TABLE OF CONTENTS
Axe is arguably the one of the most hard-to-kill heroes in the game. Not because of any escape mechanism but because he is GOD DAMN BEEFY. He’s primarily picked to take tons of damage in team fights and initiate as well. So what will I give you in this guide? Well, this is like a compilation of the Axe guides in the community and you will learn:
For more info visit Axe's hero page
[+] Has a good disable
[+] Great tanker
[+] High starting HP
[+] Very hard to kill
[+] Great farmer in early game
[+] High base strength
[+] High agility gain (for a strength hero)
[+] Not gay
[-] Slow attack speed
[-] Slow movement speed
[-] Small mana pool
[-] Needs proper positioning
[-] Needs items to initiate and tank well
Well you have many choices in building up your skills. It’s up to your strategy or game style. Go feel free to choose the skill build that suits you but first let me discuss them:
choose one of them which suites you more. If you don't need them then don't buy'em (but you'll surely need one of them trust me) then:
you'll need this item in every situation.
After the items above get a combination of the ff:
Vanguard is the best defensive item in the early game because of it's cheap price. No Axe player will initiate very well without Blink (Kellen's) Dagger thats why it is a must for Axe. The Hood of Defiance finishes your core however if you want to go more offensive, get Blade Mail instead of the Hood. Blink and Blade Mail are great synergies with Berserker's Call. You just have to Blink, activate Berserker's Call and Blade Mail then after that you will end up with one dead unlucky victim. Blade Mail is also good for escapes when you and your enemy are both in low health. They'll think twice of hitting you with Blade Mail activated. Here's a pic of Axe's item and skill combo:
Does the game continues?
Let's take a good look at which boots you should get:
Tranquil Boots is a good choice for Axe since it gives you +80 movespeed, +3 HP regen and +3 armor and an active skill that can heal you for 170 HP in 10 second for only 1025. Pretty OP isn't it? Well the downside is that this boots' effect becomes just like the normal boots(+55 movespeed, no other effects) when you get attacked by an enemy hero pretty much like the Blink Dagger. The good thing is that you can disassemble it and you can use the parts to make other items like Hood of the Defiance, Ring of Basilius and Boots of travel.
Arcan boots, well, their the best choice if you chose to spam Battle Hunger with its active skill and +250 mana. LIke tranquil boots it can be disassembled and turned into a Boots of Travel
This is a good choice if you roam and gank alot with it's bonus movespeed. However this cant be disassembled and you'll have to sell it if you want a Boots of Travel or stick with it in the entire game.
Gives you bonus attackspeed (not really needed) and +8 to the selected attribute giving you more flexibility. This is the least choice for Axe and like Phase Boots, it cant be dissasembled.
Last and definitely not the least, Boost of Travel. Gives shitloads of movespeed and you never have to bother buying TP scolls because it has a Teleport skill which allows you to maximize your time specially lategame. Best boots of choice for almost all heroes for me.
Early Game – Don't go mid if possible, you don't really need that much experience and its better to give that lane to a hero who is very lvl dependent like or . Farm for your Vanguard then a Dagger. The early game is the perfect time for you to keep the enemies having a hard time so laning can help your team more IF you can harrass your enemy. In this pic Lion HP went down because of my sexy Counter Helix and is forced to go back:
Two good choices if you have good lane control is to backdoor until the first tower is destroyed or farm when you have a ring of health to finish your core quickly.
Middle Game – All you need to do is to be good at positioning so you can initiate well and have balls to take as much damage as you can. Don't hesitate to use Culling Blade on a low HP enemy hero since it gives you and your team a huge movespeed buff which is vety much needed. Also if you want to push gain exp and gold faster I recommend you to backdoor but of course you should have map awareness.
Late Game - All you need to do is to assist your team in clashes by initiating and ult a low HP enemy hero to give your team the movespeed buff. When the enemy team has mega creeps you are probably the bedt hero who can defend your teams base because of your Counter Helix and high HP. Just repeat what you do push, defend, initiate. This is the part of the game when your boots of travel becomes handy since you do alot of things for your team you really need this boots
Stay in the front line. Axe has to constantly try to stay near the enemy, in early game his Counter Helix is a pain in the ass to most other heroes. Try staying where your opponent is within your Counter Helix’s range; do not be afraid of low attack damage enemies trying to hit you thus you have the potential to withstand many hits from the enemy like in this picture where Lion is harassing me but only gives a few damage:
Stay in lane as long as possible, this is where Tango comes in. (Remember Axe’s main owning period is during early/mid game.) The best way to harass the opponent is to stay in between the ranged creeps and the melee creeps of the opposite team when you get your Vanguard. This will prevent melee heroes from getting their last hits and deny, with you blocking their way. Backdooring opponent’s creeps is also a great way to push. Axe is capable of tanking a single wave of creeps early in the game, this will let the opponent be unable to stay in the lane long enough to farm.[/nqb]
JunglingWhen it comes to jungling Axe is one of most feared by nuetral creeps even if unlike Troll, Lifestealer, Enigma or Lycanthrope, can last long farming without lifesteal or ohter controlled units due to tankiness and can kill creeps fast with Counter Helix good creep camps for Axe are the ones with many members. Neutral creeps that may deal good damage to you in the early game are the two Fulborgs, the two Golems, the two Centaurs, the Dark Troll Warlord with two forest trolls and the Ancients. I advise you to avoid these neutral camps early game. Now when jungling always bring your Quelling Blade and TP for escape like in situations like this:
Know more about neutral creeps here and here.
Know a trick about jungling here.
During ganking, if you already have a Kelen’s Dagger you can initiate ganks for your team by positioning well for aBerserker’s Call. Your teammates will have the luxury of the time to attack the enemies while they are affected by Berserker’s Call. Finish the enemy who is in low HP swiftly with Culling Blade so your team will benefit from the movespeed buff. Since your opponent will focus fire on you, there is a chance of death, but this is better than them attacking your team's hard carry. What's important is that you performed a good initiation, you've tanked well and your team wins the clash. So what if you died in a clash if that caused three enemy hero deaths? That is what tanks do- take damage.
This picture shows the best backdoor locations for the sentinels and the scourge:
(the red arrow is the place you will o to escape)(pretty obvious isn't it?)
Well, the best time to backdoor is when we have someone laning and if possible another ally farming so you will know when an ambush from the woods will happen.
When not to backdoor:
here's a list of some other heroes that can be be a good partner in raping weaklings.
Some guys who you hate.
people I would like to thank:
Acechiling (this guy deserves most of my thanks)
Sarberas (replay provider)
and all the others who suggested.