Developer's Blog

Remember me ?             Register


       

Written by: Pro_Cookies
Inspired by: DarkMedina's guide

Guides Section:

1. Introduction
2. The Hero himself
3. Skills
4. Skill Build
5. Items
6. Item Build

Introduction

Sand King in the start of the game is very fragile for a str hero. His armor is not high enough to tank damage or health, harassing him won't be hard at all. This doesn't mean you should be scared of them, when playing him, man up, initiate before others, be the one who starts a team battle!
Sand King is not a dps-er, he is a support, ganker and other roles.

The Hero himself
Role/playstyle
Sand King can be played as a ganker, roamer, initiator. He is mainly a ganker and initiator and will cause chaos from early game until the end.

[COLOR="rgb(154, 205, 50)"]Stats[/COLOR]
Strength: 18(base) + 2.6 per level
Agility: 19(base) + 2.1 per level
Intelligence: 16(base) + 1.8 per level

Comments: As you can see, in early game he has higher agility than strength but the gain is higher so it doesn't matter. He has very low strength and has hp problems early on(not as bad as some intelligence heroes), his intelligence is also fairly low which causes mana problems.

Advance statistics
Quote:
DarkMedina:
Affiliation: Neutral
Attack Animation: 0.53 / 0.47
Damage: 43 - 59
Casting Animation: 0 / 0.51
Armor: 0.7
Base Attack Time: 1.7
Movespeed: 300
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
[COLOR="rgb(154, 205, 50)"]Pros & Cons:[/COLOR]
Pros:
- Huge AOE ulti(and painful)
- 2 Escape mechanisms(Sand storm and burrowstrike)
- Easy to farm with Caustic Finale
- Very less Item Dependant

Cons:
- Ulti is channeling(2 secs)
- Low armor and hp early game, harassed easily
- Low base strength for a strength hero
- Mana dependant

Skills
Burrowstrike
Quote:
Level 1: 100 Damage, 400 Casting Range, 110 Mana required.
Level 2: 160 Damage, 500 Casting Range, 120 Mana required.
Level 3: 220 Damage, 600 Casting Range, 130 Mana required.
Level 4: 280 Damage, 700 Casting Range, 140 Mana required.
Notes:
- Stun duration always 1.65 secs
- Cooldown is always 11 seconds
- Units when stunned will stayed 0.52 secs in the air before the stun duration is counted(which means 1.65+0.52= 2.17 sec of stun)
- Damage is magical type
- Hotkey is E

Burrowstrike from level 3 onwards can be considered to have a long range. It is possible to use it for stunning and you can impale up a cliff. Plan the stun carefully to be sure to stun as many people as possible. Burrowstrike can be used to impale into the fog and juke away. A very well-planned burrowstrike can be used to avoid AOE nukes, silences, disables and such. Back then the mana cost was always 140 for all levels, but Icefrog later lowered it to different cost each level, a great buff!

Sand Storm
Level 1: 20 DPS, 300 AOE, 60 mana, 40 sec CD, 20 sec duration, 0.6 sec extra invis before revealed.
Level 2: 40 DPS, 350 AOE, 50 mana, 30 sec CD, 40 sec duration, 0.9 sec extra invis before revealed.
Level 3: 60 DPS, 400 AOE, 40 mana, 20 sec CD, 60 sec duration, 1.2 sec extra invis before revealed.
Level 4: 80 DPS, 550 AOE, 30 mana, 10 sec CD, 80 sec duration, 1.5 sec extra invis before revealed.

Notes:
- Sand storm is considered a channeling spell
- Damage type is magical

SandStorm from level 3's duration last longer than the cool down which makes it a spammable skill. It is mainly used to hide from enemies' physical attack or attacks the relies on visibility to hit(such as zeus' ulti). During this period you may use a dagger to blink out or burrowstrike out.
Do note that true sight is a counter to it.

Caustic Finale


Level 1: 90 Damage
Level 2: 130 Damage
Level 3: 170 Damage
Level 4: 220 Damage

Notes:
- Damage type: magical
- Exploding units leave no corpse.
- Caustic Finale places a buff on the attacked unit that lasts 2 seconds. If a unit dies with the buff on it, it will still explode, regardless if Sand King delivered the killing blow or not.
- Does not work on denies (the buff is not placed on allied units).
- Caustic Finale is an Orb Effect.
- AOE is always 400

Caustic Finale is mainly used as a farming skill because of it's insane AOE damage. Best part of it, you don't need to last hit it for it to take effect. It can sometimes be used as a finisher when the hero is running away with low health and there's a creep with low hp in the 400 AOE of it.

Epicentre

Level 1: Emits 6 (8*) pulses. Each pulse deals 110 damage and slows affected by 30%. CD of 140 (120*) seconds. 175 Manacost.

Level 2: Emits 8 (10*) pulses. Each pulse deals 110 damage and slows affected by 30%. CD of 120 (100*) seconds. 250 Manacost.

Level 3: Emits 10 (12*) pulses. Each pulse deals 110 damage and slows affected by 30%. CD of 100 (80*) seconds. 325 Manacost.


