Once there was a forest, now the barren wastelands where that forest used to be is called the forgotten forests, because Rizzrak decided to pass through.
The Goblin Shredder can only be controlled by people who can push a button!
So if you don't know what that red button is don't worry push it!
Choof Choof, RRRRrrrrrrr, crack, BOOOOOM. There goes another tree.
Pros:
[+] Great hp regen through reactive armor.
[+] Long range escape spell with tree demolish ability.
[+] High Int gain for a strength hero.
[+] Incredible slowing potential like Venomancer. Good at end-game as well.
[+] Very low cooldown spells.
[+] Almost all his damage is Pure.
Cons:
[-] Requires some items to work.
[-] Weak strength gain for a strength hero.
[-] Low damage abilities.
[-] Low movement speed.
[-] Low starting armor.
[-] Has a lot of skill usage*
*high skill usage means, high mana costs. low cooldown timers, and Chakrams per second mana cost both add to this effect
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
LVL
Mana
Cooldown
Range
AOE
Duration
Target
Effects
1
70
8
N/A
300
7 seconds
Enemy, Tree
Deals 100 damage, lowers primary attribute by 15%
2
80
8
N/A
300
7 seconds
Enemy, Tree
Deals 150 damage, lowers primary attribute by 15%
3
90
8
N/A
300
7 seconds
Enemy, Tree
Deals 200 damage, lowers primary attribute by 15%
4
100
8
N/A
300
7 seconds
Enemy, Tree
Deals 250 damage, lowers primary attribute by 15%
Notes
Damage type: magical, pure if a tree is cut down by Whirling Death.
Explanation
This will contain the explanation of the Whirling Death skill.
Ability:
Targeting:
Hotkey:
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
LVL
Mana
Cooldown
Range
AOE
Duration
Target
Effects
1
60
4
800
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
80 pure damage
2
70
4
1000
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
120 pure damage
3
80
4
1200
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
160 pure damage
4
90
4
1400
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
200 pure damage
Notes
(*) duration of the casting animation. effect is instant.
Damage type: pure
You will not be pulled in if you are stunned when the chain latches onto a tree.
Explanation
This will contain the explanation of the Timber Chain skill.
Ability:
Targeting:
Hotkey:
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
LVL
Mana, Cooldown, Range, AOE
Duration
Target
Effects
1
N/A
16 seconds
N/A
Increases armor and HP regeneration by 1
2
N/A
16 seconds
N/A
Increases armor and HP regeneration by 1
3
N/A
16 seconds
N/A
Increases armor and HP regeneration by 1
4
N/A
16 seconds
N/A
Increases armor and HP regeneration by 1
Notes
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
Explanation
This will contain the explanation of Reactive Armor.
Ability:
Targeting:
Hotkey:
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
LVL
Mana
Cooldown
Range
AOE
Duration
Target
Effects
1
125 (initial), 20 (per second)
8*
800
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
80 pure damage
2
150 (initial), 25 (per second)
8*
1000
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
120 pure damage
3
175 (initial), 30 (per second)
8*
1200
225 (damage) /90 (tree detection/kill)
1 second*
Enemy (damage), Tree (latch)
160 pure damage
Notes
(*)duration till recast is possible. timer starts immediatly when cast.
Damage type: pure
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Explanation
This will contain the explanation of the Chakram skill.
Tank
1. Whirling Death
2. Reactive Armor
3. Reactive Armor
4. Timber Chain
5. Reactive Armor
6. Chakram
7. Reactive Armor
8. Whirling Death
9. Whirling Death
10. Whirling Death
11. Chakram
12. Timber Chain
13. Timber Chain
14. Timber Chain
15. Attribute Bonus
16. Chakram
17+ Attribute Bonus
Tank
Timber chain for moving around fast, like a blink but can be used in combat, as long as you're not stunned.
reactive armour to generate a lot of regen and Whirling death for your basic damage dealing skill.
Timber Chain to keep pace with the blinkers and fast moving heroes as they run around. A Chaser is a Ganker that runs around slowing the enemies movement and is impossible to get away from before the enemy enters it's base.
Starting stat items x3 53g x1 250g
Starting restoratives x1 50g x1 135g
Early Buildup Magic wand x3
add x1 200g+ recipe 150g to get your counter to the caster, you need this asap.
x1 500g a pair of boots so the Shredder can move around as well
First Upgrades Vanguard 250g the shield you get at the start.
add x1 1100g Vitality booster x1 875g Ring of health
Headress of rejuvination x1 350g Ring of Regeneration x1 53g Ironwood branch 200g recipe
Tranquil boots Boots you get at the start.
add x1 175g Ring of protection x1 350g Ring of regeneration
or
Arcane boots Boots you get at the start.
add x1 1000g Energy Booster
Luxury items Rod of Atropos
add x1 1100g Vitality booster x2 1000g Staff of wizardry
Khadgar's pipe of insight.
