Chinese version here: 【是熊就要很黄很暴力】
[III]Roles in a Team:
[VI]How to Play:
Attack Animation: 0.3 / 0.3
Damage: 45 - 49
Casting Animation: 0.5 / 0.51
Armor: 4.6 Base
Attack Time: 1.7
Missile Speed: Instant
Attack Range: 100 (melee)
Sight Range: 1800 / 800
·As an agility hero, Ursa has the nearly lowest basic agility and nearly lowest agility gain in whole agility heroes.
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
·Damage type: magicalSkill Analysis:
·Earthshock's damage is low enough, AOE is smaller than Panda's Thunder Clap.
Sends Ulfsaar into a rage until he can expend his energy on a target.
·Consider of IAS from agility and equipments, in normal condition when Ursa uses Overpower, he would easily reach the limit of attack speed.Skill Analysis:
·Overpower could be purged, so pay attention to Satyr Trickster's Purge, Medusa's Stone Gaze, and Diffusal Blade.
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.
·When the level of Fury Swipes is 4, the first attack to a target will give 25 bonus damage, the second attack to a target will give 50 bonus damage, the third attack to a target will give 75 bonus damage, etc..Skill Analysis:
·Fury Swipes is the core skill of Ursa, continuous attacks will deal huge bonus damage. Combine with OverPower, Ursa could deal quite high damage in a short time.
When activated, greatly increases Ulfsaar's damage based on his current life
·Doesn't like Overpower, Enrage has 0 mana cost, no casting animation, and could be active instantly.Skill Analysis:
·Cooldown of Enrage is very low, so use it to farm is OK
[III]Roles in a Team:
·With an excellent ability of jungling, Ancient Farming, and Roshan Farming, Ursa is a efficient Jungler and Farmer in early and middle game.
·With a very high explosive power to one target just like Templar Assassin, Ursa is a bloody Ganker in middle game.
·Ursa is a agility hero with good strength. And because Enrage damage is linked with HP, Ursa is doomed to be a Tank and sub-DPS in late game.
Skill Build Reason
·Following some calculation result in a Post of mine in Chinese, Ursa can get his high explosive power earlier in the game. We need the max level of Overpower and Furry Swipes ASAP.
·So, when Ursa is level 10, only one level of Earthshock, max level of Overpower and Furry Swipes, one level of Enrage.
·If you feel great pressure in lane, level up Earthshock when Ursa is level 1 to get last hit.
·About how to choose Overpower and Furry Swipes in early level?
·Ursa has his own shortcoming himself: All of his skills work only when Ursa is quite near to the enemy hero. So in Item Build Section, We should give Ursa some ability to cut in battle field when selecting equipment for him.
【Vladmir's Offering】It's the only way to life steal from the damage of Furry Swipes and Enrage. It greatly helped Ursa when Jungling, Ancient and Roshan Farming. Even more, it provide extra armor and mana regeneration.
【Phase Boots】It's the basic battle field cut-in item for Ursa. The movement speed of Ursa with Phase Boots is 380. When Phase activated, additional 10% movement speed is given to him(418 movement speed, and because you can move through units, so no lane creeps or heroes would get you stuck). Ursa can easily chase down the enemy then give the enemy an Earthshock, then hit the enemy with one or two combo of Overpower with Enrage. Extra armor and damage is also pretty good. Compared with Power Treads, Phase Boots give more cut-in and chase-down ability.
Advanced Cut-in Equipments:
【Lothar's Edge】Give extra damage and IAS, Wind walk give 20% movement speed(456 movement speed with Phase Boots) for 9 seconds, and 125 bonus damage to break invisibility. So that Ursa can cut in invisible, deal more damage and chase easily. Also it's for escaping.
【Kelen's Dagger】No extra attribute, but you can blink to cut in and be near to the enemy hero, also for chasing and escaping.
【Heart of Tarrasque】Just same as Huskar, Heart of Tarrasque is the doomed Equipment of Ursa. Ursa can also build as Heart, Heart and Heart.
After you've got the basic equipments, before Heart of Tarrasque, you can also choose zero to two from item below.
【BKB】After Ursa cut in the battle field, activate Avatar make Ursa DPS steadily. Disadvantage: Overpower will be purged by Avatar, so you should use Overpower after Avatar(Same as Omni's Repel); When Ursa activate Avatar, he would not draw fire as a tank.
【Vanguard】It's a tank item which has a high cost performance. It greatly increases the survival ability in early and middle game.
【Hood】To be a tank to draw fire. Hood&Heart is one choice.
【Armlet】When activated, 40 damage, 25 strength=475HP is gained. To a Enrage Ursa, 475HP equals 19/24/28 damage. So Armlet can also increase Ursa's explosive power greatly.
After you've got a Heart of Tarrasque, you can choose some from item below.
【Heart of Tarrasque】Another Heart.
【Assault Cuirass】DPS and Tank item.
【The Butterfly】DPS item, also give Ursa a 30% Evasion for Tank.
【Manta Style】Each attack of image of Ursa would deal the existing bonus damage, but not to increase the counter of Fury Swipes.
