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Table Of Content

1.Introduction
2.Hero information
-Skill analysis
-Hero analysis
4.Skill Build
5.Item Build
6.Game play
7.FORBIDDEN TECHNIQUE
8.Helpful partner / Harmful Opponent
9.Credits



Introduction

My first guide made , this guide are purely based on my experience and some of my observing.This guide basically shows you how to play Mangix . I am sure this is not a pefect guide , therefore I accept all criticism and disagreements , that will contribute in improving this guide .All question are welcomed.


Hero Information

23 + 2.9
16 + 1.95
14 + 1.25


  • Affiliation: Sentinel
  • Attack Animation: 0.35 / 0.65
  • Damage: 52 - 59
  • Casting Animation: 0.4 / 0.5
  • Armor: 3.24
  • Base Attack Time: 1.7
  • Movespeed: 300
  • Missile Speed: Instant
  • Attack Range: 128 (melee)
  • Sight Range: 1800 / 800

Thunder Clap


  • Ability Type: Active
  • Targeting Type: Area
  • Ability Hotkey: C
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
Notes:
-Used for initiating
-Ksing
-Farming / harrasing (when you can afford to spam it )


*Incase you're not initiating , its very important to safe this skill for ksing (I ill explain later why ksing is so important on him)

*Take note that , this skill have a very surprisingly big AOE , very easy to hit on enemy , abuse the range .

Drunken Haze

  • Ability Type: Active
  • Targeting Type: Unit
  • Ability Hotkey: D
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.

Notes:
- Can be use to trigger linken sphere
- AOE is shit , it only affect heroes that occupy the same space.
- Anti - Carry (8 sec 75% miss is no joke )
- Slows target unit
- Slow stacks perfectly with clap
- Very long range ( Abuse it , until it got nerf )

*This skill often scared the shit out of the enemy , especially those whom you pawned alot . ( Works like slardars ulti on them )

*Its important to cast this on the right hero at the right time since in only last for 8 sec , and cast it before you ulti .(Will explain more further )


Drunken Brawler

  • Ability Type: Passive
  • Targeting Type: N/A
  • Ability Hotkey: B
Gives a chance to avoid attacks and to deal 2x critical damage.

Notes:
- Upon triggering , the output damage is very high
- Helps in lasting(25% crit = decrease chance of failure in last hit by 25%)


''
Heroes who rely on physical attacks will find the Brewmaster nearly impossible to damage when he uses Drunken Haze and Drunken Brawler.''

*This skill is one of the reason why the hero description is wrote this way , and fortunately it is true , DPS hero have hard time taking down you even you're in your hero form .

Primal Split

  • Ability Type: Active
  • Targeting Type: Instant
  • Ability Hotkey: R
Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.



Notes:
- Can be cancelled by a well timed stun
- Can use to dodge stun if well timed
- The respawn arrangement are
1stEarth
2ndStorm
3rdFire
-All 3 death of panda , are counted as a KILL , not suicide anymore .


*Scepter boost this skill by ALOT, yes I mean it alot

*Fire panda is very squishy (0 armor )


*
''the Brewmaster is reborn '' Doesn't mean you will reborn in full HP , but the remaining HP + regeneration during the duration of the ulti.

*ALL aura are carried


  • Level: 1 / 2 / 3 / 4
  • HP: 1500 / 2250 / 3000/ 3800
  • Mana: 400 / 500 / 600 / 600
  • Damage: 37-43 / 75-84 / 159-171 / 179-191
  • Damage Type: Piercing (128 melee)
  • Armor: 5 (Heavy)
  • Mspd: 325
  • BAT: 1.35
Hurl Boulder - (Active)
A magical boulder that is thrown at an enemy unit, causing 100 points of damage and stunning the target for 2 seconds.

Mana Cost : 100
Cooldown : 6 sec
C.Range : 100 damage
Duration : 2 sec
Effect : Stun target unit


Spell Immunity - (Passive)


Renders this unit immune to all spells



Pulverize
- (Passive)
__

Gives a 20% chance that an attack will deal 40 damage to nearby units.



Resistant Skin
- (Passive)


Reduces the duration of negative spells and renders the unit immune to certain spells.






