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Guide to Kerrigan's spider sister



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This guide is optimised for forum version and it looks much better there, so please follow link above.

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This guide aims to be most concise and most eyepleasuring guide on PlayDotA. So don't expect walls of text pouncing from every corner. Everything is colorful (Bad for colorblind people), structured and with images, so it's glad to read and easy to understand.
Any improvements and grammatical fixes are highly welcomed.
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Hope I helped to improve your gameplay, GenocYda.
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I'am still searching for good Broodmother replays, so please send me replays if you have them!



FINALLY UPDATED!!!!!!!!!!!, PLEASE tell me if something else changed, it will help much as the guide ís very long and I could've overlooked many things.






Contents
_
1. Advanced Statistics
2. General info
3. Skills
____Spawn Spiderlings
____Spin Web
____Incapacitating Bite
____Insatiable Hunger
4. Hero Role
5. Itembuild
____Other items
6. Skill Build
7. Gameplay
8. Allies and Enemies
9. Replays
10. Credits






Broodmother
Black Arachnia
473/234

Strength    -Agility   Intelligence

__________

17 + [2.5]    -18 + [2.2]    18 + [2.0]




Affiliation: Scourge _____ Attack Animation:0.4 / 0.5
Damage:44 - 50 Casting Animation:0.2 / 0.51
Armor:2.4 Base Attack Time:1.7
Movespeed:310 Missile Speed:Instant
Attack Range:128 (melee) Sight Range:1800 / 800
Regular spiders are scary enough. This overgrown Broodmother takes arachnophobia to a whole new level. Within her web she can remain unseen, is extremely quick, and able to regenerate. The venom in her fangs not only hurts, but can 'cause one to miss attacks and move slower. Combine this with her ultimate Insatiable Hunger, which empowers her fangs to deal great damage and life leech, and she is one Mother you don't want to go toe to toe with. She also can inject her young from a distance into a target, dealing damage initially, and if that host dies soon after her young will spawn. She can amass young armies quickly, which are great for pushing or even taking down bigger prey if left unchecked. 
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh is insatiable. 






Pros
__
Cons
   
Great stats gain Easy to fail with
Carry capability Situational
Ability to constant push Nuke vulnerability
Easy farm with webs Her Ultimate countered by Purge
Great chasing capability Need skill to unleash her maximum potentional
Good map control Countered by many items
Extremly hard to stop even with cheap items Dust/Wards counters her laning phase hard







 Spawn Spiderlings The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
  Ability Type: Active
  Targeting Type: Unit
  Ability Hotkey: W


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
120
 
10
 
700
 
N/A
 
*2/**60
 
Enemy units
 
75 damage, 1 spiderling.
2
 
120
 
10
 
700
 
N/A
 
*2/**60
 
Enemy units
 
150 damage, 2 spiderlings.
3
 
120
 
10
 
700
 
N/A
 
*2/**60
 
Enemy units
 
225 damage, 3 spiderlings.
4
 
120
 
10
 
700
 
N/A
 
*2/**60
 
Enemy units
 
300 damage, 3 spiderlings.

Notes
  • *Buff/**Spiderlings

  • Damage type: magical

  • Units from which the Spiderlings spawn leave no corpse on death.

  • Deals no damage to ethereal units

  • If the target is killed within 2 seconds of being hit by this skill, the Spiderlings will spawn.




 Spin Web Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
  Ability Type: Active
  Targeting Type: Area
  Ability Hotkey: B


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
50
 
30
 
600
 
650
 
Infinite
 
Self
 
2 allowed webs, +2 HP regeneration per second, and +20% movespeed.
2
 
50
 
30
 
600
 
650
 
Infinite
 
Self
 
4 allowed webs, +4 HP regeneration per second, and +25% movespeed.
3
 
50
 
30
 
600
 
650
 
infinite
 
Self
 
6 allowed webs, +6 HP regeneration per second, and +30% movespeed.
4
 
50
 
30
 
600
 
650
 
Infinite
 
Self
 
8 allowed webs, +8 HP regeneration per second, and +35% movespeed.

Notes.
  • Destroys trees in the AoE when placed, but will grow back after the corresponding time (even if the web is still there).

  • The web has a sight range of 150, during both day and night.

  • The web does not prevent neutrals from spawning.

  • If more webs are spawned than allowed, the oldest one will disappear.

  • Spin Webs show an icon on the minimap.

  • Has a fade time of 2 seconds.




