orbs
Mask of Madness has always been a standart item for Slark. Until 6.71b everyone loved this item, although it was crappy for Slark because it made him even more fragile than he was. From 6.72 that his STR gain is buffed this item actually becomes much more viable, but as I said earlier, only take it when the enemy team lacks nukes.
Dominator is not a frequently used item for Slark. I have only seen it bought for Slark just for Satanic.
Satanic is so fucking IMBA synergetic on Slark. As I mentioned earlier, if you are in a low HP situation, that means you have fought and stolen some stats, and that means HUGE DPS, and if you activate Satanic, 3-4 hits should regen you back to full HP. A must for late game and also a counter to blademail.
Maelstorm? Not really. I have never seen it on Slark and I am happy I haven't. It gives some pure damage, minor attack speed and Chain Lighting. Well yes, all these synergise with your attack speed but you actually need more survivability than this shit, which is more often used in pushing.
Mjollnir is just like Maelstorm. Yes it gives more attack speed and some crappy Static Charge. How can you use this? On an ally? You didn't take this item for pushing and supporting you know. On yourself? If you are getting focused, than you are doing it wrong.
Eye of Skadi is the best orb effect I can think of for Slark. Beating down on the target while permaslowing him is something to be noted.
Desolator is actually a nice item for Slark, not because of the pure damage but because of the -armor that synergises with the only thing you got, auto-attacksof course we are talking about the late game, were Dark Pact's nuking power is almost useless. Note that it doesn't give you any survivability though. No survivability=no live=no Slark=no whacking=no profit=lose.
Diffusal Blade is a rarely seen item on Slark but it is actually really good. The manaburn synergises with your high attack speed. This item is not usually gotten for its manaburn though (except for heroes like Slithice, Phantom Lancer, Spectre etc), but rather for the Purge that counters some heroes. If you just want the purge just ask your support to build one, you can invest your gold to better items than this.
Conclusion
Generally, Slark does not need any orb. All orbs are situational. The most used orb is lifesteal, since it synergises with Slark's DPS and his fragility, so my suggestion is Satanic, but that will be later in the game so don't farm for it in the beginning. Most pubs take lifesteal in the beginning of the game to ensure infinite farming in lane or woods. Slark doesn't really need it since if he stays out of sight for just a few seconds he can replenish his HP much faster than with a crappy Mask of Madness.



Hero-synergies


Crystal Maiden

Who doesn't love her. Slow, semi-disable, no more mana problems.
Trackers

If someone manages to juke Slark, he has succesfully escaped him on most of the occasions. Gondar and Slardar make this impossible. Also the -armor of Slardar highly increases your damage.

Special mention:
Vengeful Spirit

Stun helps you Pounce the opponent, -armor will help since all you do is auto-attacking, Command Aura will tremendously increase your DPS later because it will increase your damage according to your (stolen) stats and Nether Swap, well in big fights it goes like this:
1)You have low HP
2)She swaps you
3)Enemy has no sight of you, you regen you HP
4)Back to the fight
Io

This new star will become your best friend soon enough. Tether boosts you, spirits make you unjukable and slow, need-to-be-nerfed IASIncreased Attack Speed and damage reduction and Relocate can help you regen your HP whether he teleports you to the fountain or anywhere.
Tuskar

Snowball ensures you get close to your enemy, Ice Shards ensure you Pounce your enemy, Frozen Sigil ensures you continue whacking your enemy and Walrus Punch is always there to KSkill-steal finish the enemy off.
Omniknight

He helps you land a pounce by slowing, he heals your whole damn HP with Purification and he can deal the same damage when you pounce on an enemy, if his IQ allows that. He will save your ass with his ultimate and his magic immunity is just so much better then BKB.


Replays

 Sentinel Scourge
Top laneVS
Mid laneVS
Bottom laneVS
1. Just a random battlenet pub game. Zeus feeding and then leaving, 4 agility heroes on Sentinel and horrible teamwork at some points. You can see Slarkme rushing Heart of Tarrasque right after Armlet. I did it because our team needed a tank/initiator really bad, but initiator Slark is not recommended. I simply wanted to attract all the attention so that SF could initiate. Void was the one that owned the game.
Download replay


I hope you are not mad at me for all these walls of text because I feel bad Feel free to send me a message if you got some suggestions or disagree with something. I will soon upload a replay to show how to play this hero.

Changelog
16/03/2011:Started writing this guide.
17/03/2011:• Finished guide
20/03/2011:• Fixed some typing mistakes and icons
 • Added Sange and Yasha in Situational section and compared it with Eye of Skadi
 • Added Orb of Venom in Situational items
 • Added disadvantage
 • Added Guinsoo's Scythe of Vyse, Eul's Scepter of Divinity and Teleportation items and as Counter items
 • Moved Rexxar to Special mention
 • Added another skill build
 • Added trackers to Worst enemies
24/03/2011Added Bloodseeker to Worst enemies
01/04/2011• Added Alt + Tab miniguide section
 • Added Contents section
07/04/2011• Added Nuke haters Skill Build
16/04/2011• Added another item build
 • Added Soul Ring to Situational
 • Added an advantage
28/04/2011• Updated as of 6.72
04/05/2011• Added Orbs section in Situational items
 • Added Medallion of Courage as Situational item
 • Added Kelen's Dagger and Bloodstone as Rejected items
 • Added Tuskar to Best allies
 • Added Rubick to Worst enemies
16/05/2011• Updated as of 6.72b
18/05/2011• Added Raw damage items to Situational items
 • Added Boots section in Situational items
04/07/2011• Moved Io to Special mention
25/07/2011• Added Omniknight to Special mention
16/10/2011• Added Replays section


Credits
• Icefrog, of course
• All the people that corrected my mistakes and your suggestions





Slark the Murloc Nightcrawler
Author: D-REZ
Map Vers.: 6.72f

I am a ninja

Froggy

Date Posted: 03/17/11
Last Comment:17/02/2013
Total Votes: 58
Current Rating: 7.61
Views: 134075



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