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Kardel Sharpeye, the Dwarven Sniper
Written by Piejonk, iKrivetko and FunnyWarfare

Kardel Sharpeye, the Dwarven Sniper
Written by Piejonk, iKrivetko and FunnyWarfare
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Table of Contents
Alt-Tab Mini Guide
I. The Alt-Tab Mini Guide II. Hero Statistics III. Hero Introduction IV. Skills V. Skill Builds VI. Item Build I. Early GameVII. Gameplay and Strategies I. Shrapnel Mini-GuideVIII. Friends and Foes IX. Conclusion X. FAQ XI. Replays XII. Credits and Changelog Or you can try 'Ctrl+F' and search for the thing that you are looking for. |
Alt-Tab Mini Guide
Skill Build Item Build Starting Items Mid Side Core Bracers or Wraith Bands Extension Luxuries Gameplay 1. Farm up your core. 2. Push towers. 3. Stick with your team. 4. Take part in large pushes and team battles rather than farming one lane alone. |
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Hero Introduction
Sniper has always been considered as an extremely fragile hero that dies in a matter of seconds. However he is also at the same time one of the most powerful carries and pushers in DotA. His extremely long range usually keeps him safe out of battle. He can use his skills from afar and deal tremendous damage with them. He is the only hero in the game that can out-range towers. Because of his simplicity he is often referred to as a "newbie" hero, however he is commonly used in competitive DotA, and sometimes, it can be hard to use Kardel to his maximum potential. When to pick
[+] Highest range in the game [+] Fast pusher [+] Excellent farmer [+] Excellent attack animation [+] High damage nuke that can finish off fleeing enemies [+] Very good agility gain [+] Best INT gain amongst AGI heroes [-] Needs quite a bit of survivability [-] Big target for enemy gankers early game [-] Low mana pool early on [-] Below average movespeed |
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Skills
Shrapnel
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Skill Notes: • Damage type: magical Skill Usage: This skill works as a DoT in an AoE. What's great about it is that it is one of the only skills in the game that affects towers too. This is also your primary farming skill. It can also be used for lane control, ganking and escaping. The slow is decent and usually enough to perform one of the above stated strategies. Headshot
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Skill Notes: • Damage type: hero physical • Works on allied creeps. • Stun is blocked by magic immunity. Skill Usage: This skill improves your quite low damage. The stun is also nice and it syn-energizes well with Shrapnel. This skill also helps you with last hitting a lot. Take Aim
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Skill Notes: • Level 3 and 4 of this skill allow Kardel to out-range towers. Skill Usage: Take Aim is what makes Kardel a formidable tower pusher. It allows him to keep out of danger (most of the time) and deal tremendous amounts of damage through his other skills to enemies. Also note that if this skill is maxed it is possible to out-range the enemy fountain, allowing you to destroy it! Assassinate
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Skill Notes: • Damage type: magical • Crosshair on target is visible to allies only. • Invisibility doesn't affect the effect of this skill. • Interrupts channeling spells. • Interrupt works on magic immune units. • Takes 1.7/1.65/1.5 seconds to cast. Skill Usage: This is your only major nuke and it has quite a few purposes. It is primarily used for killing fleeing heroes, but it also has other purposes. It can cancel channeled spells, meaning TP's and spells like Freezing Field will be canceled when the target hero is hit with the launched projectile. Because of it's very short cooldown it can be used prior to battles, or just in the midst of battle, to deal a lot of damage to one hero, weakening him a lot, and allowing him to be finished off by allies or by Kardel himself. Since 6.68, Kardel gets the experience from out of range assassinate kills. |
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Skill Builds
1. Take Aim/Shrapnel 2. Shrapnel/Take Aim 3. Shrapnel 4. Headshot/Take Aim 5. Shrapnel 6. Assassinate 7. Shrapnel 8. Take Aim 9. Take Aim 10. Take Aim/Headshot 11. Assassinate 12. Headshot 13. Headshot 14. Headshot 15. Stats 16. Assassinate 17. Stats 18. Stats 19. Stats 20. Stats 21. Stats 22. Stats 23. Stats 24. Stats 25. Stats Reasoning: Shrapnel helps with our lane control, farming, and pushing. So we try to max it as early as possible. Take Aim helps with our harassing and pushing ability, so take it early on as well. Headshot should be left for the mid game however it is possible to take one level of it early on the help with our last-hitting, as our damage is pretty bad early game. Take Assassinate whenever you can, and finish with Stats. Skill nothing before the creeps start fighting and wait for a situation where you could need Shrapnel and skill it (early first blood or ally has to be saved). When the creeps start attacking and you realize that you might not need it too early, skill Take Aim, which make last hitting easier. On the second level you should take the skill that you didn't take on the first level. Look at who you will be laning with and against to decide which skill you will take on level 4: Solo vs Dualstunner lane (like Lina + Sven) : Take Aim Solo vs high burst damage solo lane (like Tinker): Take Aim Solo vs non high burst damage lane (like Traxex): Headshot Solo vs deffensive + carry lane (like Spectre + Warlock) : Headshot Solo vs aggressive + carry lane (like Lion + Naix): Take Aim Dual vs anything: Headshot In general: Headshot when you can play agressive, Take Aim when you have to keep distance and farm because you can't kill anyone and your opponent(s) will try and can kill you easily. Skill Build Alternatives: |
