
Guide to Yurnero, the Juggernaut
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Table of Contents
I. Pros and Cons
II. Skills And UsageII.A. Blade FuryIII. Alt+Tab Guide
II.B. Healing Ward
II.C. Blade Dance
II.D. Omnislash
IV. Stategy-QuariumIV.A. L1V. Tricks
IV.B. L2 - L5
IV.C. L6 - L10
IV.D. L11 - L16
IV.E. Late Game
IV.F. General Gameplay
IV.G. Bottle
IV.H. Dominator
IV.I. Competitive ChatV.A. BasicsVI. Synergy
V.B. Fun Stuff
V.C. Fun AlliesVI.A. HeroVII. Enemies
VI.B. Item
VIII. How To Counter Jugg
IX. Replays?
X. Thanks
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First Few Words:
I don't expect this to be a very good guide because this is my first guide. But still, I am here to try and have a good time. So now, here it is, my guide to Yurnero, the Juggernaut.Introduction
Yurnero is a fun hero to play. It very easy to see why, he's a ganker and a carry. He can spin around and deal over 500 damage over 5 seconds early game and still cut a tomato. Competitive player - Lacoste has been using this hero very often and very efficiently. This is a guide on how to use said hero with some useful tips and tricksWhen Pick Juggernaut?
- The enemy team does not have a decent number of disables
- Lots of AoE on your team
- Low armor enemies
- There's no carry on your team and there are no illusion carries on the other
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I. Pros and Cons
[+] Versatile Hero
[+] Multi - Role Skills
[+] Fun To Play
[-] Early Mana and HP Problems
[-] Weak Laner
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II. Skills and Usage

II.A. Blade Fury
At Level 4, this can deal [{140-(140*0.25)}*5] = 525 Damage to a hero if that hero sucked in all of the 5 seconds. Here is the table for an easy kill for each level. (Provided they have no other Magic Resistance Tools)
The Magic Numbers!

Once an enemy hero is below said HP, come up to him, if he tries to get in away, you have succeeded in making him go back and giving you time to farm. If he tries to come back, cast Fury when you're nearly at melee range. Don't aggro the creeps while doing this. Be careful if he has a stun, if need be, call your lanemate or ally.
Not only is this a killing blow, it is, as I said, an escape mechanism along with TP also a useful late game pushing skill.
More Details
- When you're low on HP and can tank a few attacks, cast Fury then TP away, you will still be invulnerable to magic, meaning no interrupting stuns
- When chasing down a hero with this, try to right click him or moving just a few units away from him
- Remember, don't blindly follow the one you're chasing, experienced players know when to change direction and disappear into the fog
- You are completely vulnerable to disables after 5 seconds, so at least try to position yourself nicely after the 5 seconds when in a team fight
Always Remember
- Don't panic when you're low on HP and Lion is licking you to death! Cast Fury and TP away!
- You can use items whilst spinning meaning - well yeah, you get the point
- Look for the magic number before attempting to Fury Kill. Magic Numbers are in the table above
- Don't force yourself to tower dive with Fury
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II.B. Healing Ward
Well, basically you have to use this late game due to your mana problems. This is pretty simple - at Level 4 it heals all of your HP. When he tries to get to your ward, ignore it, whack away.
Why? Because in the first place you should have it placed deep in the heart of your team so its as if the guy who wanted to destroy the ward wanted to suicide.
This + your Dominator against even maybe two people may give you a win.
This skill is what gives Juggernaut the more support-y type feeling. The only real heal that can guarantee full HP. Most heals are number based while this is percent based so this is in my opinion the best late game heal - if it weren't for its 5 HP. As Juggernaut, you will have to face this obstacle and learn how to place, how to move, and how to hide the ward all while you are still in its healing wake.
Stuff to Know
- For those of you who are still on their first day of Dota, the ward can move. Oooh!
