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Hello and welcome to my guide about Lesale Deathbringer, the Venomancer. I am going to try to explain how powerful this hero can be and give advices on how to play him.



1.The hero
2.The stats
3.Pros and cons
4.Skills
5.Skill build
5.1.Brainstorming
5.2.Support
5.3.Killer
5.4.Fun(pub)
6.Item build
6.1. 6.73 items
6.2.Brainstorming
6.3.Support
6.4.Killer
6.5.Rejected items
6.6.Some information before you improvise
7.How to play Venomancer
8.Friends and foes
9.Venomancer in 1v1
10.Replays
11.Conclusion





Remeber that face. It can rape pretty much any hero early game if played correctly. Well, it can be easier if Venomancer has a slight level advantage, but that is not the point. There is one thing that Veno has and uses it all the time - poison. But when is poison useful?

WHEN TO PICK VENOMANCER:
- when your team can benefit from a mass of slows
- when your team needs a bit of support
- when you are in the mood for a lot of harassing
- when you want to have fun in pubs

DO NOT TO PICK VENOMANCER:
- if you think you can easily carry with every single hero in Dota
- if you think you are the most important player all the time
- if you are just trying to killsteal all game
- if your team has no solid carry and you have the last pick



Attack range: 450
Strength: 18 + 1.85
Agility: 22 + 2.6
Intelligence: 15 + 1.75
Base damage: 46 - 48
Base armor: 3.08
Movespeed 290
BAT 1.7
Attack Animation: 0.3 / 0.7
Casting Animation: 0 / 0.51
Missile Speed: 900
Sight Range: 1800 / 800


What can we conclude from that infromation? First your starting stats are not unusually high although they are slightly above the average. Next we have the slightly below average stat gain per level which is not that much of a problem. Now you have good starting armor but a bit lower ms. Have no fear, your skills are a pain in the ass anyway and you will see that Veno actually seems to be running way too fast in some cases Veno also has pretty good attack animation but long backswing. To make it shorter, you should learn how to orbwalk in order to get more hits. Wasting 0.7 seconds is unneeded so you should use that time to do something else.



Pros:
1. Has one active and one passive slow
2. Can use wards to scout
3. Great for harassing
4. It is almost impossible to run away from him
5. Has decent lane control
6. Great pusher
7. Big teamfight presence
8. As Lycan reminded me, Venomancer is an agility support which makes him pretty strong late game.


Cons:
1. Can be a main target in ganks
2. Not really high HP
3. Can have mana problems
4. No escape mechanism
5. Can be nuked down without much trouble
6. His skills don't scale really well into late game
7. Your skills may let the other team deny the hero you are focusing





Venomous Gale - (Active, Enemy Unit)
____________________Releases a Venomous Gale which poisons enemy units it comes in contact with. Poisoned units take initial damage, damage over time, and have their movement speed slowed for a short duration.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
19022 sec80012515.1 sec50 strike damage, 10 duration damage
210522 sec80012515.1 sec70 strike damage, 20 duration damage
312022 sec80012515.1 sec70 strike damage, 40 duration damage
413522 sec80012515.1 sec100 strike damage, 50 duration damage


Notes:
• Damage type: magical
• Units afflicted by Venomous Gale can be denied by their allies when their HP drops below 25% of their maximum health.
• Duration damage is dealt every 3 seconds.
• Slow starts at 50% and decreases as time passes.



And here is the casting range for Venomous Gale:



Now a few stuff to point out. At level 4 Gale does 350 damage. But this is done after 15 seconds which means that the target can easily regen some HP and therefore survive or take really low damage. A tango can regenerate 115 HP over 16 sec which combined with a Ring of Regeneration or another HP regenerating item can lead to Gale doing pathetic amount of damage. So why is it so important? Because of the slow. 50% slow is nothing to laugh at, although it gets decreased. Therefore there are a few uses of that skill.

Ganking
There are many heroes like Juggernaut who love the long slow. You can get Yurnero an easy First Blood if you land that Gale on a hero with no escape mechanism (Huskar, for example). Also, a Shadow Fiend sure will love a hero who is crawling between his razes. As you have probably understood already, Venomous Gale has great ganking potential. Use it.


Escaping
Walls of text coming your way ...
Well, not much to understand here. Drop Gale on everyone and run for your life. Still, be careful as someone may dodge it. Still there are many other ways to counter the Venomous Gale escape and here are a few:
- Invisibility - if a hero can get close to you and make use of his skills, you are dead meat. Look out for these:


- Heroes with high ms/Haste rune - kinda obvious here. High ms pretty much means that you will have lower chances of running away. Be aware of these:


- Blinkers - not much to say. You run, they blink. Akasha and Magina are in this category but a Shadow Fiend with a Kelen's Dagger can blink right next to you and kill you pretty easily. And he is not the only one ...

- Silencers - if you can't use Gale to escape you will have to rely on your own ms which as we already said is a bit low. So be careful if these are around:


- Disablers - ah, these guys again. Which hero can escape while being chain stunned? Be careful with these:


Of course, there are many other I didn't list. I didn't list Mortred here although she beats the crap out of you in a matter of a few seconds. Still I think you got the idea of who should you fear when you are on your own.


Killing
I know this sounds a bit strange but here is how it works. Your ultimate skill Poison Nova can deal a ton of damage, but that damage cannot be lethal while damage from Venomous Gale can. So there are cases where you can secure the kill with a Gale used in the right moment. Still that is rarely going to be needed as you would want the carry to get that kill since late game Venomancer is just not good enough.



Poison Sting - (Passive, Enemy Unit)
__________Adds poison damage to this hero's normal attacks, slowing movement speed. Lasts 7 seconds.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1N/AN/AN/AN/A7 secDeals 5 damage per second and slows for 11%
2N/AN/AN/AN/A7 secDeals 10 damage per second and slows for 12%
3N/AN/AN/AN/A7 secDeals 15 damage per second and slows for 13%
4N/AN/AN/AN/A7 secDeals 20 damage per second and slows for 14%


Notes:
• Damage type: magical
• Damage from Poison Sting can kill.
• Poison sting is a buff placer.


Additional damage, how cool is that? Well, there is a catch - this does NOT stack. Instead the buff will be renewed. Note that this CAN kill so you can use it sometimes on fleeing heroes to secure a kill. There is also a minor slow effect which allows you to orbwalk a bit easier(although it isn't orbwalk if you don't have an orb, right )


Plague Ward - (Active, Point)
__________Summons an immobile serpentine ward. The ward is immune to magic. Lasts 40 seconds.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1205850N/A40 sec75 hit points, 11 max damage
2205850N/A40 sec200 hit points, 21 max damage
3205850N/A40 sec325 hit points, 32 max damage
4205850N/A40 sec450 hit points, 42 max damage


Notes:
• Damage type: piercing

Isn't that great? These wards have low cooldown, can be cast from quite far and give you many options. Now, just so you don't have to figure them out, here they are:

Scouting
This is kinda simple. If you don't have vision of some close place, just use the wards and you will have it.



Not the perfect spot but it definitely may go unnoticed. Used here you can easily see if there are heroes waiting for you on the other side. But there are many other ways to use this. You can check if someone is taking out Roshan, leave vision in the jungle, etc.


