Developer's Blog

Remember me ?             Register

This is my first hero guide so if i miss something please bear with me....
Meepo's story
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.

Meepo is a hero that doesn't get play very much in most pub games because of his bad early game and last hitting capabilities. A lot of the time people just say he is to hard and involves to much skill. In this guide i will try to help as much as possible because i want to see him get played more in regular games.

Attack Animation:
0.38 / 0.6
34 - 40
Casting Animation:
0.5 / 0.5
Base Attack Time:
Missile Speed:
Attack Range:
100 (melee)
Sight Range:
1800 / 1800

Long disable
Good farming late game
High dps
80% slow
Good exp gain
Items help team a lot

Very fragile
Needs basic micro to use effectivly
Item dependent
Requires costent awareness


Rains earthen spikes across a target area, pinning down all enemy units in a 225 AoE.

Level 1 – 500 casting range
Level 2 – 750 casting range
Level 3 – 1000 casting range
Level 4 – 1250 casting range

Cooldown: 20, 16, 12, 8
Manacost: 100
Description:Earthbind is the skill that makes meepo a very dangerous hero to be versing. It can pritty much permanantly pin somone down while you hack at them with you meepo's


Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to the nearest target Geomancer dealing damage in departure and arrival locations.

Level 1 – 50 damage
Level 2 – 80 damage
Level 3 – 110 damage
Level 4 – 140 damage

Cooldown: 14, 12, 10, 8
Manacost: 140, 120, 100, 80
Description:Yes it has a funny name but for that it is one hell of a nuke.While you have them pined down with earthbind you can position yourself to be able to poof four time dealing a lot of damage in one go. You can also use it to teleport your meepo's out of d anger if need be.


The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing there legs. Slows target movement speed and deals damage per second. These effects are additive with other Geomancers. Lasts 2 seconds.

Level 1 – 5% slow, 5 damage per second
Level 2 – 10% slow, 10 damage per second
Level 3 – 15% slow, 15 damage per second
Level 4 – 20% slow, 20 damage per second
Description:Geostrick is what give meepo so high dps and slow.With Earthbind and geostrick there is nearly no way to escape geomancer.Since it stacks with your other geo's you can do up to 80% dps and slow.

Divided We Stand

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die. Meepo clones gain 25% of any extra attributes the primary Meepo has.

Level 1 – 1 Geomancer
Level 2 – 2 Geomancers
Level 3 – 3 Geomancers
Description: This is what makes geomancer so unique.the only items that help your clones are auras and attributes are reduced. (Eg. 40 strength from a Heart of Tourrasque will only transfer 10 strength to you clones.) Damage, orb effects, active abilities and other bonuses will only affect the primary Meepo. However the clones get Meepos boots (and any active abilities the boots have) as well as being able to use all of Meepos abilities, gain gold and xp.

Skill build

6.divided we stand
11.divided we stand
16.divided we stand

Skill build Justification:
You dont need to max out earthbind straight away since most of your kills take place late game and you arnt going to be netting people from a long rang anyway. Poof should be maxed ASAP because it is your best nuke and can also be yoused to farm in early game. Geostrike doesnt really become good until you have two or three meepo's so that gets maxed out as soon as you have more meepo's.

How to use the skills

Earthbind: throws a net at a long range and pins them down for 2 seconds.

Geostrike: passive so when you attsck them they will be slowed and take damage over time. awsome for chasing.

Poof: your main nuke. pin them down with earthbind so you can possition yourself to do a ton of damage.

How to use all these skills to kill: Use earthbind to hold them,run at them and use poof,then hit tab to switch between your meepo's,repete this until they are net,poof,tab,net,poof,tab ect....

Early game...


mid game...

late game...

Bad enimeis

Aoe nukers like:

These are the most anoying heroes to vers because they can take down all your meepo's at once making them very hard to kill. Leshrac is probaly the most anoying because of his pulse nova and stun. lich compleatly kills you because his Chain frost which will keep bouncing between your meepo's.And earthshaker well if they have him your dead no need to explain.

other anyoing heroes:

Trackers and invisable heroes are a pain. trakers put all your meepo's in danger and invisable heros can catch you unaware and kill you very quickly. so all in all they are a pain but can be handeled if you play intelegently.

Best friends:

Auras,buffers and healers:

Always try to stay around these. they help your survivabilaty and your power.

Thanks for reading my guide I know it's pretty bad at the moment but I will add more soon.please comment.

Meepo the Geomancer
Author: midget@war
Map Vers.: 6.64

Meepo' the geomancer

Guide to meepo

Date Posted: 10/21/09
Last Comment:30/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 21585

Login to post a comment