Redefinder's guide to Anub'seran
Hey guys. This is my second guide. Hopefully it will be much better written than my previous one you all know. It has 5.00 rating last time I checked, which is pretty good for a first guide, IMO. I plan to include screenshots in this guide as well as detailed strategies. I advise you to read this guide as guide version due to some bb code appearances looking ugly on forum version. PS: English is not my native language so if you find any mistakes please point them out.
"The Nerubian Weaver counters his own weakness of being extremely fragile with constant bursts of maximum speed and invisibility, along with the ability to deal double damage periodically on an attack. He is the master of in, out, and back in. Can send out swarms of beetles that latches onto his foes to create chaos among large armies or to reduce his prey's armor and damage them. Finally, the Weaver can Time Lapse into the recent past, returning his location, hps and mana to where they were 5 seconds prior. Extremely quick and agile, but if caught off guard can quickly fall himself."
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Pros & Cons:
[+] High mobility
[+] Easy escape mechanism with low cooldown
[+] High chasing capabilities
[+] High harassing capabilities in lane, early game
[+] Hard to kill without gem or dust
[+] Ultimate can heal him to full hp
[+] Good agi gain
[-] Truesight counter him
[-] Silence counters him
[-] Item dependent
[-] Below average ms
[-] Sucky attack animation
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1. Max speed, invisible, 90 dmg ~You will most likely need to avoid first blood or attempt a first blood.
2. Every 6 seconds 2x damage ~This is taken to help you last hit and harass more.
3. 15 dmg every 1.5 secs, lasts 8 secs ~When you cannot chase the enemy anymore, you will find it to be useful.
4. +4 sec duration, +5 dmg ~Max this early. This skill is especially powerful early game. And damage and duration growth increases dramatically. This can get you a kill early game as heroes aren't fast enough to destroy the parasites by themselves.
5. +4 sec duration, +5 dmg ~Another point into it and it becomes extremely painful.
6. Resets hp, mana and position 5 seconds ago ~Basically, saves your life or restores your mana. Other than that this skill has many uses which will be explained later.
7. -1 sec to 2x dmg cooldown ~You will deal 2x damage more often.
8. -2 sec cooldown, +10 dmg ~The damage doesn't matter much but the cooldown does. 2 seconds can be a matter of life and death.
9. +4 sec duration, +5 dmg ~The Swarm maxed and skill's full killing potential can be used.
10. -1 sec to 2x dmg cooldown ~You will deal 2x damage more often.
11. Resets hp, mana and position 5 seconds ago ~We take ultimate whenever possible to reduce manacost and cooldown.
12. -1.5 sec to 2x dmg cooldown ~Notice how at lvl 4 the cooldown decreases by 1.5 seconds instead of just 1.
13. -2 secs cooldown, +10 dmg ~We max this skill.
14. -2 secs cooldown, +10 dmg ~We max this skill.
15. +2 to all stats You can't pick anything but stats at this point.
16. -75 mana cost, -10 sec cooldown ~Ulty again and casting this skill costs no mana.
17-25. +2 to all stats (+18 total) ~This is all there is left.
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Energy Charge3 charges, 115 hp over 16 secs1 charge - stacks, 100 mp over 30 secs+1 all stats+1 all stats+1 all stats
Justification: Slippers of agility and Circle of nobility will make your stats higher. You can use these later to upgrade to 2x Wraith Bands. Ancient tango of essifation is needed to restore your hp due to creep hits, hero harassment, ect (you're squishy remember?). The second build is the more hp/mana restoring type of build in cases you will need to shukuchi more times, stay in lane longer. You can upgrade Magic Stick to a Wand later.
+6 dmg, +1 armor, Mana Aura, Armor Aura+60 ms, +8 stat, +25 as+3 all stats, Energy Charge+6 armor, +50% mp reg, Valor
Justification: These are your core items. You should do only one of the three recommended choices above. The second one is cheaper and is crucial for survival early game since it always blocks 10 damage. I would usually go for it but some people think that Vanguard (discussed later) is a better option. Don't make the second option if you're planning on doing Vanguard later. The mana regneration from the items of the third build is quite nice so from here you probably won't have much mana problems until the end of the game. Medallion of Courage increases your armor which is also extremely important and counter illusion heroes (explained below).
Justification: Manta is one of the best luxury items for weaver. The illusions are very useful since they damage and confuse opponents both at the same time. The stats, attack speed and damage from illusions come nicely as you are a carry. Also, I don't think I need to mention it but Manta can also be used to dodge some non-instant spells.
Justification: Probably the item that weaver mostly needs. This should be done right after you've done your core items because 20 damage block is not much for a squishy hero as yourself and it loses its effectiveness late game, still better than nothing. So you better do it quick.
Justification: Simply an epic item for weaver. Gives him dps. Imagine this as another geminate attack skill with a percent chance and no cooldown! And you can upgrade it to buriza for even more damage! The critical strike activates at the second hit (from geminate attack) though.
Justification: Not a very usual build for weaver but useful nonetheless. The slow comes in handy when chasing enemies, HP, attack speed, movement speed too (although you are spamming shukuchi this comes useful when you're out of mana and forced to walk).
Justification: This item was practically made for weaver and the gold it costs is totally worth it. I mean, it gives str, HP (survivability), agi (attack speed, armor = survivability), int, MP (mana = spam shukuchi more), slowing your enemies (second hit). What more do you need?
+60 dmg, Burn Damage
Justification: Another item you should definitely make. The main reason why you should spend 5150 gold on Radiance is the epic synergy with sukuchi. Think of it this way. Go shukuchi, pass through an enemy, wait 3 seconds or what's left of it. Attack the enemy. Repeat. Now what's the damage of just the sukuchi? Well 120 + 4 * 40 = 280. w00t! Is that just from sukuchi and radi? Yes it is.
Justification: You're in late game and you have damage/luxury items and lacking decent attack speed? Then butterfly is a good choice. Not to mention evasion = survivability.
Justification: Just what you need to stay out of stuns and spells while you unleash your deadly dps. Gives strength and damage too and it won't take too long to make as it isn't much expensive.
Justification: Medallion of Courage suggested by No0b.1337 can also be very useful when dealing with illusion fags like Azwraith, Nevermore, ect. Don't worry about losing 6 armor because that armor is given to you by the item itself and works when Valor isn't active. So armor boost for your hero + knowing which hero is the right hero to attack. Awesome.
Justification: Another boost for dps. You should make this item not for the fact that it has True Strike (True Strike won't work with geminate attack though so better turn it off before using) but because of the fact that you can get two minibashes in a row. That's 200 bonus damage. Whoa. The minibash is also viable for stopping teleporting heroes since Weaver doesn't have anything to stop them with. So MKB solves that problem too.
Justification: Linken is a viable item for Weaver. Besides the spell block. It gives extra mana/hp regeneration and stats so you can spam shukuchi more than you normally would.
Justification: Boots of travel: Good choice. Late game it gives Weaver some sort of "Global Presence" allowing him to do multiple things such as pushes, defs, ect. It also increases your ms when you're out of shukuchi.Phase boots: If you're making this make it early game. The damage from it is quite nice early game (2 * 24 = 48) and it won't hurt if you have another skill that lets you pass through creeps.
Justification: Weaver is a non lifesteal carry hero. Make any lifesteal item on him, your geminate attack won't work and you're fucked. I don't even need to add hover text and mention the price since it's that bad. Same goes for other orb effects.
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Best Friends/Worst Enemies:
~Magina is one of your "worst nightmares". A few hits from her and you're manaless, unable to go invi, unable to cast ulty = one dead bug. Avoid laning with her and try to take her down with your teammates. In no way you must attempt to go 1v1 against her.
~Riki, like Magina, renders you helpless with his silence. His most common item is also Diffusal Blade which hurts a lot for your mana. His smoke however can be evaded due to minor cast time. Just as he uses he blinks on you activate shukuchi. If you're lucky he will cast smoke while you're invisible and you'll run out of it. Also, try to kill him early game while he's vulnerable.
~Is he your evil brother? Because he seems to hate you burning your mana and then stunning you. And then imba ulty damaging you to death. Don't lane with him if you value your life/mana.
~Aww man. Another mana burner. When will these guys stop annoying you? And if that's not bad enough he has invisibility too so you will end up killing an illusion.
~Your second "worst nightmare". If you get ultied then that means no more invi and amplified damage against you for the next 30 seconds. Avoid being ultied. In case you get ultied and you're surronded by opponents use Time Lapse to quickly dispell his ultimate. Stay away from 1v1ing him unless you have to.
Gondar's ultimate almost does the same thing with little difference.
~These guys have 2 things in common - disables and high damaging nukes. Hex may be even worse than silence.
~Need I say it again? Almost every hero with a silence ability, if played well can counter Weaver.
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What are the basic steps to getting first blood with Weaver? Easy. Harass your opponent in game to at least lower half hp (this is easier with melee heroes). Activate shukuchi. Pass though him. Do an ordered attack on that enemy. If he's still alive shukuchi once again. Chase him to the enemy tower ONLY if you're 100% sure he doesn't have an escape mechanism (is on cooldown, has no mana), stun you.
