Mortred, the Phantom Assassin
Table of Contents
Hi guys, I'm writing this guide because I wanna show you how is my play-style. Now that she got slightly buffed she can do much better in the competitive scenario. Remember that after playing so many times, this is the right way to play her according to my eyes. I hope you all like it.
Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks has made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.
Strength: 20 + 1.85 (About average str gain to an Agility hero but her starting str now is much better)
Agility: 23 + 3.15 (Second best agi gain in the game)
Intelligence: 13 + 1 (Poor int gain, however you don't need int and mana isn't a problem to PA)
Affiliation: Scourge (Agility Tavern)
Attack Animation: 0.3 / 0.7
(Fast and easy to learn)
Damage: 46 - 48
(Weak compared to other carriers starting damage)
Casting Animation: 0.3 / 0.5
(This is swift)
(Fair starting armor but contrasted by low starting HP)
Base Attack Time: 1.7
(Good, and gets better later on)
(Above average, helps a little on chasing)
Missile Speed: Instant
(Fast) (Does its job well)
Attack Range: 100 (melee)
(Melee heroes suffer on early game if facing ranged ones)
Sight Range: 1800 / 800 (Day / Night)
(Normal sight range)
I don't take any credit for this artwork. Image was gotten from deviantART
Pro's & Con's
[+]Insane critical multiplier;
[+]Escape mechanism if you have reliable allies;
[+]Easy last-hitting with Stiffling Dagger;
[+]She is a walking Butterfly and a Buriza-Do Kyanon;
[+]Strong late game presence;
[-]Weak early game;
[-]Low starting HP;
[-]Almost a dead weight if you can't farm properly;
[-]Easy target before she gets a BKB.
Why would someone want to play mortred? Well, before trying to play this hero you should ask yourself if you enjoy playing stealth-like heroes; chasers and late carriers. And on top of that, if you have patience.
Mortred can change the tides of battles when she gets her late game items, becoming from a nobody to a "super carry" hero by one or two new items in your inventory. *coughs like Divine rapier and Satanic*.
Let's take a look at the skills of this smexy-looking creepy lady first:
[Note that for further information such as ranges, cooldowns and mana costs just click above the skill icon]
- This is a powerful slowing tool;
- You safely farm from distance by using this skill;
- Can protect both your and your allies' asses from being chased;
- Use this to help your team cast their spells;
- Easily hits your enemy's heroes to stop them from regenerating their health and mana on items that dispels on damage;
- It's mana cost is really low allowing you to spam this often;
- Also remember to cast it when slowing your enemy's hero will cause them to take a few extra hits from either the tower or your creeps (gay harassing I know right).
Her skill building has 3 ways. Let's take a look:
Level 1 - Phantom Strike
Level 2 - Stifling Dagger
Level 3 - Stifling Dagger
Level 4 - Blur
Level 5 - Stifling Dagger
Level 6 - Phantom Strike
Level 7 - Stifling Dagger
Level 8 - Phantom Strike
Level 9 - Phantom Strike
Level 10 - Coup de Grāce
Level 11 - Coup de Grāce
Level 12 - Blur
Level 13 - Blur
Level 14 - Blur
Level 15 - Stats
Level 16 - Coup de Grāce
Level 17 ~ 25 - Stats
Explanation: This is her most used skill building, hence the name. Not only it's good for being well-around but it's so standard that it grants you flexibility for chasing, escaping, tanking some physical damage and etc. If you did well early-game you are gonna have a great transition to mid-game with this skill building because you will get a huge amount of evasion to play with. I high recommend this one for new players too.
- Question: "Why would someone max Blur early on that Survivability Route?"
- Answer: Most of the time you won't be able to afford a tower-dive or you will be focused to the point you will die before you can blink twice in a team-fight. That's when you leave Blink at level 1 and focus on maxing Blur and Dagger. Usually, if well coordinated that powerful 4 seconds of slow + your Blink coupled with one of your allies' disable will be enough to kill the majority of the heroes.
Now here's her ideal starting items and core item builds:
- Basically her starting items mainly focus on survivability.
- Ancient tango of Essifation and Healing Salve are due to the fact competent enemies will try to damage you as much as possible on your first 2 levels.
- 2 Slippers of Agility because you will transform that into a Poor Man's Shield, it is easy and cheap to build on the first few minutes and that will be a good help until the end of the mid game.
- 2 Iron Wood branch for stats and because you will transform that into Magic Wand.
How to behave with Phantom Assassin
After getting your starting items you should head to the long dual lanes (bottom if Sentinel or top if Scourge). Creep blocking is important because it will pull the enemy's creeps closer to your tower thusly making it harder for them to deny your vital experience at the first few levels. Avoid engaging with your enemies, remember that you are a hard carry, you shouldn't play around!
Start last hitting with your Stifling Dagger once you hit level 2. It requires a lot of hard training for being able to last hit at its level 1. Make sure to always keep distance from your enemy heroes. Especially if they are ranged. Your distance range should be the limit for getting experience, throwing your dagger usually from that distance too. When you get used with it, your gold incoming from creeps will be around every 8~9 seconds. I know it is not much compared to ranged heroes but for an extremely fragile hero like Mortred on early game it is profit.
Let your lane partner knowing that you will avoid harassing or having that much physical contact due to the fact you will focus on last hitting. Denying should be done by your partner (preferably ranged), and if you get complaints that you should use your dagger to harass the enemy heroes then this person doesn't know much about Mortred.
Of course you can cast your Stifling Dagger when you notice that your enemy hero is out of creeps or if your ally used a skill. Knowledge figuring out whether it will work out or not is gained with playing experience. If your allied hero is almost dying you can slow down whoever is chasing him, thanks to your multi functional dagger on its best ninja style ever!
This play style can be considered corny or "gay" but this is what will save your ass in most of the cases and if you do it correctly this is what will boost your chances of wrecking havoc later on.
Good Allies & Worst Enemies
These guys are known as "babysitters" and will be a great aid if you have any of them in your lane. They will provide heal so you can farm more freely. Some have good disables that will assist you to get that kills on early levels that is so hard for PA to achieve.
Having those in your team means that you will have your damage/AS/MS pumped up! And that will only transform you into a great killing machine, no big deal...
|Omniknight is your best allied to assist you so far. He will heal you when you need; Repel when a team clash is going to start and make you immune to anykind fo attacks for a few seconds. Mortred is very deadly with him.|
|Magnus is a wonderful hero to boost your status. His Empower has a great synergy with with your Buttlefury plus you will gain even more damage. Have him casting this on you and watch yourself raping the whole enemy team.|
One sided game against PA. Sentinel side made a lot of minor mistakes through the early and mid game. This Mortred also made a few minor mistakes like not getting rid of her Quelling Blade after getting HotD at all, and those early deaths really seemed to be going to a bad end. Thanks to PA's power late game this ended up being a good match overall. There was Magnus Empowering her too!
Note that I'm still looking for good replays and I'll be glad to post one that follows my guide style. :]
- Thanks to my bhe for always helping me with my lame english [aikz];
- To cylyn for helping with grammar reviewing;
- To gwho for his awesome guide that helped me a lot on creating this one;
- To IceFrog and all Playdota's staff for making such a nice forum website;
- To everybody who commented and helped me through the guide development;
- And specially to you for reading and enjoying this!