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Miniguide to Jin'zakk The Batrider 1.0

Beginning stats and stat gain
Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5

Skills
http://www.playdota.com/heroes/117

Pros
-
Good early last hitting due to high starting base damage
- High strength gain
- Long range nuke
- Unique disable which let you 'command' an enemy hero

Cons
- Nuke is not reliable, like Mirana's arrow
- Movement speed which makes you go "Meh :/"

Skillbuild
1. Flamebreak
2. Napalm
3. Flamebreak
4. Firefly
5. Flamebreak
6. Lasso


Early Flamebreak, because the nuke power is good, one level of napalm before level 6 because if you can't hit your Flamebreak it wont help THAT much. Get Firefly so you can get that extra dps by using your ulti. Firefly is also an escape method, it lets you fly over units/trees/cliffs.

Itembuild core
- Phase boots
- Force Staff
Next up are the usual INT items like Guinsoo, Orchid, Shiva's.

Phaseboots are obvious on Batrider.
Force staff is gotten since it gives you the Force ability. Use force when the enemy is facing your direction, this way you can cast Lasso better since it has a low casting range.

Skill combo's

Force + Lasso + Firefly
Activate Force so the enemy comes near you, use lasso then activate Firefly and drag the enemy into it (or near your tower) and attack it. If he's not dead use phase boots to chase, cast Napalm to slow and if you're sure of your aiming finish off with Flamebreak.

Napalm + Flamebreak
Stack Napalm on the enemy to get as much bonus damage on your Flamebreak cast. Finish off or use Lasso.


About this guide
Nothing to big ofcourse, to early to give you good facts about this hero, just wanted to make sure people (ab)use the force staff as much as possible.






Jin'zakk the Batrider
Author: Pirate
Map Vers.: 1.0

Mini-guide to Batrider

Mini-guide

Date Posted: 06/10/09
Last Comment:never
Total Votes: 14
Current Rating: 4.29
Views: 2839



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