Pushing
At level 4 these can do 42 piercing damage to the towers and you can have 7 wards active at one time. Do you have any idea how good are these for pushing? They can take 4 hits from the tower before they die and are pretty easy to stack. The wards may deal minor damage to the tower but after a few hits it starts to get noticeable.


Killing
Heroes
This is kinda weird. Well, wards deal damage, right? And to kill heroes you have to lower their HP, right? And how do you do this? By dealing damage to them. In other words you can summon wards to help you kill a hero or two. But search a bit in WoDota's videos. I am sure you will be surprised how the wards can kill in certain situations.


Neutrals
Before I explain this I should make one thing clear. This is a strategy that can be easily pulled off with maxed Plague Ward but I don't suggest trying it with the lower levels. Or at least not against Ancients. Yeah, that's right, ANCIENTS. The way this works:
1. Place wards near the creep camp
2. Place more wards
3. Pull the creeps into the wards and make sure your wards are staying at high numbers
4. Run around while your wards kill the creeps
5. Profit!

The way this works with Ancients is exactly the same ... and by the way this lets Venomancer solo the ancient camp really early in the game and I am sure you know how useful that is. Keep in mind that doing this drains your mana pretty quickly!


Roshan
Have you noticed how Rhasta uses his wards to kill Roshan faster? Well, this is exactly the same. Still, I suggest to first put a few wards OUTSIDE Roshan's pit just so you would have vision of possible enemy heroes coming into you. Still, I think 3-4 wards would be more than enough.


Blocking
Another one that is pretty easy to describe but a lot harder to do. For this you will need Phase Boots. The idea is to go juke in the trees and wait until your opponent follows you. When he does, you just use a Plague Ward behind him to keep him in the trees and Phase to escape by walking through him and the ward. As I said it is really hard to do as many people know this trick but you have no idea what pleasure you can derive from a moment like that



Poison Nova - (Active, Point)
__________Creates a ring of noxious poison that damages enemy units over a 12 second period. Can be improved by Aghanim's Scepter.

______.________._______.___._______.__________________________.
 ManaCooldownC. RangeAoEDurationEffects
1200140N/A83012(14*) sec36 (58)* damage per second
2300120N/A83014(15*) sec58 (81)* damage per second
3400100(60*)N/A83015(16*) sec81 (108)* damage per second


Notes:
• Damage type: magical
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Cannot deal lethal damage (target will be left with 1 HP).

Well, that is one beast ultimate. Just at level 1 it can deal 432 damage. And at level 3 with Aghanim's Scepter that grows to the mighty 1728! Also note that this is an AoE skill and it can easily hit the whole opposing team. This is what makes Veno such a monster in teamfights - his ability to wreck havoc with the use of just one of his skills. But be careful as this skill shouldn't be wasted. It is a bit like Tidehunter's Ravage - you shouldn't use it for just one enemy. A different use for it is when you are going to die. If you get a chance use it because you never know when there will be another opportunity.




That is just a short moment after Poison Nova was cast. You see that these green balls are coming out of you in the shape of a circle.



A bit later. You see that the balls are spreading out forming a bigger circle. Every enemy hit by them gets poisoned. If you walk the circle will still be around you therefore you can always improve your ultimate's positioning.



The final AoE of Poison Nova. This is how far enemies can be and still get poisoned. So I guess you understand how easy it is to land that ultimate on everyone in a teamfight.




The reason why I distributed this part to so many sections is because your skill build will always change depending on the game. So let's start with this, shall we?



The thing I want to do here can be described only with this word - brainstorming. I am going to explain when it is good to level up a certain skill and when not so you learn how to order them. From that I hope you will get a bit of ideas about when to improvise and with what. Then I will suggest a few builds which can fulfill a certain type of play.

Venomous Gale
Don't get me wrong, it is a great skill. But what do you get as you level it up? Higher manacost and damage. But the slow, the duration and pretty much everything else stays the same. Most of the time you will be using this to slow someone so you can catch up and kill him. So in most cases just one level can be enough. Still the higher damage can be needed in certain situations (low HP heroes with an escape mechanism and some others) but there is one thing you should remember. Although this is your primary nuke don't use it for harassing(or at least not without Arcane Boots). Zeus can easily harass with his Lightning Bolt but it has 6.5 sec cd and Gale has 22 sec. Also a Venomous Gale can be much more important than a Lightning Bolt so keep that in mind.


Poison Sting
This thing is great for harassing so use it a lot. You should level this up when you want to have a bit superior lane control than your opponent. It is a great skill and shouldn't be underestimated but be wise and don't get it without thinking a while about that. It can let you deal insane damage with Gale+Nova and a couple of hits but will you need it? Still one level in it is ok, too since it gives you a bit of slow. But for the rest it is up to you.


Plague Ward
Another hard choice. You should ask yourself "What am I going to use the wards for?". If you are planning an early push, max them because a level 1 Plague Ward isn't much trouble for a tower. The wards do piercing damage and that gets reduced a lot by the tower's Fortified armor. Still, never play without wards as they can be pretty vital. You can use them to take out Roshan faster, scout for enemies and many other stuff. It is up to you how many levels you will get but those may determine the end of the game(just like many other stuff).


Poison Nova
I am writing this just because I did the same with the other 3 skills. Poison Nova is just way too good to skip. You should get it when you can unless you are in a really weird situation in which a quick level in another skill can save your life(although Poison Nova may do the same).


Attribute Bonus
Just for the sake of completeness. Your skills are good enough to take over an extra level in stats. Still feel free to improvise sometimes. For example, if you are going to use Poison Sting only for the slow it can be a good idea to get some levels in stats instead of extra levels in Poison Sting.




1.Venomous Gale
2.Poison Sting
3.Poison Sting
4.Plague Ward
5.Poison Sting
6.Poison Nova
7.Poison Sting
8.Plague Ward/Venomous Gale
9.Plague Ward/Venomous Gale
10.Plague Ward/Venomous Gale
11.Poison Nova
12.Venomous Gale/Plague Ward
13.Venomous Gale/Plague Ward
14.Venomous Gale/Plague Ward
15.Attribute Bonus
16.Poison Nova
17.-25.Attribute Bonus

The reason why you would want to max Poison Sting first as a suppport is because it offers a lot of bonus damage which you can use to harass or secure a kill. It is really just too good to miss. Venomous Gale is taken at level 1 pretty much because the huge slow may get you an easy First Blood. Poison Nova is taken whenever you can get it because it is simply too awesome to resist. Then it is up to you to decide which to max next. Get Plague Ward if you will be pushing or Venomous Gale if your team wants more kills.



