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[1] Hero Overview
[2] Skills
[3] Mini Guide To Fissure
[4] Playing The Game
[5] Item Discussion
[6] Synergy and Counter
[7] Video Tutorials
[8] Replays
[9] Thanks





[1]






Now that were past the intro, if this is a conversation you like hearing, pick an ES.





Quote:
Embrace death. Most of Earth Shaker's skills have long relatively long cool downs. His role as a disabler is complete once his combo is cast. Try to soak up as much damage as much damage as you can (though rarely will enemy heroes hesitate to do so). An initiator is prone to dying.







[2]





Quote:
Stacking stuns! ES can disable for a long while. But the aim is to maximize his stuns. Wait till the stuns are on the verge of finishing before setting forth another one. This can be hard to time but practice makes perfect!







Quote:
Aim fissure on the ground. I say this from ages of experience. Fog of war can and will cause you to lose targeted fissures. A ground fissure not only will land every single time, you can fissure block far better when aiming at the ground.







Quote:
Totem has a slight casting time. People with sufficient move speed will move out of it if you are standing next to the hero. Always anticipate movement and stun there. Blink about where the enemy would be in the next .25 or so seconds and stun there. A well place totem with blink can easily allow you to set up a great fissure block.










Quote:
Try to aim echo slam in the center of the battle. That way all opponents are bound to take damage. Also remember that echo slam gets a stun added via aftershock, so blink towards the opponents you definitely want disabled.




Quote:
If enemies heroes are scattered that does not mean you can't still pull off a good ult. Even a few units clumped boosts echo slams damage by a fair bit. Pick key opponents and echo slam! 9/10 times this is your enemy carry. However, a carry can do little on his own. If an enemy disabler seems like the more important threat take them out first!



[3]





Quote:
Fissure can "miss" but still stun. Sometimes what looks like you might have not made contact with the enemy hero can still result in a stun. Make sure to understand the "true" range on his skills. It is 250 aoe just in case anyone was wondering. ~_^







[4]








































































[5]





Quote:
Always initiate clash with echo slam. Fissure and totem have casting delays and thus quick fingers can disable ES. A disabled hero is a useless hero. On occasional scenarios fissure can be used to be initate as well. Snipe them into impassable terrain and blink in. They won't get a chance to scatter.







[6]













Theres not much that counters ES. He is after all a bonafide top tier hero. However, certain measures can disable ES and we will discuss some of them.








[7]




Here is a compilation of videos showing some of the methods to using fissure, enchant totem and echo slam effectively.


Fissure Videos






Enchant Totem Videos






Echo Slam Videos





Heres a video showing how a blink dagger can be a great means to escaping.








[8]





Puppy plays a roaming ES in this.

Replay
Patch: 1.23
Map: 6.60b
Length: 28:17 Minutes

Replay
Another ES replay.
[/CENTER]




[9]







[1] Hero Overview
[2] Skills
[3] Mini Guide To Fissure
[4] Playing The Game
[5] Item Discussion
[6] Synergy and Counter
[7] Video Tutorials
[8] Replays
[9] Thanks





[1]






Now that were past the intro, if this is a conversation you like hearing, pick an ES.





Quote:
Embrace death. Most of Earth Shaker's skills have long relatively long cool downs. His role as a disabler is complete once his combo is cast. Try to soak up as much damage as much damage as you can (though rarely will enemy heroes hesitate to do so). An initiator is prone to dying.







[2]





Quote:
Stacking stuns! ES can disable for a long while. But the aim is to maximize his stuns. Wait till the stuns are on the verge of finishing before setting forth another one. This can be hard to time but practice makes perfect!







Quote:
Aim fissure on the ground. I say this from ages of experience. Fog of war can and will cause you to lose targeted fissures. A ground fissure not only will land every single time, you can fissure block far better when aiming at the ground.







Quote:
Totem has a slight casting time. People with sufficient move speed will move out of it if you are standing next to the hero. Always anticipate movement and stun there. Blink about where the enemy would be in the next .25 or so seconds and stun there. A well place totem with blink can easily allow you to set up a great fissure block.










Quote:
Try to aim echo slam in the center of the battle. That way all opponents are bound to take damage. Also remember that echo slam gets a stun added via aftershock, so blink towards the opponents you definitely want disabled.




Quote:
If enemies heroes are scattered that does not mean you can't still pull off a good ult. Even a few units clumped boosts echo slams damage by a fair bit. Pick key opponents and echo slam! 9/10 times this is your enemy carry. However, a carry can do little on his own. If an enemy disabler seems like the more important threat take them out first!



[3]





Quote:
Fissure can "miss" but still stun. Sometimes what looks like you might have not made contact with the enemy hero can still result in a stun. Make sure to understand the "true" range on his skills. It is 250 aoe just in case anyone was wondering. ~_^







[4]








































































[5]





Quote:
Always initiate clash with echo slam. Fissure and totem have casting delays and thus quick fingers can disable ES. A disabled hero is a useless hero. On occasional scenarios fissure can be used to be initate as well. Snipe them into impassable terrain and blink in. They won't get a chance to scatter.







[6]













Theres not much that counters ES. He is after all a bonafide top tier hero. However, certain measures can disable ES and we will discuss some of them.








[7]




Here is a compilation of videos showing some of the methods to using fissure, enchant totem and echo slam effectively.


Fissure Videos






Enchant Totem Videos






Echo Slam Videos





Heres a video showing how a blink dagger can be a great means to escaping.








[8]





Puppy plays a roaming ES in this.

Replay
Patch: 1.23
Map: 6.60b
Length: 28:17 Minutes

Replay
Another ES replay.
[/CENTER]




[9]






: queen:





Raigor Stonehoof the Earthshaker
Author: INVOKER004
Map Vers.: v6.72f

ok alright guide for earthshaker

ok alright guide for earthshaker

Date Posted: 10/28/11
Last Comment:05/11/2011
Total Votes: 0
Current Rating: 0.00
Views: 561



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