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Table of Contents
Replay Section
Alt-Tab Guide
1.Foreword
2.Advanced Statistic
3.Skill Overview
4.Item Build
5.Game Plan
6.Not (forever) alone
7.Dramatic ending

Holy sh- 3 guides in one month
Well yes, actually quite a bit of those have been planned or thought out before beginning to actually putting the codes together. Also one who's keen would be able to see a pattern for the guides which I'm writing, but nevermind on that
I plan to have this one completed very soon. However, I'd assure you it'd be great quality when it comes out. And sure as hell I'll update it.
Also, credits to gwho for his original Dodge Viper concept



The item build is actually quite straight forward and stays the same. However, there are some that I personally thinks has a lot of potential, and could be considered

Now it's the time for some mechanics
Credits for this section goes to gwho (the creator of the orginal Dodge Viper and the mechanics of playdota.com. I quote him undirectly without writing my own because this is mechanic-related, coming from another person the meaning stays the same anyways. There's not reason to try to out-do what's already been done so great


There is none, it's just a simple credit section. Taking comments from an anonymous tipster, I won't write "thank me for writing this guide" anymore
-gwho for the original Dodge Viper Guide
-The ][nquisitor
-JiggleFloyd
Table of Contents
Replay Section
Alt-Tab Guide
1.Foreword
2.Advanced Statistic
3.Skill Overview
4.Item Build
5.Game Plan
6.Not (forever) alone
7.Dramatic ending
Holy sh- 3 guides in one month
Well yes, actually quite a bit of those have been planned or thought out before beginning to actually putting the codes together. Also one who's keen would be able to see a pattern for the guides which I'm writing, but nevermind on that
I plan to have this one completed very soon. However, I'd assure you it'd be great quality when it comes out. And sure as hell I'll update it.
Also, credits to gwho for his original Dodge Viper concept
Here you can find all the necessary basic information on Viper. This link is only temporary, I'm planning to port over the statistics once I have the time Now let's start analyzing his statistics. First, there are the pros and cons of the base attributes of the hero [+] Decent attack range [+] Awesome animation [-] Low movement speed [-] Terrible stat gain [-] Squishy and vulnerable Now what you see from the above might be shocking to some. But if you consider it, it's absolutely true. If just considering those aspects above, Viper truly is one of the worst heroes in DotA. However, what truly sets him apart, is his skills |
Poison Attack is what defines Viper as he is today. It is numerous things: + A slow, which is a semi-disable + Extremely low (to no) cooldown, means it's somewhat spammable on all occasions and situations + Deals decent damage over time + Synergizes well with his attack range Those are the pro's, the cones are + Orb Effect and Buff Placer + Has minimal duration, must be used consecutively for max effect This skill is, if you hasn't seen it yet, is a very strong skill. The strategical uses will be covered later in the guide Now what conclusion can be made from these characteristics? One, you could see clearly that Viper has no AoE potential, which severely hampers his chances to see any competitive play. Of course other heroes have that problem too, but then again usually those hero has a stun, which Viper has none. That's why enemies could simply TP away from you if they get themselves in a bad position against Viper. However, enough of the downsides, the thing this guide should be focus on telling is how, or what you should do in order to maximizes Viper's potential, hence on to the skill build |
The classic build is exactly what it's supposed to be. Standard, easy to use and impact the game. 1.Poison Attack 2.Nethertoxin 3.Nethertoxin 4.Poison Attack 5.Poison Attack 6.Viper Strike 7.Nethertoxin 8.Nethertoxin 9.Poison Attack 10.Attribute Bonus 11.Viper Strike 12.Corrosive Skin 13.Corrosive Skin 14.Corrosive Skin 15.Corrosive Skin 16.Viper Strike On the to explaination. First, Poison attack at lvl 1 is for harassment. Starting off, Viper has decent attributes by himself, and Poison Attack can help you take advantage of that and quickly creates a decent HP gap between you and the enemy hero. However, be careful not to use it too much, else you won't have the mana when it's absolutely needed. Nethertoxin is taken at the later 2 levels simply because it scales better. We absolutely need to hit Poison Attack lvl 3 at lvl 5 (as early as possible) to abuse the 0 cd Orb, meaning it's a no brainer what to take at 4 and 5. Ultimate is gotten whenever possible for obvious reasons. Proceed by maxing Toxin, the Poison Attack. Begin taking Skin when you feel that nukes are hampering your potential too much, usually when early hp items becomes obsolete, at level 12 onwards. |
The item build is actually quite straight forward and stays the same. However, there are some that I personally thinks has a lot of potential, and could be considered
Starting Items People might notice this build is copy pasted from my other guides (sort of) but that's simply because it is optimum for all heroes, all the time. Regeneration items and stats boostings are no-brainers, you just need to think of the combination of these that fits you the most |
Early Game Items It's essentially you get what you need You should be finishing 2 of these and an upgrade Boots once you head to mid game |
Choice of Boots Yep it's this part again. Though it shouldn't be too complicated |
Core Items This is what separates the classic Viper from the Dodge Viper, of course you can always cross over if you wants |
