
Juggernaut - The Unstuppable
First of all whos yurnero? Hes a carry/semi-carry hero that can turn the battle with one spell in your team's favor while pushing efficiently and owning 1vs1.
PROS:
- Well rounded hero
- Can be used to carry or just straight forward dps.
- Late game monster who measures up to other monters like mortred.
- Good attack animation.
- Decent stat gain.
- Ultimate doesnt lose it's potential as game goes one and in fact it only becomes better.
CONS:
- Melee? ( well not reaaly a con but can be harass like hell early game )
- Mana problems.
- Not too noob friendly
- Doesnt benefit from enemy creeps around when killing like Drige or Earthshaker ( not a con or a pro so lets say its somewhere in the middle. )
- Some others but I cant think of them just of top of my head.
Skills:
*This skill will help you to get first blood or even escape because it gives you spell immnunit. A nice skill to have.
*This is a late game skill. When your team pushes and you need to rax it and not go back to the fountain thats when you use it.
*36% chance to deal double? Wow. A great skill.
* Your signature move and your ultimate. As I mentioned before this doesnt lose its potential late game which is great. The buffer ( did i just make up a word? ) you are the more damage its going to deal.
For more details on skills http://www.playdota.com/heroes/juggernaut
Skill build:
1. Bladefury
2. Blade dance
3. Bladefury
4. Stat Bonus
5. Bladefury
6. Omnislash
7. Bladefury
8. Stat Bonus
9. Stat Bonus
10. Stat Bonus
11. Omnislash
12. Blade dance
13. Blade dance
14. Blade dance
15. Stat Bonus
16. Omnislash
17. Stat Bonus
18. Stat Bonus
19. Stat Bonus
20. Stat Bonus
21. Stat Bonus
22. Ward
23. Ward
24. Ward
25. Ward
Skill build justification:
We max out bladefury first.Good damage for early game and mid game and an escape tool that grants you spell immnunity.
Yes, your damage isnt so significant early game so lets leave damage dealing to mid and late game. And as I mentioned before He has mana problems and stats will fix it up.
But if you feel confident that you have enough mana without getting a lot of stats early on OR you just switched your treads to int then get skills earlier. Go for it.
EARLY GAME
I'd like to play yurnero with a partner.
If solo, I recomment bot for sentinel and top for scourge.
If with a partner then it doesnt really matter.
P.S. Dont forget to creep block.
Also people reminded me of one escape tactic: First and then
Also Bladefury is just so good for a lot of things, and mostly its based on the spell immnunity it gives you and not the damage, although for early game this damage is great.
You can use it to engage in team battles right away when they start because if you are the carry and you most likely will be almost all targetted spells will target you so if you dont have the money for BKB then this is like lesser-BKB (lol?)
When you will run into the fight with bladefury first your opponents (especially if its pub) will get a little confused with their spells because you are supposed to be the target but you are immune. So now they have two choices:
1: Wait for you to stop spinning and then unload all of their spells but while they wait they will get raped by your teammates.
2: They will use spells on your teammates in which case they still most likely they are going to lose the battle if you got your omni up and you have sufficient damage.
Another thing about bladefury is that...it looks cool.
Starting items:
If you are going in with a partner then I suggest you get:
This will most likely get you first blood if your partner can slow or disable the target. Good partner for that are:
If you are going to be solo:
You still might get fight blood but I wouldn't count on it...you know how it is.
There is not much to say about early game because thats where all you do is farm and farm. He has good attack animation so last hitting and denying wont be too hard.
Personally my record for farming is Lothars on nevermore in 11 min. And no I didnt get boots
Killing:
Sometimes you will get to kill and its after level 6. Harass your lane opponent and lowly get him to about half or 2/4 of his hp. Then when he gets close to you spin and move right beside him when he runs away. Now there is two possibilities. He will continue to run past his creeps in which case once you come out of spin you omnislash right away. And another case where enemy will be smart and will stay near few of his creeps in which case dont omnislash because the creeps will absorb some of the damage.
Basically this looks like this:
MIDDLE GAME
This is where you need to be ganking with your teammates and farming. But there is another debate. What boots to get?
And I say get whatever you want or your team needs more.
If dont have effiecient push heros like Furion for example that can quickly switch lanes then get Boots of Travel
If you want do maximize you damage output then get treads ( I get them mostly ) They have a nice stat gain and most of all attack speed.
And phase boots in my opinion the least profitable for Jugg because they dont give you the attack speed or too much movement speed. Just armor and damage basically. But still if you want....its your choice.
ORBS
He depend on life steal.
