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I request you to read my other guides and rate them high so that everyone can know and read them. You can also follow me on my blog.

A Mini-Guide to Hooking! - DotA Guides
In The Name Of Justice! - DotA Guides
Meet The BomberMan! - DotA Guides
The Ice Inside! - DotA Guides
Turning The Tide of Battle! - DotA Guides


~Table Of Contents
1. Hero's Story
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
2. Hero's Introduction
Juggernaut is perhaps one game-breaking hero and one of the best hero to turn a fight. Anyone would be foolish to take him on 1 on 1 and if he is getting attacked with low health his healing ward will heal him up. The reason i am making this guide is because i have seen almost no good guide on him. I don't mean that they are not giving out good quality stuff but i am merely pointing out they don't know his true potential. My item build is very different from other guides and so is my skill build but i assure you they have been tested and I will show you replays as well.
3. Hero's Info & Stats


  • Affiliation: SENTINEL
  • Primary Attribute: AGILITY
  • Attack Range: 128(melee)
  • Sight Range: 1800/800
  • Main Roles: Carry,Ganking,Team-fights
Level 1 Stats
  • Strength: 20 + 1.9
  • Agility: 20 + 2.85
  • Intelligence: 14 + 1.4
  • Hit Points: 530
  • Mana Points: 182
  • Damage: 44 - 48
  • Armor: 3.9
Level 25 Stats (Including Bonus Stats)
  • Strength: 65
  • Agility: 88
  • Intelligence: 47
  • Hit Points: 1765
  • Mana Points: 871
  • Damage: 132 - 136
  • Armor: 5.8
4. Hero's Skills

Skill Description

Level 1 - 80 Damage Per Second, 5 second
Level 2 - 100 Damage Per Second, 5 second
Level 3 - 120 Damage Per Second, 5 second
Level 4 - 140 Damage Per Second, 5 second

Cooldown: 30/28/26/24
Manacost: 110/110/110/110
Description: This is the skill that allows you to get first blood. Gives you magic immunity and allows you to become imba-sauce. This is super use-ful and I will later explain super usefull things to do with it. The best thing about this is that you can use items while spinning meaning, that orb-effects will work. This has great synergy with the item build I use.


Skill Description

Level 1 - Heals 2% of hit points per second
Level 2 - Heals 3% of hit points per second
Level 3 - Heals 4% of hit points per second
Level 4 - Heals 5% of hit points per second

Cooldown: 60/60/60/60
Manacost: 80/100/120/140
Description: This is perhaps the best heal in the game.One level of this is must early game. This is like your built in fountain and it heals you ultra-fast the tankier you are. It has good uses such as placing it in the middle of the battle field or after a team-fight. Another good thing is that it can move.


Skill Description

Level 1 - 15% chance
Level 2 - 20% chance
Level 3 - 25% chance
Level 4 - 35% chance

Cooldown: N/A
Manacost: N/A
Description: This is the best non-ultimate critical in the whole game. There was a survey done and it indicated that yurnero had the best non-ultimate critical in the whole game. This increases you DPS by a lot. Secondly, there is a small trick to use which helps you to get more criticals.


Skill Description

Level 1 - Attacks 3 (5*) times dealing 150-250 damage per attack
Level 2 - Attacks 5 (7*) times dealing 150-250 damage per attack
Level 3 - Attacks 8 (10*) times dealing 150-250 damage per attack

Cooldown: 130 (110*)/120 (100*)/110 (90*)
Manacost: 200/275/350
Description: And your game-breaking ultimate. On several heroes, it provides imba results. So on one hero, well, imagine someone eating 3 FoD at once. This makes your early game smooth and easy.
5. Hero's Skill Build
Skill Build
Level 1 - BLADE FURY
Level 2 - STATS
Level 3 - BLADE FURY
Level 4 - STATS
Level 5 - BLADE FURY
Level 7 - BLADE FURY
Level 10 - BLADE DANCE
Level 11 - OMNISLASH
Level 12 - BLADE DANCE
Level 13 - BLADE DANCE
Level 16 - OMNISLASH
Level 18+ - STATS
Skill Build Justification:
BLADE FURY is maxed out first giving you high chances of first blood. You can also avoid spells with it. Move along to the strategy section to find out more.

BLADE DANCE is maxed second to increase your DPS potential and give you an easy time last-hitting power.

HEALING WARD is maxed third since in late-game and mid-game it is the most important heal.

OMNISLASH is taken whenever possible due to the fact that your ultimate allows you to net a kill.
6. Hero's Item Build
Item Build
Item Build Justification: Power Treads are the best boots on you. They give you survivability and attack speed. Maelstrom is one of the suprisingly awesome item on yurnero. Once you try it you'll love it. Secondly, when you spin there is a chance for the chain lighting to proc.Vladmir's is not strictly needed but once you have such high damage and AS you will want lifesteal and vladmirs is the best.
Possible Late Game Items

Late Game Item Justifications:
Aghanims upgrades your ultimate to an unbelievable extent. Ten slashes and 90 cooldown.Sange and Yasha, now that it isn't an orb is very effective since it gives you high movement and attack speed along with maim which can proc in blade fury.Battle Fury is also very good. It makes you ultimate and critical cleave meaning another good amount of splash damage and the mana regeneration is very good too.You can buy an early preservance and later upgrade it to battle-fury. ButterFly is obviously the best item on any DPS AGI CARRY.



More builds underway.These are just rough sketches for you. If you want to submit one go ahead and post it.

7. Hero's Strategy[/indent]Early Game

+ + + + +

The build above is your starting build. The ring of protection should be upgraded to RoB ASAP. The ironwood branches can be upgraded to a wand and the salve and tangoes are for survivability. You should choose your lane. The side-lanes are preferred since you have access to the side-shops. Last-hit as many creeps as you can and try to get the first blood. Any slower or stunner will do. If you have trouble last-hitting because of range harrasers then there is a small technique you can use. Go near the enemy creeps and right-click an enemy hero. The creeps will turn towards you and as soon as they do you move back. Now the creeps are nearer to your side and tower(if possible) making it hard to harrass you. You should make regular attempts to get kills on your lane and advance your lane-control. Once you have gotten treads and you ultimate consider the easy-zone has arrived. By now many will be roaming. You can choose to do so but you should really focus towards your core. If you see that you are underleved then take a few-minutes in the jungle. If they come to gank you quickly place your healing wards besides you and turn on your spin and use TP. You should always carry one. If someone tries to go 1 on 1 with first let him use his spell. If it is a stun dodge it by spinning. If the person doesn't runs away then procced to attacking him. Once he gets on half-life you can ulti him. You can also use ward but try to hide it by placing it near a tree.Another thing, you can go and stack some noob camps in the jungle 5 or 6 times and then clear them out with battle fury or else just stack a couple of ancients and snack on them later. Here is a detailed guide on farming:

Dota Farming Guide | Gameolosophy

Point #1: Get First-blood.
Point #2: Get RoB and Treads.
Point #3: Gank or Farm.

Mid Game

+ +

In mid-game your core should be complete and you should be on your way to Vladmir's and a luxury. Mid-game is where you shine most. You have extreme DPS and OMG ultimate. You are pretty strong now. Now you can go and start jungling as well.You can still repeat the process of NC farming as mentioned above. Now you need to push. By late-game you should have taken at least 4 or 5 towers or at least one barracks. A simple way to take towers is to ask your team-mates to divide into three groups. One group of 3 members should push one lane thereby attracting attention and the other 2 should push one lane together or sperate lanes. This is very useful. The more towers you get the more gold you get. For luxuries, if you feel you need some kind of nuke to finish off their supporters/disablers fast you can go for an Aghanims or Refresher Orb. Make sure you have enough mana to use double omni-slash.


Late Game

+ +

In late-game all you have to do is kill. The three items mentioned above are perfect. They give you survivability, AS and damage. To kill all you need is a slower or stunner. In team-fights, you spin in right after the initiators, place a healing ward and auto-attack. You can omni-slash as well but i prefer to save it for the last. Now, just end the game and cheers for yourself and watch as everyone asks your secret recipe of ownage.

Point #1: KILL
Point #3: END THE GAME

7b. Hero's Key Points

<Key Point #1>
Practice and play a lot of games with juggernaut with this build to get a feel of it. Don't be afraid to buy an early ghost scepter/Dagon. Any thing can be bought if needed. Secondly, try to get the kills and do not be underleveled.

<Key Point #2>
Learn to stack so that you can multiply your income and XP. You can also pull at early levels if you don't have much of a lane-control.

<Key Point #3>
Always look at the mini-map after every 5 seconds and check on heroes. Recognize your preys and take them out. Feed on them to get more powerful.

<Key Point #4>
Understand which way the game is going and make your decisions accordingly. Secondly, learn to bait. Here is my other guide with useful information.

Turning The Tide of Battle! - DotA Guides
8. Hero's Hero Synergy

A net, a slow and burst damage. One of the best heroes around.

The first-blood aid and the mana battery.

A mana battery and high lane-control meaning high chances of killing.

His cage of doom combined with glimpse along with your skills means that no one can survive you. Once he uses his cage of doom combo upon anyone, you can wipe a whole team.
9. Hero's Screens and Additional Strategy
For example, you see a huskar coming into your lane. You know he will ulti you so you take your time and as he is running towards you with his ultimate you use spin. You get no damage and he gets damaged. Now proceed to auto-attack him to death. If your Hp drops beneath 50% summon your healing ward.

Say you are getting ganked. You quickly place your healing ward besides you and start spinning. Now TP. The thing is you can't be stunned thanks to magic immunity and your healing ward ensure they don't completely take your HP out.
10. Conclusion
Well thats all. I used Ramomar's Hero Guide Template which enable me to write this guide in 7 or 8 hours, not in a row but in 2 days. So Yurnero is a pretty good hero he is flexible and can change the tide of battle in the blink of an eye. Secondly, Im highlighting these important guides of me and other PD members for your assistance.

Improving Yourself - DotA Guides
Improving yourself in DoTA is an excellent guide and is a must read for starters.

[Warding]The Eye of The Wolf - DotA Guides
Lycan did a wonderful work here. Gives you all the locations of tactical wards and their key points and usefulness.

Forming and Becoming a Pack 1 - DotA Guides
Another excellent work. Helps you to learn lane control and gives basic info on pushing.
11. Replays
Casual Yurnero New Build 16/1/11 HOST LEAVES! - DotA Forums
A good game and me showing good use of omnislash. My only death was because i lagged.

Casual Yurnero imba ownage! - DotA Forums
This was one of my games with the new built. I had a good game and it was fun.
12. Credits

Special Thanks to Razorya for vouching me on RGC
Special Thanks to Icefrog
Special Thanks to Ramomar
Special Thanks to PD community
Special Thanks to You


Yurnero the Juggernaut
Author: Xstorm999
Map Vers.: 6.72c

The Blade-Master Returns!

Slice Your Way To Victory!

Date Posted: 06/11/11
Last Comment:18/12/2013
Total Votes: 83
Current Rating: 6.21
Views: 97740

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