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Yurnero, The Juggernaut

The Whirling Dervish of Destruction


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TABLE OF CONTENTS
  • Introduction
  • Pros
  • Cons
  • Stats
  • Skills
  • Skill Build
  • Justification
  • Item Build
  • Justification
  • Strategy
  • Tips
  • Skill Guides
  • Best Allies
  • Worst Enemies
  • Epilogue
  • Links
  • Replays
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PROS & CONS


Pros
  • Decent farming potential for a melee hero.
  • Can deal massive damage early with Blade Fury.
  • Two spells that grant some form of immunity.
  • Extremely dangerous Ultimate.
  • Very High DPS late game.
  • Great pushing potential with the combination of Blade Fury and Healing Ward.
  • Can farm Neutrals rather easily with Ward and Blade Fury.
Cons
  • No Escape Mechanism or Disables.
  • Takes skill to use his abilites correctly.
  • Healing Ward is destroyed in 1 hit.
  • Escape Mechanisms make it incredibly hard to harass with Blade Fury.
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HERO INFORMATIOn


Stats

Strength: 20 + 1.9 each level
Agility: 20 + 2.85 each level
Intelligence: 14 + 1.4 each level
Base HP: 473
Base Mana: 182
Base Damage: 44 - 48
Base Armor: 4
Base Move Speed: 305
Range: 100 (Melee)
Attack Speed: 1.42 (+ 20% IAS from base agility)

Skills


Blade Fury (F)

Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds.

Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.

Mana Cost: 110
Cooldown: 30

Excellent skill with many uses. When combined with a powerful stun or slow this ability allows you to get kills really easy during the early game. This skill is also very effective for killing creep waves. It can also be used in to safely teleport without being interupted by stuns. It can also be used to escape ganks; five seconds of spell immunity can get you within the safety of allies or a tower. Overall, very versatile skill.


Healing Ward (G)

Summons a Healing Ward that heals units` within 400 AoE. Ward can move slowly, has 5 HP and 0 medium armor.. Lasts 25 seconds.

Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.

Mana Cost: 140
Cooldown: 75

Healing Ward is a great pushing/farming skill as it will heal 100% of your hitpoints at level 4 (25 x 4%) = 100%. This is more useful when either the enemy is unlikely to target it, or when there is no enemy hero around; best used in pushes or while free farming/jungling. Also, it can be popped down and brought along while team fighting.


Blade Dance ()

Yurnero`s cunning blade gives him a chance to deal double damage on each attack.

Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.

Mana Cost: N/A
Cooldown: N/A

Blade Dance gives you added DPS and gives a chance to do massive damage when Omnislashing. Decent skill that can be saved for later.


Omnislash (E)

Unleash a number of blink strikes which deals variable physical damage between 150 - 250, slashing units in the battlefield. Yunero is invulnerable when he blink strikes. If Yunero has around 100% to 200% attack speed, he can deal additional hits (base on his own attack damage) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in on the additional strikes only.

Level 1 - Unleash 3 (5)* blink strikes.
Level 2 - Unleash 5 (7)* blink strikes.
Level 3 - Unleash 8 (10)* blink strikes.

Mana Cost: 200/ 275/ 350
Cooldown: 130/ 120/ 110 (110/100/90)*

*Bracketed Values are with Aghanim's Scepter.

Yurnero's signature ability that is absolutely devastating early-mid game. This skill is very potent when concentrated on one opponent. Since there is a pause between blink strikes it is possible (with high AS) to add extra attacks into Omnislash. These extra attacks can proc. criticals and work with orb effects; whereas the Blink Strikes will not. Omnislash can also be used to dodge certain spells.

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SKILL BUILD


Level 1 - Blade Fury
Level 2 - Stats
Level 3 - Blade Fury
Level 4 - Stats
Level 5 - Blade Fury
Level 6 - Omnislash
Level 7 - Blade Fury
Level 8 - Blade Dance/Healing Ward
Level 9 - Blade Dance
Level 10 - Blade Dance
Level 11 - Omnislash
Level 12 - Blade Dance
Level 13 - Healing Ward/Blade Dance
Level 14 - Healing Ward
Level 15 - Healing Ward
Level 16 - Omnislash
Level 17 - Healing Ward
Level 18 - Stats
Level 19 - Stats
Level 20 - Stats
Level 21 - Stats
Level 22 - Stats
Level 23 - Stats
Level 24 - Stats
Level 25 - Stats