1.Venomous Gale
2.Poison Sting
3.Venomous Gale
4.Poison Sting
5.Venomous Gale
6.Poison Nova
7.Venomous Gale
8.Plague Ward
9.Poison Sting
10.Poison Sting
11.Poison Nova
12.Plague Ward
13.Plague Ward
14.Plague Ward
15.Attribute Bonus
16.Poison Nova
17.-25.Attribute Bonus

Since this probably looks strange I will explain it like this - early game Veno can deal unbearably high damage. Let's say you are level 6 and followed that build and you have NO items in you. If you just hit, use Poison Nova, hit again, use Gale and run you will deal about 230 direct damage, 86 DoT for 5 sec and another 46 DoT for 2 sec after that. You can get the kill only if there is some other source of damage except for your ultimate. So that is about 750 damage although most of it is magical. But if you stay you can ensure the kill on almost every hero. But now let's explain why do you get all these and what's with the weird order. Venomous Gale is maxed first because it is your nuke and it helps Poison Nova do its job. Poison Sting is taken next to maximize the chances of you scoring a kill. Just a single level of Plague Ward is taken at level 8 to scout and get vision of places where your prey might be hiding. And the rest is kinda self-explanatory.

ALWAYS CHECK YOUR OPPONENT'S INVENTORY! If your opponent has a TP scroll he can get away almost instantly. And if you waste your ultimate on that it means that you are probably not thinking what you are doing.



Well, I am not posting a build here trololol. The reason for that is because in pubs you play for one of these 2 reasons:
- Fun
- Sudden rush of adrenaline which you want to use on a pubstomp
Since you can have fun by many different means I CANNOT post a build for that. OK, then I should probably give a build for pubstomping, right? A pubstomp depends more on the player's skill NOT on the hero, build, etc. But the main thing you will want to do in pubs is improvise. Get Dagon on Gondar, buy a Radiance for Ezalor and get the massacre started. But please when you do these, use your brain a bit. The builds must be unique and functional. Try to get that Radiance on Rikimaru, for example. Everyone will know you are there and a Dust will just fuck you up. When playing pubs the key of winning lies in surprise.




Well, I mentioned 2 builds and said that you should improvise in pubs, right? So let's get that covered with a thick layer of ideas which we will later organize and then we will see what happened, ok?




You may be thinking: "Why are these separate from the others?" Well, the answer is simple - the new items add a lot to the disabling part of the game .. and that makes them really valuable to Venomancer. But in what way?

Rod of Atos
Created by 2 Staffs of Wizardry and 1 Vitality Booster, this item is a jewel. Let's see why.

It is good because it:
1. Adds a ton to your mana pool (25 int=325 mana)
2. Gives you a HP boost (+250 HP)
3. Gives you ANOTHER 50% slow that lasts 4 seconds
4. Has a long cast range(800)
that is actually equal to Venomous Gale's but with a little difference. Venomous Gale flies to the destination while Rod of Atos instantly applies the effect. So this may catch some enemies you normally wouldn't be able to compete with.
5. Has a really short cooldown(20 sec) and costs like no mana(50)

But every item has a bad side, too. Let's see what are the problems here:
1. Rather expensive to build since all components are 1000+ gold
2. Costs 3100 gold which is as much as a Mekansm with Boots of Speed and 2 TP scrolls


6 pros and 2 cons is pretty much easy to understand. Next item!



Ring of Aquila
An extension to help you a bit early on. It is done by combining a Wraith Band and a Ring of Basilius. Can be disassembled, too.

It is good because it:
1. Gives you cheap stats
2. Has 2 auras that can be vital early game
3. Can change the targets affected by the auras (Heroes or all Allies)
4. Helps lasthitting a bit
5. Reminds you of poison when you see it for the first time


But .. it is not as good because:
1. Sometimes you may not go for a Wraith Band because you want to do something else
2. Costs nearly 1000 gold but isn't really useful late game
3. Ah, screw it, the item is fine ..


This item really depends on the situation. If your ally isn't really that mana dependent or has solved his/her problems already then I find this item unneeded. It is a nice boost and is really cheap but you should decide if you will need it.



Tranquil Boots
I really like these boots. For the price of 1025 gold you get high movement speed, armor and HP regen. But let's break this down to smaller bits of information.

The item is good because it:
1. Is really really cheap
2. Has an easy build-up ->500+350+175
3. Works like a Tango in a certain way (150 HP over 10 sec)


But the items is not that good because:
1. If you take 3+ instances of damage(greater than 20) over the last 10 seconds, the boots will be temporarily broken(+55 ms). They will magically mend when you take less than 3 instances of damage over the last 10 seconds. In other words if something slaps you for 20+ damage more than 3 times over 10 seconds - no boots. If you then hide for 10 seconds or just take less than 3 slaps - BOOTS!
2. Has a rather long cooldown (40 sec)
3. Costs 25 mana. I know this isn't that much but let me explain. Have you noticed what happens when you use
Plague Ward too often? Your mana pool goes dry. And believe it or not but spamming Rejuvenate whenever you can helps that process. So be careful, ok?

And to make matter worse, there are other 2 type of boots that suit Venomancer. Enjoy your headache.



Abyssal Blade
Straight to the point ...

The item is good because it:
1. Gives you a sure 2 sec stun
2. Overwhelm works on magic immune units
3. Gives you a ton of damage to use
4. Gives you Bash that doesn't really mess up Poison Sting. This is extended
here

But the item is bad for all these reasons:
1. The most expensive item currently in the game
2. Hard to build. Really how many times do you save 3800 gold at ONE piece?
3. The bonuses are the same except for the damage and the active ability
4. Overwhelm has poor cast range(140), costs a ton of mana(150) and has a loooong cooldown(60 sec)


To conclude about the item, in my opinion it is bad on Veno.



Heaven's Halberd
You may be surprised ...

The item is good because it:
1. Gives you an active Disarm ability that was exclusive to just Phoenix and Invoker.
2. Has a passive ability(Maim) that works PERFECTLY with Poison Sting
3. Gives you pretty good survivability
4. Has a decent enough cast range(600)


But the item is also bad because:
1. Costs a shitload of gold(3950)
2. Isn't really easy to build ->1800+1000+700+450
3. Disarm costs a lot of mana(100) and has a rather long cooldown(30 sec)


Be careful with this. It isn't an item that you can just buy and then sell just like that.





What does a Venomancer truly need? It is up for you to decide ..

What items will be suitable for Veno? I mentioned he can be a support so he should probably get a few items that work well with this type of heroes, right? Stuff like Eul's, Force, Mekansm, Pipe and other like them. But I also said he could kill. Killers usually get items that suit their type of killing and Veno does this with spells. So what should he get? Mana to use them? A bit probably. HP to abuse them? Most definitely. But what else can he get? Well, let's organize these first and we will see.




Starting items
Before I start talking about this please look at this guide:

603 Shopping Guide - DotA Guides

This is by far the best guide for starting items I have ever seen. It applies to all heroes so read it, it will be useful.

But now, back to Veno. Of all the possible starting items he could get, these are probably most suitable:

#1



Total cost:549 gold

#2



Total cost:579 gold

Build #1 is aimed at putting wards at certain places that you will choose. To get those places right I will suggest this guide:

Wardposition Guide - DotA Guides

This is an excellent guide about the positioning of wards. Better learn those spots if you want to be any good in warding!

But still, there are always heroes like Crystal Maiden who may do the warding instead. But if you don't have a courier, build #2 is the way to go. Note that I used the extra gold to buy Gauntlets of Strength which can later be upgraded to a Bracer which is both cheap and useful.