  • Level: 1 / 2 / 3 / 4
  • HP: 1000 / 1500 / 1500 / 2400
  • Mana: 500 / 750 / 750 / 750
  • Damage: 37-43 / 75-84 / 75-84 / 174-186
  • Damage Type: Piercing(500)
  • Armor: 2 (Heavy)
  • Mspd: 350
  • BAT: 1.5
  • Missile speed: 1200
Dispel Magic - (Active)
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Mana Cost : 75
Cooldown : 8 sec
Cast Range : 500
Aoe : 200


Tosses a target non-mechanical enemy unit into the air, redering it unable to move, attack or cast spells, and stopping others from attacking or casting on it.
Mana Cost : 150
Duration : 6/20
Cooldown : 8
Cast Range :600



Allows the Pandaren to become invisible, and move 50% faster. If the Pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage.
Mana Cost : 75
Cooldown : 7
Duration : 20


  • Level: 1 / 2 / 3 / 4
  • HP: 1200 / 1200 / 1200 / 1200
  • Mana: N/A
  • Damage: 70 / 112 / 140 / 180
  • Damage Type: Hero(128 melee)
  • Armor: 0 (Heavy)
  • Mspd: 522
  • BAT: 1.35
Permanent Immolation - (Passive)
Burns nearby enemy units



15,30,45,55 DPS



Resistant Skin
- (Passive)
Reduces the duration of negative spells and renders the unit immune to certain spells.



Hero analysis:

Pros
-High Strength gain
-Decent movement speed
-Easily wreck havoc in the clash
-Decent armor
-Tankish
-Have more than 10 skill in total
-Very reliable in team
-item independent / item dependent
-Easy to last hit
-Can ignore mild harrament
-Anti carry
-Very easily to kill
-Very good chaser
-Good kser
-Contribute so damn much to the team
-Plays many role



Cons
- Melee
- Ulti can be messed up sometime
- Fire panda the main attacker can easily be killed(can be solved)
- Mana problem(can be solved)
- The skill is good , but they work individually , which mean they dont sync well
- Easily out carried in late game
- His power greatly affected by teamwork of both team
- Power degrade as game proceed after level 16


Roles:
-Carry
-Semi carry


Function:
Tank - High healthy point , Evasion , haze and Split , make him an ultimate tank
Part time ganker - Ganking is part of his role , but remember his final goal is still the team carry , that is why I always mention to kill steal during gank so thhat your time aren't wasted for merely extra level . Do it like 70% Farming 30% Ganking
Semi initiate - Initiate , but why semi initiate ? Yes by using clap you can initiate , however it is still not a proper skill to initiate with since it doesn't disable or stun . Therefore , semi- initiate means only initiate when the team main initiator isn't there.
Anti carry - Yes , With your haze and clap , they reduce AIS(55%) and Blind(75%)
Pusher - Only during desperate needs , use your ulti to take down tower .


Skill Build
Level 1 - Drunken brawler
Level 2 - Clap
Level 3 - Clap
Level 4 - Drunken brawler
Level 5 - Clap
Level 6 - Split
Level 7 - Drunken Brawler
Level 8 - Clap
Level 9 - Drunken Brawler
Level 10 - Haze
Level 11 - Split
Level 12 - Haze
Level 13 - Haze
Level 14 - Haze
Level 15 - Stat
Level 16 - Split
Level 17 -> 25 - Stat all the way

Justification:

Clap - since its your nuke , and your options left for ksing
maxing it out first is definitely
necessary.But why the very first skill point is not use to level this skill?Its because , there are less likely to have kills in level 1 and by raising drunken brawler make you less likely to miss and last hit , therefore creating a good start for your self .

Haze - Anti carry and chasing skill . 75% miss for 8 second on a non MKB hero basically made him useless in dealing DPS , try to cast it on a hero without MKB , manta or bkb

Brawler - Very impressive skill , evasion and crit 2 in 1 . Helps alot when you're out side your ulti . Make you last hit easier , and enable you to ignore mild harassment , therefore the priority of the skill come right next after clap.

Haze and brawler - Some viewers might be wondering , I am not maxing haze first , look at this mini comparison for brawler and haze

Haze and Brawler

One skill troubling opponent from farming
another one enable you to farm faster and easier

Which to choose ?
As I said earlier , Mangix can be very item independent or item dependent

Which mean in either way , he still contribute alot to the team .
But enabling him to farm up actually amplify his greatness and overall power more than any other hero who farm up as well during early to mid phase.

Take note that , his power degrade after his level 16.So make sure he has the chance and enough farm to unleashed every potential he has during his
OWNING phase.Further more you need it to ignore mild harassment .