Justification

Blade Fury is your best skill early as it provides you with excellent hero killing/gank escaping abilities. Stats should be leveled early alongside Blade Fury because they provide you with bonus HP to survive while spinning as well as bonus MP to cast Blade Fury more often and lastly more damage to help with last hitting. Omnislash should be leveled whenever possible because their is no reason to forego it. After Blade Fury you can either max Blade Dance right away or grab a couple levels of Healing Ward (depends on what you are doing). If you are heavily ganking it would be better to grab Blade Dance for added DPS (although the heal would be good if you find yourself on low HP a lot). If you are farming or jungling it might be better to grab Healing Ward to keep you away from the fountain. If your team has a strong push lineup it would be better to level Healing Ward earlier because it keeps your creeps alive while pushing and criticals don't hit buildings.

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ITEM BUILD


Starting Items


Quelling Blade


Starting Gold (603) - 3x GG Branch (159) - 1x Quelling Blade (225) - 2x Tango (180) = Remaining Gold (39)

or





Starting Gold (603) - 2x Slippers of Agility (300) - 2x GG Branch (106) - 2x Tango (180) = Remaining Gold (17)

Early Game




Boots of Travel (2200) + 2x Slippers (300) + Magic Stick (200) = 2700 Gold

Mid Game





Boots of Travel (2200) + 2x Wraith Band (920) + Magic Wand (484) + Bottle (600) = 4204 Gold

Late Game





Boots of Travel (2200) + 2x Wraith Band (920) + Magic Wand (484) + Bottle (600) + Diffusal Blade (3300) = 7504 Gold

Luxury Items





Boots of Travel (2200) + 1x Wraith Band (460) + Magic Wand (484) + Bottle (600) + Diffusal Blade (3300) + Butterfly (6000) = 13044 Gold

Optional Items



Justification

Starting items are pretty basic, if you have troubles last hitting then a Quelling Blade is a good item choice (it also provides some interesting juke opportunities with its Tree Chop ability). If you are fine with just your base damage (or if you are getting babysat) then grab some Slippers, Tangos and Branches. If you are certain you are going to be laning against a heavy spammer (Zeus, BB, KotL, etc.) then you can grab a Magic Stick early as it provides good burst HP/MP regen.

For early game you should work on rushing a Boots of Travel, this item gives you excellent roaming/killing power using Blade Fury and is excellent for escaping. You will have a massive MS advantage over many heroes if you can get this item up before 15 minutes. The bonus MS is great for harassing with Blade Fury, and while chasing. And the teleport is great when combined with the Spell Immunity from Blade Fury. Magic Stick is probably the best new item in the game and I almost never play a game without one. When full it gives you 150 HP/MP which is great when escaping from ganks. Against spell spammers like (Zeus, BB) it is invaluable.

In mid game you should work on upgarding your Slippers to Wraiths and your Magic Stick to a Magic Wand. Also, grab a Bottle ASAP as it provides you with excellent regen between ganks when roaming which you will be doing throughout mid game. If you are farming well you can start building Diffusal.

Late Game is all about getting your damage item up. Your best choices are either Diffusal Blade or Stygian Desolator. Diffusal Blade synchronizes excellently with Blade Fury (purge can be used while spinning). And the AS bonus it gives can add extra strikes to Omnislash. Your high AS late game will mean a lot of Mana Burn on those casters you like to feed on. Stygian Desolator is a great item on Yurnero because it synchronizes with the phyical damage from Blade Fury and Omnislash. Also, the Corruption orb can be placed on an enemy while using Blade Fury (by manually attacking the hero), and while in Omnislash (during extra slashes). You can rush other damage items like Butterfly, or Sange and Yasha if you want to but Diffusal or Stygian are your best choices.

Your Luxury is mainly just Butterfly. This item gives you a great 30% evasion, huge DPS, and high AS for extra slashes while Omnislashing. Butterfly is Taylormade to fit Yurnero. Alternatively, you could grab Manta Style as it synchronizes well with Diffusal Blade and is good for quickly razing building.

Optional items include BKB which is a great item against stun happy lineups and provides you with some decent survivability. Stygian is perfect against bulky tanks and EHP nightmares like DK or Axe and is a decent alternative to Diffusal Blade. Phase Boots are a cheaper alternative to Boots of Travel which provide nice Burst MS (higher than BoT) and can be used while in Blade Fury but force you to buy and carry TP scrolls throughout the game.