But, hey! You can't play all game with those items. What do you get next? Well, here is a little suggestion:

Core items:
#1
/


Total cost:4875/4975 gold

#2



Total cost:5869 gold

#3



Total cost:5175 gold

But for the rest of the items. Mekansm is bought because it is simply too good to skip. Gives you armor, stats, HP regen aura and an active heal. Still if someone else on your team got it already set your eyes on another goal - Aghanim's Scepter. I already explained how beast Poison Nova can get so it shouldn't be skipped without a good reason. You should always carry a TP scroll in you as you can save an ally's ass or help your team win a huge teamfight. The Magic Wand is bought for all the burst HP and mana regen you get and also let's face it - in teamfights this thing is so goddamn useful. And last but not least the Ancient Janggo of Endurance. It is another great item you can get if nobody on your team got it and it can help pushing by quite a bit. Gives you cheap stats, a bit of damage, an Endurance aura and a decent active ability that can boost MS and AS by even more.

With this I think I covered why you get the items in these builds. I recommended 3 builds since these are the combinations you should aim for. Not like there aren't other options but I will cover them in a moment. Now on to the boots!

These boots ...
OR OR

Which to get? Well, if you get Power Treads you won't benefit way too much. Yes, you do get +8 to a stat of your choice and you can use the Attribute Switch for better mana and HP management. But the +25 attack speed is rather wasted since Venomancer isn't the type of hero that stands around hitting like a boss. Veno simply doesn't need the bonus attack speed which makes PT a rather bad choice. Phase Boots on the other side, give you +24 damage for better harassing and easier lasthitting and the active Phase ability which I mentioned in a certain usage of Plague Ward. It can be also used for chasing or getting your Poison Nova a bit further so you can get heroes that are trying to dodge it. But don't forget Arcane Boots because they can be pretty important, too. They solve your possible mana problems and can give mana to allies that need it. So it depends a lot on the situation what will you get. If you are in a team, that is not mana dependent you can buy Phase Boots and have no worries if this was the right choice. But if that is not the case carefully look at your teammates. If some of them will need the mana from Arcane Boots, you can consider them.


Why aren't these amongst the others? Well, because there is a moment in a game at which you simply don't have enough mobility. And Boots of Travel can solve that. They also act as a TP scroll so you save an inventory slot. But remember that they are not core on Veno so you should get them if the game is getting way too long (60+ minutes).


Other possible items:


A great item for sure. Veno can make a good use of all the bonuses this "very powerful relic" gives. The Cyclone ability is just great, although it is better for defensive purposes. 2.5 sec invulnerability sure are quite a bit, especially if there is a powerful skill aimed at you (Epicenter, for example). Remember to use Eul's on the carry if you have to choose as this hero is your chance to win the game when it goes on for too long. There is always this point at which casting spells only is simply not enough.


Get teammates out of trouble, get opponents out of position or get a teammate/yourself in the perfect position. This is what you can do with Force Staff. Downside is that Force DOESN'T break channeling skills so don't push Crixalis in your team. It will hurt.


Fun fact - Sange and SnY work perfectly with Poison Sting. The slows stack and the buffs do not cancel each other. If you are lucky enough you can get both buffs from the first hit which will lead to the target being screwed up in terms of speed. STILL!!! Remember that Venomous Gale outshines that combination by a lot. So be wise and think if you really need the stats and the extra slow.


Another great item. Still I didn't put Urn in Core items since many other heroes get it, too.


Some heroes benefit from Vlad's you know. Not only does it help pushing but it can also save 2050 gold for a melee carry on your team.


-6 armor? Cool.


As Kenshiro suggested this is a really good item on Venomancer. 3 of your skills are dealing magical damage and Veil of Discord increases that. It can be really a pain if there is something like Leshrac on your team. Still, again as Kenshiro said you should get a bit of HP before you buy Veil.

But what happens when you get too much cash? Well, you spend it on a luxury item.

Luxury items:

First slowed, then hexed. That guy sure isn't having a great time. Scythe of Vyse also solves all sorts of mana problems Veno can have.


Now, Ethereal is quite expensive and it is important to know how to use it. Better read the whole spoiler or you will just spend 4900 gold for nothing.
Venomous Gale - if you use Ethereal with it there is one important thing to know. You should cast Ethereal AFTER Gale otherwise there will be no damage. The buff is still applied though.
Poison Sting - when you cast Ethereal the Poison Sting buff will be removed. Please don't write comments about what will happen if you cast Ethereal before it. Poison Sting is a passive to your attack so you can't cast Ethereal before Poison Sting.
Poison Nova - ALWAYS USE ETHEREAL FIRST! If you use Nova and then Ethereal Blade then it is a waste on that target. However, if you cast Ethereal first it will increase the damage and slow the target. WIN!



Just awesome for countering Storm. No Ball Lightning means no escape mechanism and no escape mechanism means a dead Storm. But Orchid can be useful for countering other heroes, too. What will Akasha and Magina do when they get ganked and silenced during that?


MORE SLOW! But first ensure you have enough HP for this item to pay off. It is no use to carry Shiva's Guard if you get instagibbed by every hero on the opposing team.

Okay, I think that is enough luxuries so click here to see the rejected items.



Oh, man, this guide is getting long But still here are the starting items you should probably go for when you want to be a killer:

Starting items:
2xx1


Total cost:544 gold

And of course you have 59 gold which you can save up for another item. You get 2 clarities so you have the mana for those Gales you will be using. 3 Branches so you can make a quick Magic Wand and a Circlet for some stats. Salve is self-explanatory.

Core items:



Total cost:5869 gold

Looks a bit familiar, doesn't it? That is build #2 suggested as core in the Support build. But why is it here when you are going to play it different? Because your skill build is different at that point and you also are going to buy different items after the core.

Optional items:

Oh, am I gonna get trolled or what ... PLEASE ALL THE PEOPLE THAT JUST SAW THE ICON AND ARE NOW TYPING THEIR FLAMING COMMENT ABOUT THE ITEM READ THIS! I agree that Dagon is used more for killstealing. But do you see this as a core item or some must? No. It is an optional item you can buy to get more kills. It can be useful as a Venomancer is capable of stopping most int heroes from leveling up ... by killing them. And Dagon just makes this whole thing a bit simpler. Also in teamfights if you will probably get focused so your main priority will be to throw all your spells in and Dagon gives you a better chance at killing someone. If not you will still contribute even by just casting your gamebreaking ultimate. In both situations your team benefits.


For sure Eul's can keep you out of trouble for a while. The bonuses are also important to you so you can consider getting that.


Another thanks to Kenshiro for reminding me about Veil of Discord(this is getting kinda too much but I am really grateful to him). When you are going to focus on killing this way you should get Veil to increase your damage. And if you already bought Aghanim's Scepter you won't have much problems beating the crap out of your targets.


If you need survivability Vanguard is a good choice. But please remember that Veno isn't a carry. And please remember that at least until you finish reading the "Luxury items" section

Luxury items:

Manta Style on Veno? WTF? Yes, this is right. After all you are playing it as a killer, right? You definitely can use the help of Manta to increase your damage potential and survivability.