Early Game 1-8
Before the game starts grab your starting items and pick a lane. Mid isn't the best lane for weaver as it does not have any side shops and you need to build your items from time to time as you farm. So I suggest picking either top or bottom. But if you are forced to play mid then do it. Once you are in lane try to last hit every creep and farm. You need your items to be effective. Note that as said in the "pros & cons" section weaver has a "sucky attack animation" so you may find last hitting with him to be a little harder than other carry heroes. But don't worry, with playing more and more weaver games you'll get used to this and farm better. Besides last hitting creeps another important thing is to not forget harassing heroes. Weaver is a born to be harasser in lane and you should abuse that. If the enemy heroes laning with you are ranged try not to get focused by them and harass them when they are trying to last hit. The geminate attack will lower their hp much and in most cases they won't hit back. If the heroes are melee then you should absolutely hit them as much as you can without worrying of them trying to strike back. Remember, Weaver is a "highly mobile" hero so any attempt of them reaching you will result in them getting damaged by shukuchi.
Mid Game 5-15
By the time you reach this phase you should have done at least one cheaper luxury item. Vanguard is a good choice but I won't re-explain that again. You should start ganking with your teammates and participate in teamfights. Before a teamfight always remember to use "The Swarm" on a larger group of heroes as possible. They will not attack them while fighting use thus getting damaged. Also destroy some towers, last hit them if you can to get a +500 gold so you can afford your items.
Late Game 15-25
In this phase you will probably have at least three of the luxury items I mentioned in the "Item Build" section. This is where you have two choices - either to farm more, get another luxury item and get even stronger or if you're doing well just finish the damn game! Yes. If you did well before than make mega creeps on one or two lanes. After that, it's just a piece of cake.
So is this hero good for killing roshan (by himself)? No, sorry. Like I said in an earlier part of my guide, Weaver is a non lifesteal carry. Life steal doesn't work on him. His skills are also weak against roshan too. Shukuchi does nearly no damage to him and Time Lapse is useless. You need to Time Lapse 50 times to survive. But what you can do is ask a tank or lifesteal carry to start hitting and then you help them.
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Situation #1: Dispelling Dust
Getting dusted and remaining with the "dusted" debuff for 12 seconds can be fatal for Weaver. However your ulty dispells it and it's not much as a threat for you as gem is. I don't think I need to mention how to know when you got dusted because most people know that but here I go:
- A purple circle with a sound effects came out in a large area
- You got a little debuff in your status bar
You don't have to use your ultimate every time you were dusted but in most cases you will have to. Depends on the situation.
Situation #2: Ulty-ing to a previous position
Well this has more than one use. The first use would be to catch up on an enemy distanced from us in a position we were 5 seconds ago and kill him. Example: Imagine Mirana leaped in a position I was 5 seconds ago. Instead of taking additional time to chase her I can instantly Time Lapse back to that position and then use shukuchi. Why is this better than just shukuchi? It's better because those extra seconds matter.
Situation #3: Juking some spells, usually targeted ones with Shukuchi
Your invi isn't just for going invisible, duh. Use it to juke spells too! When the projectile of the spell comes flying in your direction simply activate Shukuchi and you've dodged it. Note that for some spells you may need to run into the projectile in order to properly juke it. Example: Gyrocopter's Homing Missile. It's slow and if you don't run into it, i.e activate shukuchi and stand in place like a dumbass waiting you for it to hit it will damage you and stun will trigger. Here is a list of a couple of targeted spells you can dodge from my experience:
Magic MissileEnsnareStifling DaggerViscous Nasal GooHoming MissileParalyzing CaskUnstable ConcoctionCharge of Darkness
Comment Spell 1: Easy to dodge.
Comment Spell 2: Also easy to dodge.
Comment Spell 3: Also easy to dodge.
Comment Spell 4: Easy to dodge but not really worth it.
Comment Spell 5: A dead horse with no reflexes can dodge it.
Comment Spell 6: Also easy to dodge.
Comment Spell 7: Damn. Is it just me or are there just too many spells in dota which are easy to dodge?
Comment Spell 8: Easy to dodge. You get stunned but dodging prevents Spiritbreaker from seeing you thus preventing any further damage.
You may also dodge AoE spells. How does this work? Simple. Example: Imagine you are extremely near Tauren Chieftain and he starts channeling Echo Stomp. The rest of this example should be pretty obvious. Activate shukuchi and get away from the AoE of the spell. Don't get me wrong. By "juking AoE spells" I mean to quickly run at max ms from the AoE of the spell. Here is a list of a couple of AoE spells you can dodge from my experience:
Comment Spell 1: Easy.
Comment Spell 2: Easy again.
Comment Spell 3: What the above said.
Comment Spell 4: Easy. But you might be screwed if Sand King has prepared epicenter from a farther distance and blinks in and stuns you.
Comment Spell 5: Impossible to evade all of its damage. It keeps damaging you every second until you leave AoE.
Another spells to mention are those who are targeted on a hero with a circle but AoE too. Once casted and the projectile hits they will both stun and damage you. So shukuchi won't work for these:
Comment Spell 1: Damages and stuns.
Comment Spell 2: Damages.
Comment Spell 3: Damages and stuns.
Comment Spell 4: Damages.