
Unfortunately, I am quite lazy to maintain this guide. Sometime later I might consider updating it.
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Background Story

Tavern - Agility, Sentinel
Interesting Facts
Mini Alt-Tab Guide
Gameplay
Always lane with a slower/disabler.
Gank when possible.
Take down lone heroes.
Refill your Bottle whenever possible.
Farm with your Blade Fury whenever possible.
Always have a TP.
Only max out Blade Fury when you can no longer kill a creep wave with it.
Skill Build





















Starting:
or 
Core + [ Extension [ Situational ] ]
+ 
or
or 



Luxuries

[/NQB]
Guide|Forum Introduction Yurnero was the hero I picked when I first played DotA. And guess what? I got about 5-6 kills and had a positive stat. That does mean something. Namely, it means that he's not that hard to use if you just do a little thinking. Ever since, I've been playing Jugger a lot, trying out different build-ups, learning advanced mechanics, calculating the effectiveness of this or that item, and at last I've come up here with a guide, which is, as it seems to me, the first really in-depth guide to playing Yurnero on this site. Juggernaut is a carry/ganker hero, who stays powerful and useful throughout the game, if played correctly of course. This guide will give you some ideas on playing Yurnero, show you a door, metaphorically. It is up to you to open it. So read, analyse and have fun playing this awesome character.
Background Story
![]() Tavern - Agility, Sentinel Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut. Interesting Facts A Juggernaut is a term used to describe a literal or metaphorical force regarded as unstoppable. The word is derived from the Sanskrit जगन्नाथ Jagannātha, which means "Lord of the Universe". Omnislash is a skill that came from Final Fantasy VII. It was Cloud Strife's limit break move. 6.63 was the first DotA version to have Yurnero in the loadscreen |
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Background Story

Tavern - Agility, Sentinel
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
^ - T o p - o f - S u b s e c t i o n - ^ |
Interesting Facts
A Juggernaut is a term used to describe a literal or metaphorical force regarded as unstoppable. The word is derived from the Sanskrit जगन्नाथ Jagannātha, which means "Lord of the Universe". |
Omnislash is a skill that came from Final Fantasy VII. It was Cloud Strife's limit break move. |
^ - T o p - o f - S u b s e c t i o n - ^ |
Mini Alt-Tab Guide
Gameplay
Always lane with a slower/disabler.
Gank when possible.
Take down lone heroes.
Refill your Bottle whenever possible.
Farm with your Blade Fury whenever possible.
Always have a TP.
Only max out Blade Fury when you can no longer kill a creep wave with it.
Skill Build





