Major wtf ... well The Butterfly has great synergy with Manta ... and boosts up your damage ... oh, fuck it, this is going really late game. Better end it faster as late game is kinda random and that is the part where you don't shine that much.


Seriously ... END THE GODDAMN GAME!





Well, the slows don't stack. You don't even get Skadi's slow. Only Poison Sting works so in the end you bought this for the stats, +200 HP and +150 mana. Don't get me wrong, this IS quite something but there are other items you can aim for. Don't get just the stats, get the unique bonuses the items grant.


Which one will work? Poison Sting or Orb of Venom? Well, the one you got last therefore this item just wastes 500 gold for nothing. Poison Sting is better and stronger so it is no use getting Orb of Venom.


Are you kidding me? If your team is failing so much, I just simply can't imagine how much should the other team fail in order for you to win ...


You will just fuck up everything man ...


Read the Aegis part ...




Try to remember the way these items interact with Poison Sting:
- both Poison Sting and Lifesteal will work.
- if the Chain Lightning appears this hit won't apply the Poison Sting buff. If the buff was already applied then it won't disappear.
- just Stygian Desolator will work.
- only Poison Sting will work.
- the last you acquired will work.
- both Maim and Poison Sting will work.
- when you stun you won't apply Poison Sting. If the Poison Sting buff was already applied then it won't disappear.
- When True Strike is on Poison Sting won't work. Poison Sting will work when True Strike is off.
- when you get a critical hit the Poison Sting buff won't be applied. If the buff was already applied then it won't disappear.
- if you got Diffusal BEFORE the first level of Poison Sting, then Poison Sting will work. If you got Diffusal AFTER the first level of Poison Sting then only Diffusal will work.



Early game(Levels 1-8)
Well, this will change depending on your type of play and the way you decided to build Veno. But in general you should either harass and deny like mad or roam and gank like a boss. Poison Sting lets you keep opponents at low HP while Venomous Gale lets you slow them so someone else can handle them(that doesn't mean you should just drop the Gale and leave). Once you get your Poison Nova teamfights are starting to get sick. REALLY SICK. That ultimate is fucking great, abuse it. Use the wards to guarantee yours and your ally's safety.

Mid game(Levels 9-16)
You have your Poison Nova, you have your Gale ... what are you waiting for? Kill, gank or push depending on your build ... or just do it all! Who said you can't gank mid, then swing top for a kill and push a tower? Towers are gold advantage for your team and gold is an important factor for the outcome of the game.

Late game(Levels 17-25)
Bad luck, you are not as good as you were earlier. Well, you still got the goddamn OMGWTFBBQ ultimate, right? Just make sure you get it off in the best moment and don't waste it on crap and you will be kinda fine. At this part of the game you shouldn't wander around all on your own. Go with a teammate, preferably one you can help out.




Friends:
Good lanemates:

You just let these guys get close and personal. Still don't take Leoric as a permanent lanemate since one of you(if not both) will have to do some ganking.
Special mention:

Oh, that Juggernaut. Do you know how much damage can he deal with his Bladefury at level 1? 400. What you do is get a Venomous Gale off in the right moment and then get a couple of hits in so you can net him the kill. This lane is actually capable of getting a really early FB but you should know that people are aware of it so things may not always be perfect for you.

Damage Amplifiers:

These guys + your Poison Nova = no opponents alive.


Foes:
Silencers:

When you are silenced you are just no threat to them. And to make matters worse most of these can easily kill you ...

Heroes that don't care about Gale:

Lycan can run at 522 ms all the time with his ultimate, Balanar has high ms bonus at night and can slow you while Magina can just blink right next to you all the time. Congratulations one of them just raped you.

Disablers:

Nothing new here .. they are everyone's best friend and most feared enemy.

Carries:

Late game you just can't handle them bro.




Now before I go into items and skill order I think I should cover another section. There are 2 popular ways of playing 1v1. The first is by the ESL rules and is 853 starting gold and the mode is -sharomnp or -shapomnp. In both cases you are playing the same hero as your opponent but once it will be a random hero and in the other situation it will be a hero that you and your opponent wanted to play. I am not going to cover that part since if you are going to play it like that you have to know Venomancer well. And this also requires a bit of practice which you probably don't have if you are reading the guide. Still, I will cover the other way of playing 1v1 which will still give you ideas on how to play Venomancer in this situation.

Now on to that. The other way of playing 1v1 isn't so popular but still. You start with 4265 if you randomed and 4015 if you picked. Both cases you won't be playing against yourself so that is a bit of good news. But who are the guys you should watch out for. Well, I am going to surprise you here. You should watch out for both no one and everyone. Venomancer is really strong early and can easily rush Aghanim's by level 6. And that means much more damage and easier kills - something that is key to winning a 1v1 game. Now, why should you be so careful? Well, you can easily kill someone but you can also easily die since Venomancer isn't a hero that scales very well in late game. So you should do your job very well earlier if you want to survive. But still there are guys that you just can't handle unless they are retarded. Examples are Lycanthrope and Doom Bringer. These two are just going to make your life miserable so never pick against them. Not like Tinker will be any better with his core items bought at level 1 but these are just examples. Both no one and everyone can beat you 1v1 purely because it depends on your play, not only on the hero. And for that reason I am not going to list popular counters. Venomancer should win early unless he wants to risk it.

And to make it shorter, here are the tips:
1. Be smart and creative. If there are runes, control them or at least don't let your opponent do it.
2. Be aggressive but don't push it too far. Weaken your target do make the kill easier but beware of other factors like creeps, towers, hills and trees that can make it harder to get a kill.
3. Never play without Plague Ward. It is too important in 1v1 to skip and I will explain why.
4. If you kill your opponent, IMMEDIATELY try to take a tower or even rax if you are at that point of the game. Use the wards if you have to and don't miss the opportunity!
5. Always do the math before you attack. I will save you a bit of time by posting some of the more basic stuff but you may need to make some calculations while in the game.
6. Never let carries farm. For those without an escape mechanism, it will be rather easy to farm a Lothar's Edge. At least try to make it slower so they don't get out of your sight so quickly.
7. If you can ambush heroes. A quick kill may get you a big advantage in the game.
8. And, of course, play for fun. Even if it is a tournament game respect your opponent and don't rage at him for nothing. Flaming doesn't get you anywhere and sure isn't winning anyone's game.

Now since I think I covered the basics let's go on to the skill build!

