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Introduction



Gondar is a ganker and is good at his job.he is one of the best anti-invi heroes in dota and it is very easy for him to earn money.he also escapes easily ganks.in conclusion,he is a valuble hero to have.


Pros:
[+] Nice base movement speed,which is 315
[+] auto gem(Track).
[+] Above average sight vision during night(1000).
[+] mini-stun that can stop teleport scrolls(Shuriken Toss).
[+] extra gold,increased movement speed and able to lower armor
and you won't get scolded(Shuriken Toss)
[+] does not depend on items to earn money
[+] Good escape mechanism(Windwalk)


Cons:
[-] Tends to run out of mana.
[-] soft.
[-] No AoE so he can only kill one at a time.
[-] He's ugly.
[-] Relies on ambush if he is not fat.



Skills


Shuriken Toss


* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: T

The Bounty Hunter throws a shuriken at a target unit, dealing damage and a mini-stun

[Level 1]
- 100 Damage
[Level 2] - 200 Damage
[Level 3] - 250 Damage
[Level 4] - 325 Damage

Cooldown: 10 Seconds.
Mana Cost: 90/115/135/155
Casting Range: 650

The skill that finishes of people and can be used for kill stealing,but try not to use it for that or people will start to hate you...one of the nice parts aout this skill besides the nuke-ability is that it also has a mini-stun,so it can stop people from teleporting as well..^_^

Jinada

* Ability Type: Passive
* Targeting Type: N/A
* Ability Hotkey: J

Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown. Slows for 25% attack and movement speed at all levels.

[Level 1] - 1.5x critical multiplier.
[Level 2] - 1.75x critical multiplier.
[Level 3] - 2.0x critical multiplier.
[Level 4] - 2.25x critical multiplier.

Cooldown : 15/12/9/6
Mana Cost: none
Casting Range : melee

One of his most important skills because it can slow,it has a critical which will help you as you progress into late game,and it's a critical that you can predict.


WindWalk


* Ability Type: Active
* Targeting Type: Instant
* Ability Hotkey: W

Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.

[Level 1] - 30 backstab damage, lasts 15 seconds.
[Level 2] - 60 backstab damage, lasts 20 seconds.
[Level 3] - 90 backstab damage, lasts 25 seconds.
[Level 4] - 120 backstab damage, lasts 30 seconds

Cooldown: 15 Seconds.
Mana Cost: 50

This is his escape mechanism,his surprise attack and his spying skill...so yeah..it's pretty important as well.


Track

* Ability Type: Active
* Targeting Type: Unit
* Ability Hotkey: R

Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.

[Level 1] - 75 bonus gold, reduces target's armor by 1.
[Level 2] - 150 bonus gold, reduces target's armor by 3.
[Level 3] - 225 bonus gold, reduces target's armor by 5.


Cooldown : 10/7/5 (seconds)
Mana Cost: 70/60/50
Casting Range : 900/1050/1200

The auto gem,this skill will boost your movement speed,help you earn gold and lower armor....and did i mention it tracks?....i love this skill...


Skill Build

Level 1: Windwalk( so you won't get first-blooded)
Level 2: Shuriken Toss(to catch some early kills)
Level 3:Shuriken Toss
Level 4:Windwalk
Level 5:Jinada(you could use an early slow)
Level 6: Track
Level 7:Shuriken Toss
Level 8: Shuriken Toss
Level 9:Windwalk
Level 10:Windwalk
Level 11:Track
Level 12: Jinada
Level 13:Jinada
Level 14:Jinada
Level 15:Stats
Level 16: Track

The reason why windwalk is taken early on is to avoid being firstblood,after that you start pumping up your shuriken toss so you can catch some kills.Jinada is also taken as a slow which might help in the process of killing,after shuriken is maxed out you max windwalk so you can stay invisible for longer periods and hava higher backstab damage.Lastly Jinada is taken during late game because then your damage is highest,so the critical will also deal more damage

Quote:
Originally Posted by tirodalth

if you go windwalk 2, jinada 1, toss 2, the advantage is the shortened cooldown of windwalk which is shorter than the duration. this allows you to wait for the cooldown to be done, do the windwalk-crit-attack, then windwalk immediately. this sacrifices the extra 50 damage you get from toss.