 Incapacitating Bite Gives the Broodmother venom which will greatly reduce the target's ability to function, and deal extra damage. ORB EFFECT
  Ability Type: Passive
  Targeting Type: N/A
  Ability Hotkey: P


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
N/A
 
N/A
 
N/A
 
N/A
 
2
 
Enemy units
 
Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
2
 
N/A
 
N/A
 
N/A
 
N/A
 
2
 
Enemy units
 
Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
3
 
N/A
 
N/A
 
N/A
 
N/A
 
2
 
Enemy units
 
Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
4
 
N/A
 
N/A
 
N/A
 
N/A
 
2
 
Enemy units
 
Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.

Notes
  • The affected enemies' miss chance stacks with evasion and terrain dodge chance.

  • You have to use the attack, attack-move or patrol commands for this skill to work.





 Insatiable Hunger The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
  Ability Type: Active
  Targeting Type: N/A
  Ability Hotkey: T


Level 
Mana Cost
 
Cooldown
 
Casting Range
 
Area of Effect
 
Duration
 
Allowed Targets
 
Effects
1
 
100
 
60
 
N/A
 
N/A
 
14
 
Self
 
60 bonus damage, 40% life steal
2
 
100
 
45
 
N/A
 
N/A
 
14
 
Self
 
80 bonus damage, 60% life steal
3
 
100
 
30
 
N/A
 
N/A
 
14
 
Self
 
100 bonus damage, 80% life steal

Notes
  • Fully stacks with all items providing Lifesteal (both Orb and aura based)

  • Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current or the Satyr Trickster)





So what's you role?
_
So now again quick review of what her skills do alone.
_
Spawn Spiderlings- Extreme pushing tool, her little spiders allows her to kill tower in several seconds.
_
Spin Web- Extreme mobility skill, this also allows heroes to have harrasless early game by having invis.
_
Incapacitating Bite- Great chasing tool with anti-carry miss chance.
_
Insatiable Hunger- Impressive carry skill, which makes whole hero unstopable killing machine
_
Now, when we put all those skill together?
Hard pusher hero with role changing as game passes from pusher to (semi)carry.
_
Also she needs to get rid of enemy heroes, 'cause just 2 nukes destroys her whole spider population. This needs either dead enemies (Clash or Gang of AoErs) or distacted enemies (Other lane push/clash/rosh when they obviously have ward there, etc..) to ensure she's not going to be interrupted.
_
If enemies stand this stage, then her role is moving into (semi)carry/DPSer with her almost IMBA lifesteal and bonus DMG and great stats grow.
But that isn't the only way how to play this hero. You could also make her excellent ganger with her slow passive and increased MS.




_
Normal push build

This is quite balanced build. Early push and focus on carry ability later on.

AP/SD/RD/CM

Start items

150 Gold, +3 Agility150 Gold, +3 Agility
50 Gold, restores 100 mana over 30 seconds50 Gold, restores 100 mana over 30 seconds
90 Gold, Eats a tree to restore 115 HP over 16 seconds, 3 charges100 Gold, Restores 400 HP over 10 seconds
This items makes you extremly harras resistant with potions for early pushes.

Core items

500 Gold, +55 movement speed550 Gold, +6 Agility, Damage Block
2050 Gold, +16% Lifesteal aura, +15% damage aura, +5 armor aura, +0.8 mana regeneration aura800 Gold, +3 HP regeneration, +50% Mana regeneration, Sacrifice
Good choice for pushing brood, Vlads has great aura(s) improving your pushing abilities hell a lot. Also unexhaustable source of mana from Soul Ring.
Core extension

1450 Gold, +60 movement speed, +8 selected attribute, +25 attack speed550 Gold, +6 Agility, Damage Block
2050 Gold, +16% Lifesteal aura, +15% damage aura, +5 armor aura, +0.8 mana regeneration aura800 Gold, +3 HP regeneration, +50% Mana regeneration, Sacrifice
3900 Gold, +10 Strength, +24 damage, Avatar
First finish your treads and them buy BKB, it's must on any carry/semicarry Brood, also nice damage and STR as bonus to magic immunity.




Other possible items


Excellent choices

___6000 Gold, +30 Agility, +30 Damage, 30% Evasion, +30 Attack Speed___Excellent item for carry brood. DPS boost is extreme and at top of it is 30% Evansion which incrase enemy miss chance when you're attacking them (stacks with your Incapacitating Bite), It's probably best luxury to get AFTER BKB. Also great BKB synergy. You'll have magic immunity AND evansion. This is really almost unkillable combination.

___ 2600 Gold, +9 damage, +15 attack speed, +5 armor, +5 HP regeneration, Unholy Strength___You'll be maybe surprised, but this item could do wonders after BKB. It's cheap, versatile and effective. But you really shouldn't get this b4 BKB, 'cause it could make you even more fragile.

