
Say Hello To My Little Friend
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I have though of writing a guide for a long time, but wasn't sure if I was ready. I wasn't confident enough, thought that my skills are not worth passing on to anyone. At first, I was going to write a guide about Ogre Magi, but I stumbled upon a very clean, organized already, so I decided to move on to Huskar. Another motive for writing this guide, is the fact that there's only 1 guide about him I will try to make this hero fun to play for new and old players, make him more a more popular pick in competitive and public games alike. |
Huskar is often picked as an early-game dominator, famous for his burning spear. But due to his sadomasochistic (mostly masochistic) style of play, he's not very popular amongst competitive players, since he's like a double edged blade. Huskar is a hero who is hard to play, but often concidered a very easy hero to play. This is a common mistake, because he's a hero that requiers a lot more caution and awareness than you think. A single mistake can result in a painful aftermath. Huskar is a strength hero, with a mix of agility, which makes him a good semi-carry, semi-tank. Very agile, also fragile. One of many heroes that requires a lot of skill, and a whole lot of guts. |
![]() Pros: • ranged strength hero Cons: • low starting strength As you can see, he has more pros than cons, but his cons have a bigger impact on him, his style of play, the game on general. |
Inner Vitality
Usage: This skill updates itself every second, so don't just wait till your hit points drop to 40%. • use right before initiating Burning Spear
Usage: Huskar's primary harassment and dps tool. Very powerful early-mid game. Orb-walking (refer here for it's meaning) with Burning Spears allows you to dominate in no time, but beware, that if the enemy take a more aggresive aproach to your harassment, then you're as good as dead. Use Burning Spears as a fear factor tool more ofthen than a harassment tool. Stay on a parallel line with enemy ranged creeps if possible, to prevent them from farming. More will be explained in the Gameplay section. Berserker's Blood
Usage: Very powerful for counter-ganking/soloing someone. This is what makes this troll Huskar. With enough items, he can keep his HP at a constant low level without being nuked to death. Even if this skill is percentage based, meaning that it'll give the same bonuses early and late game, Huskar's starting strength is so low, that when his HP drops to about 40%, it takes just 2 nukes to kill him. With right items, we can make full use of this spell, wrecking havoc across the battlefield Life Break
Usage: Powerful single target nuke, which activates Berserker's Blood if leveled up. The slow will give you enough time to throw in a dozen of Burning Spears. This is your main initiating spell. This is the priority of targets for using Life Break: • Supporter |
Level 1 Burning Spear Level 2 Inner Vitality Level 3 Burning Spear Level 4 Inner Vitality Level 5 Burning Spear Level 6 Life Break Level 7 Burning Spear Level 8 Berserker's Blood Level 9 Berserker's Blood Level 10 Berserker's Blood Level 11 Life Break Level 12 Berserker's Blood Level 13 Inner Vitality Level 14 Inner Vitality Level 15 Stats Level 16 Life Break JustificationBurning Spear is taken at level 1, in case of rune fights, and nearly everyone knows, that soloing a Huskar at level 1 is a bad idea. Burning Spear is maxed out first for obvious reasons. The most debatable question is whether to take Inner Vitality or Berserker's Blood. I personally go for Inner Vitality, since it gives you survivability, and lets you stay in lane longer. With berserker's blood you are a glowing "i am at low hp with huge damage" sign. If enemies even see you at 60% hp, they're not gonna be taking you as a potential threat, but as a potential successful gank target. In this build I take 2 levels of Inner Vitality first, as 1 level is just not worth 170 mana. At level 8 you're gonna be needing that boost in damage and attack speed, so we'll max out Berserker's Blood then. Life Break is our main ganking (only with an ally)/counter-ganking spell, so we'll take it whenever possible. This is the safe-build, but you use a different build, whichever works best. |
Starting: Core: Extension: Luxury: Situational: Rejected: SPECIAL MENTION: Helm of the Dominator vs Burning Spears is a very touchy matter. It's been a debatable topic since forever. But if you buy HotD, you'll lose your 112 damage spear, lose 1850 gold, gain 20 damage 5 armor, 15% life steal. I hardly see the point, except upgrading it to Satanic. But Satanic costs even more than Heart, so I'd go for Heart instead. |
Early Game Early game is the time for Huskar to shine. Try to be aggressive, but not too aggressive. If your opponents don't have a choice, they'll just run towards you an try to inflict as much damage as they can, which in most situations result in Huskar's death. Throw a couple of spears, grab a creep, deny every single creep that reaches 49% hp. Apply more mental pressure than physical. Never ever right click on an enemy. Always orb-walk to cancel your animation (Huskar has a rather long attack animation backswing). Orb-walking allows you to harass effectively without drawing creep aggro, and llows you to stack more hits (backswing, missclicking happens). Staying on a parallel line with a ranged creep will automatically increase your fear factor, making opponents lose time lane-switching or call for ganks. Be extremely cautious when staying high on the lane. If you see an enemy hero going for a last hit/deny, scare him off with spears. Beware that throwing too much Burning Spears drains out your life drastically fast. You should focus on last hitting to get your power treads. Always check if your ally needs healing, never hesitate saving your ally. Screenshots: Mid Game If you managed to farm at least a part of your core items, it's time for you to go with an ally and wreck some havoc. It's best if you can go with a disabler. Always try to sneak up from behind the enmy while your ally is distracting him, Life Break and grab the kill. The rest of the money for your items will mostly poor in from ganks like this. If you manage to get a blink dagger, then grabbing kills will be much easier. If there's no action going on, grab a few creep kills. During this stage, instead of going home just switch your treads to int form, use Inner Vitality, switch back treads to str form, continue ganking. Remember to autocast arrows before using life break, but when the enemy gets to about 300 range away from you, start orb-walking immediately. Don't forget to activate armlet after Life Break. Screenshots: Late Game This is the stage, where team clashes are a common sight, and where a slight mistake can change the gameflow. If you have all your core items, then this stage will be a real pain in the neck for your opponents. There are 2 ways you can fight in a teamclash: 1) Blink in first with Inner Vitality, Life Break someone and autoattack, hoping that your allies will follow up. 2) Stand back a bit, wait for the enemy supporters to show up, wait for at least 1 hero of each team begin charging at each other, blink in behind the enemy supporter and proffit. I prefer the second option, but it may sound easy on paper. Sometimes, either you get anticipated, or the enemy disables you just before the final blow. It's best to choose a target, whose role is disabling your ally, not you. If you do so, then he'll waste that disable on you to save his life, giving an opening for your allies to rush in. Also, remember to cast Inner Vitality before initiating. |
SPECIAL MENTION: Omniknight allows you to blink in without the fear of being disabled (beware of Diffusal Blade, Stoen Gaze). |
Huskar - a risky hero, a fun hero, a scary hero, an annoying hero, you name it. Lacking any AOE spells, he's been quickly forgotten amongst top-tier players. I wrote this guide, hoping that someday this sadomasochistic troll will make it into competitive games, mocking everyone with Scarface's quotation. |
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Author: CyberTech
Map Vers.: 6.68c
Sacred Warrior Guide
Say Hello to My Little Friend
Last Comment:22/04/2012
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