Starting:
Core + [ Extension [ Situational ] ]
Luxuries
^ - T o p - o f - S u b s e c t i o n - ^ |
I Introduction To Contents || Yurnero was the hero I picked when I first played DotA. And guess what? I got about 5-6 kills and had a positive stat. That does mean something. Namely, it means that he's not that hard to use if you just do a little thinking. Ever since, I've been playing Jugger a lot, trying out different build-ups, learning advanced mechanics, calculating the effectiveness of this or that item, and at last I've come up here with a guide, which is, as it seems to me, the first really in-depth guide to playing Yurnero on this site. Juggernaut is a carry/ganker hero, who stays powerful and useful throughout the game, if played correctly of course. This guide will give you some ideas on playing Yurnero, show you a door, metaphorically. It is up to you to open it. So read, analyse and have fun playing this awesome character.
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II Hero Description To Contents Stats
Quick Summary: Above average STR and it's gain for an Agi hero allows you to be rather safe early game. AGI and it's gain are above average too, which leads to a rapid AS increase and a boost in survivability due to a fast increase in armor. Speaking of armor, its base value is rather high. INT and it's gain are quite miserable. BAT is standard, while MS is a bit above average.
Skills
Quick Summary: The Blade Fury - Omnislash combo at lvl 6 deals approximately 1k dmg, what makes Yurnero one of the most potent burst damagers. A lvl 3 Blade Fury Can kill a whole creepwave, which is a decent amount of farm. Healing Ward can save the day for your team, healing you in no time, even after really damaging aoe nukes.
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III Skill and Item Builds To Contents Skill Build
Explanation: It is obvious why you should get Blade Fury on lvl 1 - it's a nuke, an escape mechanism, etc. "Why should I get stats instead of Blade Dance?", you might ask. First of all, two points of stats allow you to execute your Blade Fury - Omnislash combo at lvl 6 without any extra items. Second - survivability. Yurnero is still a melee character and extra meat never hurts. "Why don't you max out Blade Fury at lvl 7?", is what people ask me a lot. After you get Omnislash, Blade Fury is no longer your main damage source, so these 100 magical damage will not be that significant, since they're not burst damage anyway. As the game drags on it will become your farming and escaping tool. You only have to max it out when you can no longer kill melee creeps with it. Blade Dance, on the other hand, boosts your dps, allowing easier jungle farming and hero killing. Healing ward, in its turn, is a kind of skill which is only useful when it's maxed out. As it depends on max hp it's not that useful unless you and your team get hp boosting items (Simple math: with 1k hp a maxed out ward will regenerate 40 hp per second which is as much as a Salve/Bottle will, but without wasting your skill points and without limiting your movement).
Item Build
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IV Friends and Enemies To Contents Friends
Enemies
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V Strategies To Contents Early Game The golden rule when playing Juggernaut - NEVER solo lane. Always have someone to disable/slow/harass your opponents, so that you can easily finish them off with a Blade Fury The preferred lane choice is bot sent / top scourge. Here's why: -Enough space for a fast first blood -Possibility to pull creeps for extra farm Cons: -Most gank vulnerable lanes -Goblin shop is safely accessible only after some pushing. Again, gank vulnerability. Just keep an eye for missing opponents when taking this lane. You can, though, go to the sent top / scourge bot lane Pros: -Easy access to the goblin shop -Less gank vulnerability Cons: -No pulling for extra farm -Not much space for a fast first blood You may creepblock to get some extra space. Early game strategy is quite simple in theory, though usually it's a bit harder in practice. Last-hit as much as you can, always watch your opponents' hp and kill when possible, check for runes when necessary, watch out for missing enemies. Notes -Issuing an attack order makes creeps aggro towards you. Abuse it to pull them closer to your tower. -Lvl 1-3 Blade Fury deals 300/375/450 dmg (After magic reduction). Watch out for pseudoevasion, magic reduction skills and items though.
Mid Game This is the time for ganking. Look for roaming/jungle farming heroes, or just ones careless enough to stay alone. ALWAYS have a tp with you. Refill your Bottle whenever you see a rune. Look for large creepwaves and slay them with your Blade Fury for a nice bounty. And still, don't forget to help your team out on pushes and in clashes. Notes -If you decide to build a Battle Fury, you may ask your allies to pull neutral camps for multispawns, or do it yourself. A triple-spawned ancient camp is worth about 1k gold -When using the Blade Fury - TP combo for escaping, do remember that some skills can disable through magic immunity. Just run if you see someone with that kind of skill coming for you, or make him/her waste it somehow.
Late Game This is the point where you will shine. Your dps becomes really crazy, matched by few. As a result, your Omnislash now deals tremendous amounts of damage. In some way, it's comparable to Lich's Chain Frost. Meanwhile, the healing capabilities of your Ward will exceed any healer in DotA. Just stick with your teammates and mass push/mass gank until you win. Notes -In team clashes, try to hold your Omnislash back until all creeps are cleared. -During pushes, put your Healing Ward under a large hero (Enigma, Leviathan...), so that it can't be focused and destroyed that easily.
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VI Tactics and Techniques To Contents Offensive
Defensive
Farming
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FAQ To Contents |||| Quote:
Quote:
A Write your own guide B Reconsider your opinion (Either about me or about the way I play Yurnero) C GTFO
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Credits To Contents ||||| First of all, I would like to thank you, my dear reader, for reading my guide. Also, I want to thank IceFrog, Guinsoo, Eul and the whole DotA community, for creating and developing DotA (and Yurnero as a part of it! ). Special credits go to my cousin, GUSEEB for helping me out while making the Tactics section. Credits go to:Akiro for giving constructive ideas and reminding me of some things I've forgotten to add. nix for reminding a few important things. Robzor for the trigger descriptions.
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Author: iKrivetko
Map Vers.: 6.67c
Taste my Blade
Poetry in Motion
Last Comment:24/08/2011
Total Votes: 89
Current Rating: 7.61
Views: 72602















). Special credits go to my cousin, GUSEEB for helping me out while making the Tactics section. Credits go to:











