
hero introduction :
Although she is an intelligence hero, Alleria's gameplay style resembles an agility hero in many ways. She relies on her physical attack most of the time, and she has a powerful attack speed increasing ability which lets her fire very quickly. She can launch deadly Power Shots, which strike the first target with massive damage, then lose a little the more units they pass through. Power Shot is very good at picking off injured heroes who are trying to flee, due to its long range, fast projectile, and good initial damage. To stop enemies from fleeing in the first place, Alleria has Shackleshot. Although it doesn't deal any damage by itself, Shackleshot is one of the best single-target stuns around. This ability allows the Windrunner to shackle a target either to a tree or to another enemy unit, potentially stunning two heroes for a lengthy period of time. Windrunner, Alleria's third skill, allows her to escape dangerous situations, position herself for good Shackleshots, and catch up to fleeing enemies. If Powershot isn't enough to take down a target, Alleria can use Focus Fire. This powerful ability makes her attack at the fastest possible rate at a single enemy unit for a long duration, but reduces her total damage. This skill is often used in conjunction with Shackleshot, but it is also effective against buildings and other stationary targets.
background story:
In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
skill details:
shakleshot:
Level Mana Cost Cooldown Allowed targets
1 90 12 enemy
effects:Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
2 100 12 enemy
effects:Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
3 110 12 enemy
effects:Stun for 0.75 seconds, or 3 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
4 120 12 enemy
effects:Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree
notes:
• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
• This spell can shackle two enemies together, stunning them both.
• Trees created by Furion's Sprout spell are valid targets for shackling.
• Can shackle the target to an enemy unit or tree at most 525/500 units behind it
powershot:
Level Mana Cost Cooldown allowed targets
1 90 9 enemy
effects:Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
2 100 9 enemy
effects:effects:Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
3 110 9 enemy
effects:effects:Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
4 120 9 enemy
effects:effects:Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit
notes:
• Damage type: magical
• The arrow initially moves at a rate of 3000 units per second.
• The arrow is slowed a little each time it hits an enemy or a tree.
• This spell destroys trees.
• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage
windrunner:
Level Mana Cost Cooldown allowed targets
1 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
2 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
3 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
4 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%
notes:
• The slow will affect enemies with magic immunity.
• Incoming projectiles before this skill is activated will not be evaded.
focus fire:
Level Mana Cost Cooldown allowed tagets
1 200 60(15*) enemy
effects:Constantly attacks with 50% reduced damage and maximum attack speed at the target
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed tagets
2 300 60(15*) enemy
effects:Constantly attacks with 40% reduced damage and maximum attack speed at the target
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed tagets
3 400 60(15*) enemy
effects:Constantly attacks with 30% reduced damage and maximum attack speed at the target
note:
• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
• Can target buildings and magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
-----------------------------------------------------------------
after posting windrunner's skills now its time for posting her real guides that means her items ,her good allied ,bad enemy and her skill build.

skill build:
1.windrunner
2.powershot
3.powershot
4.shakleshot
5.powershot
6.focusfire
7.powershot
8.shakleshot
9.shakleshot
10.shakleshot
11.focusfire
12.windrunner
13.windrunner
14.windrunner
15.stat
16.focusfire
17-25.stats
item build:
1x http://1.bp.blogspot.com/_RStQirGyNtg/SqTXExETbHI/AAAAAAAAARc/kqOfJQOdgSE/s400/Mantle+of+Intelligence.gif/1x http://www.dotastrategy.com/images/item/sobimask.gif/1x http://www.dotastrategy.com/images/item/healingsalve.gif
core items:
1x
/1x
.
items must to get:
1x
/1x
/1x
/1x 
luxury:
or
or 
/
/
/
/
rejected items:
:you alredy have full attack speed
:you have a 100%evasion
:why to get a refresher orb if your focusfire that have a 15 second with agrahim scepter
best allied:
all long disablers/long stuners?but the best allied are

