

Shendelzare Silkwood
The Vengeful Spirit
The Vengeful Spirit
Table of Contents:
I.Hero Description
II.Abilities
III.Skill Build
IV.Item Build
V.How to Play
VI.Changelog
I. Hero Description

Shendelzare Silkwood - The Vengeful Spirit
Range: 400 | Move Speed: 300
Primary: AGI
Str: 16 + 2.3 | Agi: 27 + 2.35 | Int: 15 + 1.75
Damage: 34 – 48 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.7 | Armor: 3
Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel's army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.
Pros:
- quite good animation
- very powerful stun, can be spammed
- great combo ulti-stun
- powerful dmg aura for whole team
- great support for allys(stun,ulti,dmg)
Cons:
- Fragile early game
- poor base damage and low starting movement speed
- short range(400 range)
- her U can be easy disabled by Linken Sphere
II. Abilities
Magic Missile (C)

A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Cast range of 500.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Mana Cost: 95/ 110/ 125/ 140
Cooldown: 10
Wave of Terror (T)

Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Level 1 - Reduces base armor by 2 and damage by 5%. Deals 25 damage.
Level 2 - Reduces base armor by 3 and damage by 10%. Deals 50 damage.
Level 3 - Reduces base armor by 4 and damage by 15%. Deals 75 damage.
Level 4 - Reduces base armor by 5 and damage by 20%. Deals 100 damage.
Mana Cost: 40
Cooldown: 15
Command Aura (D)

Increases damage of allied units within 900 range. Effect stays for 2 seconds after moving out of range. Only amplifies your base damage and bonus damage earned from stat items.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
Mana Cost: N/A
Cooldown: N/A
Nether Swap (W)

Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200
Cooldown: 45
III.Skill Build
1.Magic Missile
2.Stats
3.Magic Missile
4.Stats
5.Magic Missile
6.Nether Swap
7.Magic Missile
8-10.Stats
11.Nether Swap
12-15.Command Aura
16.Nether Swap
17-20.Wave of Terror
21-25.Stats
IV.Item Build
Starting Items
Magic Stick and 5x IronWood Brench
or
2x Circlet of nobility, 2xTangos and 1x Potion
...circlet can be changed for 2x gauntlets and left money can be used for more tangos/potions.(still 2 bracers in the end)
Early/Mid Game
Bottle , Magic Wand , Boots(Phase) , 2x Bracer
Mid/End Game (Core Items)
Bottle , Magic Wand , Boots(Phase) , Guinsoo Scythe , Aghanim Scepter
Explanation :
Guinsoo Scythe - The best item for vengeful is Guinsoo, it gives the third stun(disable) and a piece of stats with great mana regen for spam stuns and jungle.
Aghanim Scepter - The new Aghanim's on Vengeful Spirit doesn't seem to do too much for really quickly resolved team fights. It's only really nice if your team is mostly intact and the enemies try to flee, in which case you can guarantee the death of an additional enemy hero as your swap has cooled down by now. 10 second cooldown swap, however, is absolutely brutal in ganks, and if the enemies are avoiding team fights for a reasonable amount of time you should go for this item after the guinsoo.
End Game (Luxury Items)
Are u under hunting?
Wanna be more DPS and finish the game?