Do not buy Vladimir's Offering on Yurnero. It is not useful for a number of reasons. Firstly, you cannot lifesteal while using Blade Fury. Secondly, Omnislash slashes do not lifesteal. Thirdly, you are immune to spells while spinning and all attacks while slashing; you usually do not need to leech much life when your spells are done. Lastly, it pushes creep waves and lets your enemies know when you are around because of the auras it gives your creeps. Also, I do not suggest getting Battlefury because you do not need the bonus attack damage while using Blade Fury and Omnislash slashes don't cleave. Battle Fury is really only good for quickly pushing creep waves which you generally don't want to be doing early-mid game. If you are having trouble farming then spend 225 gold on a Quelling Blade not 4350 gold on a Battle Fury. Neither of these items synchronize well with Yurnero during early-mid game, therefore you shouldn't rush them. If you truly want the pushing/lifesteal that they offer save it for late game when it will be used.

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BASIC STRATEGY


Lane Selection

Yunero should stick to Sentinel Bottom/Scourge Top lanes if he can. The long lanes keep you safer than mid lanes where you could face a strong solo. Also, you are close in proximity to your tower which means you are less likely to be ganked. Lastly, your enemies are farther away from their tower allowing you plenty of room to chase them with Blade Fury.

Farming

Juggernaut has a decent attack animation as well as a good farming skill. He should be able to farm up rather well depending on his lane opponents. In the early game your main source of money will be creeps and heroes. You can easily net early kills with a decent stun/slow partner. Don't overextend yourself in the early game though. You don't want to die as this will sacrifice a lot of your potential in mid game. In mid game you will be roaming a lot. You will be farming off creeps then switching lanes for a gank and farming there for a bit then switching lanes for a gank again. If you keep this up you should have a decent amount of farm as the game progresses. By late game you shouldn't be too worried about farming. If the game has gone your way you should be able to carry against most enemy heroes by now. You have a large amount of DPS as well as 2 immunity spells and Boots of Travel for global presence.

Runes

1. Haste - This allows you to easily land your full Blade Fury damage as well as chase the enemy after Blade Fury has ended.

2. Double Damage - DD is excellent for killing creeps, heroes, and towers. DD also works on extra slashes from Omnislash (provided you have the AS). Also, it will give you massive critical strikes for the duration.

3. Illusion - Illusion gives you a good source of DPS, or 2 moving wards, or 2 fake heroes to make your enemy waste spells. Very versatile rune.

4. Invisibility - Although this gives you easy Blade Fury placement it doesn't guarantee that you will get the full damage on the enemy.

5. Regeneration - This is a decent rune on Yurnero but his spells are not spammable so it won't last long.

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ADVANCED STRATEGY


Juking

Juggernaut has two abilites that allow him to juke his enemies. Blade Fury gives you five seconds of spell immunity. If you cast Blade Fury after a missile spell has been cast on you (Storm Bolt, Hellfire Blast, Death Pulse, etc.) the spell will not damage or stun you. Casting Blade Fury can also allow you to safely teleport away without being cancelled; simply cast Blade Fury then use you teleport scroll (all item abilites can be used while in Blade Fury). Omnislash can also be used to juke opponents although it can be random. If you are losing a fight 1v1 and you fear the killing blow is imminent you can cast Omnislash to avoid it. Omnislash, if timed right, can dodge spells like (Thundergod's Wrath, Any Missile Spell, etc.). Omnislash if cast correctly can save you from spells like Epicenter, Ravage, Overgrowth, as these spells won't affect you when you are Invulnerable. I believe Omnislash works through Chronosphere although you will be frozen between Blink Strikes so you won't do any extra slashes.

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USING YOUR SPELLS


Blade Fury

Blade Fury can be used for a few things. Firstly, you can use it to kill heroes or creeps. You usually want to make sure you have higher MS than your opponent or have an ally stun/slow the enemy for you. Simply, follow the enemy hero while spinning to do massive damage to them. Blade Fury can also be used to dodge missile spells (Storm Bolt, Death Pulse) and chain spells (Mystic Snake, Chain Frost) if cast properly. Before the missile hits you cast Blade Fury for the spell immunity and the spell will have no effect. Blade Fury can also be used to safely teleport without being stunned. Cast Blade Fury then use your Teleport Scroll, the enemy can't cancel the channeling because you are spell immune.

Healing Ward

Healing Ward is extremely vulnerable to attack against competent opponents therefore it is necessary to use it sparingly and only in the right situations. Healing Ward will fully heal you (25 x 4%) at level 4 and is very useful for things like Jungling, Roshing, and Healing after fights when it won't be targeted by the enemy. It is also important to note that Healing Ward is extremely low on the priority list of things to attack for enemy creeps and towers. This means that during a push the enemy tower will kill all creeps and heroes before focusing on the Ward (as long as their are no enemy heroes around it won't die). Another important use is when you are juking an enemy. If you are running around in the trees in a small area you can quickly cast Healing Ward (if Blade Fury is on cooldown or something) to give you some heal. It will be concealed by the Fog of War and still heals you even if you can't see it.