【Guinsoo】It give Ursa unlimited Mana, and the Hex ability help Ursa finish his combo attacks.
All of them below are DPS Item. They are for fun, but may be effective in some matches. You can have a try.
【Sange&Yasha】I don't recommend this item because: first, Maim is overwrite by Furry Swipes; second, it is a moderatamente(in Chinese, there is a word to describe it called "中庸") item for agility heroes. For Ursa, Manta Style is better than S&Y.
【Basher】Theoretically, it has a 82% chance to bash the target in one combo of Overpower attacks(6 attacks); and 97% chance to bash the target in two combo of Overpower attacks(12 attacks).
【Battlefury】The Enrage damage is calculated into the cleave damage. So with Overpower and Enrage, a Ursa with Battlefury can push the lane quickly. But Ursa is not a lane farmer.
【Bruiza】The Enrage damage is calculated into the critical damage. So it's easily to deal over 800 critical damage.
【Orchid】As a DPS item, a 5s-single-target silence is useful in gank and push. So that the target can't cast skill to disable Ursa, and 20% extra damage for Ursa is horrible for the enemy too. It is effective to Storm, QoP, PotM, Clinkz who are vulnerable but expert in escaping.
[VI]How to Play:
In Early Game, Ursa should farm for his basic equipment such as Vladmir's Offering, Phase Boots for further farming and ganking.
You can buy a and a to leave home and go to the Long lane, then buy and for further jungling. When you are above level 5, take one or two , you can do the jungling easily. If you make very early, you can do the jungling without losing HP.
When you are level 7~9 with , you can try to farm Rhoshan and Ancient, but be careful for the disappearing enemy heroes from the lane. It's better to have some wards for detection.
After the Roshan Farming, you should make for further gank.
In Middle Game, the explosive power of Ursa with Overpower and Enrage can easily and instantly kill some Intelligence and Agility heroes, even some Strength heroes such as ES.
It's Ganker's Time! With one advanced cut-in equipment, Ursa can do some roaming with one or two of parter who have disable or slow ability to gank the enemy. Before you use Wind Walk or Blink to cut in, you should use Overpower in advance, because Overpower has a 0.5s casting animation, and will decrease the duration between your cut-in attack and your next Overpower. If you are in Wind Walk of Lothar or prepare to Blink by Dagger, you should seize the opportunity when the target's disable skill and escape skill are in cooldown. If you are in Wind Walk of Lothar, don't forget to give the target a hit to deal the bonus damage then use Earthshock to slow the target and kill him.
Don't forget Roshan and the wards for detection.
In Late Game, team battle is the main part, so if you have is better. Ursa is the Tank and sub-DPS of the team. If you choose Dagger to cut in, you can cast Overpower, wait for fire crossing, then directly blink to the back of enemy team, Enrage, try to kill one of the intelligence hero then draw fire. If you choose Lothar to cut in, just take it as a advanced Phase Boots, because your enemy may have or , so don't be away from your teammates when attacking or defending a tower. You may directly cut into the enemy's team with other tank to draw fire.
Don't forget Roshan and the wards for detection.
Two combo of Overpower attacks
Level 4 【Overpower】Provide 6 attack in limited attack speed. However, Overpower has a cooldown of 10s, a Duration of 15s. So we can cast Overpower in advance, when the cooldown time nearly ends, cut into battle. After the 6 attack have passed, cast Overpower again. Now your Ursa will have extra 6 attacks in limited attack speed.
When the time of the game is 8~15 minute, Ursa's level is 7-10, you have made , you can do your first Roshan Farming. You should pay attention to the disappearing enemy heroes from the lane, and have some wards to observe if possible. With some teammates(Such as Lone Druid or Enchantress) together, Ursa can farm Roshan on even low level.
Don't forget to give Roshan two combo of Overpower attacks first.
·Overpower should cast before Blink【Dagger】 and Wind Walk【Lothar】
·Overpower should cast after Avatar【BKB】 and Repel【Omni】
·Ursa has a casting backswing of 0.51s, so that cancel casing backswing is important for Ursa.
Heroes have long duration of disable ability for Ursa finishing combo attack:
With Enchantress, Ursa can farm Roshan at level 4-5. She can also provide a 40% slow to make Ursa get near of the enemy.
He also provides slow and additional damage skill.
Decrease the enemy's speed and armor; Healing and increase the allies' armor and a Shallow Grave for 5s is excellent for ganker and tank.
He will make Ursa a hot potato with the speed like a rocket.
She gives Ursa unlimited mana and disable the enemies.
And some other heroes who have disable and slow ability.
Heroes have long duration of disable ability made Ursa hard to get near of them:
The slow ability of them makes Ursa can't get near of them, and they may use manual orb Hit&Run.
He is ethereal like wind, Ursa is hard to get near to him, I even watch a match: Storm steal Ursa's Aegis of the Immortal
He makes the enemy like a rocket.
He makes Ursa can't attack.
Pay attention to any heroes with or .
This guide is translated from my post in Chinese.
Hope you like it.