The Goblin Techies; maybe one of the most "fun to play with" heroes on DoTa. Not only because of the sounds they are making, which I admit to be really annoying when he kills you and shouts on your headset "GoodNight!", but because of the hundreds of things and combinations you can do with this three little pesky heroes. The reason I have made a guide such as this was simply because I solely think that Techies guides are outdated and some we're poor made(or maybe contains insufficient informations). Nothing less, let me note to you that I would be referring to The Goblin Techies as; Techies, The Terrorists, Three Little Shits and more other stuff that may content your sick little humors.
As I always say, I am now creating a guide, however as for the hero, walls of important texts are needed to satisfy the minds of the readers. I will gladly entertain any criticism, riots, or violent reactions of the readers. I am also willing to take the risks of wild flaming and spamming of "fuck this guide" and so on and so forth. So goodluck to me!
So before I start the wall of texts for this guide, I would like you to look on this video made by kissroby123(gladly I found a video), please bear with it as it is a bit outdated though it shows what kinds of tricks techies can do(and please do not fall asleep)
To see more information about The Three Little Shits; I would recommend you to click here
The listed informations above are important, notice that it can help you if you are a new techies player.
If you are looking for a sprinter, never look for this three. The Great Frog managed to make them one of the slowest heroes on DoTa. If you are thinking why? does a walking C4 sounds a bell?. It is perfectly reasonable. However, noticing his movementspeed is a very important thing for a reader to do. There are several reasons as to why but the main reason is him being a suicide bomber. Though, that speed can easily be fixed by a boots of your choice, whether to a magic portal boots, the boots of can't touch me or the boots of refreshing mana.
The stats; is balanced. Compared to Visage, you should be able to compare Techies stat gain is far more better than that of the bat's. As to his damage, I don't really wanna talk about it. He has the lowest damage gain on the history of DoTa. So making him a hitter is never a bad idea(if you're stupid). However, his attack range is his best asset; the highest attack range for a range hero(not considering any skill), this is perfectly reasonable due to him being a glass cannon on early levels.
The Al'Quaeda's Clever Role on DoTa
Support:
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Gank:
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Team Fight:
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Tank:
X
Carry:
X
Turning the Tables:
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Oh, So he's outrageously able to turn the tables? of course he is! It's what he do. If some of you are wandering why he can never tank? talk to your mom and ask her "why can't suicide bombers go head to head with the army?" and if you are asking why can't they be a carry "why are suicide bombers armed with detonators rather than big fat mean guns?", if you're still unsatisfied, you may now proceed to your window and jump.
Supporting? Yes he can, the fact that the suicide can provide lots of experience for your lane partner while you take the toll of it on the tower. Ganking? I do not know if it can be called as "ganking" because he is definitely not there(though on some cases can be) but yes, he can. A swift remote, land mines and stasis will do. Massive Genocide? Sure he does. That's what he'll ever do on they're darn boring life.
An important(or maybe one of the most important) part of the guide where the writer takes note of every darn hero counters on the suicide bombers. This part is essential since I may teach you the moves to outwit and outmatch one of the hardest enemies that you may ever face while using the three shit sticks.
Techies' number one enemy on the world of DoTa. This guys are armed and dangerous. Annoying? Well, Really. You try to go near them, attempting a suicide. You get squashed with stuns. Really nerve-wrecking. What's more?, They have AoE disables that can dismantle you and your team!, don't cry you're ass out because I am here to save the day:
Author's Suggestion: This is where land mines are very essential. If I say very, I say VERY VERY. Since most of the stun mammoths are gonna roam around, hide, or even go push their asses off, you are better countering them with things they cannot see. Mines. You lay shits on their tracks, and BOOM! they're finished!, what's good is if they are out of the way, you have no problem pushing or even killing your enemies on your lane. Don't worry, I got the landmine things covered up, read the tricks later and you'll find yourself enjoying the luxury of chart kills!.
vsNukemonsters
Heavy Nukes? Ain't a problem? Stupid. Two nukes from this guys and you're a dead meat. The only thing that's keeping you alive and kicking is a bunch of tangos and you're suicide, in case of emergency. What kind terrorists would go head to head with demolition tanks and nuclear weapons? Never underestimate this low armored guys(gays), a one and a two and you're a goner for sure.
Author's Suggestion: As I said on my former guide; the fog of war really makes a difference. Since many nukers really on active skills that needs click ons rather than skills that can be used on blind spots. However, one effective way to avoid getting nuked is your stasis trap. Planting it behind you, or even away from you or on juke spots is a great idea. Playing mind games can also do the trick. Though, fooling them for a suicide won't work. Try fooling them with your land mines. Try to plant on obvious locations for them not to step on. This may give you the advantage of terrain control, and you may not know it, you can make use of their stupidity for sure.
vsDisablers
Aahhhh... The great disablers. The one man target heroes. Disable here, Disable there. Armed with Guinsoo, and Disable those. Armed with Euls, and Disable that. The danger of this guys are not measured with guts or might. The danger of this guys are measure on whether you can move forward and do your job. However, they might be low armored. So you're chance is reading the Author's suggestion part right below:
Author's Suggestions: Mines. Shits. Plant many shits. They might disable you but planting remote mines or even land mines should do the trick. Later, you may be able to get rid of them by planting on lanes they have pushed deeply. 2 or 3 remote mines should do on early games. Still, never underestimate the power of they're disables. They can probably roam around so planting observer wards can be of real help, not only for you but also for your teammates. Babysitting is of no use since they are supports and won't be probably lasthitting too many. Mines are the key, discussed later.
vsMagicImmunes
Probably the horror of the immunity. Annoying for you're remote mines? annoying for your mines. Annoying for you! This magic immunes are a thousand folds much worse than you're average range enemy. Destroying mines are a lot easier with this guys. They might be the Ultimate Counter for techies' mines. But not for techies. There are tons of ways to counter this hard headed heroes. However, it might take skill and practice for you to be able to do so.
Author's Suggestion: If you think you cannot fool them using your powerful mines then they are very wrong. Being magic immune has its cooldown. Being magic immune has its toll. They cannot be magic immune every second of their life. So planting mines on ramps are the best possible counter for this guys. They might be carrying a gem of truesight but they cannot fool the fog of war. Remember that the fog of war is your friend(never your enemy) why? mines can do sights. You can also ask for the help of your teammates to dispose them properly, if you're finding it hard to kill them yourself.
vsLongRange
Long range gem carriers are really annoying, especially if they are hitters. What's more annoying if they can easily kill you with clean 3 hits leaving the team with no trace on late game? This are monsters. They can easily counter your mine with sight items. They can also skin your three butts off with just several hits. Though they are not that much of a threat on early game, upon reaching mid and late game is where they will urge their wrath on. Especially on techies. There is no way they will allow you to go near them or even touch them. So if you encounter enemies under this column, there are hints on exposing their weakside:
Author's Suggestion: Force Staff. Planting mines on late game and getting near it and using the fog of war. Upon trying to reduce your mine to dusts, push them to their doom and then Goodnight!. Another tactic is babysitting. However, you are not good at last hitting creeps. You have very awful starting damage and it won't get any better. Still, you've got your suicide and your mines to rely on the start, so letting your teammates outlevel them is a wise choice. You'll soon see the fruits of your babysitting upon reaching the mid game where they don't do anything and sit down.
vsSight and EscapeItems
The items listed above are really dangerous. Especially when armed with a skilled player. But never worry, phantom is here to save you from this items.
Scroll of Town Portal: The portal to home. Supports, carries, hitters always have them. And what's worse? stasis trap detonates after 2 seconds you plant them(1.5 seconds to plant them) which is more than enough to tp away from you. One technique here is planting stasis trap near tp sights. Whether it is a juking spot, side shops(which about 50% of the game they buy their tps) or safe spots. Getting help from your teammates may not be also a bad idea.
Sentry Wards: Is really annoying on early game. Where you plant land mines on your lane. However countering this wards ain't that hard. Counter warding may not be of a bad idea. Also, planting mines away from the sentry's sight may not hurt your mana(especially if you already have soul ring). The best part of it is they rarely buy it on mid to late game so you can spree your mines on mid to late game. Switching lanes or roaming may also be handy though.
Observer Wards: This again, is very crucial. Despite they cannot see where you're wards at. Simply seeing where you go to and from or simply seeing where you plant it maybe a tip from them. Counter warding may be of use but the best trick to this is getting Smoke of Deceit. Never underestimate the smoke's power aight?
Gem of True Sight: Such a pain in the ass. Of course they'll give it to a tank, magic immune or even a long ranged hero. But you can counter it with two items that I am sure you can farm easily. Force Staff; gives you the ability to push them to their doom(the second choice) but the best choice is Aghanim's Scepter; this does not only increase your bomb's damage but also increases their AoE. Most long range heroes are of great confidence they can outmatch you, but they are definitely wrong.
I cannot list all probable counters of Techies in here. Any heroes that are inside this foe markers are extremely potent on the Three Shits and must be eliminated on your early streak.
Techies Friends and BatAllies
This time I'm gonna list the heroes that are best themed up with the C4 dudes. I'll list it hero by hero for more information and guidelines on their teamrape. Any heroes that are in this list are considered best buddies of the bat, and other heroes not mentioned but with some characteristics are about the same.
and
The ultimate synergy and a sure K.O. combination, Atropos and Techies can sure kill anyone who gets on their way. There are no exceptions for this two. They are the best there is to it. No man or homo can wake up alive or even unharmed with this two. Atro does the 10 seconds disable, techies does the dirty 6 seconds stun, and if they would have survived that? wait for them to see what's sorrounding them. Mines.
A step-by-step skill synergy:
++++
and repeat again step by step until not breathing
and
AoE time. This time it's no one man. It's a massive sleeping ground. What's good here is that you can set mines while they are sleeping! What's more gamebreaking than a good night sleep packed with a GoodNight shout from Techies which on terrorist terms means Boom! They sleep, you plant, they get stunned, illusions squash them, they get net, they get stunned and again, dead meat.
A step-by-step skill synergy:
++++
and repeat again step by step until they all are toasted to dusts.
and
Drag to death! everyone miss him, especially if he is teamed up with techies. This fat mean bastard can etch you with his rusty bloody hook and bring you to your doom without any partial scratch on their worthless manapoints. The task is simple, techies lays mine on juke spots then Pudge waits for the unfortunate victim. What's great? You get the kill and experience!
A step-by-step skill synergy:
4x ++
and
The vacuum AoE, synergizes perfectly with the three little shits. This is really simple to do, unlike planting mines on a location, this time you wait for the dark dude to step up and use his black hole. While he's doing his ritual for 5 seconds you are busy planting mines in the middle of the hole. A gamebreaking skill that will surely leave your opponents nerve-wrecked.
A step-by-step skill synergy:
+++
I may not be able to list all heroes that synergizes with this three walking C4s, so please let this heroes be a basis. The truth is Techies never relies on damage but on wits. He relies on positioning. A great position is what makes him so dangerous. So lane with a partner who can do some good positioning or even disables and holds and attempt to kill as soon as possible and maybe hit the charts all top high!
Squee Spleen and Spoon the Goblin Techies Author: phantom146 Map Vers.: v6.71b
The Hope of Humanity!
Me, Myself, and I
Date Posted: 04/21/11 Last Comment:23/04/2011 Total Votes: 0 Current Rating: 0.00 Views: 1886