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Puck
The Faerie Dragon

Guide by Pingus!



Welcome to Pingus!īs guide to Puck, the faerie dragon, first of all, I have to say that english is not my native language, so if you see any spelling mistakes or grammar mistakes then feel free to correct them.


Why Puck?

Now you see, Puck is a pretty cool guy who doesnt afraid of anything one of the manliest heroes in the game, fuck, maybe as manly as Leoric and/or Axe, why is that you say? Well because he jumps into battle thanks to his BALLS, he then releases a ring of sheer manliness around him, which causes the enemies to shut up due to the fear it infects into them, then he proceeds to create coils of volatile manliness, with only his IMAGINATION, damn.
Oh, if he is being attacked he can also shift out of existence because fuck attackers thatīs why.


Pros and Cons

Pros

First Skill is both a ganking and escaping tool
His second skill has damage and silence
His first skill helps you position his second one
Third skill is a compensation for his fragility (Note that Fragile =/= unmanly he is totally manly)
ultimate is an AoE ministun/stun with decent damage

Cons

Fragile (But still manly)


Alt-Tab Mini Guide
Only read this if you are not awesome.

1. Phase Shift 1 / Illusory Orb 1
2. Illusory Orb 1 / Phase Shift 1
3. Waning Rift 1
4. Waning Rift 2
5. Waning rift 3
6. Dream Coil 1
7. Waning Rift 4
8. Illusory Orb 2
9. Illusory Orb 3
10. Illusory Orb 4
11. Dream Coil 2
12. Phase Shift 2
13. Phase Shift 3
14. Phase Shift 4
15. Stats
16. Dream Coil 3
17-25. Whatever the fuck is left.

Get Phase shift first if you have fast fingers, else get Orb.

Core


Skill Usage



Orb is used to initiate your combo, escape surprise buttsex, or situations where you fucked up with the help of Phase Shift
NOTE: You are not running, just laughing in the face of death.



Rift is the second part of your combo, did that guy wanted to cast a spell on you?, Fuck him then.



Shift will help you laugh in the face of death via dodging projectiles and using your Orb/Shift/Jaunt combo.




Coil Is the last part of your damaging combo, it can be used to interrupt channeling spells (TP, SKīs ultimate, etc.).


Not Alt-Tab Miniguide
Aka Macho Size Guide
Aka In Depth Guide

Iīm glad you are reading the Macho Size Guide (MSG), because Alt-Tab Miniguide is for people who do not have time to learn the awesomeness of a hero and rather just learn the basics. The MSG will fully explain how to use properly all of The Faerie Dragonīs skills.

Letīs meet puck.


15 + 1.7 Strenght
Which makes him fragile, but still manly as fuck. However the fact that he is fragile is compensated by Phase Shift


22 + 1.7
He has a decent starting agility which is something good, but has a bad gain. Which is something bad (No shit,Sherlock)


25 + 2.4
Here, your main attribute, your intelligence, your brain the source of your manliness (brain is manlier than muscle), your gain could be better though.
Health: 435, which means you are fragile, sort of.
Mana: 325, your starting mana can be used for 2 orbs (300 mana)


Damage: 38 - 49 (Not bad, not great though, but still kicks ass)
Armor: 2.1 (You dont need armor much, you can laugh in the face of death, altough the armor helps)

Affiliation: Sentinel (Manliest hero here)
Attack Animation: 0.5 / 0.8 (Try cancelling your animation*)
Casting Animation: 0.1 / 0.51 (Nice casting animation, rift does not use animation though.)
Base Attack Time: 1.7 (Standard BAT, but you know puck is awesome and manly as fuck so it had to be like this so he is balanced)
Movespeed: 295 (Your heavy balls make you kind of slow.)
Missile Speed: 900 (Kind of standard.)
Attack Range: 600 (The fucker is not dead after your combo? Though shit for him, he will be after some attacks even if he tries to run.)
Sight Range: 1800 / 1200 (Fact: real men have a night vision which is higher than 800, this way they can see when the fags enemies bitches come and laugh in the face of death when they attempt to kill you.)


Your manly arsenal
AKA Mad skillz yo.

This skills will make you get the kills (Fuck yeah rhyming).
But it is better if the carry gets them.


Illusory Orb
Sends one of his balls flying down a straight path damaging everything in its way. At any time during the life of the ball the Faerie Dragon may teleport up to it, taking its place. Deals 70/140/210/280 damage. 200 AoE, 3000 cast range, 1800 travel range.
Constant manacost of 150 and CD of 15 seconds.
  • Damage type is magical
  • The ball gives vision as it travels
  • The orb dies after 3 seconds.
  • The orb has 600 travel speed


Usage



Harassing
Real men do not harass with their balls though, they mostly use their balls to kill or gank. It is better to harass with your attack since you are ranged.


Wanning Rift
Releases Puck's mystical manliness around him dealing damage and silencing enemies. Deals 60/120/180/240 damage. 400 AoE.
Manacost of 100/110/120/130 and CD of 18 seconds.
  • Damage type is magical


Usage



AKA Damaging
You know, waning is a word right?
It means:
  1. To decrease gradually in size, amount, intensity, or degree; decline.

  2. To approach an end.


See, you can wane your enemies, but how do you do it?

Well, after you have entered TEH BATTULFIELD with either Orb or Blink dagger (Which is not recommended, I will explain why later.) you wane your enemies, dealing some minor damage to them.

Eh, look I kinda just made this tab so I could use this pun:
"A Waner is you"
Now go to the other tabs to see how to wane properly.



Phase Shift
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.





Puck the Faerie Dragon
Author: Pingus!
Map Vers.: 6.69c

*Roar*

Meet the Puck(er)

Date Posted: 12/01/10
Last Comment:23/08/2011
Total Votes: 0
Current Rating: 0.00
Views: 4016



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