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Here's one of my Black Arachnia strats. This strategy guide can help you kill and be protected at the same time. And also some push strats.





Black Arachnia - The Broodmother

Range: 128 | Move Speed: 315
Primary: AGI
Str: 17 + 2.5 | Agi: 18 + 2.2 | Int: 18 + 2
Damage: 44-50 | HP: 473 | Mana: 234
HP Regen: 0.76 | Mana Regen: 0.73
Attack Speed: 0.69 | Armor: 3


Spawn Spiderlings
Spawn Spiderlings (W)
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
• Damage type: magical
• Units from which the Spiderlings spawn leave no corpse on death.
• Deals no damage to ethereal units.
• If the target is killed within 0.9 seconds of being hit by this skill, the Spiderlings will spawn.
• Casting range: 700
• Spiderlings last for 60 seconds.
Mana Cost: 75/90/105/120
Cooldown: 10
Comment: Use this skill for creating pushing units, since these spiders doesn't have much damage, they aren't effective against 500+ ranged heroes or fast attack heroes and high HP heroes. This skill is also used to damage enemy units(300 damage!) and will also spawn a spiderling or more when the hero/unit is killed within 1.01 second after hitting SSling to a target.


Spin Web
Spin Web (B)
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Level 1 - 2 allowed webs, +2 HP regeneration per second, and +20% movespeed.
Level 2 - 4 allowed webs, +4 HP regeneration per second, and +23% movespeed.
Level 3 - 6 allowed webs, +6 HP regeneration per second, and +26% movespeed.
Level 4 - 8 allowed webs, +8 HP regeneration per second, and +29% movespeed.
• Has a fade time of 2 seconds.
• Destroys trees in the AoE when placed, but will grow back after the corresponding time (even if the web is still there).
• The web has a sight range of 150, during both day and night.
• The web does not prevent neutrals from spawning.
• If more webs are spawned than allowed, the oldest one will disappear.
• Casting range: 600
• Area of Effect: 370
• Spin Webs show an icon on the minimap
Mana Cost: 50
Cooldown: 90/70/50/30
Comment: Place the web in the creep meeting zones to stay in the web for protection and invisibility. Permanent web, but will be removed the first webs placed while the capacity is over the limit.


Incapacitating Bite (P)
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage. Slows lasts for 2 seconds.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
• Incapacitating Bite is an Orb Effect.
• The affected enemies' miss chance stacks with evasion and terrain dodge chance.
• You have to use the attack, attack-move or patrol commands for this skill to work.
Mana Cost: N/A
Cooldown: N/A
Comment: Great orb effect for slowing down enemies. Get this one after getting the Spawn Spiderling. Also get Butterfly/Radiance so that you won't get easily hit.


Insatiable Hunger
Insatiable Hunger (T)
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack. Lasts for 14 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 80 bonus damage, 60% life steal.
Level 3 - 100 bonus damage, 80% life steal.
• Fully stacks with all items providing Lifesteal (both Orb and aura based).
• Can only be removed by Purge (from Diffusal, Stone Gaze, Unstable Current or the Satyr Trickster)
Mana Cost: 100
Cooldown: 60/45/30
Comment: Great buff ultimate. Increases damage and gains high % lifesteal. Use this when going for the kill, or when trying to regain HP.




Skill Build
Skill Build:
1. Spin Web
2. Spawn Spiderlings
3. Spawn Spiderlings
4. Incapacitating Bite
5. Spawn Spiderlings
6. Insatiable Hunger
7. Spawn Spiderlings
8. Spin Web
9. Incapacitating Bite
10. Incapacitating Bite
11. Insatiable Hunger
12. Incapacitating Bite
13. Stats
14. Spin Web
15. Spin Web
16. Insatiable Hunger
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats


item build

Wraith Band (485)
6 Agility
3 Strength
3 Intelligence
3 Damage
Slippers of Agility + Circlet of Nobility + Wraith Band Recipe Scroll

Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength.


Perseverance (1750)
10 Damage
5 HP Regeneration
125% Mana Regeneration
Note : Can be disassembled.
Ring of Health + Void Stone.