Still not enough?
Situational Items for Vengeful
and other damage items like buriza, mkb and if u wanna disable stunners, disablers and other casters buy a BKB.
V.How To Play
Early Game
As far as gameplay goes, Vengeful Spirit exists solely to make enemy heroes die. She is a prime choice for a hero to go to one of the rune spots at the start of the game, as a Venge with the proper rune can easily give her mid solo an extra level and 300 extra gold.
A roaming Venge can opt to take a bottle out of the fountain. A venge that wants to spend some time in lanes will most certainly want +stats and consumables instead. Roaming with venge is no hard task: you show up in a lane, stun a hero, have your allies focus him to death, and then repeat. This is only really viable when you have the proper teamwork with said allies.
In-lane, Venge wants to mostly harass, with farming 600 gold quickly for bottle as a second priority. When she has enough mana for two stuns she should always look for a chance to get a kill.
Once she hits level 6, she will get swap. Always swap enemies closer to your allies, keeping in mind any escape routes you might offer them with your swap. Swap them to interrupt their teleports when you don't have mana for missile. Swap a chased ally and then stun the most dangerous target. The skill is extremely versatile, but isn't just a fire-and-forget move, most of the time. Use swap's range to its maximum potential. Swap enemies across the tree line and cliffs.
Mid Game
Now u should have an Ultimate orb and void, u should go ganking and jungle for geting money for Mystic Staff.
When u make Guinsoo, lets have some fun with killing enemies using combo - U, missile, guinsoo, missile - dead...
In ganks, try to use effectively ur ulti and swap enemy to your allys, then gank others.
Pushing/Defending
Use Wave of Terror to weaken creeps/heroes to lessen the threat to your team. Swap a hero from the other team so that your team could take out that hero with ease. If the hero you swapped is killed, you’ve done your job. Here is a short info on using Nether Swap in clashes/team battles.
Who to swap
In clashes/team battles, your main target for Nether Swap should be the carry hero, since the carry is the one who gives great threat to the team come late game. If the carry hero is not available, you can swap the disabler/nuker/support so that your carry would worry less about being disabled/heavily damaged during clashes it may also help the clash end faster.
End Game
Now you may have finished all aura levels, so your ganks will get stronger and after finish wave of Terror, enemy will getting so fast down.
If you are on Sentinel
When pushing Scourge Mid (2nd Tower):

When pushing Scourge Mid (3rd Tower):

When pushing Scourge Bot:

When pushing Scourge Top:

If you are on Scourge
When pushing Sentinel Top (2nd Tower):

When pushing Sentinel Mid or Top (3rd Tower):

When pushing Sentinel Bot (2nd Tower):

When pushing Sentinel Bot (3rd Tower):

When pushing Sentinel Mid or Bot:

Allies and Enemies
Good Allies



Stunners/Disablers/SlowersVengeful is good with these types of heroes as it can help chain disables which is pretty much the best way to dominate a lane. These types of heroes also help Vengeful gank better.

Ezalor and RylaiBoth of these heroes help Vengeful in spamming her Magic Missile at the same it can help in controlling a lane. With Rylai, ganks can be pulled off with ease because of Frostbite and Frost Nova.

Kunkka and PuristThese heroes can help Vengeful in swapping without dying. This mostly happens in ganks but not in team battles, since Kunkka’s XMTS must be used for escaping enemy heroes and Purist’s Repel must be used on the team’s carry.

Armor ReducersWave of Terror + Amplify Damage + Weave is very great in ganks and clashes as it lowers the opposing heroes’ armors which makes them easier to kill with DPS.
Bad Enemies



Disablers/SilencersVS uses skills in ganking and if these heroes are able to disable/silence you first, you won’t be able to be that much useful in a gank and clash. Dealing with Silencers can be as bad as dealing with Blinkers since Silence also affects allies which can make these heroes escape easier.


Mana BurnersIn order to pull off an effective gank or a good swap in a clash, she needs mana. Without mana she can’t stun with Magic Missile, she can’t weaken opponents nor can she use Swap to save or kill a hero.

Magina and AkashaBoth heroes have Blinks which can easily counter your swap since they can Blink much further, unless you have already maxed out your Ulti. If you want to gank and kill them easily, you should be with allies who can perma-disable (meaning before they can Blink) them and cast some heavy spells on them. This should be easy if you have a good team.
VI.Changelog
27.9.2009 - Guide Created.
27.9.2009 - added some starting items combinations.
Author: S.prOstaCeK
Map Vers.: 6.63b
Triple stunner Spirit
Ownage ...
Last Comment:27/09/2009
Total Votes: 0
Current Rating: 0.00
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