This implies brawler as a better choice .

Primal split - Level this whenever there is a chance , every level enchant your game play , which provide you big difference in the previous level .

These is a few things you have to be clear during primal split.
-Your hero continue regenerating during the ulti , degen from armlet as well
-Only earth panda carries aura

Ice frog have been putting some effort in buffing his skill
in the previous version , as now we can see panda now carry auras, crits and evasion buff , haze slow ratio buff .


Primal Split
When to use ?
LARGE team clashes
When you are about to die
Counter ganking


Reminder
1.Learn to estimate time left for ulti , and make sure you left enough time your ur self to retreat.
2.Recent cd buff to the earth panda's stun ,
abuse it
3.Cause havoc in the clash , make your allies feel safe with you.
4.Always use all 3 of your pandas.
5.Learn the hotkeys for every panda.
6.Learn to use group select
7.Once fire panda is taken down , fighting is not a option anymore , unless there are some near death heroes close to you . If the duration left is still more than 50% , and you know its hard to escape

Do this
-enable earth panda to flee
-cyclone the one closest to earth panda
-use storm to block and do whatever to stop the oppoenet from hunting down your earth panda.

or

-Let the earth panda die
-Let the storm panda wind walk away


Skill usage
1.Cyclone the nuisance (stunner , or those whom will slow you down)
2.Stun the weakest unit , and take down him
3.Use dispel if necessary
4.Windwalk for extra damage

Basic combo
  • Blink/Walk-in
  • Cast Thunder Clap
  • Cast haze on the carry
  • Fight ! Till 50% of your remaining HP
  • Primal Split
  • Group Select Storm, Earth and Fire Panda
  • Select Earth Panda and Cast Throw Boulder on enemy(earth panda is auto selected)
  • Auto-attack all Pandas on stunned hero
  • Select Storm Panda and cast Wind Walk and attack target hero
  • Still alive? Repeat the steps in orange
  • Killed ? proceed to the next prey.
  • Finish the left overs in your original form


Item Build

Your first 603 gold
Now I'll introduce you the ultimate starting build that works on all melee heroes exclude those who cant carry QB


This build never goes wrong
It provide you with 20.6 bonus damage on creeps
and optimum survival.


Early game ( by 20 mins )

You should have completed these


For staff and phase boots enable you to gank and kill steal efficiently.
Bracer for extra stats and bonus damage



Mid game( by 40 mins )
If Things go well , You should have these




andor at least near to it




Late game
If the game still continu
e , these should be made



This build has a little aura stacking concept in it
Refresher is always a good choice during late game phase . Double ulti is scary.Aura from assult is your main source of powerup during your ulti , which grant you att speed , armor , -armor to opponent , therefore the armor problem for fire panda have been solved partially.Radiance DOT stacking with fire panda's immolation is painful.
As I stated before his power degrade as game proceeds , but what if he don't ? Which mean you're doing a great job stopping the enemy teams power from growing .



This is the build that you should follow , if things proceed perfectly .


Core Build

There is no reason for not getting this , as it stated before it boost your ulti by alot


or

Which to pick depends on how skilled you're.

Some player not necessary newbie , even pros have hard time positioning their hero for a good push from force staff , some might even have trouble estimating the distance , in this case you should get dagger to prevent further trouble

Actually, depending on the other team's own mobility, and the specifics of his playstyle, Force Staff can actually serve a better role than Blink. The range on his Clap is pretty huge, so Blink's distance isn't always necessary to land a good stomp, the item obviously scales better because of it's bonus int and dps, for starters.

Because of his Clap being a slow instead of a stun, the element of surprise offered by Blink isn't as useful. Yes, the spell is very dangerous if it impacts, but it doesn't decide a fight as readily a a full stun. In addition, the hero himself is extremely difficult to take down, lending him the survivability needed to wade into the thick of a fight, Clap and whack, and come out still standing.

These points lend him to a different kind of "initiation", which is more of a distraction than anything. A Panda in your midst is something to be concerned about, but can be difficult to stop even if you see him coming. If you're forced to make a choice between stopping him and handing initiative to the enemy team, or to ignore him and risk a crippling blow, it can put you in a position that's very difficult to escape from unscathed. In fact, it's arguably more powerful than the classic "blink-based stunner" hero.


