



This is a guide to competitive Vengeful. With "Competitive" I don't want to say that I'm a pro or something like that. I'm just an average DotA player who plays some "Serious" games with my clanmates or with random people. I actively played Vengeful for more-or-less a year and after that she became my favorite hero. Altough STR1D3R already did a great guide on her, I wanted to show my gameplay. In this guide I'll try to teach you the way I play her as support. If you want to see Desolator, S&Y, Butterfly, etc., then this isn't your guide.
Keep in mind that English isn't my native language, so feel free to point any mistake on the text.
Enjoy the Guide and keep on mind that is not a How-To-Do manual. You can mix this with your knowledge and experience, maybe that would be great.

Skill Build Item Build Some tips |

Actually I don't like to copypaste the information, because it only makes my guide longer, so I simply will redirect you to the Hero Page and the Hero Comments on the Forum:
Vengeful Spirit - DotA Hero Details
Vengeful Spirit - DotA Hero Comments
Hero Stats ![]() Actually, her stats are kinda strange. She has a great base Agility (27) and a ridiculous low base Strenght (16). As the game goings on, things start to change because of her imba Strenght gain for a support (2.3) and her low Main-Attribute gain (2.35). Int is quite low for a hero who needs to spam her spells, but with a little of regeneration this can be solved. Her base damage isn't regular (39-53) and this make lasthitting (in Vengeful this mean "denying") a little harder. The high missile speed and high starting Agility makes her able to do fast attacks when chasing or harassing at low levels. Her movespeed is below average (295) and her Attack Range is quite low (400), so we should care about our positioning, since we can't attack far and we can't move too much. |
Magic Missile ![]() This is your signature skill. An average stun with average numbers, but incredibly useful. His damage is quite high, but his manacost scales in a really painful way for our low manapool. The stun increases by 0.1 second with each level, so difference between levels 1 and 4 is 0.3 seconds. The casting range, as you can see, is really small for a ranged stun, but is still higher than our Attack Range. To be honest, I used to get just one level of Missile, but after some experiments now I have the sureness that leveling Magic Missile is more important than leveling Wave or Command Aura. However, maxing Wave is still viable. Oh, I almost forgot this last thing: Please, DON'T KILLSTEAL WITH MAGIC MISSILE |
Wave of Terror ![]() This is actually one of the most versatile skills in DotA. The -armor is really useful during all the game and the vision given is really good. Even without the %dmg reduction, this is still a great skill. About the scaling-balancing-thosefuckingnumbersformechfags, it has a constant manacost and cooldown, so you won't hurt your manapool if you decide to max this. The -armor increases by 1 per level, something very common. Remember that the damage was 25/50/75/100 magical damage, but was changed to direct HP removal to avoid Dagger-Regeneration cancelling. The strange numbers you see on the Hero Page are simply 25/50/75/100 after the Magical Reduction. In low levels, you will use it mostly to obtain vision before ganking or when babysitting. The +dmg obtained from the -armor isn't as good as can be on late game, but can help you a lot (Even more with physical nukers like Bristleback or Axe). In Mid-Late, your teammates will ask you to scout Roshan with Wave and the -armor work wonders with those DPS carries. Always keep in mind the minor damage from Wave of Terror. With the damage and the huge range, you can net kills when your mates can't. |
Command Aura ![]() Actually, this is a very underrated skill. Traxex, Sniper or whoever will love the 36% bonus damage that this skill gives at level 4. In low levels it won't be helpful, so I think that you can avoid leveling it from levels 1 to 8. An exception is when you are REALLY underleveled and your carrys will need the Aura while you are in level 6-7. The skill scales perfect in Late Game, like almost all the percentage-based skills, so there isn't too much problem if you get only 2 or 3 levels of it before the game ends. |
Vengeful's Role
I was thinking about not including this part on the Hero Discussion, but after two pubs, now I'm sure I should do it. When I go with some friends to play on LAN or Garena, I always find some self-named "Old-School players", who maxes Stun+Aura, solomids and levels Wave of Terror at lvls 21-25. Maybe someone can come and say that this is a very viable way to play Vengeful, but I don't like it. There are a few reasons why Vengeful ISN'T a carry:
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6.72 - Aghanim's Nether Swap can now target creeps 6.71 - Removed the small attack damage reduction aspect of Wave of Terror 6.69 - Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75 6.68 - Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140 6.67 - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc) 6.61 - Improved base Agility (22->27) 6.60 - Improved Strength Per Level by 0.5 6.60 - Improved Command Aura range (450->900) 6.60 - Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300) 6.60 - Now has normal Base Attack Time (1.77->1.7) 6.60 - Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd) |

1. Magic Missile
2. Wave of Terror
3. Magic Missile
4. Wave of Terror/Stats
5. Magic Missile
6. Nether Swap
7. Magic Missile
8. Wave of Terror/Command Aura
9. Wave of Terror/Command Aura
10. Command Aura
11. Nether Swap
12. Command Aura
13.Command Aura/Wave of Terror
14. Command Aura/Wave of Terror
15. Stats
16. Nether Swap
17-25. Stats
- Underlined skills are the prefered ones to max, but the other suggestion is still viable
- Please don't take this as a rigid build. Be creative.
- Don't be afraid of taking Stats early on if things aren't going well.
- Always think about your team before using a skill point. DotA is won by a team, not by a carry, a ganker or a support.
- Would be good if you read this guide, this one (Adapting section) or this one (In spanish and more oriented to build-gameplay). All are about adapting to the game circumstances.

