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Introduction

This guide is made in response to the ethical mis belief that apprentice is a NOOB hero & also to the fact that there no such good guides for this AWESOME HERO...

Background

Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favour with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With its body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.

Alt-Tab mini guide

1. Cold Feet
2. Ice Vortex
3. Cold Feet
4. Ice Vortex
5. Cold Feet
6. Ice Blast
7. Cold Feet
8. Ice Vortex
9. Ice Vortex
10. Chilling Touch/Stats
11. Ice Blast
12. Chilling Touch
13. Chilling Touch
14. Chilling Touch
15. Chilling Touch/Stats
16. Ice Blast
17+. Stats

Game Play

1. Harass with Cold Feet early game.
2. Use Ice Vortex early game in combination with Cold Feet to deal max harass.
3. Gank at level 6.
4. Use Chilling Touch to initiate the team battle.
5. DON’T FORGET ICE BLAST and use it immediately after Chilling Touch in a team battle.
6. Map awareness.
7. Stick with your team(don't be in front).

Pros and Cons

Pros:
+ Very powerful early game
+ Good overall gain throughout the game
+ Good base armor
+ Very powerful ultimate
+ Good casting animation
+ Spammable spells

Cons:
- Lack of strength / HP in the early and mid game
- Ultimate is hard to place well
- Chilling Touch can be a debuff for your team if you don’t use it correctly
- Silence is very painful for him

Spells




The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Casting Range: 700
Damage per second: 37.5 / 50 / 62.5 / 75
Stun duration if triggered: 1.25 / 2 / 2.75 / 3.5
Cooldown: 15 / 13 / 11 / 9
Manacost: 150

Notes

• Deals 37.5/50/62.5/75 magic damage at 0.8, 1.6, 2.5, 3.4 seconds
• Effect ends when the unit dies, the distance is over 765 or it no longer has the aura placed buff
• Blocked by Linken's Sphere

Uses
Harass, nuke, disable, combo




Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Casting Range: 1500
AOE: 275
Movement Reduction: 18 / 22 / 26 / 30
Magic Resistance: -10 / -15 / -20 / -25
Duration: 12
Cooldown: 6
Manacost: 80 / 90 / 100 / 110

Notes

• Since all your spells are magical, Ice Vortex boost them all.
• New units are checked for every 0.1 seconds.
• Does not affect magic immune units
• Does not affect Forged Spirit, Familiar, Stone Form

Uses
Scout: Since it has a very long range (1500) you can place it to watch against enemy ganks.
Damage: Use it in combination with Cold Feet to deal the Max damage.
Initiate: It breaks magic resistance, duh, use your nuke after
Chasing: It slows enemies, duh.



Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Casting Range: 800
AOE: 400
Maximum number of attacks: 2 / 3 / 4 / 5 (or 40 seconds)
Bonus Damage: 40 / 50 / 60 / 70
Attack Speed Reduction: -15%
Cooldown: 50 / 46 / 42 / 38
Manacost: 140

Notes
• Damage type: magic
• Extra damage is it's own instance of damage as opposed to added to the attack.
• If an attack is interrupted before dealing damage the count of attacks is not lowered.

Uses
Use it only just before a team battle or your team will suffer of a -15% ASR. Not good




Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Casting Range: Global ()
AOE: *
Impact Damage: 250 / 350 / 450
Shatter Threshold: 10% / 11% / 12%
Cooldown: 44 / 32 / 20
Manacost: 100 / 125 / 150

Notes
• Damage type: magic
• * The area of effect for the damage is 225+50*TimeTraveled capped at 1000, The area of effect for HP freeze is 275 along the path of the second projectile and upon the final strike area.
• First projectile has a 1500 movespeed, stops when the caster dies or casts the second part of the skill
• First projectile clears fog in a 500 radius circle at its end.
• When a hero dies under the threshold the kill is granted to Kaldr.
• Fatal damage is 100000000 physical and clears all debuffs prior damaging.
• The instant kill does not work on Illusions or Meepo clones.
• HP freeze prevents most kinds of healing including those from skills or items.
• The frozen buff can be purged, and the shatter damage will not kill you if you are affected by Shallow Grave.


When you press , click where you want your ultimate to go. It is important to know that it will ONLY influence the direction Ice Blast will go. Now watch the little “missile” go (it move really fast, 1500 ms) and when it is at the location that youwant to stop, press again. The second part of the spell is now activated and another missile is launched from Kaldr and will blast the area that the first missile stoped (The movement speed of this one depends of the distance it has to travel. It needs about 1-2 seconds to reach its destination). The second projectile will freeze the HP of all heroes it meets and damage is done only in the AoE. Instant kill when an hero is under the effect of the HP freeze and is under 10 to 12% of his max HP(depends upon the lvl of the ultimate).


Here is the most important part of Kaldr..........
Items

Early Items:
(or)
(or)

Basic thing is u need HP.After that u need Sobi Mask for mana, but DONT BUY IT WITH UR STARTING GOLD!!!

Then u Can go for either Boots or Void Stone....

Core:
(or)



You can go with ur core till lvl 20.....but then u will need to have Stygian Desolator for raw Dps and its -6 armor RokZzz!!!

Luxuries:
Need Slow+ Armor?
Need HP?
Need Disable?
Need Burst Damage?
Another Disable

********UNDER CONSTRUCTION**********





Kaldr the Ancient Apparition
Author: nick_5
Map Vers.: 6.67b

THE MAGE WHO SHATTERS ALL

Must see to Control it

Date Posted: 11/28/10
Last Comment:28/11/2010
Total Votes: 0
Current Rating: 0.00
Views: 1544



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