- You can place this in juke spots or trees or just barely behind you. More details in the tricks section
- Wards are the last in the creep's list of vengeance, so you can put them near.
- Your life is more important than the Wards! Once, I saw a guy in a pub try to move his ward to safety while he overlooked that he has red HP and had the power to FuryTP away.
- Place the ward properly (More below)
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II.C. Blade Dance
This is pretty much as simple as it gets. 1 in 3 attacks will deal twice the damage. So that means your damage output increase by 1/3.
You might say Vengie's Command Aura is better, but the only thing missing from Vengie's is that it can't proc in Omnislash.
Let me repeat, this procs during Omnislash
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II.D. Omnislash
Simple Basic Rules
- Use it on a single hero or two low or half HP heroes
- Use it once its cooldown is up always
- There are a lot of tricks on this later
- You'll just learn everything about this as you read, so read.
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III. Alt+Tab Guide
Skill Build
Max Healing Ward after Level 16 then Max Stats |
Expalnationne:
This is a pretty straightforward build. The only conflict is whether getting Blade Dance or Stats on said levels. This is determined on whether you're farming good or ganking really hard. But mostly, its up to the enemy lineup and your own DotA conscience. Just don't buy crow or chicken, please no.
FAQs
Why not Fury - Dance - Fury - Dance - Fury - Slash?
Pros and Cons of Dance vs StatsWhy Not Immediate Healing Ward?FuryStats ProsBetter Laning
Survivo
Fury Spam Early Game (So that means ganking before Omni is viable)FuryStats ConsNo Cool Jumping Animation
Not so Good an OmniFuryDance ProsBetter Omni!
Cool Jumping AnimationFuryDance ConsOmni's cooldown and manacost laugh at you
Will proc once in a blue moon in lane
Early game is all about spells, including you
You already have QB for last hitting
You still have mana problems mid game even with Bottle + Perseverance because you will mostly want to use Fury in every gank and would like to be ready to Slash someone alone if you meet one out of a lane.
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Item Build
Starting Items
This is all up to your playstyle, what makes you feel comfortable in a lane as a carry. Its all up to you, D.I.Y. Its just as long as there is a Quelling Blade for easier last hitting and the useful Tree Chop.
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Core Items
Pretty basic.
Helm of the Dominator - Your Base DPS is on the Top 3 List in AGI Carries. AND, the Centaur Khan never hurts. The regen and lifesteal are worth it. The extra stun is worth it. This will be your orb.
Boots of Speed - It is up to you whether you prefer Treads for the DPS or Phase Boots for better speed during Fury. Both have uses in survivo and DPS. It is now up to you which one you'll get. What makes you comfortable
Bottle - You are a ganking power. Period. 525 damage is not something to laugh at. I know its more important to farm first but this can help in that. You should go and gank when its an easy gank with an ally.
Scroll of Town Portal - 96 Heroes must always have this with them. Always. You particularly because of the FuryTP.
The Royal Order of Buying:~~~~~~~~~~~~This entirely depends on you, but the first things you'd want to get are any of these: Boots of Speed, Helm of Iron Will, Bottle
Post-Core/Luxury/Extension
Once again - Its ALL up to YOU. Whatever you feel is good, whatever makes you feel comfortable, what your DotA experience tells you to buy. Here are the rules:
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Satanic
This is a must
Note: You don't need to immediately get it after core
Other Orb Effects
These are a no since you already have Helm of Domi/Satanic
Armlet of Mordigzz
You have not the HP
Crystalys/Buriza
You already have crit...
No
No-Brainers
Highly Recommended
Butterfly
AS for Crit, Agi for DPS, Evasion for survivo
Boots of Travel
Waste no time! More MS for Fury or chasing!
Battle of the Orbs
Yes, I know I've said go for Satanic and don't buy other orbs. But I also said, its up to you. This section will concentrate on actually cancelling your Satanic style and go for something like Desolator or Mjollnir. But remember, still go for Dominator! I'll just teach you how to do it
Particularly, why this section exists is because Satanic honestly is not Jugg's best orb so this is how to exploit Jugg's powers fully.
