~Table of Contents~
◆ General Introduction ◆
◆ Hero Introduction ◆
◆ Skill Builds ◆
◆ Item Builds ◆
◆ Walkthrough ◆
◆ Advanced skill usage ◆
◆ Conclusion & Credits ◆
◆ General Introduction ◆
Welcome to my first Playdota.com guide, a guide to Juggernaut. I have been using the forums and reading the guides for a bit over a year now, and I havent really found a great guide on Yurnero nor a guide that shows this way of playing Yurnero. The guide is based on my experience of playing Yurnero and very few competetive Yurnero games I have seen, since he is not seeing a surge of popularity at this moment. It is my first guide so the coding might not be all that perfect but I tried my best.
◆ Hero Introduction ◆
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
Role and Stats
Yurnero is a semi-carry and a ganker. People sometimes roam with him from level 1, however roaming can heavily hurt his impact later on the game and it is much better if Venomancer or Rylai roam and gank in your lane, securing you to get a kill and not to lose any experience or farm. Yurnero is known as being the hero with the greatest First Blood potential (apart from maybe Techies), as his Blade Fury does tremendous amounts of damage on its first level. Therefore, give him MS and some Mana regen and he is ready to gank as much as he wants. The great thing about his Blade Fury is that he gets magic immunity during it, which makes your whirling and ganking much easier and harder to counter.
As well as a decent early-game, his mid-game and late-game are also pretty good. Midgame, Yurnero dominates with his Omnislash which will easily rip apart any solo hero you find. Lategame, with a few additions Omnislash is still a very, very powerful skill being able to easily wipe out 2 support heroes if casted correctly. He also has his Blade Dance, a critical strike that gives him a 36% boost in DPS and therefore allows him to scale into lategame. His Healing ward is a powerfull asset that helps in both pushing and teamfights.
His flaws consist of him being melee, and like most melee heroes he has poor lane control. Without a babysitter or a roamer he will totally get crushed in a lane, and that can seriously damage Yurnero.
Yurnero's stats are pretty decent. He has 20 starting STR and 20 starting AGI which is pretty decent, alongside with a 2.0 STR growth and 2.85 AGI growth which is great and ensures that Yunero will whack hard, fast, and have enough armor throughout the game. His INT however is extremey poort, with a starting amount of 14 and a punny growth of 1.4, which causes severe mana problems early game. However, that can also be solved with a few cheap items.
Pros and Cons
[+] Above average movement speed
[+] Great First-Blood potential
[+] Great ganker
[+] Useful throughout early, mid, and lategame.
[+] Has a ward that can heal entire team
[+] One of the best heroes in a 1v1 combat
[+] Magic Immunity, which also gives him an escape mechanism
[+] Great AGI gain
[-] Really weak INT and INT growth
[-] Ultimate needs to be aimed carefully
[-] Easily loses to real lategame carries
[-] Omnislash and his DPS are extremely easy to counter
[-] Item dependant
◆ Skill Build & Skill Explanation ◆
◆ Item Builds ◆
Yurnero is a kind of hero that makes good use out of many items. There are 2 common builds: focusing on Yurnero's carrying potential and focusing on the use of his ganking potential and ultimate. I will not show you the first one, because it is old-fashioned, pub-oriented and sucks in pretty much any decent game. It consists of farming a Battlefury and then ricing more items like butterfly or MKB. The thing is, Yurnero fails in terms of carrying to many carries and all the hard-carries, and farming wastes his great ganking potential and leaves his ultimate rather mediocre. So, without further talk, let me show you the way I build Juggernaut.
I chose a pretty cheap core which is easy to farm (comes in small components) and makes him very usefull in early ganks, while also providing great damage for last-hitting.
Boots of Travel: A very lategame upgrade, probably only when you have 6 items and you have too much gold left. However is great in pushing and mayb win you the game with a counterpush.
Butterfly: The dream of every AGI hero. Agility, Evasion, Attack speed, everything.
MKB: Great against other butterflies and evasion heroes. The damage is great too.
BKB: Situational, but sometimes needed when your Blade Fury is not enough.
SnY and Manta: Yasha extensions. I suggest Sny over Manta because +ASPD and +DMG from Deso and Cuirass dont pass over to images, and you're not really the tanky kind and your images aren't either.
