Developer's Blog

Remember me ?             Register


       
This guide was written originally by PieMonger.



Contents

1.Background Story
2.Skill Explanation
3. Skill Build
4. Item Build (early game)
5. Item Build (late game)
6. Gameplay Walkthrough


Background Story

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode
Magina

The Anti-Mage



Str: 20 + 1.2
Agi: 22 + 2.8
Int: 15 + 1.8


Advanced Stats

Range: 100
Move Speed: 320
Primary: AGI
Damage: 49 - 53 | HP: 530 | Mana: 195
HP Regen: 0.85 | Mana Regen: 0.61
Attack Speed: 0.84 | Armor: 3


Skill Explanations






Mana Break is your primary offensive ability. This skill allows you to deal exceptionally large amounts of damage with little investment as well as severely debilitate any hero that your blade meets. It is what makes your enemies fear you and is what allows your ultimate ability to function. When attacking heroes the damage dealt per hit with Mana Break is reduced by 40%. Therefore, level 4 Mana Break only does 38 damage per hit. However, the amount of mana burnt remains constant.

Each attack burns mana based on spell level.

Level 1 – 16 mana per hit.
Level 2 – 32 mana per hit.
Level 3 – 48 mana per hit.
Level 4 – 64 mana per hit.


Remember, his fourth skill is useless without Mana break. Mana void depends on the loss of Mana, and Mana break will cause more Mana of the enemy to be loss therefore allowing Mana Void to do the most damage

Orb effect.


Skill Build

Level 1- Blink
Level 2- Mana Break
Level 3- Mana Break
Level 4- Blink
Level 5- Mana Break
Level 6- Mana Void
Level 7- Mana Break
Level 8- Blink
Level 9- Spellshield
Level 10- Blink
Level 11- Mana Void
Level 12-Spellshield
Level 13-Blink
Level 14- Spellshield
Level 15- Stats
Level 16- Mana Void
Level 17-25 Stats

Mana Break is essential for dealing any kind of damage and is maxed first. Blink is necessary for just about everything the Anti-Mage does; one point is placed in it early. Because you’re horribly fragile early in the game you should only need to use Blink sporadically if an enemy gives you a very easy opportunity to kill him or if you need to run. You need to farm to Vanguard/Hood/Linkens before you can do stuff, so you can get Stats and farm early. The extra stats give you extra mana for when you do need to Blink. Maxing Blink early is still viable, however and I tend to only take one level of stats to max early chasing potential. Max SS as you feel necessary, most likely it will be taken at 12-15 though.

Spell shield is normally necesary, however there will be occasions when it isn’t really needed, on these occasions don’t bother until later on, I haven’t played an anti-mage game in memory where the enemy haven’t had some sort of decent spelldamage though…

Item Build: Core

-Wraiths
-Linkens/Hood/Vanguard
-Complete Power Treads
-Battlefury
-Butterfly
-Manta Style

Item Explanation:

Linkens, hood and Vanguard all give some form of regen, which is key to magina, they also supply you with some kind of resistance. I used to always get vanguard or hood, but now I’m really inclined to linkens, it costs less than before, the perseverence is better than it was, the 20 sec spellblock cooldown is GROSSLY powerful on magina, you get permablink you get hp, you get mana, you get damage. It is a lot more expepensive than the other options, but I really feel that, especially if the enemy team are packing some kind of targetable spells or getting threatened by burts damages.



Vanguard is a cheaper form of hp and regen, it gives damageblock, which is nice, but the regen is relatively poor (although recently buffed), and the damage + permablink are certainly missing.



Hood is taken as a method of not being ripped to shreds by casters like Zeus, Lina and the like, I am now partial to one of the other two options over Hood, although it certainly has its place, it is also cheaper than linkens. if disables and singletarget spells are the problem then Linkens is a no-brainer though.