In conclusion , force staff is the choice , if you could handle it


or

Well , I use to go for Pt , but after some of my observation and understandings , I move to phase .

The reason is Mangix is a hero which is very reliable on his mobility to enable him to land his skill properly , for example moving some distance ahead and cast ulti so that the prey stuck right between 3 of the pandas , enable him to lay clap easier , therefore phase is definitely a better choice , it provide a very good 24 bonus damage that contribute to last hitting
further its slightly cheaper.

As opposite , PT which don't provide you with a active ms boost skill . 8 Str bonus is nothing compared to 24 damage boost . Some might think 8 int boost is a good idea to solve mana problems, that is no since , you're getting your force staff right after this .

Core extension

This is what you should get when you got perma bashed by enemy heroes . Just to make sure you can cast your ulti safely.
Extra movement speed also contribute alot to your game play
Overall stat boost is always welcomed.

Map controlling is the key to win in late game , get this when your gold have no place to spend on .

Panda carry auras now . A team of vampire panda is devasting .It provide bonus armor and bonus damage for your entire panda team as well ,extra armour helps fire panda from surviving .

I usually get this after my scepter .. if I sense the game ending soon and my side is winning , no point rushing assult , as i know the time left for me to farm isn't much


Situational Items


Fire Panda too squishy ?
Trouble farming up assult ?
Use this as a replacement
A boost from 0 to 2 armor is quite decent actually

Desperate situation seeks for desperate solutions
Well , just incase you're using clap for hardcore farming , get this .

Luxury Items

Stacking radiance burn with fire panda's immolation is great.
40 + 55 AOE DPS is painful to the entire team
I would say it is smartest to get this right after you complete your assult .

You need this
3 aura in an item just suit you too well..
It provide decent boost of attack speed and armor at the same time reducing the enemy team armor as well..turns you into a killing machine in no time .


Nobody wants to fight your Kungfu panda team twice , not even the great spectre would .
Anyway , refresher is always a choice .
In some cases where you really have to tank and take down tower and proceed straight for the throne , this is the item you need to do so .


Your hero continue regenerating during the ulti duration .
This made heart a choice .
Rejected items

Slows down your core , make you slightly stronger outside your ulti .
Wasting slot
I don't recommend this , rushing your core and luxuries is a better option

Seems good on a paper. Doesn't help to cast your skill properly
.
Buying this for extra mana is not necessary, go for soul ring instead.
and
Since it is not aura based , so no . Offering is a better choice


Justification:
To understand how to building him , first you must understand what hero you're actually playing , as you can see all the items I get are mainly to contribute to the ulti .
I am doing this , because his ulti is way too devasting , his ulti can cause far more damage than the original hero alone can do ,therefore rushing DPS equipment on him is not a smart choice.

Rushing these




is better than rushing these





Mangix is not like other regular carries that rush for DPS items desperately .If you're doing so you're doing it very wrong ,there is no reason for you to play him if you do so.


Game Play
Early game


1.Step into either side lane , preferable with a mate with a nuke or disables and has a very bad attack animation , to maximize ganking and farm .

2.Block creeps and pull creeps to control the lane

3.Farm hard , but farm smart .Safety always comes first.

4.Completing phase at 5 mins indicate you're farming well

5.Don't roam , unless your lane are dying

6.Your normal hit is a harassing tools , abuse it .

7.And remember to kill steal

8.Upon reaching level 6 , approach for you kill.

9.Make sure you have enough mana for claps and split

10.Success rate of killing is very high .


Mid game


1.Participate in gank now , by using force staff

2.Remember this Gank 30% Farm 70%

3.Take down towers

4.Tower dive for kills

5.Got ganked ? Counter gank them

-Gank approach
-Claps
-Split
-Kill

Its important to learn how to estimate duration left for your ulti , learn when to retreat when your duration is running low .

-Screw up ?
-Force staff ASAP right after your ulti end

But you usually it wont screw up , as in early game , opponent are very squishy and should be take down very soon.

Late game
-Gank more often now

-Make sure you end the game quickly before your power degrade

-Organize team pushes

-Split to take down towers if necessary

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Mangix the Pandaren Brewmaster
Author: XPressFantasy
Map Vers.: 6.72F

Now YOU'RE endangered!

Now YOU'RE endangered!

Date Posted: 10/22/11
Last Comment:28/10/2011
Total Votes: 0
Current Rating: 0.00
Views: 1792



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