Heart of Tarrasque: Another top-tier option. It adds nothing but survivability, so it should be taken only if you really need the HP. The regen is great, coupled with your ward it can fully heal you in just a few seconds!
Linken's Sphere: Extremely situational. The only scenario in which you would want it is if you are playing against a hero with a heavy single-target disable (and that hero is casting it on you) like Rexxar, Pudge, Bane or BatRider.
Although it is pretty much a no-brainer; shortly explained: In Etheral mode you cant whack, and you get pwned by spells, and your ultimate doesnt work. Armlet drains your already not-so-good HP pool and doesnt give enough in return. MoM makes you a bitch with a big "Fuck me" sign. You dont have mana for Refresher. And you are not the bitch to pick up a Dagon.
◆ Walkthrough ◆
So here you are at the very begining. Yurnero as I said earlier has a decent early game because he has great killing potential, but also sucks at lane control and needs a babysitter. You should choose top lane for Scourge, or bottom lane for Sentinel because those lanes provide you most defense as well as more space for chasing and killing. Yurnero should never solo, because he will get destroyed by any decent laner on his own. First thing that comes to mind - what items to buy for the begining? Well, that is entirely up to you, but what I prefer is the following build which provides decent stats, good damage for last-hitting and a nice amount of consumables in case of harassment. Note that this is just my starting build, you may alter it the way it suites you:
The next thing we will focus on is killing. You could possibly net a kill even on level 1, as your Blade Fury already does great damage. However, in order to kill efficiently early game without your ultimate, you will need the help of your teammates. Heroes you like to gank with include those with either a great slow, or a combination of stun + slow. They slow/stun, you spin, and whoa, you got a kill. You should be the one getting the kills, and your teammates should let you take it because you are going to be a powerhouse midgame and have a great influence on lategame. You need to take every kill you can. So, all in all, the short list of heroes that are good for making a First Blood / Early Kill are:
Focus on last-hitting. Leave the denying to your babysitter. If you are in a hard lane all you have to do is make sure you're not over-harassed, come in only when going for a last-hit. After Phase Boots, last-hitting will become much easier and you will also be much better at killing because of the great MS bonus that these provide.
When you start spinning, your enemy either continues running directly towards his tower which will mean that he will take the full damage of your Blade Fury. However, the smarter ones will try to juke you and suddenly change directions; watch your enemies movement and constantly keep clicking on the ground so that you don't lose them.
Once you get your core items for early-game and get your ultimate, mid-game starts.
Mid game is the part of the game in which Yurnero shines the most. In a perfect world you would have netted a few kills during the early game and have had a decent farm. But don't give up if you havent because now you can change everything very fast. You should now start working towards your Yasha and Aghanim's Scepter.
Seek out a target for ganks. Most of the time, you should be able to gank alone with Blade Fury + Omnislash combo, but if the enemy can run away you should pick up an ally to go with you, to secure the kill. Balance out ganking and farming again; if your ultimate is on cooldown and you have the space to farm, do it.
Teamfights will occur in midgame. Each of your skills heavily depends on positioning, so don't just throw them here and there. If you are pushing, place a Healing Ward either in the middle of everybody so that it gets hard to aim, or place it behind so that enemies would have to isolate themselves in order to reach it. It has a good healing AOE, so use it wisely. Next thing is using Blade Fury; you want to save it to counter the heavy ultimates that might be thrown off at any time during the teamfights. Use it to evade them, completely if possible. Below are some examples of ultimates that you can evade:
Timing is everything; you have to be swift and evade them on time or it might be too late. With an ally such as Enigma, Dark Seer or Magnus, you should let them pile up the enemies first and then spin for the most damage output.
Omnislash is at it's best right now. Being lvl 16 and having an Aghanim's Scepter means you can probably take out two heroes with it, if it is cast appropriately. Make sure that there are absolutely no creeps around and cast it. Be very careful for the Ghost Staff carriers, because casting it on them is basically a waste of ulti (unless you know that it is on cooldown).
Never underestimate your right-click damage. After you have used up all of your skills, turn around and start right-clicking them. With Blade Dance and a few items your DPS is very strong at this point of the game; make good use of it.
Try to push and destroy barracks on at least one side, so that your lategame gets easier. If not, dont worry, Yurnero scales pretty well into lategame too, but he can be easily outcarried by true hard carries, so you should try to finish as soon as possible.