This is, probably, the most important and the most viewed part of the guide, so I'll try to do my best working here.
Starting Build Options
This is a Basic Start, with basic regeneration, basic stats and buying wards, maybe the only "must" of this guide. With this build you usually will go to a trilane, but roam is also viable because of the regeneration.
Hardcore Support Build. Buying Chicken+Wards isn't very usual, but with Vengeful can be viable, since you are item independent since very low levels. As you don't get Clarities-Salves, roaming isn't very viable. The most common scenario when I do this is when I go to babysit someone like Mercurial or Siren.
This is a very risky build. You have a lot of consumables since you will be walking and walking like a moron (Sorry, I mean ganking everywhere). Please do this only if you are very confident in your roaming skills, because if you don't know how to hide and gank you will be only a lost piece in your team, doing nothing.
Early Game Build
[nqb]
Cheaps items because you will ward 24/7. The new boots are specially designed for heroes like you, so getting them is very useful (They aren't THAT important, but are a great help). The Bracer increases your survivality a lot and the Magic Stick is necesary for Burst Mana-Heal. Town Portal is always needed to escape, push, defend, gank, etc. and the wards are a no-brainer on Vengeful.
Early Game Toolbox
Mid Game Build
During Mid Game, you won't get a lot of items. Your main goal is to have a good map control for your team, so wards are a "must". About other items, you probably would like to get Urn of Shadows, a great item for gankers.
Mid Game Toolbox
Late Game Build
And this is the Average Build when playing Vengeful. At late game you should aim for a Medallion (The -armor is just great) and a Vanguard (If you can handle it, is a great boost to survivability).
Late Game Toolbox

Quote:
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Gameplay walktrough: Stun someone, wave in the middle, swap and die.
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It's time to trilane!
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It's time to trilane!
[LIST]
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Roaming with Vengeful
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Vengeful at Mid-Late game
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Misc Things
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Supports Nowadays
This part is an "update" part, so it can be in conflict with other statements of the guide. I'll try to replace them when I have time, so don't worry. |
In the competitive scene, we have seen a lot of "wardbitch supports": No-items heroes who just buy things for the team and then, with no items, tries to survives the teamfight. But, nowadays a lot of teams are trying to give more gold and exp for their supports. Why? Would you ask. I also asked it when I noticed it, but I think their reasoning is the following:
When you play a support, you obviusly will try to buy Wards, Smoke and shit. Also, you are told by your mates to let your carry the kills and the farm. Where will you get the gold? Okay, let's check how much gold gives you a hero: ~250. That's more or less 5 creeps. A carry can easily farm that gold (or even more) without problems. At the end, he is the carry. But... What about the supports? They will appreciate way more that gold, as they can't touch creeps that frecuently. So, okay, let's give some kills (Not all of them, obviusly) to the supporters.
This reasoning is followed by the "change of mindset" from support players. Now, they are more aware of his role and affirm that nowadays the supports really makes a big impact on the game. Isn't anymore the "carry wins the game" thinking... Supports, with items like Force Staff or Mekans, have a big impact on teamfights and, subsequently, on the game.

Good Allies
Stunners
Basically any guy with non-ultimate-stun-or-similar goes here. If he is an usual trilaner, much better. |
-armor
An interesting common thing that these guys have with you is that you lower enemies' armor in order to let your carries destroy them. Usually a good -armor combo includes Vengeful and Tide as supports and Razor as semicarry. |
Mega DPSers
Your Wave allows them to deal that extra damage that pwns enemies. Your Command Aura gives them more damage. Go and support them. |
Bad enemies
Mega DPSers
They good allies... They bad enemies. At late, you will just be food for them. |
High Magical Damage
With Burst magical damage (And also spammable magical damage) you will feed. |
Beef Heroes
Those mammoths are always hard to take down and usually costs the life of one or two guys on the way. Always fear them D: |

MUFC vs Orange
ESTC 2011 - Semi finals
This is a great show of teamwork from Orange and also a good Vengeful by Xtinct, featuring many great swaps and an overall good performance.
Scythe.SG vs Nirvana.my
Asian DotA Championship IV
This replay is from an old version, also from an old metagame, but stills shows the potential of Vengeful as a ganker along with other stunners. Also those gamebreaking Swaps in critical moments make this a good example of a great Vengeful gameplay.

Well, this is all. I hope you guys like this guide. If you have anything to say about this guide, feel free to comment. Special thanks to Averrios for the template to explain Vengeful's role. Also special thanks to anyone who helped this guide during the draft and thanks to anybody who would like to help to improve it.
The Changelog
v0.2
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Author: paulo_2_5
Map Vers.: v6.71c
Shendelzare in Competitive Games
Stun, Swap and Die
Last Comment:21/02/2012
Total Votes: 83
Current Rating: 7.09
Views: 188905





























