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The Guide to the Dragon Knight

Hey guys, this is my first ever guide about my favorite hero ever since I have been introduced to the DOTA world. Any comments are appreciated since I have to still perfect the hero. Oh, since this is my first guide, don't expect any screenies, pictures and such because I'm a first timer and does not know how to do those, I am sorry in advance. But hope you enjoy and again, sorry for any inconvenience.

I. Introduction
DK, as most of you know, is a hybrid of a tank and carry. He has by far the highest armor among all strength heroes and has the highest armor (with Dragon Blood) among all heroes in the game, a whooping 20 base armor! That's not including the +20 bonus stats. He also has the longest non ulti stun duration. So, this is one tough knight to take down.

II. Pros and Cons
Some are mentioned above such as the highest stun duration for a non ulti and the highest armor among heroes in the game.
-Has a passive hp regen making lane survival no probs
-Ulti lasts 1 minute and cools down to 55 sec.
-Ulti is non wasteable, meaning even after using it, you can farm with it
-versatile hero
-nice agi and agi gain, DPS able

-low MS (290)
-low int
-low int gain
-low mana pool, can't spam Breathe Fire
-not really useful when human form

III. Skills and Skill Build
Breathe Fire
-Breathes fire at enemy units, dealing damage.
level 1- 75 damage, 100 mana
level 2- 150 damage, 110 mana
level 3- 225 damage, 120 mana
level 4- 300 damage, 130 mana
Constant 12 sec cd, 500 cast range, 50-250 AoE, cone type

As you can see, this is your nuke. This can hit mechanical units such as the meat wagon or the glaive thrower but not towers, ancients and magic immune units. And though it is tempting to use this for farming and weakening of heroes, DO NOT. You are not a magician or wizard, you are a knight, you do not have the luxury of spamming it. Oh, you do not need to point this to your enemy, you can just target the ground towards the enemy.

Dragon Tail
-Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
level 1- 25 damage, 2.5 sec stun
level 2- 50 damage, 2.75 sec stun
level 3- 75 damage, 3 sec stun
level 4- 100 damage, 3.25 sec stun
Constant 9 sec cd and 100 mana, 150 cast range

Anyone who uses this to 'kill' or 'farm' is either bored, noob, retard or is a lvl 0 noob. This is your set-up skill as well as disable skill. You either kill or run with this.

Dragon Blood
-Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.
level 1- 1 hp/sec, +2 armor
level 2- 2 hp/sec, +4 armor
level 3- 3 hp/sec, +6 armor
level 4- 4 hp/sec, +8 armor

Without upgrading this, DK has 12 armor. With level're a walking shield. But don't expect to be invincible with this, this is just to upgrade your tanking capabilities.

Elder Dragon Form
-Transforms the Dragon Knight into a powerful elder dragon.
Level 1- Green Dragon with corrosive attack
Level 2- Red Dragon with Strong Splash attack
Level 3- Blue Dragon with Frost Splash attack
Constant 60 sec duration and has 500 attack range, 50 mana and 115 sec cd(if you used it and stayed alive for 60 sec, you get 55 sec cd)

Awesome ulti. The corrosive attack deals poison damage even to towers, 20 dps. The Green Dragon is great for pushing. Once it leveled up to 2, it turns to a Red dragon with splash attack and 5 bonus damage. Lots of people underestimate this dragon due thinking that the green is much more powerful due to its DPS abilities. Think again. The Red Dragon is able to farm and destroy creep waves as well as weaken and probably kill heroes in clashes. But the Frost Dragon, able to weaken heroes with ease due to its frost effect. Any melee hero without a stun or escaping mechanism will die.