Notes
- Damage type: magical
- Sand King channels for 2 seconds before activating this skill. Stopping the channeling will waste the cooldown and mana required for the skill.
- The pulses are centered on the Sand King's current location, not where he first casted the spell.
- The AoE of the pulses is 275 / 325 / 375 / 425 / 475 / 525 / 575 / 650 / 675 / 700 / (775 / 825*)
- Can be improved by Aghanim's Scepter (* shows the improved values).
- Pulses always deal 110 damage and slows target area by 30%

Without Dagger
- Ulti straight away after burrowstrike
- Cast when someone is being reincarnation, imprisonment, X marks the sport and other skills.

With Dagger
- Cast from a range area(preferably a fog area)
- Cast+ Blink + Burrowstrike to end

Skill Build

Your main skill is burrowstrike which is the skill you should aim to add first for both the range and damage. It can prevent and claim a first blood easily. You should aim Sand storm next for both the juke and it's dps(not really needed though). The DPS is very good to farm a wave of creep and neutrals. Lv3 sand storm and ahead CD is shorter than the duration which can be spammed.

Quote:
DarkMedina:
Caustic Finale at early game isn't so much profitable because it just pushes the lane forward, when all you want is to be as close as you can to your tower so that allies can teleport to gank, and as far as you can from the enemy tower so that you have more terrain to work your ganks on and have some more time to get away from enemy's teleport ganks. But still, maxing it after level 10 is good because it boosts your farm and gives you one more source of AOE damage. Also, farming with Caustic Finale will soonly give you a Point Booster to cover the stats bonuses you skipped.
Quote:
Originally Posted by Val
Caustic makes sand king one of /the/ fastest pushers in dota bar none. You get caustic because it lets you put pressure on a lane super-fast. You can even do it at no mana cost. It's awesome. It's also not needed at all until later on (maybe 12ish) unless you happen to have a dual melee lane opposing you or something kinda rare like that.

A sand king with boots of travel is a pushing machine. Especially if he got himself a BKB earlier. In that case he's pretty much unstoppable pressure. I can't imagine choosing to give that up for <150 hp and ~100 mana. Oh. Also 8 IAS and like 1 armor.
Skill Builds:
Standard pub build/roam/gank:
Level 1 - Burrowstrike
Level 2 - Sand Storm
Level 3 - Burrowstrike
Level 4 - Sand Storm
Level 5 - Burrowstrike
Level 6 - Epicenter
Level 7 - Burrowstrike
Level 8 - Sand Storm
Level 9 - Sand Storm
Level 10 - Caustic Finale
Level 11 - Epicenter
Level 12 - Caustic Finale
Level 13 - Caustic Finale
Level 14 - Caustic Finale
Level 15 - Stats
Level 16 - Epicenter
Level 17+ - Stats

Comments: This build is pretty standard and kind of logical. Burrow strike is maxed out for the range and damage, sand storm for the juke and farm. The level 1 burrowstrike is meant for ganking at early stages it last awhile.

Mana and agressive build:
Level 1 - Burrowstrike
Level 2 - Sand Storm
Level 3 - Burrowstrike
Level 4 - Stats
Level 5 - Burrowstrike
Level 6 - Epicenter
Level 7 - Burrowstrike
Level 8 - Sand Storm
Level 9 - Sand Storm
Level 10 - Sand Storm
Level 11 - Epicenter
Level 12 - Caustic Finale
Level 13 - Caustic Finale
Level 14 - Caustic Finale
Level 15 - Caustic Finale
Level 16 - Epicenter
Level 17+ - Stats

Comments: This is if you're absolutely playing aggressive and for some extra mana. If the mana is still not enough, swap out sandstorm for stats until you're satisfied but sand storm at lv 2 is a must for the juke and invisibility

Dual Melee and some farm

Level 1 - Burrowstrike
Level 2 - Sand Storm
Level 3 - Burrowstrike
Level 4 - Caustic finale
Level 5 - Burrowstrike
Level 6 - Epicenter
Level 7 - Burrowstrike
Level 8 - Sand Storm
Level 9 - Sand Storm
Level 10 - Sand Storm
Level 11 - Epicenter
Level 12 - Caustic Finale
Level 13 - Caustic Finale
Level 14 - Caustic Finale
Level 15 - Stats
Level 16 - Epicenter
Level 17+ - Stats

Comments: Caustic finale early is when you're against dual melee lane(which mainly happens in pub) and it helps out some farm but be careful as it may push your lane to enemy tower. If harassment happens too early skill caustic finale at level 2.

Solo Mid lane

Level 1 - Caustic Finale
Level 2 - Sand Storm
Level 3-5 - Burrowstrike
Level 6 - Epicentre
Level 7 - Burrowstrike
Level 8 - 10 - Sand Storm
Level 11 - Epicentre
Level 12 - 14 - Caustic Finale
Level 15 - Stats
Level 16 - Epicentre
Level 17+ - Stats

Comments: Caustic Finale is added for early farm and push in mid lane, it can also be used as harassment. If you feel level 1 caustic finale is not enough, take 2 levels at level 2 but be careful of the fact you have no juke abilities to run when getting ganked or whatever. We skipped burrowstrike as we won't use it as much as a roamer, ganker will because you'll most likely just farm.

Overall Conclusion: Burrowstrike most of the time will be added first for ganking and get early kills.





Crixalis the Sand King
Author: Pro_Cookies
Map Vers.: 6.72f

Deadly sand

Learn how deadly a sand can be

Date Posted: 11/05/11
Last Comment:05/11/2011
Total Votes: 0
Current Rating: 0.00
Views: 12640



Login to post a comment