1.Venomous Gale/Poison Sting
2.Plague Ward/Venomous Gale
3.Venomous Gale
4.Poison Sting/Plague Ward
5.Venomous Gale
6.Poison Nova
7.Venomous Gale
8.Plague Ward
9.Plague Ward
10.Plague Ward
11.Poison Nova
12.Poison Sting
13.Poison Sting
14.Poison Sting
15.Attribute Bonus
16.Poison Nova
17.-25.Attribute Bonus

You may notice that the build seems to be kinda set in stone. This can change. As I said you should be creative. Still I will say why I suggest this for a skill build.
Venomous Gale - taken early for a possible lucky First Blood but no other reason. At level 1 it is weak and won't do much. This is why I give Poison Sting as an option since it is a decent harassing tool even at level 1. Still the extra levels in Venomous Gale can be important since with it maxed you can try to harass the opponent and push the creep wave really fast at the same time. Still, if going for that I recommend buying Arcane Boots to avoid the mana problems which this will cause.
Poison Sting - the ability sure is cool but it isn't as good in 1v1. You can get it to harass melee heroes but in 1v1 it is more important to get your opponent's HP bar to red as quick as possible. And since Venomancer's spells are based on damage/sec effects you should maximize the potential of those that do the most. And that is Venomous Gale and Poison Nova. Don't forget that Poison Sting is still a viable option but it is outshined.
Plague Ward - this is probably your main tool. Using the wards can give you many options which I described earlier in the Skills section. But you will mainly use them to bulldoze a tower while your enemy is dead or for some reason away. This is the reason to max them over Poison Sting after level 7.
Poison Nova - take it whenever you can. It is your main killing weapon as it deals mass damage to your opponent although it does it over a long period.

Now before I continue I will do a bit of calculations on how much damage will Venomous Gale, Poison Sting and Poison Nova do at each of their levels. They all deal magical damage so I am going to include Hood of Defiance and Planewalker's cloak in the math. Rubick, Magina and Pudge are considered with level 4 in their magic resistance skills.

Venomous Gale
 NormallyPlanewalker's CloakHood of DefianceRubickMaginaPudge with HoodViper
137 strike damage, 7 duration damage31 strike damage, 6 duration damage26 strike damage, 5 duration damage30 strike damage, 6 duration damage18 strike damage, 3 duration damage22 strike damage, 4 duration damage28 strike damage, 5 duration damage
252 strike damage, 15 duration damage44 strike damage, 12 duration damage36 strike damage, 10 duration damage42 strike damage, 12 duration damage26 strike damage, 7 duration damage30 strike damage, 8 duration damage39 strike damage, 11 duration damage
352 strike damage, 30 duration damage44 strike damage, 25 duration damage36 strike damage, 21 duration damage42 strike damage, 24 duration damage26 strike damage, 15 duration damage30 strike damage, 17 duration damage39 strike damage, 22 duration damage
475 strike damage, 37 duration damage63 strike damage, 36 duration damage52 strike damage, 26 duration damage60 strike damage, 30 duration damage37 strike damage, 18 duration damage44 strike damage, 22 duration damage56 strike damage, 28 duration damage


Poison Sting
 NormallyPlanewalker's CloakHood of DefianceRubickMaginaPudge with HoodViper
13 damage/sec3 damage/sec2 damage/sec3 damage/sec1 damage/sec2 damage/sec2 damage/sec
27 damage/sec6 damage/sec5 damage/sec6 damage/sec3 damage/sec4 damage/sec5 damage/sec
311 damage/sec9 damage/sec7 damage/sec9 damage/sec5 damage/sec6 damage/sec8 damage/sec
415 damage/sec12 damage/sec10 damage/sec12 damage/sec7 damage/sec8 damage/sec11 damage/sec


Poison Nova
 NormallyPlanewalker's CloakHood of DefianceRubickMaginaPudge with HoodViper
127 damage/sec22 damage/sec18 damage/sec21 damage/sec13 damage/sec15 damage/sec20 damage/sec
243 damage/sec36 damage/sec30 damage/sec34 damage/sec21 damage/sec25 damage/sec32 damage/sec
360 damage/sec51 damage/sec42 damage/sec48 damage/sec30 damage/sec35 damage/sec45 damage/sec
481 damage/sec68 damage/sec56 damage/sec64 damage/sec40 damage/sec47 damage/sec60 damage/sec


If you looked at the spoilers you are probably thinking that I am crazy ... the exact word is mad but that isn't the point. You don't have to remember these exact numbers because as you see they can change a lot. You should just remember about how much damage can the used skill do so you can utilize it better. But if there is someone who can remember a ton of information just like that I want stop him/her from reading this.


Now that we discussed the skills let's go a bit into items.
Starting items:



Total cost:3970 gold

Let's explain that. Arcane Boots give you the mana to use Venomous Gale over and over again. It can prove to be worth it so you should give it a try. Point Booster and Ogre Axe are bought for the Aghanim's Scepter which you can rush. The reason I got Ogre Axe and not one of the other 2 +10 stat items is that you will probably need the HP to make a good use of your ultimate. Healing Salve is obvious. And, of course, since this is 1v1 I think it is obvious that you may need an Animal Courier. You shouldn't miss gold and exp unless you are dead.

Other possible items:

Aghanim's Scepter isn't a possible item, it is more of a must. It is just that I didn't feel like doing a separate section for it.


Yo dawg I herd you liek magik? Veil of Discord is a really good option for Venomancer so give it a try. You will like it.


Ah, nothing like the good ol' Mekansm. It can make a big difference as it can keep you alive in some situations and also slightly enhances your pushing power.


There are just so many ways you can use Force Staff. You can run away, get in position, etc. Be creative with this one since it has nearly unlimited uses.


Lothar's Edge gives you a few things: DPS, escape mechanism and a surprise attack with +125 backstab damage. Pretty cool, huh? Can replace Mekansm in terms of saving your ass.


Crystalys is used only for DPS purposes. But with a decent help from your other items you can pull out a pretty good physical attack and hit hard enough to kill your opponent even without the help of Poison Nova.


Are we going to push or what? Necronomicon is a really good item for that. And it can also help you with the kills.


Vanguard isn't really the best item for Venomancer but it is viable. Still you won't need it that much most of the time and there are other ways of boosting your survivability.


Ghost Scepter is like an Aegis when an Enraged Ursa wants to get a double Overpower on you. A pretty good item against physical attackers but beware of guys like Skeleton King. He can use the moment to put your ass on fire with a Hellfire Blast. And since you are in ethereal form you will get more damage from this. Not to mention that you will be still slowed when Ghost Scepter's effect ends.


Well, why not? If you got the DPS to use it then abuse it! Even if not upgraded, Mask of Death is still useful.

Luxury items:

Heart of Tarrasque is the solution to all HP problems in DotA. You must agree that +1060 HP is a lot.


Now who are you going to hit, smartass? Manta Style boosts nearly everything you use - DPS, movement speed, survivability, etc. But still it is a luxury item.


Your damage is already >81? Then Buriza is the choice for you. It will already be outshining Monkey King Bar and it offers a ton of killing potential. Yet, expensive and a luxury.


U MAD EVASION FAGS? Monkey King Bar will help you land hits against heroes like Mortred, Void, etc. And it also counters The Butterfly.


Ethereal Blade is a pretty darn good item. And since I am such a nice guy I will copy the spoiler from above. Please read it.
Venomous Gale - if you use Ethereal with it there is one important thing to know. You should cast Ethereal AFTER Gale otherwise there will be no damage. The buff is still applied though.
Poison Sting - when you cast Ethereal the Poison Sting buff will be removed. Please don't write comments about what will happen if you cast Ethereal before it. Poison Sting is a passive to your attack so you can't cast Ethereal before Poison Sting.
Poison Nova - ALWAYS USE ETHEREAL FIRST! If you use Nova and then Ethereal Blade then it is a wasted ultimate on that target. However, if you cast Ethereal first it will increase the damage and slow the target. WIN!