The basic things to do before doing this
- Still buy Dominator
- Don't buy Satanic
- Keep Dominator until mid game
- Buy either Desolator or Skadi
So now, all the preparation in this section will just bring you to 3 easy steps
- Use Centaur Khan/Dark Troll Warlord to gank with allies and farm (The Domi-Creep Autos while you last hit)
- Utilize time to farm your Deso, or if your truly amazing - a Skadi
- If your buying Deso, sell your Domi once you have 3500 Gold or once you have 2 Mithrils in your Circle and have 300 gold. Buy Your Deso and go own
Do these steps once in the transition mid and late game (about Level 14 or 15 or 16)
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Why not Magic Stick?
You won't be included in a fight too much, 25% ganking and 75% farming is for you, and you won't really leave your lane very much either.
Why no survivability items like Bracers?
You already have the quick and easy FuryTP, but then again, if you're unsure, you can buy some after the core or after a Helm of Iron Will, up to you
Why the build is up to you...
Because, I don't want to force you to use items you don't feel comfortable with. Also, Jugg's item usability range is the bomb, almost any time with damage or AGI in it, anybody has proved ownage with, so which one you pick is up to you, I just want you to know, you have to think about the situation of the game before picking. Eg, the enemy has a lot of AoE, so going Manta is the wrong
All set, go out and own!

Disclaimer: You Don't Have To Follow
What The Picture Says
Disclaimer: You Don't Have To Follow
What The Picture Says
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IV. Strategy-Quarium
This is the holy ground of wall of texts, long reading and awesomesauce. That is why my walkthrough consists not of early, mid or late game, instead the group of levels which force you to change a bit of playstyle due to changing skills and roles to be fulfilled with such power. Once you have momentum, you are impossible to stop!
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IV.A.L1
Level 1
- Buy a QB and your preferred starting items, level a Blade Fury
- Ask a babysitter with a disable to join your long lane and wait for a first blood
- Quickly wait for a rune in the rune spawn area between mid and long lane
- If there is no rune by the time the creeps spawn, go ahead to the long lane
- If there is a rune (except Regen rune), wait for the creeps in your long lane to be in between 2nd and 1st towers
- Get the rune
Scenario is Cut!
Illusion Rune- Get the first illusion to your enemy's back, he will likely cast a spell and try to kill the hell out of youDD Rune
- This takes out their disable
- With you and the other Juggy-wannabe, ask the lanemate to disable the dude waiting to be killed
- Cast Fury once you're in melee range
- Right click the hero that will be victim of first blood
- Click your Juggy-wannabe
- Use him to block the escape of the first blood attempt- Ask your lanemate to hide tooInvi Rune
- Both of you attack the guy from behind
- Will work only if there is only one guy in the lane- Easy killHaste Rune
- Get Invi, walk behind the guy
- Lanemate disables, you fury away- Its hard to kill with thisBasically, you can do Haste technique on every rune except Invi, but the Haste technique is very hard to pull off and won't be so successful with a shitty ally
- If you know where to chop up a tree to open a gank spot, congratulations
- If you don't, here's the trick
- First, assure that there is only one person in the lane you're about to gank
- If no, then just leave the Haste be
- If yes, run the hell behind him
- Chop up a tree while he whacks away at you
- Lure him in
- The lanemate goes to block him, trapping the enemy hero in between a jungle, you, and your lanemate
Now, as you may read, a lot of the rune tips say that it would be better if there was only one guy in your long lane, but if you're really confident and there are two teammates mid lane (rare), go gank mid
Author: Darth pogi
Map Vers.: 6.67c
Chuck Yur-Norris
Jugger-Naut-Stop
Last Comment:04/10/2010
Total Votes: 0
Current Rating: 0.00
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