Extensions Hint: When you are facing too many disables |
Luxuries |
Deviation This section is for those strategies that works, in some cases, but usually is too much of an extreme roads to work. This section is not to be considered as situationals, since it makes its own road and not as an add-on to the existing build |
Rejected |
Early Game Straight forward. As Viper, you should always be having a solo, or at least a tri-lane carry (If you opt to go tri-lane). Meaning, you should have as fast leveling as possible. Killing your lane opponent as soon as possible should also be a priority, since if give you tyour much needed free farm early game. Viper should be aiming for early ganker late game tanker semi carry. However, unlike other semi carriers, he has no AoE skills in order to catch up his farm if he ever falls behind. As such, he is a momentum hero, and it's good to build up the momentum from level 1. The problem with Viper however, is despite he has extreme offensive early game capability, he has next to no ability to survive a gank. So, what you should do early game is harass occasionally, bring the opponent down to go for an early kill while not overextending yourself so much to become vulnerable to a gank. Mid Game You should try a kill once you have lvl 6 and a reasonable amount of hp/mana. If you don't, continue farming carefully or go b to regen and start ganking. You should never overgank, since you're useless without your item going into the 30 mins of the game. As such, gank when necessary, but never over confidently since you have no disable (so you can't stop a tp by yourself) and no hp without items along with shitty base ms (means you die almost instantly to a counter gank). However, since your effectiveness wanes after this face, do not let it goes to waste. Late Game Your skill can no longer overwhelm the enemy, as they now tend to stick together more and you have no AoE, unless of course you go Radiance. Staying alive should be a priority at this point. If you face multiple disablers, always make sure to have your BKB ready going into a gank/team battle/Roshan. Your job is to quickly take our weak enemies and then kite the main opposing carry to death. This isn't at all as easy as it was to write though, so only experience would teach you here Ganking Most of the time, during early/mid game it is safe to open up with your ultimate. Since if your opponent disables you in return, they should still be significantly slowed once it wears off. Then proceed to Orb Walk them. However, if you go strictly for the Dodge Viper, then it is actually a different situation. Using your items (which you should have the mana to), you can gain a ground advantage and chase through longer distances and also be less vulnerable to counter-gank. Team Battles This is when it gets hard. Unless you have Radiance, you should feel the lack of AoE presence within yourself very quickly. Always remember to NOT be the focus fire. You should be running around the battlefield, even with your measly ms and killing weak supports with your great burst damage, Later in the game your DPS usually wouldn't be fast enough, so you would be relying in your sense of battle to: +Not die +Kill as fast as possible, but if you feel like you can't don't give chase, unless you have good enough hp and your mobility item ready +Shake off the focus unless you are going for a straight tanking build |
Now it's the time for some mechanics
Credits for this section goes to gwho (the creator of the orginal Dodge Viper and the mechanics of playdota.com. I quote him undirectly without writing my own because this is mechanic-related, coming from another person the meaning stays the same anyways. There's not reason to try to out-do what's already been done so great
Quote:
Nethertoxin
Animation Cancelling / Orb Walking <CLICK:: Animation Cancelling Page>
Orb Stacking/Conflits <CLICK: Orb Stacking Page>
Images <CLICK: Images/Illusions Page>
Creep Aggro
Tower's Targetting Priority
Synergy Formulas
|
It is obvious you're not going to play alone. Which means you'd have to depend on both your teammates and your opponents to function. Now there are 2 things you can work on: skill and picks. Skill you can't control, and so does picks (in pubs). However you should be well aware of the point of which you are standing from and play accordingly. Now this might sound too complicated, as I tend to do that sometimes, These are everyone's most feared enemies but also valuable allies. With them, you can snag some easy kills while also preventing your opponent from escaping with their escape mech. However, against them, unless you get BKB or Aghnim ulti-ed on them, they probably won't be killed by you. A stun/hex or even a silence would mean you're useless for a good portion of the game, unless you go strictly Dodge Viper item build. Invaluable ally if played else, otherwise feeder. Coming into the game with these heroes having your back is extremely good. It fixes your dire problem of survivability, while if you ever go against them it wouldn't be THAT bad. But it would still be bad. Some hero you just can't kill alone. These guys can plainly rape your face 1vs1. You can't gank them (if they're decent) alone. IF they gank you, you should be able to escape up until mid game. However, if you tp away in front of that Lycan with Treads Vlad BKB Deso, you won't even survive that 3 second. |
There is none, it's just a simple credit section. Taking comments from an anonymous tipster, I won't write "thank me for writing this guide" anymore
-gwho for the original Dodge Viper Guide
-The ][nquisitor
-JiggleFloyd
Author: Lapis Lazuli
Map Vers.: 6.74c
Dodge Viper 2.0
Reptile Aircraft
Last Comment:11/10/2011
Total Votes: 38
Current Rating: 7.85
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