Omnislash

Omnislash is a great finishing move that allows you to completely turn the tide of battle with one spell. It is best used against small groups of wounded heroes or single full HP heroes. Omnislash gives you complete Invulnerability and is uncancelable as long as an enemy is in Blink range. Omnislash can be used to dodge spells like Thundergod's Wrath (if you are slashing when the thunderbolt hits you, you will take no damage).

If an enemy leaves your line of sight between blinks, Omnislash will cancel. If an enemy becomes invisible while you are Omnislashing them, Omnislash will Cancel. Spells like Puck's Phase Shift, OD's Astral Imprisonment, Morphling's Waveform will cancel Omnislash because you no longer have a vulnerable target. If an enemy blinks out of Omnislash's range, Omnislash will cancel. Chronosphere and other AoE disables will not cancel Omnislash.

Combos

Purge from Diffusal Blade can be cast on an enemy you are chasing with Blade Fury to ensure that you deal full damage. Also, Teleport Scrolls can be used while in Blade Fury to ensure they won't be cancelled. Blade Fury and Omnislash can be used against a single target to easily take it down. Healing Ward and Blade Fury can be used while jungling to quickly clear creep camps and keep your HP up.

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YURNERO'S ROLE


Early Game Role

Yurnero should be focusing on farming in the early game. Grabbing last hits to farm up your Boots of Travel quickly is your main priority. You can also utilize Blade Fury to net some early kills in your lane if you are laning with a strong Stun/Slow hero such as Rhasta or Rylai. Stay alive and farm up on creeps and heroes.

Mid Game Role

If you grabbed an early bottle you can start roaming as soon as you have it. It's best to gank on a long lane or a pushed short lane as these have the enemy as far away from their tower as possible. Call an ally or two (preferably with disables) to the lane you are ganking. It is best to initiate with Blade Fury and then have your ally follow up with a stun or slow. Alternatively, you can have your ally initiate with a stun or slow and you follow up with Blade Fury although this will give your enemy a better chance of juking out of a portion of the damage. You should balance out the time spent roaming with the time spent farming. You want to stay at least even with your enemies in Gold and Experience as the game progresses. Also, utilizing Healing Ward, you should be able to kill Roshan rather easily depending on your team.

Late Game Role

You should be able to dish out a considerable amount of DPS by this point as your first damage item should be fully built. At this point in the game you will most likely be able to deal much more damage in 5 seconds with regular attacks than you could with Blade Fury. In late game Blade Fury becomes more of an escaping/pushing skill as its damage becomes more negligable on heroes. Omnislash is still a potent finishing skill as it scales up in power as your AS/Damage increases. You are a decent carry hero but you will be outcarried by true carries like PL/TB/Spec/Naga if they are sufficiently farmed.

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BEST ALLIES & WORST ENEMIES


Best Allies

Heroes w/ Long Disables


These heroes allow you to easily do high damage with Blade Fury.

Heroes w/ Armour Reduction


These heroes increase the damage done by your ultimate and physical attacks.

Worst Enemies

Heroes w/ Blink


These heroes can instantly avoid Blade Fury and Omnislash for a low manacost.

Heroes w/ Wind Walk


These heroes can cancel Omnislash and usually can avoid Blade Fury

Heroes w/ Mana Burn


You have limited mana already and you are quite skill dependent in the early game.

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EPILOGUE


This concludes my guide on Yurnero, the Juggernaut. I hope it answered all of your questions of this great hero and made you want to try him out. Remember, Dota is like chess, the basic strategy is very easy to memorize but the advanced strategy takes both intelligence and practice to master. Enjoy cutting down your enemies!

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LINKS & REPLAYS


Links
[*]A great guide on Lane Control by MaJu can be found here.[*]A guide to all things Neutral Creeps by MrX can be found here.

Replays

To Be Added Soon!

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CHANGELOG


1. Original Post





Yurnero the Juggernaut
Author: Cerealmaniac
Map Vers.: 6.64b

Cerealmaniac's Guide to Yurnero

Spin for the Win

Date Posted: 11/30/09
Last Comment:24/07/2010
Total Votes: 0
Current Rating: 0.00
Views: 4835



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