
Murmaid of doom

The complete guide for abusing naga to her full potential.
Writer note:This is my first try and thanks to people which are writing their notes, I am able to make more accurate guide, please keep writing comments if you see that something is missing or wrong.
Her Skills
Attack Animation: 0.5 / 0.5
Damage: 56 - 58
Casting Animation: 0.5 / 0.7
Armor: 5.94
Base Attack Time: 1.7
Movespeed: 320
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Disadvantages:
- Her skills go way beyong her mana pool.
- Her ultymate is situational and most times is useless.
- If you try to attack with your illusions, they will instantly die againts Roshan.
Advantages:
+ You can afk farm while your illusions fight.
+ You can push towers while being in another side of the map.
+ Got 3 escape mecanisms. -> illusion 1 second cast, ulty stun, ensnare and run.
+ Can stun for 5 seconds.
Epicness Abilities:
Mirror Image
Confuses the enemy by summoning 3 copies of Slithice, which can deal damage. Images take extra damage.
Level 1 - they deal 30% damage and take 600% damage
Level 2 - they deal 35% damage and take 500% damage
Level 3 - they deal 40% damage and take 400% damage
Level 4 - they deal 45% damage and take 300% damage
cost 70/80/90/100 mana.ס;
40 seconds cooldown.
Notes
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage but not againts bara's charge ,bara will still make stun and damage and target the real you.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
• Naga Siren and illusions all have 8 collision size.
• Since illusions can benefit from feedback, your feedback core will make ur enemies have no mana againts you.
• When your team is roshaning , those can be used to scaut, or instead make them Move order on roshan, they will takethe damage and will not disapear for that.
• Can be used as mind game damage taker, go hide in tree and send one to attack. also its recomended to keep one alive at anytime for that reason.
• Can have the effect of radiance
• Since illusions can benefit from Gem , you should spread them over when u search for wind walkers.
• Special Mantion: Best use is to check roshan, runes, and techies bombs since they activate them, it works even better if you have a gem.
Ensnare
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - 2 seconds.
Level 2 - 3 seconds.
Level 3 - 4 seconds.
Level 4 - 5 seconds.
cost 75/85/95/105 mana.
14 seconds cooldown.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
• used for both escape and hunting.
Rip Tide
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor.
Level 2 - 160 damage, -3 armor.
Level 3 - 190 damage, -4 armor.
Level 4 - 220 damage, -5 armor.
cost 80/90/100/110 mana which you most times won't have.
cooldown 12 seconds.
• Damage type: magical
• Can affect units up to 1000 range away.
• This nuke has less than avarage damage - Used for team initiation or for final hit running away low hp heroes, don't spam it since the mana cost is allways more than you can afford.
U-L-T-Y-M-A-T-E
Song of the Siren
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - maximum 6 seconds 180 cooldown.
Level 2 - maximum 6 seconds 160 cooldown.
Level 3 - maximum 6 seconds 120 cooldown.
cost 100 mana.
• Use it when your hp bar in danger , and save allies in the same danger.
• Sleeping units are invulnerable until the end of the spell - and you can stop it at any given time using the same hotkey - Casting the spell again will end its duration immediately.
• Enemy units wake up when you leave the area, or at the end of the duration - therefor blinking heroes such as magina and akasha will have their blink cooldown end, and can blink in to end the job, what make this skill most likely to be used combined with teleport item.
• does not get improved by using scepter but does get improved by blink item which get reset in those seconds and allow you to active it in order to survive, can also be used with travel boots and teleport item.
• Situational use, most time best to use when ur hero allready as good as dead and you don't care since you have nothing to lose, use this skill with teleport support item or you have 20% chance to make it back to the fountain without die.
• Can be used to allow centaur and other close combat fighters to get close to the sleeping enemies.
• Warning!!! - some ultimates such as chain frost of lich or which doctor ultimate are blocked by this and might ruin their combo. -> Best to wait after they allready finished their ultimates effects.
Skill Tree:
• 1) Ensnare level 1 ( first blood /escape reasons (
• 2) Mirror Image level 1
• 3) Mirror Image level 2
• 4) Ensnare level 2
• 5) Mirror Image level 3
• 6) Song of the siren level 1
• 7) Mirror Image level 4 (at this point, as soon as you get mana drain item, you are the godlike)
• 8) Ensnare level 3
• 9) Ensnare level 4
• 10) Rip Tide level 1 (since the nuke has very low damage and only now the team gangs are on, you can use this for armor reduce in team initiation role)
• 11) Song of the siren level 2 (if you want this skill have least cooldown like when you have centaur and wanna help him get close)
OR • 11) Rip Tide (since in most situations having her ulty with small cooldown is useless)
• 12) Rip Tide level 3
• 13) Rip Tide level 4
• 14) Attributes Bonus level 1
• 15) Song of the siren level 2/3
• 16) Song of the siren level 3/ Attribute Bonus
• 17) And on - Attributes Bonus at all levels
Justifications:
Mirror Image can be used for creeping pushing lanning tower killing and hero fights, with the stun of Ennare you can reveal winwalkers stop blinkers and stop spell immune units and get final hits on low hp running heroes, tide used only for gang reasons so it is the last, for its armor and less than avarage damage, and finnaly the ultimate but not really care if it has low or massive cooldown since it is useless most of the times, and you shouldn't focus on its cooldown, unless your allies are close combat fighters, also keep in mind that whenever you go ulty not only you and your team get their abilities refreshed, but the sleeping enemies as well.
Core items:

Poor Man's Shield - 550
Buy this as soon possible, it can be purched from side shops and it helps you to get closer to the creeps and give your illusions +6 agility and also the damage blocks work for them.

Diffusal Blade - 3300
Special mantion for this item: with this item and 5 empty slots you can go godlike, it allows to cast pausing purge - even on sleeping units, making your enemies unable to move and remove their mana so you can get close to them without being at risk, best to use ultimate, then go purge and mirror image, wait for ultimate finish, go wave of less armor and then ensnare and attack he enemy into his spawn location. This is a must have, and you should creeo using your mirrors for getting this, without this , you are meanningless.

Diffusal Blade - Level 2 - +850
Get as soon as your purge charges have finished, to make better mana drain and more purges.

Arcane Boots - 1500
Without this you can't use your spells and ultimate on need, Those boots are accepted since you gonna need much more mana than your hero neturaly have, the movespeed applies to your illusions as well.
Boots of Travel - 2700
Better than mana boots in speed, that speed is apply to your mirrors as well and it allows to use ultimate and get away alive 100% of the times. The only problam with having those boots is that after paying a lot of gold (2300) you still going to have zero mana when you try to summon your illusions and use ensnare, making the boots acceptable but only if you are rich and going to buy a lot of mana items afterwards.
Bottle - 600
Nothing is more fun than going ensnare on enemy hero, getting close and casting 3 illusions, then go bottle of illusions and make 2 more illusions and then send him to spawn location. The mana - hit point heal is also nice and the regeneration rune is the best after going ulty, masterpiece item that you should get if you have the money.
Extra items when you are wealthy:

Heart of Tarrasque - 5500
your hit points can be improved greatly using this, and if the enemy misses, you get increased heal.

Radiance - 5150
Use mirror image and spread them over the map, it works for them, the extra damage works for them as well, but still, Heart of Tarrasque will benefit much better for 350 more gold.

Batterfly - 6000
The evasion , raw damage, and agility are all work for your illusions, making them the best bodyguards.

Manta Style - 4900
Have you got addicted to have mass illusions that much that you don't care even that the next item will destroy enemy towers so they gonna need to search another game on Div Bot? (Get this
)

Assault Cuirass - 5350
The 15 armor will only work on the main hero, not for illusions, but the attack speed will. and the 5 armor reduce does stack with Rip Tide, not really recommanded unless you have a big need for only main hero armor.
Situational items:
Medallion of Courage - 1075
In case you don't get bother by giving the enemy 100% knowing who you are, this cheap item can be used to make -6 armor reduce to the target and you - Lasts 7 seconds, has a 7 second cooldown, and a 800 cast range, making special visuall effect on both the main hero and the target and does stacks with rip tide, making maximum of -11 armor reduce with tide level 4.
Gem of True Sight - 700
If no other player on the team can afford to buy a gem, since you are the best farmer on dota, you should be the one, and it works for your illusions as well, so you can spread the search.

