
Foreword:This is my first guide so it might not be really good, I will keep updating this guide so u guys can keep learning about Huskar,Sacred Warrior.Thanks!! P.S I just started guide creating and is rather short but I think it fills you with the required information you need.Guide will be constantly edited and improved to satify your requirements.

18+2.4
20+2.4
18+1.5
Table Of Contents
1.Introduction
2.Background Story
3.Advanced Statistics
4.Role
5.Pro's and Con's
6.Skills
7.Skill Build
8.Item Build
9.Gameplay
10.Lane*
*=For newbies only
Introduction
Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.
Background Story
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately,in order to bring the Undead Scourge to an end.
Advanced Statistics
Affiliation: Sentinel Attack Animation: 0.4/0.5
Damage: 39-48 Casting Animation: 0.3/2.4
Armor: 1.9 Base Attack Time: 1.6
Movement Speed: 300 Missle Speed: 1400
Attack Range: 400 Sight Range: 1800/800
Role
Huskar,Sacred Warrior's role and main purpose in the game, is mainly roaming and ganking heroes if you are roaming and ganking heroes really well you might only need creep gold in the early game unless you aren't a good roamer/ganker or the hero dies right before you arrive and you waste time roaming around from place to place.A tp scroll with you all the times can be really helpful as it provides an escape tool of not disrupted and it allows you to move far distances away such as from top lane to btm lane etc.And the most important line of all and everyone must sink this inside their head when playing huskar, sacred warrior.HUSKAR IS NOT A TANKER BUT HE IS A CARRY HE REQUIRES SURVIVALBILITY ITEMS NOT TANKING ITEMS!!!!
Pros
Cons
As you can see Huskar,Sacred Warrior has more pro's and con's and is worth giving him a shot.In 6.71b and earlier maps,I never used Sacred Warrior much as he had no much killing potential until he has his Kelen's Dagger to do his ultimate,which requires the target to be at melee range so farming a Kelen's Dagger will take a quite long time for people who has medium farming skills and since huskar,sacred warrior is an early-mid gamer by the time he has his Kelen's Dagger it will probably reaching late game thus making him useless.But luckily IceFrog saw this matter and helped it out.After hearing the recent nerf on Huskar's Ultimate(which dashes to the hero and uses the skill)I decided to give him a shot and was owning my way and winning most of my Huskar, Sacred Warrior Games.
SKILLS

Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
Level Mana Cost Cooldown Casting range Area of Effect Duration
1 170 25 450 N/A 16 seconds
2 170 25 450 N/A 16 seconds
3 170 25 450 N/A 16 seconds
4 170 25 450 N/A 16 seconds
Allowed Targets Effects
Self/Allied Unit 5(15*)% of main attrib + 2 hp regen per sec
Self/Allied Unit 10(30*)% of main attrib + 4 hp regen per sec
Self/Allied Unit 15(45*)% of main attrib + 6 hp regen per sec
Self/Allied Unit 20(60*)% of main attrib + 8 hp regen per sec
Notes
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly

Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Tip:This skill can mainly only be used early game and early-mid game as it does not deal damage by % so as the game drags on the weaker burning spears will be therefore getting some lifesteal late game can allow huskar, sacred warrior to be stronger.
Level Mana Cost Cooldown Casting Range Area of Effect Duration
1 Healthcost : 15 0 450 N/A 6 seconds
2 Healthcost : 15 0 450 N/A 6 seconds
3 Healthcost : 15 0 450 N/A 6 seconds
4 Healthcost : 15 0 450 N/A 6 seconds
Allowed Targets Effects
Enemy Units 4 DPS
Enemy Units 8 DPS
Enemy Units 12 DPS
Enemy Units 16 DPS
Notes:
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• Huskar cannot kill himself using this skill

Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level Mana Cost Cooldown Casting Range Area of Effect Duration
1 N/A N/A N/A N/A N/A
2 N/A N/A N/A N/A N/A
3 N/A N/A N/A N/A N/A
4 N/A N/A N/A N/A N/A
Allowed Targets Effect
Self 3% IAS 2 damage per stack
Self 6% IAS 4 damage per stack
Self 9% IAS 6 damage per stack
Self 12% IAS 8 damage per stack

Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level Mana Cost Cooldown Casting Range Area of effect Duration
1 0 45(24*) 600 N/A 5 seconds
2 0 30(16*) 600 N/A 5 seconds
3 0 15(8*) 600 N/A 5 seconds
Allowed Targets Effects
Enemy Unit Huskar pays 35% of his current hp to cast.
Enemy Unit Huskar pays 30% of his current hp to cast.
Enemy Unit Huskar pays 25% of his current hp to cast.
Notes:
• Damage type: magical (to both Huskar and the target)
• Huskar will charge up to his target, becoming magic immune, before doing the effects.
• If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Improved version deals 65% of the targets current hp as damage.
Skill Build 1 AKA lesser movings back to fountain build
Here many people will think and say "WTF?! NOOB GUIDE INNER VITALITY AT LV 3 OR LV 4!!"and my reply will be that once you hit lv 6 onwards and you start hunting and killing heroes, you might have very low remaining health after the struggle because you cannot silence heroes and if the enemy hero has like a deadly combo such as Lion (Impale,Voodoo and finger of death) you might die or have very low health points left therefore having an inner vitality can help regenerate some life points so that it prevents other people coming and finishing you up.
Skill Build 2 AKA more efficent Inner Vitality Build
This additional build was added to improve my guide and to help people understand huskar better.Thanks to those who pointed this out to me, i have tried out this skill build and i think i would recommend this build more than the first one
.
Starting Items
Alternative Starting Items
Core Items
Situational Items
Extension
Luxury Items
Rejected Items
Other Items that can be taken
Boots Argument
Gameplay
Early Game
Early-Mid Game
Late Game
Heroes that can help you kill
Disablers
Stunners
Silencers
Heroes that will f*** you up
Perma-Bashers
Special Mention
Items that can be a threat
Helping The Noobs
Lanes*
(This section also is meant for the newbies)You may ask yourself which lane should i pick ,safe short lane,solo middle or the danger lane.Actually you may pick any lane but for me i love to take solo middle as 1. you can farm faster 2.you can kill the opposition hero by lv 6 or higher 3.Using manually casted Burning Spears is easier to use as there is only 1 hero you need to focus on unlike top and btm lanes.However top lane and bot lane can be chosen as well whether you're scourge or sentinel but it might be harder to do the three points stated above as there is 2 more heroes extra then compared to middle and if you attack one guy the other might give assist and a gank may be backfired, BIG TIME!
Conclusion
Thanks for reading my guide and i hope you will play huskar,sacred warrior well and you wont rate my guide low.Thanks!
Credits
I thank everybody who made this guide possible and everybody that gave me ideas on how to better my guide and of course IceFrog for making such a wonderful game.Hope You Kick Ass

18+2.4
20+2.4
18+1.5Table Of Contents
1.Introduction
2.Background Story
3.Advanced Statistics
4.Role
5.Pro's and Con's
6.Skills
7.Skill Build
8.Item Build
9.Gameplay
10.Lane*
*=For newbies only
Introduction
Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same.
Background Story
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately,in order to bring the Undead Scourge to an end.
Advanced Statistics
Affiliation: Sentinel Attack Animation: 0.4/0.5
Damage: 39-48 Casting Animation: 0.3/2.4
Armor: 1.9 Base Attack Time: 1.6
Movement Speed: 300 Missle Speed: 1400
Attack Range: 400 Sight Range: 1800/800
Role
Huskar,Sacred Warrior's role and main purpose in the game, is mainly roaming and ganking heroes if you are roaming and ganking heroes really well you might only need creep gold in the early game unless you aren't a good roamer/ganker or the hero dies right before you arrive and you waste time roaming around from place to place.A tp scroll with you all the times can be really helpful as it provides an escape tool of not disrupted and it allows you to move far distances away such as from top lane to btm lane etc.And the most important line of all and everyone must sink this inside their head when playing huskar, sacred warrior.HUSKAR IS NOT A TANKER BUT HE IS A CARRY HE REQUIRES SURVIVALBILITY ITEMS NOT TANKING ITEMS!!!!
Pros
Cons
As you can see Huskar,Sacred Warrior has more pro's and con's and is worth giving him a shot.In 6.71b and earlier maps,I never used Sacred Warrior much as he had no much killing potential until he has his Kelen's Dagger to do his ultimate,which requires the target to be at melee range so farming a Kelen's Dagger will take a quite long time for people who has medium farming skills and since huskar,sacred warrior is an early-mid gamer by the time he has his Kelen's Dagger it will probably reaching late game thus making him useless.But luckily IceFrog saw this matter and helped it out.After hearing the recent nerf on Huskar's Ultimate(which dashes to the hero and uses the skill)I decided to give him a shot and was owning my way and winning most of my Huskar, Sacred Warrior Games.
SKILLS

Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster.
Level Mana Cost Cooldown Casting range Area of Effect Duration
1 170 25 450 N/A 16 seconds
2 170 25 450 N/A 16 seconds
3 170 25 450 N/A 16 seconds
4 170 25 450 N/A 16 seconds
Allowed Targets Effects
Self/Allied Unit 5(15*)% of main attrib + 2 hp regen per sec
Self/Allied Unit 10(30*)% of main attrib + 4 hp regen per sec
Self/Allied Unit 15(45*)% of main attrib + 6 hp regen per sec
Self/Allied Unit 20(60*)% of main attrib + 8 hp regen per sec
Notes
• (*) These values are used if the target is below 40% of its maximum hp.
• The hp percentage is checked every second and the regeneration adjusted accordingly

Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Tip:This skill can mainly only be used early game and early-mid game as it does not deal damage by % so as the game drags on the weaker burning spears will be therefore getting some lifesteal late game can allow huskar, sacred warrior to be stronger.
Level Mana Cost Cooldown Casting Range Area of Effect Duration
1 Healthcost : 15 0 450 N/A 6 seconds
2 Healthcost : 15 0 450 N/A 6 seconds
3 Healthcost : 15 0 450 N/A 6 seconds
4 Healthcost : 15 0 450 N/A 6 seconds
Allowed Targets Effects
Enemy Units 4 DPS
Enemy Units 8 DPS
Enemy Units 12 DPS
Enemy Units 16 DPS
Notes:
• Damage type: magical (target), HP removal (self)
• Burning Spears stacks additively when used multiple times on one target. There is no cap.
• Huskar cannot kill himself using this skill

Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level Mana Cost Cooldown Casting Range Area of Effect Duration
1 N/A N/A N/A N/A N/A
2 N/A N/A N/A N/A N/A
3 N/A N/A N/A N/A N/A
4 N/A N/A N/A N/A N/A
Allowed Targets Effect
Self 3% IAS 2 damage per stack
Self 6% IAS 4 damage per stack
Self 9% IAS 6 damage per stack
Self 12% IAS 8 damage per stack

Huskar reaches into the well of his own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level Mana Cost Cooldown Casting Range Area of effect Duration
1 0 45(24*) 600 N/A 5 seconds
2 0 30(16*) 600 N/A 5 seconds
3 0 15(8*) 600 N/A 5 seconds
Allowed Targets Effects
Enemy Unit Huskar pays 35% of his current hp to cast.
Enemy Unit Huskar pays 30% of his current hp to cast.
Enemy Unit Huskar pays 25% of his current hp to cast.
Notes:
• Damage type: magical (to both Huskar and the target)
• Huskar will charge up to his target, becoming magic immune, before doing the effects.
• If Huskar is disabled during this charge, or if the target moves more than 1400 units in 0.015s, the charge stops.
• Slow works on magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Improved version deals 65% of the targets current hp as damage.
Skill Build 1 AKA lesser movings back to fountain build
Here many people will think and say "WTF?! NOOB GUIDE INNER VITALITY AT LV 3 OR LV 4!!"and my reply will be that once you hit lv 6 onwards and you start hunting and killing heroes, you might have very low remaining health after the struggle because you cannot silence heroes and if the enemy hero has like a deadly combo such as Lion (Impale,Voodoo and finger of death) you might die or have very low health points left therefore having an inner vitality can help regenerate some life points so that it prevents other people coming and finishing you up.
Skill Build 2 AKA more efficent Inner Vitality Build
This additional build was added to improve my guide and to help people understand huskar better.Thanks to those who pointed this out to me, i have tried out this skill build and i think i would recommend this build more than the first one
.Starting Items
Alternative Starting Items
Core Items
Situational Items
Extension
Luxury Items
Rejected Items
Other Items that can be taken
Boots Argument
Gameplay
Early Game
Early-Mid Game
Late Game
Heroes that can help you kill
Disablers
Stunners
Silencers
Heroes that will f*** you up
Perma-Bashers
Special Mention
Items that can be a threat
Helping The Noobs
Lanes*
(This section also is meant for the newbies)You may ask yourself which lane should i pick ,safe short lane,solo middle or the danger lane.Actually you may pick any lane but for me i love to take solo middle as 1. you can farm faster 2.you can kill the opposition hero by lv 6 or higher 3.Using manually casted Burning Spears is easier to use as there is only 1 hero you need to focus on unlike top and btm lanes.However top lane and bot lane can be chosen as well whether you're scourge or sentinel but it might be harder to do the three points stated above as there is 2 more heroes extra then compared to middle and if you attack one guy the other might give assist and a gank may be backfired, BIG TIME!
Conclusion
Thanks for reading my guide and i hope you will play huskar,sacred warrior well and you wont rate my guide low.Thanks!
Credits
I thank everybody who made this guide possible and everybody that gave me ideas on how to better my guide and of course IceFrog for making such a wonderful game.Hope You Kick Ass

Author: gwert008
Map Vers.: 6.73c
Alt-Tab Guide For Huskar
Kicking Ass With Fire!
Last Comment:18/04/2012
Total Votes: 26
Current Rating: 5.73
Views: 60665
