Skill Build
1. Dragon Tail
2. Dragon Blood
3. Breathe Fire
4. Dragon Blood/Breathe Fire
5. Breathe Fire/Dragon Blood
6. Elder Dragon Form
7. Breathe Fire/Dragon Blood
8. Breathe Fire/Dragon Blood
9. Breathe Fire/Dragon Blood
10. Breathe Fire/Dragon Blood
11. Elder Dragon Form
12. Dragon Tail
13. Dragon Tail
14. Dragon Tail
15. Stats
16. Elder Dragon Form
17-25. Stats

Dragon tail is learned first for disabling, escaping and killing or weakening with the help of allies or when enemies stray near your towers. Dragon Blood and Breathe Fire are learned alternately or you could max out Dragon Blood for survivability or Breathe Fire for an AoE nuke. However, leveling Dragon Blood will increase lane survivability but makes the learning of breathe fire useless since level 1 deals only 75 damage. Leveling Breathe Fire lets you have a strong nuke for finshing blows or for weakening but remember, YOU DO NOT HAVE A HIGH MANA POOL. Do not carelessly spam it for no reason. So I suggest balancing Dragon Blood and Breathe Fire. But it really is up to you to decide, if you're defensive, choose the maxing out of dragon blood and if you're a maniac and loves destruction regardless of mana, then go for the Breathe Fire max-out.

IV. Items
If for some miracle the game doesn't end as soon as expected, this should be your complete build:

Dream items
-Power treads/Boots Of travel/Phase Boots
-Heart of Tarrasque
-Assault Cuirass
-Buriza/Manta Style

Dragon’s Wrath Items
-Power treads
-Heart of Tarrasque
-Assault Cuirass

Yups, this is you Dragon’s Wrath item build. I put this up because of its perfect combination of offense and defense. With a 4k hp, 500+ damage, 40 armor, fast attack speed, imba out-of-battle regen and imba lifesteal, this is THE ultimate build for DK emphasizing his Tank-Carry hybrid, a DPS-er and a Tank.

Starting items for level one
-stout shield
-3 ironwood branches
-a set of tangoes
-a clarity potion or another ironwood branch

You buy stout shield because you WILL be buying Vanguard; Ring of health for lane survivability, Vitality Booster for tank-age, depends which you like first. Now let me justify the Vanguard. Though you may be hard to kill, you have to be harder due to the fact you WILL be aimed by most heroes because you are the tank. Plus, Vanguard is what I like to call, the Mini Heart of Tarrasque right now. You'll need Vanguard because HoT is a LUXURY ITEM. Getting HoT will mean the game hasn't ended or you have farmed and killed heroes too fast. I know most of you do not buy this because DK has a good hp pool, can survive lanes well and stuff like that. But remember, YOU'RE THE FRIGGIN TANK, PEOPLE WILL DEPEND ON YOU TO SAVE THEM. A tank is someone who can absorb loads of punishment and with vanguard on DK, this justifies the tank role. This is NOT waste of inventory slot.

A Warning: If you think Vanguard is too expensive or is a waste or you’re confident to tank without it, buy bracers instead.

You're first core item should be Vanguard. But as much as possible, squeeze in money for boots.

Next item to get is a couple of Bracers, one or two is enough. You should also buy Ring of Basilius and/or Magic wand or Bottle for your mana regen. But if you think you can survive without the mana regen, then don’t get it. But I recommend it because you’ll need it for your Dragon Tail and Breathe Fire for weakening, killing, disabling and supporting. But at the least, buy Ring of Basilius for slight mana regen, damage and armor.

The next item you should get should be Helm of the Dominator. For another source of regen.

Next should be Armlet of Mordiggan. The reason why we buy Helm first is the life steal to nullify Armlet’s degeneration once activated. It also gives you nice HP bonus, attack speed bonus and damage when activated.

NOTE: if you prefer Mask of Madness, go ahead, instead of buying Armlet and Helm. However, Mask of Madness’ benefits are only burst Attack speed and lifesteal and a drawback of amplified damage you received after the duration of Frenzy while synergizing Armlet and Helm gives you more benefits than just MoM. But really, it is all up to you.

Next is to upgrade you boots. Any will do, it is all up to you.
DPS type and survivability/armor or mana pool – Power Treads
Chasing – Phase Boots
Mobility and Map Control – Boots of Travel
Never liked fancy stuff and is short, sweet and basic – Boots of Speed

So to summarize it, your core item build should look like this (not in order of purchase):
-Boots of Speed/ Power Treads/ Phase Boots/ Boots of Travel
-Helm of Dominator
-Armlet of Mordiggan
-Ring of Basilius and/or Magic Wand or Bottle

The reason why this is your core item build is because it balances you role as a carry and tank. Nice Hp, plenty of sources for regeneration, nice damage, good attack speed, and nice armor, characteristics a tank and a carry needs and should have.