Vladimir's Offering - 2050
A solid item to have even though your illusions doesn't gain anything from it, this is used only for team that have no other one to buy it, since you can get massive gold using your illusions, both Gem of TrueSight and Vladimir's Offering could be bought by you.
REJECTED ITEMS.

Hand of Midas - 1900
Your hero is
the best farmers, wtf item.

Guinsoo's Scythe of Vyse - 5675
INTELLINGENCE!!! - Does not add attack damage.
Kelen's Dagger - 2150
Though In the last update I wrote that this item get cooldowned together with her ultymate, I reject it now after I realized that its cost not worth it, sides, boots of travel give much better distance teleport and are more benefical - this item is REJECTED.

Battle Fury - 4350
Though I though that cleave works for illusions, it seems it does not (according to http://www.dotastrategy.com/library-...ionsFacts.html) Therefor the item is rejected for not being benefical enough.

Mekansm - 2306
Heals your illusions but not worth the cost and illusions does not gain the passive armor bonus.
Playstyle:
I think that there is no such thing as "game start game middle game end" since you can never tell what's coming, will your hero become biffy in time? will you be ganged repetedly and become useless? this kinda stuff are hard to get , I will use other terms than start middle end.
You heared the ROARRRRRRRRRRRRRRRRRRR and the creeps started spawn:
Going middle is the best case for you , but if not , go to lane where your side creeps are - then go web on enemies that go too near to your tower, spam the mirror on enemy units , if the enemy hide behind tower send mirror to search runes and go creep with them , if the enemy try gang you up use escape mecanism - ensnare - mirror 1 second of invul - 3 mirror to make wrong choose - and ulty in worst case senario.
Your team have enought items for gang , you especialy:
Tell in chat "go gang ____" the ___ can be any hero that don't have good escape mecanism such as nortron, yes I know what you think "but I will have 4 seconds silence you crazy?!" well, do the mirrors before you close to him, then send just one on him , he go some waist mana on it , then go ensnare and you not need the tide untill he runs off , then if he go near death go tide and finish him , if you lost go ulty , and ur team will finish him off when they get close and the effect ends.
don't try to gang heroes like crix and magina they can blink off from your web!.
in this time you should also kill enemy towers when they are not around.
Your team and your enemy team have no much towers left:
ok this is the most easy part, your hero is a one man army, you can kill whoever you want in 1vs1 fight as long they have no real escape or mega stun, go mirror earlier and web the first alone hero you see , steal his mana with your feedback , purge him , and web him again, then you will see "___ just killed___ for ___ gold NAGA SIREN ON GODLIKE SOMEONE KILL HER" depends on the names and levels, in this time going roshan with mirror "MOVE" order on roshan, is also possible, but you might need grab an ally or two , anyone that can grab a sword will fit.
In both the time when all towers dead and the time when you start gang , if someone need player to carry a gem you should do it (and if dropped from enemies take it as soon as possible) since your illusions can spread the effect, resolting in 4 gems in the price of one (or more , depends on how many illusions you have XD)
Worst allies ever!!!:

Ultimate crossers -
Special mention to Lich as worst ally to have - he gives you armor , you mirror - it lost , if he do after mirror your main hero is seenable, if he use it on illusion it will not slow the enemy. Lich go ulty you go ulty - your enemies escaped mega death.
never be on the same lane with lich, and try avoid cross ulty with him by letting him cast first and use only after his effect ended.
The best counter to allies with cross ulty (there is few more like which doctor), is using the chat to plan it, or going another lane.
Worst enemies ever!!!

Killers even while asleep -
Lich's ulty go nice and well vs your mirrors, and stays active even when you go for ulty, hard to escape death from him.

Escapers from ensnare and Hardcore mirrors damagers -
Destroyer -Not only that this hero have an escape mecanism which make him very harder to ensnare, he also have an attack that kill off illusions in one hit, giving him the advantage of 1vs1 without missing you.