Treads are obvious, you have Blink for maneuverabiliy, the dps you obtain from it combined with your wraiths and burn means casters hate you. Your -ms is sufficient with treads, it will be at 385, and as you Semi-Rush them you will not suffer from enemies all having BoT.
The recent buff to treads makes them even more powerful, I leave it to the player’s discretion as to whether they use strength or agility treads, personally I have them on agility because I like the extra damage + attackspeed, If my hp is insufficiant and I’m killing people easily I could obviously turn them to strengthtreads instead.



Wraith bands give damage and mana and strength.



Now that Bfly is cheaper (new 1/4staff), i’m declined to get anything else. Sometimes MKB COULD work but butterfly is honestly the best option. You get evasion and tonnes of attackspeed = nice.

then

Quelling Blade, then rush Battlefury. After that you start jungeling. By Blinking over walls and general Blinking u can farm your own woods and the enemy's ancient spots in 1 minute. Rinse and repeat. Don't forget to get any free farm from lane when possible.



I would recommend Manta stlye (obvious synergy with the hero overall, illusions get manaburn and the stats are perfect), three AM burning the mana of the opponent and void will be useful in this case as it does more damage




Item Build: Late Game Options, Criticism of Other Builds



Vladmirs offering is lifesteal, now that it is %age based, very cheap, and you have a lot of agility based damage I think that it’s a real option. However, I would not consider it to be as powerful as a Buriza, Battlefury or Basher very late in the game.



After the core damage item I would almost always recommend a heart, you need hp badly as Antimage.



Basher is a ridicululously underrated item. This is partly due to the stereotypical pubbers who take 2 bashers earlygame on heroes like Magina and Troll. This isn’t how we use bashers. My “basher build” takes place after I have all of my core items. It is a very lategame option which allows you, with your innately high agility gain, low attack cooldown and butterfly + treads, to SLOW an enemy by around 25-35%, reduce the enemy DPS, and break channeling ultimates. It is the ultimate in lategame anti-DPS item, there have beeen games where a Basher has broken the game, completely shutting down an enemy DPS option and .. yeah owning stuff.

This is some Math done with help from the Mech people to help illustrate the Power of Basher on an anti-mage lategame.

*QUOTE*

As a magina you have a lower attackcooldown, however you have a smaller chance to bash.
At level 25 with Agility treads, Butterfly, Heart, Linkens, Basher and a TP scroll you will have:

89+75 agility and 65% ias resulting in 164 + 65 229 ias.

1.45/1+2.29 = 0.441 game seconds per attack.

Assuming bash occurs once every 6.66 hits this results in a 1.1 second stun every 2.94 seconds.

1.1/3.1 resulting in approximately a 37.5% chance of slow.

A conservative estimate of slow % (taking into account bash overlap etc) would be 27.5-37.5% at this point in the game. That’s better than an eye of skadi, and cheaper as well as reducing their DPS by 100% during these bashes

Gameplay Walkthrough: Putting Tactics To Use

This section will quickly overview when you should be doing certain things and how you should be using the tactics we’ve covered in specific situations. We will not be going into detail on the things covered earlier here, so if something I say confuses you then you didn’t read closely enough before.

Early Game

If you’re with a friend, go duallane, it’s nice if you have a babysit hero in your lane, like warlock or shadowpriest. This owns for you as you can farm freely and yoru ally can heal you.

You can also solo most lanes, tinker is horrible, but you can manage near anything if you blink well. The idea is, you farm carefully, take a creep, then blink back out of their harass.

Farm normally until level 3. Begin looking for Blink and Break opportunities once Break is level 2. It does a lot of damage now. Use your allies to your advantage and remember which heroes you should and should not Blink and Break against. Decide now what defensive items you will be going. Whether or not bracers will be necessary, and what the main sources of enemy damage are.

If you laned correctly then you should be able to establish strong control. Heroes without mana are sad heroes, heroes who don't use mana are heroes that probably don't have anything that can hurt you. If you laned incorrectly then your early game is going to suck. An AM who is forced to passively farm throughout his early game is an AM who is bored and an AM who probably won't do as well.

