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1ST GUIDE,I THINK I HAVE A LOT OF MISTAKES

Affiliation: Neutral
Attack Animation: 0.4 / 0.5
Damage: 51 - 61
Casting Animation: 0.35 / 0.52
Armor: 0.9
Base Attack Time: 1.7
Movement speed: 305
Missile Speed: 1200
Attack Range: 600
Sight Range: 1800 / 800

1.hero introduction
2.background story
3.Skills
4.Skill build
5.Item Build
5.2.optional items
5.3.rejected items
6.how to play witch doctor
7.juking
8.best friends
8.2.enemies
Hero introduction
The Witch Doctor is a fragile but deadly spellcaster with a unique method of eliminating his foes. His Maledict ability is feared by all, and has the potential for enormous amounts of damage. Heroes under the effect of Maledict will continue to take damage based on how much damage they have taken already. Using Paralyzing Casks, a clever Witch Doctor immobilizes his target, casts Maledict on them, then proceeds to cause as much damage as possible before they run. This is nearly always fatal if the Witch Doctor and his allies can injure the target a good amount after it is Maledicted. To aid in the delayed destruction of his enemies, the Witch Doctor can plant a potent Death Ward, which rapidly attacks nearby heroes as long as the Witch Doctor channels it. Combined with Maledict and Paralyzing Cask, Death Ward is practically a guaranteed kill when ambushing an unsuspecting enemy hero. Voodoo Restoration turns him into a mobile healing fountain, quickly restoring the life of the Doctor and his allies in case an ambush doesn't go according to plan. Although the Witch Doctor's Maledict combo is lethal on its own, it is even more dangerous when combined with allied attacks and spells.


Background story
Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.



Skills:

Paralyzing cast
Vol'Jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time. Deals damage per bounce to non-hero units.

Your anti-push/push skill,and also 2-5 hero stun.The only stun in the game that bounces

Voodoo Restoration:
Vol'Jin focuses his voodoo magic to heal nearby allied units.

This skill is a must-up IF YOU WANT TO ROSHAN LEVEL 1,or up it when u are level 2

Maledict

Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse.

YEAH,THIS IS WHY I NEVER LOSE WHEN I USE WITCH DOCTOR,this means,
every 4 seconds,the enemy will be dealt the damage after they are maledicted,and thats why u need dagon mid game


Death Ward

Summons a deadly ward to attack enemy heroes.

early game-mid game killer skill,with ur maledict and this,they leave

Skill Build:
1.Paralyzing Cast
2.Voodoo Restoration
3.Maledict
4.Maledict
5.Maledict
6.Death Ward
7.Paralyzing Cast
8.paralyzing Cast
9.Paralyzing Cast
10.Maledict
11.Death Ward
12.Voodoo Restoration
14.Voodoo Restoration
15.Voodoo Restoration
16.Death ward
17-25,Stats

We take Maledict 1st(to play offensive,my style~),if ure lucky,u can kill them in early game(1-6).And than v take out our stun,voodoo and ult...

Item Build(sry no pics,i dont know how,sry)

starting items:
603 gold=
Null Talismen=350
Circlet of nobility=185

Aiming for:
Null Talismenx2
Phase Boots
Magic Wand(optional)
Bottle(optional but i normally dun get it)

than get:
Dagon

after that,:
upgrade Dagon OR get Guinsoo


Late game items:
shiva,linken(optional)

THE LAST SLOT=GET EITHER:HEART,BLOODSTONE,BLADEMAIL(OPTIONAL)

Ur item build now shud be:
Phase Boots,Dagon5,guinsoo,linken,shiva

Optional Items:
Lothar's edge,
hood,
orchid,
force staff,
euls
battle fury(yes,yes,battle fury,wads so bad about it?hp and mana regen,a boost of dmg.no cleave,thats all,wads wrong?)
skadi(gives 25 for everything,it aint bad,and frost attacks help u slow the enemy,which means they be slower and ull be waiting for ur skill's cd)
dagger(to place ur ult)
courier
Bloodstone
vladmir(playing support?....(wayy not my style ^^)

Rejected items:
Refresher(ur cd is enuf to spam)
vanguard(u aint a tanker,get heart instead)
arcane(u have enuf mana early-mid game cause of null talismen)
orbs(NO!NONONONO!GET SKADI!)

Why get these items?:early game

ur damage is a lot on early game,with Null Talismen,ull own

Why get these items?:mid game
Phase for:damage to kill
Dagon for:burst damage which combos with Maledict

Why get these items?:late game
Guinsoo:hex for u and ur team to kill
Shiva:aoe dmg and u and ur team to kill
Linken:to block arrows,targeting skills,etc
Heart:for surviving(cause ull maybe be aimed)
Bloodstone:to increase hp and mana
Blademail:nukers?


How To Play Witch Doctor:
EARLY GAME:
early game,get on btm/top lane if u are Sentinel or Scourge,if u r forced to go mid,go mid than..(my style is top or btm,weird eh?).ok,farm,deny,last hit,hit the hero often,(btw,i always have a 7/10% chance to 1st blood WOO!!)

MID GAME:
mid game,farm up ur mid game items,keep ganking since ure a ganker,roamer,if u farmed well,ull own,keep doing the stun

LATE GAME:
be aware of u being aimed,jus gank with ur team,if YOU get ganked,stun,maledict if needed,RUUN!!

Juking(if u wanna learn juking,pm me(F|cff0101DFEAR)

the basic juke:HILLS JUKE
EXAMPLE:
READ THIS FOR MORE INFORMATION:http://www.playdota.com/guides/the-forbidden-techniques
step 1.get on top of a hill
step 2.wait for ur enemy a while for him to get near the hill
step 3.get down the hill AS SOON AS UR ENEMY get on top of the hill
step 4.the gap with u and ur enemy widens

Best friends:
OMNIKNIGHT,ABADDON,WARLOCK,ENCHANTRESS

Babysitters early game

TAURAN CHIEFTAN,MEEPO,RHASTA,LION(their stun/disables+ur stun=enuf stun time to kill

ENEMIES:
centaur,abbaddon,omniknight,skeleton king

Heros with too many HP for killing them during your stun and heros who can make them invulnerable before you can stun them or just revive after killing them.

Phantom Lancer/Naga Siren

ilusion=stun will bounce=less stun to real hero



thx for reading my 1st guide,it sux,missed out a lot of things amirite?RATE and COMMENT!!!Special thx to Xellos for his permission for using his pictures for juking in my guide





Vol'Jin the Witch Doctor
Author: xdanieltanx
Map Vers.: 6.67b

INeverLoseWhenIUse Witch Doctor

INeverLoseWhenIUse Witch Doctor

Date Posted: 03/27/10
Last Comment:19/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 4639



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