if you go windwalk 1, jinada 1, toss 3, the advantage is the 50 damage nuke from toss, at the cost of the shortened windwalk cooldown. this means that if you want to do the windwalk-crit-attack, you will *have to wait for windwalk to cooldown* before you can use it again, thus leaving you vulnerable for a short period of time.
[/COLOR]
Item build

Starting Build

1

or
2


or
3



Early Game
1


or
2


or
3



Mid Game

1


or
2


or

3




Late Game
1



or
2



or
3




Build Explanation
Build 1.
This build is more of an all around killing build. one of the only flaws with this build is that you can't deflect disables or burst damages and it doest's give hp.This build is good for some situations and might suit mor
the styles for some players,but you can change one of the items to a heart or BKB to add more survivabulity if you want/like.
Power Treads
the treads should be put to strength to boost hp.Power Treads also give a nice boost to attack speed and movement speed plus stats

Battlefury
One of his cons are that he doesn't have any AOE attacks so he cant really handle big gangs of creeps quickly and he cant only kill people one at a time.so battlefury solves those problems ,plus he helps more during ganks because he hits everyone.

Vladmir's Offering
The offering gives you lifesteal and abit of damage boost without the cost of orb effect

The Stygian Desolater
Besides the fantastic damage boost that this gives it also lowers armor,helping you kill
MKB
This is for heroes like Phantom Assasin or some other type of evasion...plus another mini-stun can't hurt and its ANOTHER big damage boost.
you might want to change this to a basher if you feel the need to.

Butterfly
This is for against heroes like Troll Warlord the evasion helps plus the attackspeed bonus is nice.


Build 2.
This build is more of a pure roamer build .One of the only flaws with this build is that you can't fight off gangs of creeps and you can only take down heroes one by one.This build also enables you to kill INT heroes more easily because of the BKB . You might want to make sure that your team has a few guys with AOE skills or abilites(eg.axe,tormented soul)before you choose to go with this build.

Urn of Shadows

A fast heal(heals 400) or attack(deals 200),this item can heal or damage.Plus it boosts your strength and in turn hp slightly and gives you some mana regen which BH needs sometimes

Boots of Travel
As said earlier,this build is more of a pure roamer build,so the boots of travel will help you fly around the map to assasinate people.

Sange and Yasha
Additional slow,movement sped,damage and hp.This is an all around plus,this is needed to buff you up generally

Assault Cuirass
This will buff your armor while lower everyone elses,and it gives you some insane attackspeed

Black King Bar
Damage boost,hp boost + it makes you immune to targeted spells

Cranium Basher
A bash is useful when someone is teleporting or against channeling spells,but it's also useful against carries.You can change this to a MKB if you want some extra damage but still stop teleporting.


Build 3.
This build is designed to be more of an anti-tanker build.The problem with this build is that you can't defend against spells or gangs of creeps.But you should be able to break down tankers with this build

Power Treads

the treads should be put to strength to boost hp.Power Treads also give a nice boost to attack speed and movement speed plus stats.

Heart of Tarrasque
heart increases his hp,gives some really nice regeneration and in turn helps him survive,plus if tankers buy blademail he'll be hard enough to be able to continue hitting them

Stygian Desolator
This item will MELT tankers down litterally,the ability to lower armor and the damage boost will allow to deal fatal blows to tankers

Assault Cuirass
Assault further decreases their armor while increasing yours and it boosts you attack speed

Butterfly
Butterfly will pump your attackspeed,damage and gives you evasion.This will help if the enemy has any carries and the attackspeed helps if yoou bought a MKB or basher

Monkey King Bar
Again the damage boost and the mini-stun is appreciated,but you might want to change this to a cranium basher if it's not mini-stunning or slowing enought


Items to Consider
Quelling Blade

Quote:
Originally Posted by tirodalth View Post
i also recommend you consider a quelling blade in your build, since it works with jinada, allowing you to last-hit extremely effectively early game.
Orchid of Malevolence

Quote:
Originally Posted by Kenshiro View Post
For the items late game, you may consider Orchid of Malevolence for a simple reason ; if you manage to catch a lone hero, especially a spellcaster, use Soul Burn after your first hit while coming out of Wind Walk ; if you do that, the enemy will be slowed because of Jinada, and unless he has godlike reflexes, he won't be able to cast a spell before he becomes silenced, leaving him free to get whacked for 5 seconds, which should be enough to kill about anyone except a tank.
Quote:
Originally Posted by arisinhell View Post
Bottle, arcaneboots and basilius are some items you should also consider.
i'll try my best to justify the items,correct me if i'm wrong

Empty bottle

With bottle you can rune whore and always have a heal in place,you can have a manta(illusion),lothar(invisible),haste speed or pump damage(double damage).