add x1 603g Headress of rejuvination x1 2125 Hood of defiance
Guinsoo's Scythe of Vise
add x1 875g Void Stone x1 2100g Ultimate Orb x1 2700g Mystic Staff
Situational items
Top 10
Heart of Tarasque, a very tanky item that combined with armour items like blademail makes you incredibly hard to kill for a melee/physical damage lineup. Eul's can be used as a support item for a chaser Linken's is a good item to spellblock against casters and give you some extra health, mana and regen. It is expensive though, and takes time to farm. Soul Ring can be used in the first 10 lvl's to make up for the lack of mana, especially usefull on chaser and ganker builds. Bloodstone The enemy is full of physical damage dealers, and your teams getting a lot of kills, you could always get a bloodstone to keep up. Blade Mail can also be used against physical heroes , it's no problem having both blade mail and shiva's guard. Urn of Shadows is normally standard on any Ganker. You have to look at your team to check to see if you should get this item or not if you choose to go Chaser or Ganker on the Shredder. Necromonicon, is a great item versus any lineup with invis units. You can get it later in the game, as most of your skills have a small AoE effect anyway. Hood of Defiance, I often get this item as Shredder is normally there are plenty of casters in the opposing team. this item just gets better when combined with a headress of rejuvination for Khadgar's Pipe, the 30% magic resist is already part of this item however. The only thing to decide is when. Ghost Sceptor, used versus the physical as well. can be used best when running as a small group, giving your allies a chance to do damage while the enemy cannot physically attack you. Normally I prefer blademail, but up to you.
Rejected items
You have a max cooldown of 8 seconds seriously what are you thinking?
Your damage is pure not magical.
Your ultimate is not affected by this item, it's a waste of cash better spent elsewhere.
, , and most of the dps items aren't usefull on Shredder he doesn't attack enough with regular attacks that it would make a difference, so don't try and get or to clear creepwaves either you aren't a carry.
As Goblin Shredder is a tank he likes Heroes who can make use of the time he's giving them to wipe out the rest of the opposing team, several strong innitiators and AOE kings fall into this catagory.
Enigma enables the Chakram to continue spinning and slowing the enemies in a nice tight bunch untill they can't move anymore.
Allies Rizzrak really likes:
Chasing:
versus physical
Raigor Stonehoof is a great partner to have versus a physical lineup, and you don't need as many items to make this work, which is especially usefull as Raigor likes an early start. also Chakram and Fissure both have relatively small AOE which you can use when focus targetting small groups.
versus magical
Thrall the Farseer is a great partner versus magical opponents both of you will take longer to build up your items in this situation and will start rocking past lvl 8.
Thrall removes the need for you to get a silence item like Orchid and instead you can buy a Guinsoo and make the enemy heroes move too slowly to get out of your Charkram, after the Chakram slows your enemy he will be moving too slow to get away.
Doom has a nice silence to remove Goblin Shredders 1 weakness.
If you're just ganking:
Huskar casts lifebreak Shredder casts Chakram 75% slow, no escape. very nice combo these two heroes. Huskar can keep Shredder alive while he's getting those stacks of reactive armor. unfortunatly this doesn't work so well against teams. Necrolyte does this better than shredder.
For your amusement try this: Rooftrellen and Nortrom the silencer, If you want to create a Tank line, you can keep Rooftrellen Just a bit behind Rizzrak keep the living armour up and just soak up any physical damage they're still capable of dishing out while the enemies targetting you get killed. Silence, 30hp+ regen and strong armour defence make these 3 into a solid undefeatable block. Only you don't have anyone to defeat the opponent.
Rizzrak's worst enemies
High damage nukers
Demon Witch will stop you before you even get to mid-game if he's in lane across from you switch lanes with another player who can play ranged to counter Demon Witch's strength.
Spellcasters
Morphling is trouble if you let the game go on too long.
Bloodseeker has a single silence that forces you to use normal attacks.
But he also ruptures you, and than you can not use your Timber Chain to escape anymore.
Early game (1-6)
During the first few lvl's the Shredder does yet have reactive armor generating his health back for him, he also has very low base armor, so he needs the extra armor from reactive armor. This means that for the first few lvl's you need to be partnered up and getting killing as many creeps per wave as you can, so that other heroes don't get away from you.
If you draw the creepwave close to the tree's you can cause more damage with Whirling Death , because the damage becomes pure. So trying drawing the creepwaves back just a little above your own slope, to take up a defensive position near your tower, but not so close that your tower targets the creeps.
I want to know more!
ok, let's get into the more advanced choices.
Which lane should I choose, I prefer top lane scourge, but bottom lane sentinel works too. Due to all of Rizzrak's skills destroying tree's, the Shredder is great at creepjungling.
In Shredders case you need to let your carry get as many of the creepkills at the tower, and lvl up while the opponent gets nothing. By the time your carry hits lvl 5 they have to change lanes just to get some xp and cash, without a high risk of dieing. And you can start getting some xp yourself, you should still only be lvl 2 or so as you were keeping the creepwaves occupied with the junglecreeps.
Mid game (7-15)
This is where you participate in a lot of battles and a lot of battles happen. So let's anticipate, with our choice of boots. Are you clashing with the enemy a lot and using a lot of mana, you should be buying Arcane Boots. If the game looks to be dragging on towards the end-game more, you might want to go the tank route and get tranquil boots. This difference in game-style is important for your item choices throughout the game!
Often the game is won or lost during this phase, and fortunatly, since you did ok with your farm you can participate and help kill a lot of enemy heroes. Remember to get the Rod of Atos around lvl 8-9 first, before looking to build your Shiva's Guard. You just have a few mana issues still to overcome. You should be able to fix Rizzrak's mana issues, when you get Shiva's Guard around lvl 11-12.
Late game (16+)
Well now that your mana is sufficient to cast all your abilities multiple times during a battle your team should be starting to finish off the enemies base. You are still effective, but slightly less so. The enemies have more hitpoints, and they're staying behind their tower in their base, after you jumped them every time they exited the base with Timber chain. 1400 range every 4 seconds is no joke.
With the enemy playing defensivly, it makes it harder for your team to take off enough health for Chakram and various item's and team-abilities to effect the enemy before they get away. But when they do die, you'll be able to finish off the game.
8 Replays
none yet
9 Terminoligy
Terminoligy
Affiliation, the group you join when you enter the game, either Sentinal or Scourge
Attack Animation, When a player(hero) performs a basic attack on an enemy, it creates an attack animation. This is the standard action a hero does when left near an enemy.
Auto-Attacking, when you let your hero attack without giving any other order.
BAT, Base Attack Time, the amount of time it would normally take for you to attack, this changes with your IAS, to find out more use the link on Attack Speed
Cast Animation, When a player(hero) uses an ability they perform an animation, this is called a cast animation.
Chaser, A hero that moves around very fast, able to keep up with other heroes.
Creeps, There are 4 types of creeps the 2 regular kind of creeps are a mage and 3 melee creeps(quantity increases as the game progresses). There are also catapults that sometimes are sent on a creepwave, and later in the game you can even have 2 of them spawn. Finally you have neutral creeps these spawn at set locations in the jungle on the map, for more information about these check out Luminous's excellent video on jungling
Creepjungling, You stop your own creepwave before it gets to the opponents creepwave with a group of jungle heroes by pulling the jungleheroes close to the lane where the creeps pass by.
Creepwave, every 30 seconds a creeps will spawn at the bases on either end of the map and start moving towards the base at the other end of the map through 3 paths that cross the map from left-bottom to top-right.
Magical, damage which is classed as magic damage, this is reduced with magical resistance, or magic absorption.
Physical, damage which is classed as physical damage, this is reduced by the enemies armour rating.
Pure, damage which isn't classed as any other type of damage, or is classed as pure damage, and can't be reduced by defenses.
Disabler, A hero that makes it hard for other heroes to move.
Ganker, In DotA this is a hero killer, unlike the dictionary definition, where it's to Group and Kill an opponent online, without their consent. In Dota it's always with an opponents consent as you go into the game intending to do battle with eachother, and the grouping part has pretty much been forgotten, it's more like Go and Kill these days in online games.
Hotkey, a key on your keyboard with which you can access a skill without having to click the skill with your mouse.
IAS, increased attack speed, see attack speed and BAT for more information.
Sight Range, the distance you see. The first number indicates daytime view range and the second number indicates nighttime view range.
Tank, being hard to kill and drawing off the damage that would otherwise kill your weaker allies.
Turtle, turtling is drawing a game out by maintaining towers and killing creepwaves near them in order to get into the late game with more lvl's and cash.
10 Credits and Updates
Credits
*to those people who have a helping hand in bringing this guide about.
*Lightning_Ray for his excellent IO guide. I learnt quite a bit from that guide.
*slomar33, for making the Shredder-Optimus Primo in the first place.
*Vakragard for supplying the main image at the top to draw you into reading the guide.
*and ofcourse IceFrog for creating DOTA.
Updates
dd/mm/yyyy
06/01/2012: Project begins. Layout.
07/01/2012: Added a small amount of content for those that are impatient to see this project get started included some items in the item build section that should be no-brainers, and reorganized and resized some images.
10/01/2012: Minor Fixes, and some content prepared for alt-tabbing or a second screen
11/01/2012: Created small animation for Hero Stats Field. Created big Image too, hehe. Still a placeholder though. The main picture is always a lot of work. Which is why I added a contest in case I didn't have enough time for it myself.
12/01/2012: Continued to add small content fixes and updates to the guide, making it more complete for launch on the 16th of january.
15/01/2012: Guide published
27/01/2012: Updated Skill Builds, Re-ordered Item builds so boots are first on the list. To make it easier to read. Removed Draft definition at the bottom.
Rizzrak the Goblin Shredder Author: Ghostier Map Vers.: 6.73c
SHRredderR!
SHRredderR!
Date Posted: 01/06/12 Last Comment:01/05/2012 Total Votes: 56 Current Rating: 5.63 Views: 91218