Stompers -
Heroes with area stun can escape from the mirror gang.

Army Destroyers -
The area of effect damage is a pain. Tiny can throw one illusion at you, go avalach and stun attackers - making 9999999 attack speed worthless. The complete counter to Naga is Tiny, you should avoid fighting him using your three escape mecanisms and find an easier target.
Global Note -
The best counter to whatever enemy that you can't kill is simply let your illusions do the job for you while you keep distance - and use your escape mecanism if you get attacked or distance web cast if he go red bar so your team can handle him.
Best Allies ever!!!:

Move Speed Controllers -
The Ogre Magi prolong your hold and counter escapers with better move speed for you - worst move speed for them.

Mana Drainers / Chasers -
Magina can drain mana and will make you approach enemies with only passive abilities (since you take off their mana totaly) Magina is also a chaser that can finish your enemies off.

Holders -
Rokhan is a permanent holder, making you do your job nice and clean.
Global note -
If someone choose one of them, join his lane for faster Godlike streak.
Best Enemies EVER!!!

Invisable Fighters -
Whoever goes invisable and think that 5 seconds web won't kill him.

Pity Escapers -
Heroes with no real escape mecanism like this poor poor global blinker, which Ensnare both interupt and prevent from clicking. of course get some tree eating items before ganging him.
Global Note -
The best way to react as soon as you see heroes with no escape mecanism is to say in chat "gang" and GO ALL OUT on them.
6/10/11 Update: The picture and all reported mistakes, all thanks to the people who leave comments, please, keep them comming.
The complete guide for abusing naga to her full potential.
Writer note:This is my first try and thanks to people which are writing their notes, I am able to make more accurate guide, please keep writing comments if you see that something is missing or wrong.
Her Skills
Attack Animation: 0.5 / 0.5
Damage: 56 - 58
Casting Animation: 0.5 / 0.7
Armor: 5.94
Base Attack Time: 1.7
Movespeed: 320
Missile Speed: Instant
Attack Range: 128 (melee)
Sight Range: 1800 / 800
Disadvantages:
- Her skills go way beyong her mana pool.
- Her ultymate is situational and most times is useless.
- If you try to attack with your illusions, they will instantly die againts Roshan.
Advantages:
+ You can afk farm while your illusions fight.
+ You can push towers while being in another side of the map.
+ Got 3 escape mecanisms. -> illusion 1 second cast, ulty stun, ensnare and run.
+ Can stun for 5 seconds.
Epicness Abilities:
Mirror Image
Confuses the enemy by summoning 3 copies of Slithice, which can deal damage. Images take extra damage.
Level 1 - they deal 30% damage and take 600% damage
Level 2 - they deal 35% damage and take 500% damage
Level 3 - they deal 40% damage and take 400% damage
Level 4 - they deal 45% damage and take 300% damage
cost 70/80/90/100 mana.ס;
40 seconds cooldown.
Notes
• During the casting, Slithice is invulnerable. This can be used to avoid spell and attack damage but not againts bara's charge ,bara will still make stun and damage and target the real you.
• Upon cast most effects will be removed from Slithice.
• If Slithice is targeted with an attack or skill before the attacker is in range and she uses Mirror Image the attacker will hit the real Slithice.
• Naga Siren and illusions all have 8 collision size.
• Since illusions can benefit from feedback, your feedback core will make ur enemies have no mana againts you.
• When your team is roshaning , those can be used to scaut, or instead make them Move order on roshan, they will takethe damage and will not disapear for that.
• Can be used as mind game damage taker, go hide in tree and send one to attack. also its recomended to keep one alive at anytime for that reason.
• Can have the effect of radiance
• Since illusions can benefit from Gem , you should spread them over when u search for wind walkers.
• Special Mantion: Best use is to check roshan, runes, and techies bombs since they activate them, it works even better if you have a gem.
Ensnare
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - 2 seconds.
Level 2 - 3 seconds.
Level 3 - 4 seconds.
Level 4 - 5 seconds.
cost 75/85/95/105 mana.
14 seconds cooldown.
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
• used for both escape and hunting.
Rip Tide
Calls upon the power of the seas, creating an enchanted wave that deals damage and degrades enemy unit's armor for 8 seconds.
Level 1 - 130 damage, -2 armor.
Level 2 - 160 damage, -3 armor.
Level 3 - 190 damage, -4 armor.
Level 4 - 220 damage, -5 armor.
cost 80/90/100/110 mana which you most times won't have.
cooldown 12 seconds.
• Damage type: magical
• Can affect units up to 1000 range away.
• This nuke has less than avarage damage - Used for team initiation or for final hit running away low hp heroes, don't spam it since the mana cost is allways more than you can afford.
U-L-T-Y-M-A-T-E
Song of the Siren