___ 5350 Gold, +35 attack speed, +10 armor, Attack Speed Aura, Positive Armor Aura, Negative Armor Aura___This seems like a excellent item for Brood, and it is. IAS aura improves creeps and spiderings AS quite a lot. Negative aura is most attractive part of this item, 'cause it affects even buildings, so tower will fall like nothing. Aura should help your spidelings to survive tower attack, BUT this aura doesn't stack with vlads one. Don't buy it, if you want to be protected against normal attack, you should go for Talisman of evansion for butter later. Great option for pushing brood, but only for pushing one.

___ 5500 Gold, +40 strength, +300 hit points, Health Regeneration___Feeling fragile? This is best surviveability item avaible for Broodmother. And with good manaregen, you don't ever have to go to fountain for healing, so you could go for easy jungle while you're healing.

___ 5150 Gold, +60 damage, Burn Damage___This item makes your pushing even more extreme, good for quick ambush pushes when you need to be max fast. Good for both, Hardpush/Normal push strategy.

___5025 Gold, +20 Intelligence, +30 attack speed, +45 damage, +225% mana regeneration, Soul Burn___Excellent item for pushing brood. Provides monster regen combined with marvelous DPS boost. You could buy that in normal push build b4 BKB, if you want extreme pushing, but you're still focusing on being carry later.

___ 5750 Gold, +81 damage, Critical Strike___Great DPS boosting item, but I advice you to buy it maybe as the last one, 'cause this item grows by the time, so it would be little waste to get it too early.

___ 4350 Gold, +65 damage, +6 HP/sec regeneration, +150% mana regeneration, Cleave___Fits great into the hard pusher build. Cheap, high damage, easy to build, high regen and neat Cleave for fast creepkilling.

___4900 Gold, +26 Agility, +10 Strength, +10 Intelligence, +15 attack speed, +10% movement speed, Mirror Image___This is best item for pushing Brood which knows she's gonna be ganged VERY often. It doesn't only give you neat +66% damage and bonuses granting surviveability with MS and DPS increase, but it also provides counter to Dust, which is kinda the only effective way to gang Brood.

___ 1725 Gold, +8 all attributes, +8 damage, Endurance Aura, Endurance___Great item for ganging and even pushing brood, which helps you to set up some great gangs or fast tower rapes.

___ 525 Gold, +3 damage, +6 Strength, +3 Agility, +3 Intelligence___If you're gonna do Janggo, then you should definetly go for this item. It's build from this, right?

Situational items

___5400 Gold, +88 damage, +15 attack speed, True Strike, Mini-Bash___Excellent situational item. You should use it in these situations- 1. Enemy team has Mortred or anyone with evansion. 2. Enemy is escaping you way too often with TP's. Also useful if enemy has channelers, BUT you really shouldn't buy this item for this purpose 'cause it's very unreliable.

___ 2200 Gold, +22 damage, +5 armor, +10 Intelligence, Damage Return___Enemies are focusing you way too much it start to piss you? Buy this and they'll think twice b4 touching you.

___ 1600 Gold, +7 all attributes, Ghost Form ___Nukes aren't problem, but physical attackers giving you hard time? You could change BKB for this, BUT I don't recommend you to buy this and BKB. Just 'cause they don't stack.

___ 5175 Gold, +6 HP/sec regeneration, +150% mana regeneration, +15 all attributes, Spell Block___See above, BUT if your one of your enemy spells penetrate through BKB, then you could consider this as an replacment for your mana regen. Or you could buy it afterwards.

Just don't get those way too often

___ 1075 Gold, +6 armor, +50% mana regeneration, Valor___Item for supporters, BUT it could work on ganging brood. You rely on physical damage and free desolator orb for 1075 Gold is really nice.

___ 6200 Gold, +250 damage___Wanna rape more? Buy this and you'll see half of your HP being restored after attack. Could even improve fun factor, but you should consider if it's your real desire to own this item b4 buying.

___ 2225 Gold, +275 HP, +6 HP/sec regeneration, Damage Block ___Cheap surviveability item, but I'd rather go for early Ogre Axe or Bracers. Still option if you're having hard time early.

Bad items

___ 1500 Gold, +65 movement speed, +250 Mana, Mana Replenish___Looks good, don't you think? NO WAY! Having this boots don't fit to any of build avaible. Hard pusher would suffer from not be able to do travelers AND soul ring is still better item at all aspect. Cheaper, Better regen, Better CD. Same for normal pusher and ganger just don't need that mana, 'cause he won't use spiderlings often.

___ 2306 Gold, +5 all attributes, +5 armor, Mekansm Aura, Heal___Great for pushes and when you wan... Just kidding, this item is for supporters and even heal and EVEN increased armor won't make such a big difference in push after all. Regen aura unneeded. Just waste of money for you.