Scythe of Vyse is a really annoying item when used against you. So feel free to troll your opponent by turning him into a sheep. This also disables evasion!

Rejected items:
Feel free to click here to see them.


Enough items. Let's talk a bit about how you should behave in this situation and we will be done!

You are playing 1v1. No one will be there to fix your mistakes. But neither will there be anyone for your opponent so make use of EVERY opportunity. I once won against a Night Stalker by just abusing his mistakes and ended up 6/1*. So I think you can say that this strategy can work. But still, don't play defensive all the time. Harass your opponent and ensure that you have the lane control. Now if you are against something like Traxex or Huskar I doubt that you will be able to harass as freely as against a Juggernaut but try to land a hit or two when you can. Poison Sting will do the rest Another way to harass is with Venomous Gale but this pushes the lane really quickly. You can use it to delay a creep wave marching to your tower .. although you can do the same with a few Plague Wards.
And remember! If you kill your opponent, IMMEDIATELY push. This makes your chances to win bigger and to be honest who doesn't like +500 gold?

* - I was not playing Venomancer in that game. I randomed Earthshaker so it wasn't as easy to outlane my opponent.




Pub Venomancer 5v5
THIS IS A PUB GAME. I AM GOING TO LIST ALL THE MISTAKES I MADE BUT DON'T FLAME ME FOR THAT. I WAS HAVING FUN WITH A FRIEND.

Download link

Map version: 6.72f
War 3 version: 1.26a
Mode: -apso
The players were:
_____________.___.
SentinelScourge
carlioliopetronasGO
kotkardi0xine
Allup2yaKaKuZoto
Gachewstiflur6416
djoinncreyzo

While you watch the replay please take a look at these:

Stuff I should have done:
1. Buy courier
2. Buy and place wards
3. Some roaming.
4. Less autoattacking in lane
5. A bit more pushing.



Why did I do some stuff
I started with 2 Circlets and 2 branches so I get some cheap stats although I didn't post that build. I know I should have been laning with Jugg but he went top with Bradwarden and we were not in the mood for a trilane. I was autoattacking most of the time which IS a mistake but the only thing I can use as an excuse is that my PC is pretty slow so I can't react as fast as I should. I am not going to post information about my PC, it is just too pathetic

Now in the replay:
02:18 - As you see I am going in the forest but I do that because I know Axe will be there. I want to ensure that he won't hold off the creeps.
02:25 - It appears that I am right and he charges me. Since he IS actually there I am sure all he has is Counter Helix so I don't take him on.
02:30 - Bara goes after Axe. This guarantees that the creeps won't see Axe therefore his plan fails.
06:18 - I try my best to hit that Gale but I just barely miss it. Okay, then why am I going on Axe with half HP? Because I am awesome and a bit retarded. Still Axe wastes his Berserker's Call on me which is good for us. A few moments later they are chasing Bara but I don't go in because he can escape anyway.
07:00 - Bara goes on Visage and I land the Gale ... but Bara doesn't follow up and I get blocked by the creeps so that is more of a waste.
07:29 - Bara pings me and this time I respond .. too bad I didn't respond appropriately.
08:35 - A wild Axe appeared! He just comes from behind and I don't notice him. I miss my Gale on Visage but luckily I get Axe with it. That was not a pro move - that was just a lucky coincidence.
09:24 - Bara disconnects but I didn't get him out of there which lead to Axe getting an easy kill. I could have tried but Axe used Berserker's Call which ensured Bara's death. I revenge him though.
11:23 - I bravely go bottom again but I see that both Visage and Axe are there and I can't handle them alone. So I swing mid to kill that Sniper who has been freefarming for a while.
11:50 - You may think that the use of my ultimate here was more of a waste but it wasn't. Without it I would have fed Sniper and my allies were too far to help me out in time.
20:40 - I respond to the many pings my allies did so I just took my freshly made Mekansm and used my TP scroll to get there faster. I finally start getting my act together but this is no excuse for all my previous mistakes.
24:14 - The purpose of these wards is pretty simple - vision and delaying the creep wave. If creeps see only the wards then they will attack them. However if there is something else(excluding a building) that they can attack, they will attack it instead.
30:38 - I don't put this in Mistakes but it can be considered as one. Getting Arcane boots instead of Phase Boots was an option. After all Cent was blinking and stunning all the time and Jugg was using up all of his mana.
32:14 - I really want that Point Booster I don't stand a chance against Luna and Jugg is coming anyway so I don't consider this a mistake. Still it can be considered a mistake that I didn't use Mekansm since that may have kept me alive.



Mistakes I did:
03:10 - After holding the creeps away Axe is at really low HP and we don't go after him. THAT IS A MISTAKE. Especially from my side since I could have killed him alone.
03:52 - Bara goes on Visage and I don't follow up. Now that is another mistake since Visage can't slow us both and Gale will nullify his ms boost from Grave Chill.
04:38 - Axe goes in the trees but I don't follow him for the kill. After that Bara pings me TWICE but I am just too cool to respond to that. A BIG MISTAKE from my side.
05:15 - I finally help Bara but as you probably notice I am not reacting in the best possible way due to a bit of lag and my PC issues. The thing I should have done was Gale first and then non-stop attacking. If I had done that Bara could have lived.
05:58 - Obviously, Bara is charging. I go on Visage so we can kill him but in a normal game Visage would have realized what I am trying to do and would have just hugged the tower. So more or less I made a mistake.
06:37 - Axe goes in the trees again. I already have a level in my Plague Ward so I should have at least placed one for the vision.
06:47 - Axe appears. If I pinged Bara we could have killed him ... but I didn't so this is a mistake.
07:23 - Axe finally hides although we should have killed him earlier. I didn't put a Plague Ward so we don't get vision of him. Another mistake.
07:45 - Visage goes on Bara but I seem to be blind for that. If I reacted in time that would have been at least 2 hits and a Gale on Visage. A sure kill.
12:25 - I spot Visage coming through the river but I didn't notice th DD rune which results in my quick death.
16:10 - Guess what Huskar jumps in to suicide! And since we just won the teamfight and wanted to back out a bit he starts flaming ... I guess I could have helped him out if I went there in time. So this goes to mistakes.
16:55 - Cent dies while chasing for the kill. Something that definitely wouldn't have happened if I tried to help Huskar who keeps flaming.
18:00 - It was about this time. My allies were pinging top but I didn't go. With my help we could have killed Visage and Sniper much faster but I am just too cool to react in time
19:35 - After succesfully pushing the tower I back off ... but a bit late. If I went when Cent pinged me I would have still killed the tower but wouldn't have died. As you see all I can do is drop my ultimate and die.
21:38 - Well, this can be considered a mistake since I could have tried blocking Axe or at least hit him a few times but I just tried to run like a chicken ... who knows may be we could have killed him there.
22:14 - Due to me not getting another TP scroll I miss a sick teamfight top. We win it anyway but for the price of Huskar and Jugg's lives.
24:58 - Hiding in the trees waiting for a good opportunity ... a mistake in this case. If I was with Jugg he could have lived.
25:20 - Another ultimate I used only on Sniper .. well, definitely not the brightest idea since I could have went to the tower and land the Nova on Visage and Axe and actually - who knows may be even Rubick and Sniper. I did kill Sniper but wasted a really good opportunity to destroy their team.
25:28 - Autoattacking Axe from melee range even with his Blademail turned on .. you have to be a real man to do this .. or you just have to be retarded since I was at low HP.
26:33 - One use of Mekansm and Cent could have lived .. too bad I am a dumbass to notice that he is having just a sliver of HP. As you watch more you see that I lack coordination ... BIG TIME! When playing DotA a mobile phone is no excuse so I admit that it was my fault Huskar died and Axe lived.
27:48 - I already have my ultimate and they seem to be scattering. Still no excuse for not trying to take on Axe. I would have probably lost 1v1 against him but my teammates may have helped .. who knows.
28:08 - Running circles around while I should be in the fight is just genius ... I do go in but I should have been helping Cent in the first place.
29:25 - Returning in the battle was probably the worst thing to do. This gave Jugg hopes that he can get a kill which lead to both of us getting killed.
31:26 - Taking that kill from Huskar wasn't really appropriate. I should have left it for him since he needed the gold to make an Armlet.
34:59 - The second time I die for not using Mekansm ... nothing else to say here.
38:00 - Luna coming my way was pretty obvious, nothing can excuse me here.