Releases a melody around you the puts enemy units to sleep while they are in your range. Units wake up if you leave the area or the duration of the melody runs out. Slithice can choose to end the melody at any point.
Level 1 - maximum 6 seconds 180 cooldown.
Level 2 - maximum 6 seconds 160 cooldown.
Level 3 - maximum 6 seconds 120 cooldown.
cost 100 mana.
• Use it when your hp bar in danger , and save allies in the same danger.
• Sleeping units are invulnerable until the end of the spell - and you can stop it at any given time using the same hotkey - Casting the spell again will end its duration immediately.
• Enemy units wake up when you leave the area, or at the end of the duration - therefor blinking heroes such as magina and akasha will have their blink cooldown end, and can blink in to end the job, what make this skill most likely to be used combined with teleport item.
• does not get improved by using scepter but does get improved by blink item which get reset in those seconds and allow you to active it in order to survive, can also be used with travel boots and teleport item.
• Situational use, most time best to use when ur hero allready as good as dead and you don't care since you have nothing to lose, use this skill with teleport support item or you have 20% chance to make it back to the fountain without die.
• Can be used to allow centaur and other close combat fighters to get close to the sleeping enemies.
• Warning!!! - some ultimates such as chain frost of lich or which doctor ultimate are blocked by this and might ruin their combo. -> Best to wait after they allready finished their ultimates effects.
Skill Tree:
• 1) Ensnare level 1 ( first blood /escape reasons (
• 2) Mirror Image level 1
• 3) Mirror Image level 2
• 4) Ensnare level 2
• 5) Mirror Image level 3
• 6) Song of the siren level 1
• 7) Mirror Image level 4 (at this point, as soon as you get mana drain item, you are the godlike)
• 8) Ensnare level 3
• 9) Ensnare level 4
• 10) Rip Tide level 1 (since the nuke has very low damage and only now the team gangs are on, you can use this for armor reduce in team initiation role)
• 11) Song of the siren level 2 (if you want this skill have least cooldown like when you have centaur and wanna help him get close)
OR • 11) Rip Tide (since in most situations having her ulty with small cooldown is useless)
• 12) Rip Tide level 3
• 13) Rip Tide level 4
• 14) Attributes Bonus level 1
• 15) Song of the siren level 2/3
• 16) Song of the siren level 3/ Attribute Bonus
• 17) And on - Attributes Bonus at all levels
Justifications:
Mirror Image can be used for creeping pushing lanning tower killing and hero fights, with the stun of Ennare you can reveal winwalkers stop blinkers and stop spell immune units and get final hits on low hp running heroes, tide used only for gang reasons so it is the last, for its armor and less than avarage damage, and finnaly the ultimate but not really care if it has low or massive cooldown since it is useless most of the times, and you shouldn't focus on its cooldown, unless your allies are close combat fighters, also keep in mind that whenever you go ulty not only you and your team get their abilities refreshed, but the sleeping enemies as well.
Core items:
Poor Man's Shield - 550
Buy this as soon possible, it can be purched from side shops and it helps you to get closer to the creeps and give your illusions +6 agility and also the damage blocks work for them.
Diffusal Blade - 3300
Special mantion for this item: with this item and 5 empty slots you can go godlike, it allows to cast pausing purge - even on sleeping units, making your enemies unable to move and remove their mana so you can get close to them without being at risk, best to use ultimate, then go purge and mirror image, wait for ultimate finish, go wave of less armor and then ensnare and attack he enemy into his spawn location. This is a must have, and you should creeo using your mirrors for getting this, without this , you are meanningless.
Diffusal Blade - Level 2 - +850
Get as soon as your purge charges have finished, to make better mana drain and more purges.
Arcane Boots - 1500
Without this you can't use your spells and ultimate on need, Those boots are accepted since you gonna need much more mana than your hero neturaly have, the movespeed applies to your illusions as well.
Boots of Travel - 2700
Better than mana boots in speed, that speed is apply to your mirrors as well and it allows to use ultimate and get away alive 100% of the times. The only problam with having those boots is that after paying a lot of gold (2300) you still going to have zero mana when you try to summon your illusions and use ensnare, making the boots acceptable but only if you are rich and going to buy a lot of mana items afterwards.
Bottle - 600
Nothing is more fun than going ensnare on enemy hero, getting close and casting 3 illusions, then go bottle of illusions and make 2 more illusions and then send him to spawn location. The mana - hit point heal is also nice and the regeneration rune is the best after going ulty, masterpiece item that you should get if you have the money.