Keep doing the same thing until level 6. Once you’re level 6 you have Mana Void. Start looking more actively for a way to kill the enemy in your lane if it’s possible. You may have to chase far now to get a kill but realize that going near a tower at this point is very dangerous. If you’re going to do it then do it right.

Level 7 maximizes the power of your Mana Break. You deal damage more quickly than virtually any other hero in the game. Start looking for ganking opportunities. Walk over to a lane, have your ally attack the hero then quickly Blink in behind. Whack a few times (hopefully you’ll have a disable to help) and finish with Void if necessary. I know you’re thinking that the mini-stun on Mana Void means nothing. I know that many of you fail to take advantage of it. When you use Mana Void use it right next to your target if you can so you can get an extra hit in while he’s ministunned. Don’t hesitate when you use Mana Void. Either decide to use it and use it or don’t use it and back off. Be decisive.

If you've blinked into an enemy and it's 1v1, use mana break to interrupt a spell animation, or an attack animation. It may not seem much, but it can tip the balance.

This, honestly, is the time in the game that you’ll be most likely to die the most. You might be overaggressive in getting a kill, you might Blink and Break at the wrong time, you might get chain-nuked, etc. Your HP sucks, your Blink isn’t maxed, you don’t have Spell Shield, this is the time that you’re the most fragile. Nonetheless, YOU CAN’T AFFORD TO DIE OR GO BACK REPEATEDLY EARLY WHILE YOUR ENEMY REMAINS IN HIS LANE AND FARMS. This is the worst way an AM can botch up his early game. Don’t be a cheapskate and avoid getting that Ring of Health when you obviously need it.

Get your Vanguard and some Boots up. Gank or farm depending on what owns the most for you. Destroy anyone who tries to farm in your lane with burn of doom. Laser people with no mana with your void, mainly KS, you need it more than your allies. Blink and Break. Blink and Break. With your wraiths and treads you own even more.

Mid Game

Just keep ganking. Squeeze out your Mana Break for all it’s worth. Gank the pants off of heroes that have no way of getting away from you. You know Zeus? Yeah, him. Make him pay if he nuked you a lot early. Towers shouldn’t do very much damage to you anymore so chase heroes more aggressively.

Participate in pushes when they happen. This build seeks to allow you to participate in big battles early at your greatest capacity. Farm Master Flex Magina can’t do what you can do. In teamfights, focus mana dependant heroes, before teamfights, HUNT THAT SANDKING. If he solo initiates on you, for your team. If you burn enough of his mana, then he is all your yours . Interrupt ulties which channel with void, regardless of weather or not it's going to do a lot of damage.

Make your money by killing heroes.. Gank, gank some more. Use the tactics talked about in this guide. Chase past towers, use disables to your advantage, if an Intelligence hero stupidly uses all his mana to farm then Blink in, whack a couple times, Void. Gross.

Really this part of the game revolves almost entirely upon how good you are at ganking. Coordinate with your team, use Blink to minimize your deaths and kill as many heroes as you can. Make money, gain levels and make people fear you. Be careful though, disables own you still, so watch out for that rhasta and bane etc. You are Rambo, but you are not God.

Late Game

You are a nice source of dps, you can go toe to toe with most heroes by now, gank enemies, abuse blink, make those kills which means your team can push. FIND THAT SANDKING. STOP HIS ULTI. Stuff like that. If you feel the need you can take a timeout to farm some, towards your butterfly and heart.

One last thing, the balance I find with AM, is that, although ganking is nice, items are still required. Once you find the balance between ganking and farming you will be that much better of a player.


Videos



Saw it is a good video. Shows how and when to blink. It is important to be quick on blinking.





Thanks, I hope you have enjoyed it and had helped you alot. Please vote after you have read the guide





Magina the Anti-Mage
Author: hellfrog
Map Vers.: 6.68

Anti-Mage

None Shall Survive

Date Posted: 01/13/11
Last Comment:04/01/2012
Total Votes: 12
Current Rating: 6.26
Views: 14963



Login to post a comment