___ 4300 Gold, +16 Agility, +16 Strength, +12 damage, +15 attack speed, Greater Maim (passive), +12% movement speed___This item provides nice stats and DPS increase, but that's everything! It might not be orb anymore, but you got constant 40% slow with constant +29% MS. Both Orb and MS increase is useless, meaning you should definetly go for some other item.

___ 4400 Gold, +60 damage, Corruption___6 armor reduction is dream for every DPSer. BUT NEVER GET ANY ORBS 'CAUSE YOU ALREADY HAVE ONE!!!!!!

___ 3100 Gold, +40 damage, +6 Strength, Bash___Hey, you are agility hero, Basher must be good on you! So this is the difference between guys who don't read and between guys who read guides to know, that this item is utterly terrible for Brood. Need to cancel Channeling? Buy MKB!

___ 2125 Gold, +30% spell resistance, +8 HP/sec regeneration___Your core contains BKB, so nukes aren't problem for you.








_
Normal push build

This is quite balanced build. Early push and focus on carry ability later on.

Level
Ability
Icon
______Level
Ability
Icon
1Spin Web 9Incapacitating Bite
2Spawn Spiderlings 10Incapacitating Bite
3Spawn Spiderlings 11Insatiable Hunger
4Spin Web 12Incapacitating Bite
5Spawn Spiderlings 13Incapacitating Bite
6Insatiable Hunger 14Spawn Spiderlings
7Spin Web 15Bonus Stats
8Spin Web 16Insatiable Hunger










Normal push build
_
This is quite balanced build. Early push and focus on carry ability later on.
_
Early Game: 1-8
_
This is your laning phase, so put set of webs on lane and focus on lasthittng, get your core items and start to push hard. Beware of gang thought, the enemy team is not gonna let your farm, so set of wards to see incoming gang by your support would be pretty handy.
_
Mid Game: 8-15
_
Now focus on destroying towers, good way is to find lone lane (best are bot and top) and farm your core extension items. Don't forget to scout with spiders, 'cause enemies are gonna defend hard. If you can't push, then go jungle.
_
Late Game: 15-25
This is your time to carry. It isn't such hard after all. Go into battle, turn on BKB and ulti and attack. Don't forget to farm/push when you have time.




Best Teammates
_
Love his Howl! Towers are gone b4 you even notice. And he don't even draw attention, 'cause global casting range ensures he could do his stuff while are you pushing.
_
She gives you 6 seconds to do your job and then run away and even she's got great DPS to help you destroy raxes.
_
They are excellent Tower razers, to make your job even easier. Take 4 of them to feel like Captain Planet.
_
_
This group of heroes amplify physical damage, which increases damage done to enemies by you through the roof. They increase your carry capability by very high amount.
_
Worst Enemies
_
You hate this guy, BAN or PICK him, if you're gonna pick Brood. He istantkills your spiders and even you. Hate him ever.
_
You don't like those guys, they has high mobility by themself or they buy Travelers very often and also high AoE presence. You just can't wait till they're way too far to get there in time, 'cause they'll be there in time whatever will you do.
_
They don't care about your BKB. Their spells penetrate Magic immunity.
_
Those heroes are good Diffusal holder, so there're gonna purge you with your ulti on. Dusa and Doom has Purge from their skills.
Most of them has illusions, so they rape you in late game, 'cause you cant suck HP from illusions.




Replay 1 (1.24e, 6.68c)- LGD.sGty vs Nirvana.cn_____________________
_
_
LGD.ch~.sGty (Top)
LGD.YYF.sGty_ (Mid)
LGD.Gx.sGty (Top)
LGD.xc.sGty (Top)
LGD.ZSMJ.sGty_ (Bot)
_
VS
_
_
Nirvana.zhou (Top)
nirvana.banana (Mid)
cD.zhou.YY (Bot)
nirvana.dgc (Top)
Nirvana.insence (Top)
_
No way, you have to see this to know the winner.
_
LGD.sGty vs Nirvana.cn




Jugg, allias The Inquisitor
Special one for Shatterman for his flaming guide.
SlashStrike
loverbird
FunnyWarfare
Mihajlo07
saleee



So that's it, my guide to Broodmother.
Don't forget to rate and comment to improve this guide.





Black Arachnia the Broodmother
Author: GenocYda
Map Vers.: 6.73c

Guide to Kerrigan's spider sister

G.T.F.O - Guide to Fast Ownage

Date Posted: 12/25/10
Last Comment:22/05/2013
Total Votes: 304
Current Rating: 8.78
Views: 473628



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