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Hi there people, I just wanna say BEFORE you start calling me noob, etc... that this guide is NOT really intended for competetive, as I have no competetive experience. Anyway, as far as I know, Azwraith is not even picked often in competetive games because... I dunno. Anyway, this is of course not the only way to play him and I'm open to criticism as long it's not FU NOOB and stuff like that.

Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself; whenever it draws blood he can use their life to create weaker copies of himself.

Stats:
Str 18+2.0
Agi 23+2.8
Int 21+2.0
Hp 492
Mana 273
Ms: 290

DO NOT PICK AZWRAITH IF THE ENEMY HAS MORE THAN 2 OF THE FOLLOWING HEROES:


Why? Most of them got nasty AOE spells and your clones will just get ripped apart by those spells leaving you alone. On the other hand, Slardar and Bloodseeker are nasty counters too because they got high damage (Slithereen Crush is AOE and Bloodrage gives epic damage) and can figure out the real one and target you, making your escape even harder or impossible.

As you see, Azwraith has high beginning stats and the highest stat growth (6.8/level) although his starting strenght is low. Anyway, this is good for us since illusions benefit of stats only, which means items like Monkey King Bar and Vanguard are not an option, because they don't beef up your illusions at all, they keep your illusions squishy and weak.

Your skills:


This nuke is your bread-and-butter skill, it has everything you need: high spammability due to its low cooldown(7 secs only), a big slow(40% on level 4) and it generates an illusion on impact with the target. Also, enemies see ALL of your illusions shoot spirit lance even and this skill CANNOT BE EVADED. Anyway, there is a downside to the skill, it costs a lot of mana and on early levels, you don't want to have mana issues, but more on that later.


This is your own "personal" windwalk ability: it gives you 10% movement speed and generates an illusion as you activate it. This is your escape mechanism BUT ALSO your initiation skill. It lasts only 8 secs, i think it got nerfed recently from 12 to 8 seconds.


Juxtapose allows you to generate illusions as you attack normally with up to 18% percent with your ultimate level 3. Your illusions deal 25% damage and take 400% damage and the cap is 5 illusions.


Phantom Edge is forced synergy. This ulti is not really useful before level 13, and it gives rather small buffs but combined with a high attack speed, you'll generate 5 clones in short time.

Starting items:
As I said, this is intended for pubs and on pubs, you can afford to get "funny" (rather unusual) starting items such as
but any combination of tangoes/clarities/nobility circlet should be fine.

Core items:

Not much to say about it: power treads grant you mobility, IAS and some hp(str treads) and diffusal grants good agi, feedback and purge, your favorite item skill. All your clones benefit for feedback, agility, strenght but not of the IAS(I think).

Luxury items:
(Diffusal Blade level 2)
As I already said many(too many?) times, ILLUSIONS BENEFIT ONLY FROM STATS, not from raw damage, not from raw hp. Yasha, upgrade later to new Manta Style, makes you even more wicked, with the +26 agi and the other mirror images the active grants you. Heart Of Tarrasque is only there to beef up your clones, because it's hard to take down clones with approx. 750 hp(which means the original has 3000 hp) as they hit you with 60-70 damage. Manta Style got nerfed recently: you get only 2 clones now and clones deal 33% and take 350% damage, a bit stronger than your own illusions, but don't forget the active costs mana (160 i think) and it has a medium cooldown(50 secs).

Items that can be accepted:

The butterfly is the core item of many agility heroes, but on phantom lancer its not that good, but can be bought to make the original much stronger and make the clones a bit stronger too (+30 agi) although Manta Style is better and cheaper than Butterfly on Azwraith.

Rejected Items:
The list is too long, i won't post any pictures, but the general rule is NO ORBS, NO AURAS( AC, Vlad's), NO RAW DAMAGE (MKB, Buriza Do Kyanon,..), NO CASTER STUFF. Especially not Vlad's because it doesn't suit PL's playstyle. You're not a hard agi carry, you're more a semi-carry&ganker, you don't need lifesteal because your HP is pretty good due to high str gain for an agi hero and the other auras are crap. If you got 2k gold to waste, buy yasha or ultimate orb for manta style, but never EVER even think of making vlad's, or even rushing it.

Skill Build:
Stats
Spirit Lance
Spirit Lance
Stats OR Doppelwalk if you have an easier lane or you're not solo
Spirit Lance
Doppelwalk
Spirit Lance
Doppelwalk
Doppelwalk
Doppelwalk or Juxtapose if you finished skilling Doppelwalk
Juxtapose till level 13
Phantom Edge till level 16
Stats

General Tactics:
Try to not spam your spells in early game, you might die from using your spells too much and leaving no mana for doppelwalk. How to initiate: make sure you are on doppelwalk and you got a clone with you. Then when you see enemy hero, appear behind him and throw lance to confuse him. When slow wears off, use purge and then slow again when it's off cooldown and keep on hitting and. "Mindgame" number 1: use doppelwalk in fight BECAUSE IT HELPS, since the enemy hero doesn't know you used doppelwalk and he keeps hitting the illusion and it grants 10% ms to help you chase down those fleeing heroes. "Mindgame" number 2: Let's say your clones got nuked to oblivion by some nasty AOE caster, like Tormented Soul or Crixalis and you're in a clinch. Use Manta Style and there you have 2 clones to help you finish him off or fight him while you make a run. Finally, never forget that PL is a good pusher, you can clear creep waves fast with your illusions, and take towers down very fast, even faster with Manta Style.





Azgalor the Pit Lord
Author: Dunmer15
Map Vers.: 6.61b

PL, a forgotten yet strong Agi Hero

Guide for a low level game

Date Posted: 08/04/09
Last Comment:17/02/2011
Total Votes: 0
Current Rating: 0.00
Views: 4612



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