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Item Builds
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Gameplay and Strategies
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Friends and Foes
Friends Disablers The less your target moves, the more bullets it catches. Damage Output Booster What could be better than delivering even more precise shots? Groupers Your Shrapnel hits an area. The more concentrated the enemies are, the better the overall impact is. Mana Replenishers More mana equals to more Shrapnels, which equals to more farming and pushing. Damage Amplifiers A weakened opponent is a dead opponent. Foes Mana Burners They render you useless. Disablers The less you move, the more bullets you catch. Hard hitters You are fragile, they hit hard. Questions? |
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Conclusion
Overall, Sniper is an excellent hero that can deal huge damage from afar. He is very prone to dying however, so it is crucial that you are always on the lookout for incoming ganks. Once you get farmed up, you are quite a force to contend with, especially with your team behind your back. We, the guide writers, hope that this guide has taught you a lot about how to play Kardel, and we hope that you use this information and apply it to your next games when playing this hero. |
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FAQ
1. What should Sniper focus more on, farming or pushing? It's pretty much your choice and you must decide which one is the correct choice. If you fear of getting ganked, then just farm but don't go too far out of the range of your tower without a TP scroll. If the enemy is distracted for some reason then go ahead and push the tower that you want to push as fast as you can. Destroying towers gives you a lot of money (around 2 creeps waves), so sometimes it is even faster than just farming creeps. Remember, because of the lack of an escape mechanism, ALWAYS carry a TP scroll around with you, until you get lothars. 2. Why skip Headshot early, if it provides a lot of DPS? The reason is because it actually doesn't provide that much DPS. One level is by far enough to boost our DPS. The proc chance is based on our IAS%, and that only becomes important mid-game, and that is when we will be trying to skill Headshot. Take Aim is much superior early game, as it provides us with safer farming and pushing early on. 3. Why wasn't ______ mentioned in the item build? It is not possible to list every item for Sniper in the item build. Only items that actually work on Sniper are listed there. Other items just aren't good for Sniper and shouldn't be gotten for him. 4. Why is Sniper considered a "newbie" hero? This is because of his easy to use skills. He has two passives, and Shrapnel and Assassinate are very easy to use, and take little practice to understand them. Also because of his long range, he is often out of harms way, and this appeals to new players a lot. 5. Help! My team always yells at me for kill stealing! You are never, ever stealing a kill with Assassinate. You are just guaranteeing that the fleeing hero will die. Your team should never be blaming you for stealing kills, besides you need the gold, because you are a carry. Just to show you a common situation that usually happens with a Sniper in the game: |
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Date: 24/12/2009 11:32 Patch version: 1.24 Map: DotA Allstars 6.61b Game mode: Normal mode Game length: 52:00 Download Here Sentinel: wicked.Fire, level 19 nfinity.Sh1LLa, level 15 FnaticMSI.21, level 22 DoTa[LuckeR], level 19 swedic, level 18Scourge: OS|oNe.xe1feR!, level 17 PenguinQ, level 15 dignitas.Zhanis, level 18 neXt!Xeido, level 18 NS, level 19The map may be a bit old, but the Sniper play here is amazing. He goes for a build of BoT, Manta, BKB, and then Rapier! |
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Credits and Changelog
Credits go to in no specific order: The Other Guy, windrunner023, BlackRain, bekyuubi, Prizo, kawumm, Super-sheep, dishtowel, YaNK_FaN, Manta Changelog |
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Author: Piejonk
Map Vers.: 6.69c
Kardel Sharpeye, the Dwarven Sniper
I Shot the Sheriff
Last Comment:02/01/2012
Total Votes: 162
Current Rating: 8.32
Views: 391351























wicked.Fire, level 19
nfinity.Sh1LLa, level 15
FnaticMSI.21, level 22
DoTa[LuckeR], level 19
swedic, level 18
OS|oNe.xe1feR!, level 17
PenguinQ, level 15
dignitas.Zhanis, level 18
neXt!Xeido, level 18
NS, level 19