1v1 Venomancer
I didn't even expect to be playing this game but a friend of mine called and asked me to play 1v1. If you wonder why we type -roll this is because we have it as a rule. The one that rolls the smaller number picks first. When playing against him I pick pretty much every time (except for once) so this is kinda unfair
So this is the game.

*The time is in the game NOT in the replay. Sorry for that if you got it mistaken.


Download link

Map version: 6.73b
War 3 version: 1.26a
Mode: -apom
The players were:
_____________.___.
SentinelScourge
yoan_nnkotkar

Explanation of my skill build
I can't check the skills in the parser so I am doing this by memory. I started with a quick level in Venomous Gale which as you see I used a lot to harass Sniper(that was the main idea). Then at level 2 I took Poison Sting. This is really important to take against a Sniper since he is already having additional damage from Headshot. So you just take yours. I started maxing Gale since it increases my chances to get a kill by a lot. Poison Nova was taken whenever I can for obvious reasons. I took Plague Ward after I maxed Poison Sting because I was not in great need of the wards anyway to be honest. If this looks familiar, this is the Killer build in the Skill build section.


Explanation of my item build
The first thing you may be wondering about is probably why did I buy my items right away. This is because I was expecting him to take a carry of some sort and I also wanted to show another good choice for a starting build. The auras from my items let me push really easily and Arcane Boots give me the mana I need to spam Venomous Gale. You probably notice that I don't go for a straight Aghanim's, too. This is because Sniper got Maelstrom which was sapping my HP most of the time. And also the HP regen aura from Headress of Rejuvenation helps a bit my pushing. Nathrezim Buckler does pretty much the same thing but you have to use 25 mana for that. After a pretty late Mekansm (about 14 minutes) I instantly start building Aghanim's. As you see I lost FB in a pretty stupid way and I can't really afford feeding a Sniper. Point Booster and Ogre Axe come first for the HP boost. Next I go for Lothar's since most of the time I had to abuse runes to land my skills on Sniper and he was playing it defensive after I equaled the score. After that it is major trolling. I don't really need Satanic, neither Divine Rapier. I got Satanic to stay alive and Divine was to troll my opponent since he always buys it if he is clearly winning the game.


Mistakes I did
9:25 - I lose FB because I am a retard and stay to fight. If I had Gale I would have killed him for sure even with the cost of my own life. But since I don't he lives.
11:46 - I see that Sniper is far from his tower and decide to go for the kill. Still I miss my ultimate which wouldn't have happened if I caught up with him first.
15:30 - I miss a tower because I expected Sniper to go on me. Well, that is sad ...
20:15 - I forgot to use Mekansm. Big mistake as it lead to me dying easily.
24:12 - I decide to go for some neutral creeps .. in my opponent's jungle. Normally this would be a mistake but I know my opponent well and I was pretty confident that he won't go neutralling.
24:46 - Another sneak attack on Sniper. I am considering this a mistake since I should have waited until I can get a better position to land Gale.
28:18 - Another invisibility rune. Sniper is definitely eating it. Note that when I go for the kill I almost miss my Gale. Be patient since otherwise you may miss an easy kill.
31:40 - Double Damage rune is equal a kill most of the time .. well if you can pull it off. If I waited a bit I could have made a good use of it but I didn't.
33:32 - If you wonder why I chase Sniper a bit instead of directly going on him, this is because this time I am smart .. but not enough to check his inventory to see the Lothar's. And that is a mistake since a TP scroll or some tangoes packed with that may lead to me losing the kill.
36:08 - Since I finished my own Lothar's I decide to go for a surprise kill .. well, next time I better wait before I activate it. Lothar's Edge isn't giving you that long invisibility so you see what can happen sometimes.


Explanation on all the weird stuff
6:35 - You probably notice that I am not visible but my attack hits the creep anyway. This is due to a little trick that you can do if you have the needed reflexes and the game isn't lagging. All you have to do is move right after the projectile flies off.
13:54 - I fool Sniper that I have my ultimate and he stays thinking that he will die anyway. Well, thanks for that
17:12 - This time I land my ultimate which after I apply Poison Sting is a sure kill but I chase him anyway.
19:56 - I go for the ancient creeps even though he knows for sure that I am there. The reason is rather weird - I want him to actually come and try to kill me. I have wards and illusions up which is a big advantage.
25:50 - Sniper is pushing and I go in the jungle. This is because I need a bit more gold for my Aghanim's. As you see I get it soon after that.
26:04 - I stack Plague Wards in front of the tower. This will help clearing the wave as I want to go back to the courier in the meantime.
28:54 - Don't get me wrong, SnY isn't a bad item at all on Sniper. The slow is really helpful and Sniper can make a good use of the stats. But Manta is simply better and he needs Hood to lower my damage.
36:29 - Now his Lothar's runs out. Well, let's get that kill
38:20 - He is back so I won't be able to take both raxes. So I use my wards to get the ranged one and then leave them to attack the melee.
39:07 - That is not the way I am supposed to get anciencts. I should just run around(as I do a bit later) and let the wards kill them. But I am pretty tanky so who cares
41:20 - From here on it is pretty much stalling until the end. I should have just pushed heavy once and win the game but I guess I wasn't in the mood for that. Until the end it is a ton of missed opportunities.






In the end Venomancer is one great guy. Respect him, learn him and rape with him. I would like to thank these people:
IceFrog for making the awesome map
parawarrior for his 603 Shopping Guide
Eumellein for his guide "The warding basics"
gwho for his guide "The Right Guide to Guide-Write"
my friends for introducing to DotA a long time ago

*Will do(in the near future):
- a section about Venomancer in 2v2





Lesale Deathbringer the Venomancer
Author: asiano
Map Vers.: 6.73b

And then kill them ...

Make them crawl!

Date Posted: 11/21/11
Last Comment:01/05/2012
Total Votes: 15
Current Rating: 7.61
Views: 35814



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