[/IMG]

worst enemy:






and the worst of the all:
credit :
guides created by h-y real name hadi yassine add on h_y_666@hotmail.com or you can add me on facebook
plz
rate,vota and plz comment
Although she is an intelligence hero, Alleria's gameplay style resembles an agility hero in many ways. She relies on her physical attack most of the time, and she has a powerful attack speed increasing ability which lets her fire very quickly. She can launch deadly Power Shots, which strike the first target with massive damage, then lose a little the more units they pass through. Power Shot is very good at picking off injured heroes who are trying to flee, due to its long range, fast projectile, and good initial damage. To stop enemies from fleeing in the first place, Alleria has Shackleshot. Although it doesn't deal any damage by itself, Shackleshot is one of the best single-target stuns around. This ability allows the Windrunner to shackle a target either to a tree or to another enemy unit, potentially stunning two heroes for a lengthy period of time. Windrunner, Alleria's third skill, allows her to escape dangerous situations, position herself for good Shackleshots, and catch up to fleeing enemies. If Powershot isn't enough to take down a target, Alleria can use Focus Fire. This powerful ability makes her attack at the fastest possible rate at a single enemy unit for a long duration, but reduces her total damage. This skill is often used in conjunction with Shackleshot, but it is also effective against buildings and other stationary targets.
background story:
In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
skill details:
shakleshot:

Level Mana Cost Cooldown Allowed targets
1 90 12 enemy
effects:Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
2 100 12 enemy
effects:Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
3 110 12 enemy
effects:Stun for 0.75 seconds, or 3 if close to enemy unit or tree
-----------------------------------------------------------------
Level Mana Cost Cooldown Allowed targets
4 120 12 enemy
effects:Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree
notes:
• If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
• This spell can shackle two enemies together, stunning them both.
• Trees created by Furion's Sprout spell are valid targets for shackling.
• Can shackle the target to an enemy unit or tree at most 525/500 units behind it
powershot:

Level Mana Cost Cooldown allowed targets
1 90 9 enemy
effects:Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
2 100 9 enemy
effects:effects:Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
3 110 9 enemy
effects:effects:Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
4 120 9 enemy
effects:effects:Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit
notes:
• Damage type: magical
• The arrow initially moves at a rate of 3000 units per second.
• The arrow is slowed a little each time it hits an enemy or a tree.
• This spell destroys trees.
• This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage
windrunner:

Level Mana Cost Cooldown allowed targets
1 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
2 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
3 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed targets
4 100 15 self/enemy
effects:Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%
notes:
• The slow will affect enemies with magic immunity.
• Incoming projectiles before this skill is activated will not be evaded.
focus fire:

Level Mana Cost Cooldown allowed tagets
1 200 60(15*) enemy
effects:Constantly attacks with 50% reduced damage and maximum attack speed at the target
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed tagets
2 300 60(15*) enemy
effects:Constantly attacks with 40% reduced damage and maximum attack speed at the target
-----------------------------------------------------------------
Level Mana Cost Cooldown allowed tagets
3 400 60(15*) enemy
effects:Constantly attacks with 30% reduced damage and maximum attack speed at the target
note:
• The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
• Can target buildings and magic immune units.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
-----------------------------------------------------------------
after posting windrunner's skills now its time for posting her real guides that means her items ,her good allied ,bad enemy and her skill build.

skill build:
1.windrunner

2.powershot

3.powershot

4.shakleshot

5.powershot

6.focusfire

7.powershot

8.shakleshot

9.shakleshot

10.shakleshot

11.focusfire

12.windrunner

13.windrunner

14.windrunner

15.stat

16.focusfire

17-25.stats

item build:
1x http://1.bp.blogspot.com/_RStQirGyNtg/SqTXExETbHI/AAAAAAAAARc/kqOfJQOdgSE/s400/Mantle+of+Intelligence.gif/1x http://www.dotastrategy.com/images/item/sobimask.gif/1x http://www.dotastrategy.com/images/item/healingsalve.gif
core items:
1x
/1x
.items must to get:
1x
/1x
/1x
/1x 
luxury:
or
or 
/
/
/
/
rejected items:
:you alredy have full attack speed
:you have a 100%evasion
:why to get a refresher orb if your focusfire that have a 15 second with agrahim scepterbest allied:
all long disablers/long stuners?but the best allied are

[/IMG]

worst enemy:






and the worst of the all:

credit :
guides created by h-y real name hadi yassine add on h_y_666@hotmail.com or you can add me on facebook
plz rate,vota and plz comment

Author: h-y
Map Vers.: 6.72
fear my wind
let the wind pass your mind
Last Comment:13/01/2012
Total Votes: 0
Current Rating: 0.00
Views: 2433
