So lets say you are getting life steal build like mine. What other items to get? You should get battlefury no matter what you are getting because in team fights when you omnislash the splash damage is going to ROCK their team. By the end of the middle game you should have some wraiths, life steal, some kind of boots and battlefury or getting close to battlefury. For my build its this:
LATE GAME
Thats when you come out of the forest one and for all and you start raping their team. If the game didnt end yet then its about to and both teams are pushing. Thats where you healing ward will be handy. Oh and you could Rosh too. If you have the money what other items to get? Well heres basically my dream build for him.
I dont know in what kind of game you will get all this but with this you can take on anybody.
And dont always get the same build like lets say mine. It DEPENDS on who you are fighting with but in general in similar
By the way MKB adds to you omni approximately +400-+500 a loss from above (1vs1)
FAQ
1. Why not 2 battlefuries?
Slpash it's nice but....
2. Satanic or other leech hp?
Satanic gives you a lot of tanking survivability but i prefer for jugg MOM.
This item can to do miracles with battlefury , but be careful DONT SWITCH ON THIS WHEN YOU TANKING.
But in the other ways - when you 1v1 switch this - omni
(3-4 strikes at 1 jump) very nice and than fury if your opponent "still alive"
3. How about radiance?
It's ridiculous
4. Hood for magical resistance?
Stupid idea
5. How about heart for tanking?
Nah, with satanic you have all the tanking power you need and better.
6. Yasha is good right?
Only in mid game with Vladimirs . In the rest it's just stupid.
COMMENT QUESTIONS:
BKB---3900. FOR WHAT?????You have your first skill.
Your best allies:
Early game its disablers but late game its everybody really, but still mostly disablers and slowers for you to whack on them.
Worst enemies:
And again disablers, if you are disabled how are you gonig to leech life?
And wind walkers because they can escape you while you omnislahing thats why ALWAYS when you are about to gank wind walkers bring dust with you.
Blinkers...even more horrible then wind walkers because one blink and they are saved. Thats why you cant solo gank those, bring a disabler with you.
Others:
...What can I say...mana burn sucks ass and we want our mana to stay for omni and other spells.
The famous Rhasta + jugg combo...its just ownage reaaly. If you have rhasta on the team and he will be ward trapping you might wanna consider to get phase boots for more then just damage and armor, to walk into the ward circle.
Permabashers Very nasty...if you can kill them with omnislash consider your self lucky but if your omnislash isnt enough then...
First of all whos yurnero? Hes a carry/semi-carry hero that can turn the battle with one spell in your team's favor while pushing efficiently and owning 1vs1.
PROS:
- Well rounded hero
- Can be used to carry or just straight forward dps.
- Late game monster who measures up to other monters like mortred.
- Good attack animation.
- Decent stat gain.
- Ultimate doesnt lose it's potential as game goes one and in fact it only becomes better.
CONS:
- Melee? ( well not reaaly a con but can be harass like hell early game )
- Mana problems.
- Not too noob friendly
- Doesnt benefit from enemy creeps around when killing like Drige or Earthshaker ( not a con or a pro so lets say its somewhere in the middle. )
- Some others but I cant think of them just of top of my head.
Skills:
*This skill will help you to get first blood or even escape because it gives you spell immnunit. A nice skill to have.
*This is a late game skill. When your team pushes and you need to rax it and not go back to the fountain thats when you use it.
*36% chance to deal double? Wow. A great skill.
* Your signature move and your ultimate. As I mentioned before this doesnt lose its potential late game which is great. The buffer ( did i just make up a word? ) you are the more damage its going to deal.
For more details on skills http://www.playdota.com/heroes/juggernaut
Skill build:
1. Bladefury
2. Blade dance
3. Bladefury
4. Stat Bonus
5. Bladefury
6. Omnislash
7. Bladefury
8. Stat Bonus
9. Stat Bonus
10. Stat Bonus
11. Omnislash
12. Blade dance
13. Blade dance
14. Blade dance
15. Stat Bonus
16. Omnislash
17. Stat Bonus
18. Stat Bonus
19. Stat Bonus
20. Stat Bonus
21. Stat Bonus
22. Ward
23. Ward
24. Ward
25. Ward
Skill build justification:
We max out bladefury first.Good damage for early game and mid game and an escape tool that grants you spell immnunity.
Yes, your damage isnt so significant early game so lets leave damage dealing to mid and late game. And as I mentioned before He has mana problems and stats will fix it up.
But if you feel confident that you have enough mana without getting a lot of stats early on OR you just switched your treads to int then get skills earlier. Go for it.
EARLY GAME
I'd like to play yurnero with a partner.
If solo, I recomment bot for sentinel and top for scourge.
If with a partner then it doesnt really matter.
P.S. Dont forget to creep block.
