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Strength: 18 + 2.4

Agility: 20 + 2.4

Intelligence: 18 + 1.5


I am REALLY REALLY bored of "burning spear" guides!
so i maked this guide to say...HUSKAR WILL NOT BURN
It is an alternative guide to the other gameplay guides, for sure playing in this way will be harder in firsts leves, about 'till liv 6-7.


[1]Hero Introduction
[2]Background Story
[3]Advanced Stats
[4]Skills
[5]Pros 'n' Cons
[6]Skills Build
[7]Item Build
[8]Gameplay




Huskar is one of the few in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.




The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.



Affiliation: Sentinel
Attack Animation: 0.4 / 0.5
Damage: 39 - 48
Casting Animation: 0.3 / 2.4
Armor: 1.9 Base
Attack Time: 1.6
Movespeed: 300
Missile Speed: 1400
Attack Range: 400
Sight Range: 1800 / 800



Inner Vitality


Description
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster

Level:
[1]Mana Cost:170 - CD: 25 - Effect: 5(15*)% of main attrib + 2 hp regen per sec
[2]Mana Cost:170 - CD: 25 - Effect: 10(30*)% of main attrib + 4 hp regen per sec
[3]Mana Cost:170 - CD: 25 - Effect: 15(45*)% of main attrib + 6 hp regen per sec
[4]Mana Cost:170 - CD: 25 - Effect: 20(60*)% of main attrib + 8 hp regen per sec

Notes
Casting range: Ever 450
Duration: Ever 16 seconds
Allowed targets: Self / Allied unit
The hp percentage is checked every second and the regeneration adjusted accordingly
(*) These values are used if the target is below 40% of its maximum hp


Burning Spear



Description
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe

Level:
[1]Healt Cost:15 - CD: 0 - Effect: 4 damage per second
[2]Healt Cost:15 - CD: 0 - Effect: 8 damage per second
[3]Healt Cost:15 - CD: 0 - Effect: 12 damage per second
[4]Healt Cost:15 - CD: 0 - Effect: 16 damage per second

Notes
Casting range: N/A
Duration: Ever 6 seconds
Allowed targets: Enemy units
Damage type: magical (target), HP removal (self)
Burning Spears stacks additively when used multiple times on one target
There is no cap
Huskar cannot kill himself using this skill


Berserker's Blood



Description
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health

Level:
[1]Effect: 3% IAS and 2 damage per stack
[2]Effect: 6% IAS and 4 damage per stack
[3]Effect: 9% IAS and 6 damage per stack
[4]Effect: 12% IAS and 8 damage per stack

Notes
Allowed targets: Self
There will be a special effect when Berserker's Blood is giving a large bonus (60% missing health)
First stack lasts from 100% to 87% of Huskar's maximum HP
Maximum bonus (14 stacks) is achieved when Huskar has strictly less than 3% of his maximum HP


Life Break



Description
Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this

Level:
[1]CD: 45 (24*) - Effect: Huskar pays 35% of his current hp to cast.
[2]CD: 30 (16*) - Effect: Huskar pays 30% of his current hp to cast.
[3]CD: 15 (8*) - Effect: Huskar pays 25% of his current hp to cast.

Notes
Mana Cost: 0
Casting range: 600
Duration: Ever 5 seconds
Allowed targets: Enemy units
Damage type: magical (to both Huskar and the target)
Huskar will charge up to his target, becoming magic immune, before doing the effects.
If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
Slow works on magic immune units.
Can be improved by Aghanim's Scepter (* shows the improved values).
Improved version deals 65% of the targets current hp as damage

PROS and CONS:
[+] Really funny to play
[+] Not really item dependent in start
[+] Good in line and mid
[+] RANGED STR HERO!!
[+] good in begin-middle-later game

[-] don't like his name
[-] item dependent in mid-later
[-] difficult to play seriously
[-] low base str

SKILLS BUILD:
Level 01

Level 02

Level 03

Level 04

Level 05

Level 06

Level 07

Level 08

Level 09

Level 10

Level 11

Level 12-15

Level 16

Level 17-21

Level 22-25


Justifications

LIV 01
Inner vitality liv 1?
We will not pick tango, so if we get gank at start we can heal immediatly

LIV 02-09
You will NEVER Die with inner vitality in starting game and got bonus damage/atk speed from Blood

LIV 10-11
make stats now and ulti, burning spear is unless now

LIV 12-25
make againg stats and ulti at 16



ITEM BUILD:

START:


BEGIN:


CORE:


EXTENDED:


LUXURY:


SITUATIONAL:


FINAL:






REJECTED:


Justifications

-Start:
Q:why not tangos?
A:i pick 2x clarity cause for frist skill i selected Inner Vitality, so i don't need tangos, but, need mana.
Q:why not 2x gunlets?
A:we'll not complete bracer, either urn, so i need to complete as fast as possible treads.

-Begin:
i pick treads for a bit more durability,damage and attack speed : it is what huskar need

-Core:
now the heart of this huskar building : mask of death
and start to build armlet

-Extend:
finish the armlet, and then the helm of dominator
in this moment you can be killed only by gang-bang

-Luxury:
Q: dagger is a luxury?
A: yes, with the new ultimate remakeing in 6.72, ulti is like a force staff!
All what huskar need is Healt-Damage-Atk speed

-Rejected:
Q: not S&Y?
A: ok, it is not still an orb, but i think with that money, we can pick something better


GamePlay





Huskar the Sacred Warrior
Author: roditalia
Map Vers.: 6.72b

Huskar will NOT burn!

Huskar will NOT burn!

Date Posted: 05/26/11
Last Comment:03/09/2011
Total Votes: 0
Current Rating: 0.00
Views: 4904



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