Haunting Spirits are Black
Guide Version | Forum Version
-Table of Contents-
When to pick
Pros and Cons
**Spectral Dagger Usage
Friends And Foes
Question and Answers
This guide will serve as my First guide on this Forum.
I have already created a Draft Guide about Priestess of the Moon,
Which is left unfinished and Deleted by me.
I have little knowledge about Game Strategy, But I will make this
Guide to Encourage players to use this Hero and To Teach Newbies all about Spectre.
Spectre is known as a HardCarry, She is known as one of the best ganker on DotA,
Since her continous nerf is implemented.
She has gotten close to the heroes called the "shit tier"
Recently, She got a minor buff to empower ganking once again.
I know IceFrog won't buff her like Ursa
But I'm going to teach you how to play Spectre properly
With §pectral Ownage.
Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.
A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path.
Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions.
Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE.
Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active.
Target a location to replace the nearest Haunt Illusion immediately and end Haunt.
-When to pick-
Text is need to be added.
-Pros and Cons-
•Average Stats Gain
•Good Attack Animation
•A bit high Armor [3.3 Armor]
•One of the heroes with Best Chase/Escape Mechanism
•Desolate has Pure damage
•Dispersion's scatter damage is Pure damage also
•Ulti is Global and also act as a temporary Maphack
•Low hp for a Melee hero
•Bad Early Game
•High manacosting skills
•100 attack range
•Normal Sight Range
Your skills should not be spammed always
It will make your mana drop yo 20% or less
You could spam your Spectral Dagger if you have some mana regen
Your Ulti should not be wasted though because of long cooldown
unless your team have requested you to use it.
**Spectral Dagger Usage**
You don't need to max this skill ASAP[As Soon As Possible]
You can have a level of this skill in 6 or 9
And max it in level 24 and 25
Here is the usage:
-Friends And Foes-
Mortred, Phantom Assassin
8/9/10- Draft Guide Created
8/17/10- Last Update