Quarterstaff (900)
10 Damage
10 Attack Speed


Monkey King Bar (5400)
88 Damage
15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
Passive: Mini-Bash
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
Demon Edge + 2x Javelins

Linken`s Sphere (5175)
6 HP Regeneration
150% Mana Regeneration
15 All Attributes
Blocks most targeted spells once every 20 seconds
Perseverance + Ultimate Orb + Linken`s Sphere Recipe Scroll



:n uke:


Skill Build
Early Game:

Items
1on1: Boots of speed, 2 Wraith bands, Ring of Health, Quarterstaff.
2on2: Boots of speed, Wraith band, Ring of Health, Quarterstaff.
3on3-5on5: Boots of speed, Wraith band, Ring of Health.

Farm
When farming, use Spin Web in the middle of the creep fight(not near towers) and stand still while killing creeps(attack the creep with the least number of HP) to gain gold. When against melee heroes, make sure they don't have ranged spells , wards(with true sight) and gem of true sight.

Harrass
Use Spawn Spiderling on an enemy hero(make sure that skill is level 3 or more) and attack it until he/she runs away. When trying to kill a hero with spiderlings and spiderites(the spiders who comes out while the spiderlings attack the target), surround the enemy hero and Spawn Spiderling to deal more damage.

Strategies & Tips
Spawn Spiderling on a creep with low HP and until you have 6+spiderlings and 2+spiderites and use them to attack the tower or incoming creeps.

Use Spawn Spiderling on a hero when HP is less than 300 and he/she will have spiders, coming out from their bodies! OOH!!


Lane Assignment:

Attempt to go mid lane, because it is best for your lane control strategy. If you can't go mid then it doesn't matter whether you are top or bottom lane but either one you will need two levels of Web instead of one and that means no Bite until lvl8, and we can't have that. Hence go mid.

Its your choice whether or not to solo - the trade-off is between gaining faster experience and having a potential disabling ally there to pin them down while you mow them. It wouldn't be a good idea to have 2v1 in your favor, because Spider can't do that much to heroes of much higher level, but this depends on who your allied lanemate is.

Ultimately, it doesn't particularly matter if your enemies are ranged or melee, because most of the time you shall be invisible. And in fact, the only thing you fear at the moment are casters.


Web Placement:

Ideally you want your Webs in spots that allow you to do all of the following from the safety of the Web:

* Last-hit/Deny creeps.
* Harass/Kill enemy heroes.
* Gain experience.

Also, do not put the Webs directly adjacent to each other. Some people think that you need to do this, but you don't. The Web buff (the movespeed, invisibility, and regeneration) lasts a few seconds after you leave the boundaries of the Web. What you need to do is this; after placing your first Web, unless you already know how far apart you need it from experience, find out the distance yourself by running out from the Web until you lose the Web buff. Then place a second Web over the area you were in immediately before you lost the buff. Now you should be able to traverse the two Webs without losing the buff. Later on, this pre-determined distance will become larger since you have Boots and then Treads, and you can get farther before the buff dissipates. Place later Webs accordingly.

The below screenshot is an example of typical Web placement in early game:


Note that if you have gone mid lane like suggested, you can cover the whole lane with a single level of Web - two Webs as shown above. This leaves you free to get Bite and get some very early kills. Edit: yes those are rather close Webs - once you have Treads and a larger area to Web, spread them much farther than this. For now they are good enough to survey the whole lane.

Also: Webs clear trees. Useful if you are against Treant and need to mow some Eyes, or if someone is juking in the forest.


Tactics Before I-Win Button:

Until you have Insatiable Hunger, you're relatively unremarkable, so act like it. Don't towerdive, don't attack whole mobs of creeps, no stupid things like that (yet). Once you get to your lane, place your first Web and sit in it. Only attack to last-hit and deny, and occasionally to harass heroes, depending on what they can do in response:

Caster/Disabler Combo: Steer clear until you have the I-Win Button and your ally's ultimate.

One Caster: Harass them into wasting nukes on you, then retreat into your Web and recover. It will cost them more than you. Then you're free to harass, particularly if you know their skills are in cooldown or they have no mana.

Two Ranged Heroes: This is actually your best bet, because they won't be able to harass you and you can eliminate their advantage by creeping up on them in your Web. Harass frequently then retreat; try to make their attacks bounce off your Web (as in miss when you become invisible). You can probably kill both of them in short order if you do things carefully.

One Ranged Hero: Only worse than two because they will level up faster and you can quite possibly get a doublekill at lvl6 or lvl7 if there were two heroes to kill. Then again, if you deny them enough then they don't have that experience advantage. Same tactics as with two ranged.

Two Melee Heroes: Slightly more dangerous than two ranged because you can't harass them without closing in on them, therefore the same advantage you have from attacking up close is also gained by them. Harass cautiously, particularly if they have a stun combo or similar.

One Melee Hero: Your second-best lane assignment. You can undoubtedly harass the one hero better than they can harass you, seeing as you can retreat into your Web.

Do not harass heroes or pairs of heroes who have sufficient power to kill you instantly. Obviously.

Go for the kill if they have approximately half hp or less and can't counter-attack. Requires lvl4-5 - lvl1 Bite. Attack them until they are low, then use Spiderlings to finish them. If you misjudge their hp when you use Spiderlings and they don't die, turn back at once because they will have gone too far by this point.


I-Win Button Tactics (Killing with Insatiable Hunger):

Follow the same strategy as with pre-I-Win Button, but if the timing and positions are right you can go in for the kills. Wait until their creep wave has pushed into your tower. This puts the creeps in front of your first Web and the heroes in between your two Webs. Now you run into your second web. The positioning should now look like this:

Tower, Lanemate | Creep Fight | Web | Enemy Heroes | Web, Spider | Enemy Tower

Enemy Heroes <------ Spider

So now, you are behind them and they can't know that - because you are invisible. Activate Insatiable Hunger while you are behind them. Their reaction is to run, so they either run into you, run into your tower, or run into the side lane and lose how much experience even if they do escape. Or they fail to notice the extremely pissed-off Spider about to mow them and sit there attacking the tower.

Have your ally attack, nuke, or disable the target hero/s now. You yourself attack the weaker hero until they either die from your bogus extra damage or they are low enough to be nuked, which is when you use Spiderlings - only use the Spiderlings if you really have to, because you will probably need the nuke if you go after the second hero, after they notice how quickly you devour their ally. If you killed one hero and still have a large duration of Hunger left, attack the other hero, assuming they haven't fled which would be a good idea in their position. Same tactics as killing the first hero, except definitely last-hit with Spiderlings as this is the last threat. Probable doublekill.

If your pursuit takes you into a tower, don't hesitate unless they have a spare disable or they still have a lot of hp. Otherwise, your Lifesteal should be enough to tank the tower and/or the hero suddenly turning and attacking you. Don't towerdive without Insatiable Hunger still on.

Alternatively to starting behind them, although that is easier, you can activate Hunger while in fog and charge to them in your Webs so they still can't see you.

Insatiable Hunger Notes: You can easily spam Insatiable Hunger due to its tiny mana cost and cooldown (100 mana and 60 second cooldown), therefore feel free to risk a failed attack because it won't cost you that much in terms of mana experience or lane control if they get away. Likewise, you can do it again in a mere 40 seconds. In addition to this, Hunger is a great way to restore your hp, rather than sitting in the Web - you can just turn it on and attack enemy or neutral creeps and finish off with 100% hp.

Early Pushing + Web Leveling:

As I said before, you only want to level up Web when you have more space that needs Webbing. So you may choose not to push in order to prey on the tiny section of mid-lane rather than have to police a long stretch of it. If that is your overall plan, you should ask to solo mid. Otherwise, get lvl2 Web at lvl8 and set up another two Webs once you knock down the first mid tower. If it doesn't look like the tower is going to fall any time soon, spend more skill points on Bite rather than Web, because its really only good for the Invisibility and the movespeed, not so much the regeneration - leveling Web only gets you greater regeneration and more Webs allowed, which you don't need if you only have space to utilize two.

Expected Post-Early Game Items:


Or if you were fed to the extreme:



Or if you're having trouble:



Stat Items:

If you like to get a number of these before proceeding to bigger and better things, you may do so. As said in the Starting Items section, this is just the way I play. If you do things slightly differently, its not a problem.



So if you would rather have these than Treads and RoR, so be it.


CREDITS:



: ninja:





Black Arachnia the Broodmother
Author: gunned50
Map Vers.: 6.68c

whosyourmama?

spiderwoman

Date Posted: 11/28/10
Last Comment:28/11/2010
Total Votes: 0
Current Rating: 0.00
Views: 1431



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