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Puck, the Faerie Dragon


Introduction

Well this is gonna be my first guide about my favorite and (by far) my best hero, Puck. Now I'm gonna do this in Dota 1 and Dota 2 formats. I got an idea from using Dota 2 images from DTB's Kunkka Guide since it looks good and most of PD already has Dota 2 so they can relate and there is also a DotA 1 version so that Dota 1 players can still understand the guide. Happy Reading!






Loved by aggressive players everywhere, Puck the Fairie Dragon is one of the best heroes in the game at starting fights. Puck's skills are useful in any situation, giving him a lot of flexibility and making him a great hero in both support and offensive roles. His signatue skill, Illusory Orb, is an example of this. Although it functions like a regular line damage spell, at any time during its course Puck can use his Ethereal Jaunt skill and instantly teleport to the position of the Illusory Orb. This makes the spell useful in both attacking and escaping. It also works perfectly with his second offensive spell, Waning Rift. Waning Rift deals damage and silences in an area around Puck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used either before or after this combo with great effect. Dream Coil traps enemies in a small area, forcing them to remain near the target point or take damage and get stunned. To complement his need to get up into his target's face, Puck has Phase Shift to help in sticky situations. Phase Shift renders Puck invulnerable for several seconds, although he is unable to move in this state. Puck is a relatively easy hero to pick up, but a rewarding one to master.


In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.




15 + 1.7
22 + 1.7
24 + 2.4

Affiliation: Sentinel/Radiant
Attack Animation: 0.5 / 0.8
Damage: 42 - 53
Casting Animation: 0.1 / 0.51
Armor: 2.08
Base Attack Time: 1.7
Movespeed: 295
Missile Speed: 900
Attack Range: 550
Sight Range: 1800 / 1200


As you can see, starting stats are average (pretty low for Strength, can be solved buying strength increasing items), with above average starting Agility and average Intelligence. Stat gains are pretty normal.

You need to play Puck pretty safe for the early-mid game since she is so soft and can be instagibbed by 2-3 nukes. More on this later.


Learn more about Puck here. Read up on her skills and on what they do, since I would just put the skill descriptions here.


Her DotA 1 Hero page




Puck's Arsenal

Illusory Orb

Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place.

Waning Rift

Releases Puck's mystical faerie dust around him dealing damage and silencing enemies.

Phase Shift

Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.

Dream Coil

Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time.











Puck's Skill Builds
Puck is a very versatile hero. He/She/It can be played at a solo, dual lane or maybe even a trilane (but not very effectively). Because of her versatility, you can also be creative in your skillbuilds. Here are three examples.



1- Illusory Orb
2- Phase Shift
3- Illusory Orb
4- Waning Rift
5- Illusory Orb
6- Dream Coil
7- Illusory Orb
8- Waning Rift
9- Waning Rift
10-Waning Rift
11-Dream Coil
12-Phase Shift
13-Phase Shift
14-Phase Shift
15-Stats
16-Dream Coil
17-25-Stats


Justification:
Illusory Orb is Puck's main nuke, escape mechanism and initiation skill (when you still don't have dagger). It's maxed to give it the full effectiveness at early-mid game. You take 1 level of Phase Shift and Waning Rift for the escape mechanism (even better that Phase Shift costs no mana today) and the silence. Max Waning Rift next to get that 3 sec silence which can be crucial in teamfights and small skirmishes. Phase Shift is maxed to lengthen the duration to 3 secs, which will allow you to properly escape with Blink dagger. Take Dream Coil whenever you can, its your best tool in teamfights.





Note:
Gonna start about later. There is still work to do.





Puck the Faerie Dragon
Author: iRock~
Map Vers.: 6.74c

Comprehensive Guide to Puck

Stay and amuse me!

Date Posted: 04/23/12
Last Comment:16/07/2012
Total Votes: 0
Current Rating: 0.00
Views: 2227



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