Any extra gold you will receive will be used for buybacks. However, if you think the game will last a bit longer, buy your items for the Dream Build. I suggest you should buy Messerschimdt’s Reaver for Satanic or Heart of Tarrasque. And if it still goes on, buy Assault Cuirass by buying Hyperstone first.

If and ONLY IF, the game hasn’t ended, you are confident if your skills and your opponents do not have any back-up plan to counter you guys, go for the Dragon’s Wrath build. This build will own opponents. Unless you’re a troll, charge in battle without any strategy and think you’re invincible, then this build is not for you.

V. Other items
Any item is good with DK but is optional and depends with your strategy, situation and play style. And anyways, it will be fun trying out the items as long as they can synergize well. The items rejected are the following:

-Aghanim’s Scepter
-Refresher Orb

If you don’t know the reason why...OMGay…you should know the reason why…

Oh and another thing, and this is to all those pubbies and those buying Battle fury for DK. Battle fury DOES NOT give the cleave damage when you turn into Elder Dragon. Cleave is STRICTLY for melee. Splash is for ranged but the splash of Magnataur’s is an exception. It’s splash means cleave.

Buff placer items
Items such as Stygian Desolator and Eye of Skadi will change the effects of your Elder Dragon’s attack. It is not advisable to buy Skadi because your level 3 Dragon has the same effect. Stygian will replace the effects of the Corrosive Breath, Frost Breath and the Splash attack.

VI. Strategy
Early Game(Level 1-9)

-You should farm for your items.
-Do not go roaming since that is not your job and you MS is horrible.
-Do not try supporting heroes which need help if they are too far but if they badly need it, you have no choice.
-Do not try to be a tank just yet. You are not yet fit to that especially when dealing with spellcasters. However, you should know when to save or defend you allies whenever they need it.
-Do not try killing heroes like you can. You will not be able to kill with ease unless your opponents are noob, your allies are great supporters, you are in Elder Dragon Form and when opportunity strikes.
-Survive for less gold loss which can delay your items.

Mid Game(Level 9-16)
(Items you should have at least are VANGUARD for tank-age and BOOTS for your horrible MS.)

-Farming is still good for your next items but contribute to clashes which are within your range, as in not too far. Unless your allies are good at juking and can survive with low hp, do not help if they’re too far.
-You are able to tank and defend your allies but as much as possible, do not die when defending them.
-Try getting more gold to attain your tank items because it is here where things get tougher. Killing heroes is easier now but don’t go recklessly. The bounty will be a big help for your item build and the experience is great.

Late game(Level 16+)
(You should have your core build by the time you reach within this level range, at least by level 18)

-You are now THE tank and carry.
-Do not charge recklessly into team battles without the help of your allies.
-Plan you kills well. Do not just DPS your way through.
-Farm less but not too less, just enough that creeps will not enter or destroy your base. Neutral farm near allies with opponents in case they need help.
-Do not go killing enemies from afar unless you over-level them at least by one level.
-Try completing the Dream or Dragon’s Wrath Build (OPTIONAL)

VII. Ending
So this is the end of my Guide. I won’t be talking about hero synergies and stuff like that because, well, DK synergizes well with most heroes. Plus it’s irrelevant anyways, it depends on how skilled the players controlling the heroes are, that’s my stand. Heroes to watch out for are those spell casters and those that can waste your mana and break your defenses. Again, I really, really am sorry if this guide has no screenies, replays, pictures and other aids, I just don’t know how to do them, sorry for the noob-ishness. But anyways, hope you’ve enjoyed the guide. Please comment and suggest more strategies, more competitive gameplay that I may perfect the DK.

Knight Davion the Dragon Knight
Author: Omega Dragrus X
Map Vers.: 6.64

The DK

Near Perfect Defense and Offense

Date Posted: 12/10/09
Last Comment:03/08/2010
Total Votes: 0
Current Rating: 0.00
Views: 9632

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