Arcane boots

Extra mana never goes amiss,plus this gives 10 more movement speed than treads but you are scarifising your stats and attackspeed


Ring of Basilius

I guess you could get this earlier on your the mana and armor,since you are geting vladmir's offering later.

Game Play

Early game(lvl1-lvl6)
Just farm and don't die and becareful.Try to catch some kills.You can kill steal but don't kill steal too much


Mid game(lvl7-lvl15)
Now start to gank and hunt,if you don't knw what to do you can look to the FAQ at the bottom


Late game(lvl16-lvl25)
You should start to becareful because the carries might be starting to get fat if you didn't do your job properly.If you did,you shouldn't need to worry about stuff,just continnue hunting and end the game,but becareful,the longer you stretch the game,the higher the chances are the carries will get fat enough to kill you.


Friends and Foes
Friends
Other Gankers
etc.

It's always good to have a few helping hands/hooks when ganking,you don't really need to worry about people stealing your kill because you have track which earns you money

Supporters
etc.
Supporters are everyones best friend. Heroes like CM will grab your opponents and let you whack the shit out of them while they are frozen,and she refills your mana.

Foes

Anti-Invi Guys
etc.
these guys completely destroy your surprise factor,but bloodseeker can kill you when you hav red hp.

Carries and Bashers

Magina can burn away your mana so you can't escape.Troll can perma-bash you to death.Just don't let them get too fat or you'll have some trouble on your hands.Hopefully you can keep mini-stunning or bashing them and you'll beat them.If not,you are in trouble.

Disablers


a string of disables will pulverise you

FAQ
Who to Track?
Carries and Invi-s

Carries because if they get too fat you are in trouble.Invis because chances are they arn't killed very often so it's your job to kill them before they get too fat.

Blinkers

Blinkers need to be tracked because then they can be killed.


How to Hunt and Synergies
Choose someone who is pushing alone or even over-pushing(if you bring along a team mate,you might want to wait until he's closer and within range to rush in before you initiate the attack),check whether he has a gem of truesight/dust of appearance etc., activate wind walk so that by the time you reach him windwalk will have cooled down(in case unforseen circumstances arise,for example: there's a teamate nearby or he's actually stronger than you without you knowing.While invisible walk up to him(makesure Jinada has been activated),and hit him*whack*,now the backstab has come out(if he has the ability to windwalk as well this is the time to track him,you can do it earlier if you want but you'd be sacrifising your backstab damage),next hit will be jinada,*whack*.See if his hp has been lowered,hopefully it has been decreased by half,If it has,fight with him abit until his hp is red,then finish him off with shuriken toss.If it has'nt,then try fighting with him,if he has a disable,watch for it,if it looks like it's coming out soon,windwalk and repeat again.if he's really stupid,you might be able to just keep repeating this synergy and kill him.If you've done the synergy like twice or more, and he's staring to go back to base and hp is only or isn't even half,means he's just too strong,call some ganks on him or wait until you're fat enought to handle him.

What if the enemy start buying Gem?
Keep calling ganks on the gem holder,during team clashes,aim the gem holder,just keep taking their gems and they'll give up on getting gem in the end,Or you can hunt for a short time in between the times they buy gem.But sometimes the public does not view Gondar as a big threat so might start buying gem only when he's fat.

What do i do during a team clash?
During team clashes,basically what you do is you just spam track on everyone and wind walk in an out of the battle assisting and killing.Tracking is very important,when you track someone in a teamfight and dies you gain additional gold while your team gets extra 200g (4x50). If you spam track your team will soon have big gold advantage and be able to dominate the enemies.




Here it is.Good Luck using The Bounty Hunter.





Gondar the Bounty Hunter
Author: DotaNoob{Z}
Map Vers.: 6.69c

Guide To Gondar

The Bounty Hunter ( Public version)

Date Posted: 11/19/10
Last Comment:18/04/2012
Total Votes: 51
Current Rating: 5.35
Views: 79023



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