Extra items when you are wealthy:
Heart of Tarrasque - 5500
your hit points can be improved greatly using this, and if the enemy misses, you get increased heal.
Radiance - 5150
Use mirror image and spread them over the map, it works for them, the extra damage works for them as well, but still, Heart of Tarrasque will benefit much better for 350 more gold.
Batterfly - 6000
The evasion , raw damage, and agility are all work for your illusions, making them the best bodyguards.
Manta Style - 4900
Have you got addicted to have mass illusions that much that you don't care even that the next item will destroy enemy towers so they gonna need to search another game on Div Bot? (Get this
)Assault Cuirass - 5350
The 15 armor will only work on the main hero, not for illusions, but the attack speed will. and the 5 armor reduce does stack with Rip Tide, not really recommanded unless you have a big need for only main hero armor.
Situational items:
Medallion of Courage - 1075
In case you don't get bother by giving the enemy 100% knowing who you are, this cheap item can be used to make -6 armor reduce to the target and you - Lasts 7 seconds, has a 7 second cooldown, and a 800 cast range, making special visuall effect on both the main hero and the target and does stacks with rip tide, making maximum of -11 armor reduce with tide level 4.
Gem of True Sight - 700
If no other player on the team can afford to buy a gem, since you are the best farmer on dota, you should be the one, and it works for your illusions as well, so you can spread the search.
Vladimir's Offering - 2050
A solid item to have even though your illusions doesn't gain anything from it, this is used only for team that have no other one to buy it, since you can get massive gold using your illusions, both Gem of TrueSight and Vladimir's Offering could be bought by you.
REJECTED ITEMS.
Hand of Midas - 1900
Your hero is
the best farmers, wtf item.
Guinsoo's Scythe of Vyse - 5675
INTELLINGENCE!!! - Does not add attack damage.
Kelen's Dagger - 2150
Though In the last update I wrote that this item get cooldowned together with her ultymate, I reject it now after I realized that its cost not worth it, sides, boots of travel give much better distance teleport and are more benefical - this item is REJECTED.
Battle Fury - 4350
Though I though that cleave works for illusions, it seems it does not (according to http://www.dotastrategy.com/library-...ionsFacts.html) Therefor the item is rejected for not being benefical enough.
Mekansm - 2306
Heals your illusions but not worth the cost and illusions does not gain the passive armor bonus.
Playstyle:
I think that there is no such thing as "game start game middle game end" since you can never tell what's coming, will your hero become biffy in time? will you be ganged repetedly and become useless? this kinda stuff are hard to get , I will use other terms than start middle end.
You heared the ROARRRRRRRRRRRRRRRRRRR and the creeps started spawn:
Going middle is the best case for you , but if not , go to lane where your side creeps are - then go web on enemies that go too near to your tower, spam the mirror on enemy units , if the enemy hide behind tower send mirror to search runes and go creep with them , if the enemy try gang you up use escape mecanism - ensnare - mirror 1 second of invul - 3 mirror to make wrong choose - and ulty in worst case senario.
Your team have enought items for gang , you especialy:
Tell in chat "go gang ____" the ___ can be any hero that don't have good escape mecanism such as nortron, yes I know what you think "but I will have 4 seconds silence you crazy?!" well, do the mirrors before you close to him, then send just one on him , he go some waist mana on it , then go ensnare and you not need the tide untill he runs off , then if he go near death go tide and finish him , if you lost go ulty , and ur team will finish him off when they get close and the effect ends.
don't try to gang heroes like crix and magina they can blink off from your web!.
in this time you should also kill enemy towers when they are not around.
Your team and your enemy team have no much towers left:
ok this is the most easy part, your hero is a one man army, you can kill whoever you want in 1vs1 fight as long they have no real escape or mega stun, go mirror earlier and web the first alone hero you see , steal his mana with your feedback , purge him , and web him again, then you will see "___ just killed___ for ___ gold NAGA SIREN ON GODLIKE SOMEONE KILL HER" depends on the names and levels, in this time going roshan with mirror "MOVE" order on roshan, is also possible, but you might need grab an ally or two , anyone that can grab a sword will fit.
In both the time when all towers dead and the time when you start gang , if someone need player to carry a gem you should do it (and if dropped from enemies take it as soon as possible) since your illusions can spread the effect, resolting in 4 gems in the price of one (or more , depends on how many illusions you have XD)
Worst allies ever!!!:

Ultimate crossers -
Special mention to Lich as worst ally to have - he gives you armor , you mirror - it lost , if he do after mirror your main hero is seenable, if he use it on illusion it will not slow the enemy. Lich go ulty you go ulty - your enemies escaped mega death.
never be on the same lane with lich, and try avoid cross ulty with him by letting him cast first and use only after his effect ended.
The best counter to allies with cross ulty (there is few more like which doctor), is using the chat to plan it, or going another lane.
Worst enemies ever!!!

Killers even while asleep -
Lich's ulty go nice and well vs your mirrors, and stays active even when you go for ulty, hard to escape death from him.

Escapers from ensnare and Hardcore mirrors damagers -
Destroyer -Not only that this hero have an escape mecanism which make him very harder to ensnare, he also have an attack that kill off illusions in one hit, giving him the advantage of 1vs1 without missing you.

Stompers -
Heroes with area stun can escape from the mirror gang.

Army Destroyers -
The area of effect damage is a pain. Tiny can throw one illusion at you, go avalach and stun attackers - making 9999999 attack speed worthless. The complete counter to Naga is Tiny, you should avoid fighting him using your three escape mecanisms and find an easier target.
Global Note -
The best counter to whatever enemy that you can't kill is simply let your illusions do the job for you while you keep distance - and use your escape mecanism if you get attacked or distance web cast if he go red bar so your team can handle him.
Best Allies ever!!!:

Move Speed Controllers -
The Ogre Magi prolong your hold and counter escapers with better move speed for you - worst move speed for them.

Mana Drainers / Chasers -
Magina can drain mana and will make you approach enemies with only passive abilities (since you take off their mana totaly) Magina is also a chaser that can finish your enemies off.

Holders -
Rokhan is a permanent holder, making you do your job nice and clean.
Global note -
If someone choose one of them, join his lane for faster Godlike streak.
Best Enemies EVER!!!

Invisable Fighters -
Whoever goes invisable and think that 5 seconds web won't kill him.

Pity Escapers -
Heroes with no real escape mecanism like this poor poor global blinker, which Ensnare both interupt and prevent from clicking. of course get some tree eating items before ganging him.
Global Note -
The best way to react as soon as you see heroes with no escape mecanism is to say in chat "gang" and GO ALL OUT on them.
6/10/11 Update: The picture and all reported mistakes, all thanks to the people who leave comments, please, keep them comming.
Author: omglioromg
Map Vers.: 6.72c
Is reaching godlike THATS EAZY?
Naga Siren is a one woman army
Last Comment:20/12/2011
Total Votes: 0
Current Rating: 0.00
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