Also people reminded me of one escape tactic: First and then
Also Bladefury is just so good for a lot of things, and mostly its based on the spell immnunity it gives you and not the damage, although for early game this damage is great.
You can use it to engage in team battles right away when they start because if you are the carry and you most likely will be almost all targetted spells will target you so if you dont have the money for BKB then this is like lesser-BKB (lol?)
When you will run into the fight with bladefury first your opponents (especially if its pub) will get a little confused with their spells because you are supposed to be the target but you are immune. So now they have two choices:
1: Wait for you to stop spinning and then unload all of their spells but while they wait they will get raped by your teammates.
2: They will use spells on your teammates in which case they still most likely they are going to lose the battle if you got your omni up and you have sufficient damage.
Another thing about bladefury is that...it looks cool.
Starting items:
If you are going in with a partner then I suggest you get:
This will most likely get you first blood if your partner can slow or disable the target. Good partner for that are:
If you are going to be solo:
You still might get fight blood but I wouldn't count on it...you know how it is.
There is not much to say about early game because thats where all you do is farm and farm. He has good attack animation so last hitting and denying wont be too hard.
Personally my record for farming is Lothars on nevermore in 11 min. And no I didnt get boots
Killing:
Sometimes you will get to kill and its after level 6. Harass your lane opponent and lowly get him to about half or 2/4 of his hp. Then when he gets close to you spin and move right beside him when he runs away. Now there is two possibilities. He will continue to run past his creeps in which case once you come out of spin you omnislash right away. And another case where enemy will be smart and will stay near few of his creeps in which case dont omnislash because the creeps will absorb some of the damage.
Basically this looks like this:
MIDDLE GAME
This is where you need to be ganking with your teammates and farming. But there is another debate. What boots to get?
And I say get whatever you want or your team needs more.
If dont have effiecient push heros like Furion for example that can quickly switch lanes then get Boots of Travel
If you want do maximize you damage output then get treads ( I get them mostly ) They have a nice stat gain and most of all attack speed.
And phase boots in my opinion the least profitable for Jugg because they dont give you the attack speed or too much movement speed. Just armor and damage basically. But still if you want....its your choice.
ORBS
He depend on life steal.
So lets say you are getting life steal build like mine. What other items to get? You should get battlefury no matter what you are getting because in team fights when you omnislash the splash damage is going to ROCK their team. By the end of the middle game you should have some wraiths, life steal, some kind of boots and battlefury or getting close to battlefury. For my build its this:
LATE GAME
Thats when you come out of the forest one and for all and you start raping their team. If the game didnt end yet then its about to and both teams are pushing. Thats where you healing ward will be handy. Oh and you could Rosh too. If you have the money what other items to get? Well heres basically my dream build for him.
I dont know in what kind of game you will get all this but with this you can take on anybody.
And dont always get the same build like lets say mine. It DEPENDS on who you are fighting with but in general in similar
By the way MKB adds to you omni approximately +400-+500 a loss from above (1vs1)
FAQ
1. Why not 2 battlefuries?
Slpash it's nice but....
2. Satanic or other leech hp?
Satanic gives you a lot of tanking survivability but i prefer for jugg MOM.
This item can to do miracles with battlefury , but be careful DONT SWITCH ON THIS WHEN YOU TANKING.
But in the other ways - when you 1v1 switch this - omni
(3-4 strikes at 1 jump) very nice and than fury if your opponent "still alive"

3. How about radiance?
It's ridiculous
4. Hood for magical resistance?
Stupid idea
5. How about heart for tanking?
Nah, with satanic you have all the tanking power you need and better.
6. Yasha is good right?
Only in mid game with Vladimirs . In the rest it's just stupid.
COMMENT QUESTIONS:
BKB---3900. FOR WHAT?????You have your first skill.
Your best allies:
Early game its disablers but late game its everybody really, but still mostly disablers and slowers for you to whack on them.
Worst enemies:
And again disablers, if you are disabled how are you gonig to leech life?
And wind walkers because they can escape you while you omnislahing thats why ALWAYS when you are about to gank wind walkers bring dust with you.
Blinkers...even more horrible then wind walkers because one blink and they are saved. Thats why you cant solo gank those, bring a disabler with you.
Others:
...What can I say...mana burn sucks ass and we want our mana to stay for omni and other spells.
The famous Rhasta + jugg combo...its just ownage reaaly. If you have rhasta on the team and he will be ward trapping you might wanna consider to get phase boots for more then just damage and armor, to walk into the ward circle.
Permabashers Very nasty...if you can kill them with omnislash consider your self lucky but if your omnislash isnt enough then...
Author: jamal-cdg
Map Vers.: 6.66
What you know about this?
just another good guide
Last Comment:24/07/2010
Total Votes: 0
Current Rating: 0.00
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